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D-scan auto repeat

Author
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#21 - 2012-11-19 06:03:01 UTC
Aurelie Thalys wrote:

The idea with the time being dependent on your angle is also nice. This would make full system sweeps way slower and therefore would still require player interaction for quicker updates. A smaller angle already implies player interaction because you need to set it to that angle so that would also be fine.


Some math:
5 degrees in a cone is 1/500 of the full sphere.

So if we think that a 5 degree cone should be near instanteneous (10 times every second) this suggests that refreshing the full sphere would have a delay of 50 seconds.

So about a minute for a full sphere, and 10 time a second for a 5 degree cone? This seems reasonable. Offers great incentive to narrow down your focus/search.

And having the base time be derived from your sensor strength is also awesome., Scout ships would actually be able to scout much more capably than slow battle ships.

I think there's a lot that can be done with D-scan to make it more immersive.
Ellente Fervens
Caldari Provisions
Caldari State
#22 - 2012-11-22 03:11:16 UTC
Penny Ibramovic wrote:


Perhaps as a compromise, d-scan can update automatically, maybe every 5 seconds, when the window has unbroken focus.

So after having a bit of a further think about the matter I think this is by far the best compromise/solution. Gives the effect of button mashing without the button mashing. Gives no extra intel when the player wouldn't be button mashing.

Please CCP, please please implement this. Preferably as a stopgap measure while you overhaul local/D-scan and build something better! Big smile
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