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Goons - two years on the tech moons - how you guys feel about that, question about game future

First post First post
Author
Prez21
D-sync
D-sync.
#101 - 2012-11-15 20:13:51 UTC
Lord Zim wrote:
Prez21 wrote:
Most of the current 0.0 residents are clueless carebears who wouldnt last 5 minutes against a half decent pvp corp if it wasnt for jump bridges

Hint: Jumpbridges don't let anyone travel in "total safety".

Ive never said they did but they make it a hell of a lot easier, the only people who die on jump bridges or traveling between them are people who dont pay attention or are just unlucky.
baltec1
Bat Country
Pandemic Horde
#102 - 2012-11-15 20:16:20 UTC
Beekeeper Bob wrote:



Once again you spew nonsense, while avoiding the main point.
What group do you think you could put together, that could take even one tech moon? What group has the isk to fight that war?



Anyone with the will to do it.

Lord Zim
Gallente Federation
#103 - 2012-11-15 20:16:26 UTC
Prez21 wrote:
Lord Zim wrote:
Prez21 wrote:
Most of the current 0.0 residents are clueless carebears who wouldnt last 5 minutes against a half decent pvp corp if it wasnt for jump bridges

Hint: Jumpbridges don't let anyone travel in "total safety".

Ive never said they did but they make it a hell of a lot easier, the only people who die on jump bridges or traveling between them are people who dont pay attention or are just unlucky.

As to the rest of your post, I think you'll find that gone are the days where people even live in nullsec space.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#104 - 2012-11-15 20:18:07 UTC
Lord Zim wrote:
This is what it sounds like when you get kicked out of your space by goons, and feel the urge to rage impotently.


Go hide behind your peons....

Anyways, another game that I have taken to liking is vanilla Arma 2. They got a server called "Wasteland" and you can pick a side, blufor/opfor or independent. When one side reaches a critical mass, it gets ALL of the resources on the map and rapes anyone that gets close. The thing that always ends their reign is a saboteur, or spy.

Your time will come....
Prez21
D-sync
D-sync.
#105 - 2012-11-15 20:20:57 UTC
Lord Zim wrote:
Prez21 wrote:
Lord Zim wrote:
Prez21 wrote:
Most of the current 0.0 residents are clueless carebears who wouldnt last 5 minutes against a half decent pvp corp if it wasnt for jump bridges

Hint: Jumpbridges don't let anyone travel in "total safety".

Ive never said they did but they make it a hell of a lot easier, the only people who die on jump bridges or traveling between them are people who dont pay attention or are just unlucky.

As to the rest of your post, I think you'll find that gone are the days where people even live in nullsec space.

Thats a litte bit of an exaggeration, people still live in 0.0. Yes in todays eve it is just as easy to make money in high and even low sec and this is another one of the reasons eve is a mess. Isk making is too easy. 0.0 is crap but is way too easy to live in, the balance of the risk vs reward of this game is massively messed up.
No More Heroes
Boomer Humor
Snuffed Out
#106 - 2012-11-15 20:28:23 UTC
Prez21 wrote:
Nowadays you just jump bridge right past the hostiles or jump straight to your home system with very little risk.


Let me tell you about some wild and crazy jump bridge campers called: Fistful of Finns

.

Marlona Sky
State War Academy
Caldari State
#107 - 2012-11-15 20:28:46 UTC
Lets say moons were not part of the equation when it comes to null. Now look at the space ask yourself, "Why should I live there, much less fight for that space?"

So what needs to be done to make it that way. There is no simple answer. The games risk vs. rewards needs a MAJOR overhaul. What I would like to stress is that all aspects of risk vs. reward should be enjoyable. Everything from a guy who wants to run a super coalition conquering vast amounts of space all the way down to the weekend warrior who wants to log in and make some Serpentis rats wish he didn't. Those things have a massive difference in effort and time devoted to accomplishing that, but both should be satisfying and rewarding to do.
Prez21
D-sync
D-sync.
#108 - 2012-11-15 20:32:29 UTC
No More Heroes wrote:
Prez21 wrote:
Nowadays you just jump bridge right past the hostiles or jump straight to your home system with very little risk.


Let me tell you about some wild and crazy jump bridge campers called: Fistful of Finns

I understand jump bridges arent completely safe and many of them do get camped, but its not hard to avoid getting caught on a jump bridge if you pay attention to intel and arent stupid.
Imports Plus
Doomheim
#109 - 2012-11-15 20:32:55 UTC
Marlona Sky wrote:
Lets say moons were not part of the equation when it comes to null. Now look at the space ask yourself, "Why should I live there, much less fight for that space?"

So what needs to be done to make it that way.


I got you Marlona http://themittani.com/features/destroying-shipyards

Farms & Fields
Lord Zim
Gallente Federation
#110 - 2012-11-15 20:34:15 UTC
Prez21 wrote:
No More Heroes wrote:
Prez21 wrote:
Nowadays you just jump bridge right past the hostiles or jump straight to your home system with very little risk.


Let me tell you about some wild and crazy jump bridge campers called: Fistful of Finns

I understand jump bridges arent completely safe and many of them do get camped, but its not hard to avoid getting caught on a jump bridge if you pay attention to intel and arent stupid.

So it's like any other way of travelling, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Proletariat Tingtango
Viziam
Amarr Empire
#111 - 2012-11-15 20:35:00 UTC
We actually have Too Many tech moons now that Tribute and Vale has fallen, and if you are interested in buying a tech moon POS, set up and already producing tech just hit me up in-game. Isk > assets, after all.
Und3rSc0re
Imperial Academy
Amarr Empire
#112 - 2012-11-15 20:35:28 UTC
If there is some truth to this, that could mean even if all players were to go curb stomping at their door that they would run out of isk and ships long before the goons will.
Rath Kelbore
Caldari Provisions
Caldari State
#113 - 2012-11-15 20:36:27 UTC
baltec1 wrote:
Chaos Consolville wrote:
Players are leaving because of this and this is fact because i have seen players leave for these reasons.

1. Solo PVP / Smagg gang PVP in null sec - No
2. Miners being ganked non stop - Why play if you can't mine in peace?
3. Stupid nerfs and buffs that are not needed - agreed

CCP listen to a buncha idiots on the forums,

Simple as that

CCP are STUPID, it's as simple as that. They pretend there a bad ass company, but what kinda company, screws every patch day, never listens to the real player base because they don't care about forums and has less players in there UBER SPACE GAME UNIQUE SANDBOX then

Hello Kitty Online
Ogame
Everquest
Runescape
DayZ

CCP don't learn from there mistakes, CCP Hilmar sent a huge letter to the community last year, within 3 weeks he had gone back on most of it and went back to being a money grabbing scumbag who pisses all over eve players

PLEX - micro transaction to BUY ISK (masqueraded as a 30 month GTC) to get ahead

Nerfs all high sec income forcing players to pretty much buy plex

CCP is a fail company that won't last much longer.


This ladies and gentlegoons is a rage post. You can tell by the lies and bitterness.


Grammar as well.

I plan on living forever.......so far, so good.

Prez21
D-sync
D-sync.
#114 - 2012-11-15 20:38:00 UTC
Lord Zim wrote:
Prez21 wrote:
No More Heroes wrote:
Prez21 wrote:
Nowadays you just jump bridge right past the hostiles or jump straight to your home system with very little risk.


Let me tell you about some wild and crazy jump bridge campers called: Fistful of Finns

I understand jump bridges arent completely safe and many of them do get camped, but its not hard to avoid getting caught on a jump bridge if you pay attention to intel and arent stupid.

So it's like any other way of travelling, then.

Really? Being able to travel 30-40 jumps in 3-4 jumps is like normal travel? come off it
Imports Plus
Doomheim
#115 - 2012-11-15 20:39:47 UTC
Prez21 wrote:
Lord Zim wrote:
Prez21 wrote:
No More Heroes wrote:
Prez21 wrote:
Nowadays you just jump bridge right past the hostiles or jump straight to your home system with very little risk.


Let me tell you about some wild and crazy jump bridge campers called: Fistful of Finns

I understand jump bridges arent completely safe and many of them do get camped, but its not hard to avoid getting caught on a jump bridge if you pay attention to intel and arent stupid.

So it's like any other way of travelling, then.

Really? Being able to travel 30-40 jumps in 3-4 jumps is like normal travel? come off it


No, its like taking a wormhole Smile
Prez21
D-sync
D-sync.
#116 - 2012-11-15 20:42:41 UTC

No, its like taking a wormhole Smile[/quote]
Touche, but wormhole travel has a hole lot of different things to deal with but i get your point.
Lady Spank
Get Out Nasty Face
#117 - 2012-11-15 20:46:28 UTC
Lol 'hole'. I see that you made a joke based on the average eve players ability to spell and use of a wormhole to travel. That was very clever.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Imports Plus
Doomheim
#118 - 2012-11-15 20:51:54 UTC  |  Edited by: Imports Plus
Lady Spank wrote:
Lol 'hole'. I see that you made a joke based on the average eve players ability to spell and use of a wormhole to travel. That was very clever.


Actually I was making a joke about VOLTA who often springs from wormholes to gank targets in far reaches of space. A thoroughly noble and good use of ingame mechanics, the same way that goons have been using the existing ingame mechanics to DOMINATE by force projection the only thing worth fighting for in 0.0
Prez21
D-sync
D-sync.
#119 - 2012-11-15 20:54:45 UTC
Imports Plus wrote:
Lady Spank wrote:
Lol 'hole'. I see that you made a joke based on the average eve players ability to spell and use of a wormhole to travel. That was very clever.


Actually I was making a joke about VOLTA who often springs from wormholes to gank targets in far reaches of space. A thoroughly noble and good use of ingame mechanics, the same way that goons have been using the existing ingame mechanics to DOMINATE by force projection the only thing worth fighting for in 0.0

My posts arent a dig at Goons, i only mentioned goons as they were talked about in the op. I just think that 0.0 has become too easy and that the entire risk vs reward of EVE has become a joke.
Darth Gustav
Sith Interstellar Tech Harvesting
#120 - 2012-11-15 20:55:32 UTC
Keen Fallsword wrote:
I found this awesome comment on eve24. Its really good. Its shows situation in the game. comment is by:

"Right in the Truth" and can be found here: http://evenews24.com/2012/11/08/mabrick-is-interest-in-eve-online-declining/

How you guys feel about tech moons and overall game politics and balance ?

here is the comment from eve24

"They never should have let Goons or anyone else, sit on Tech moons for almost 2 years and counting. Meanwhile nerfing drone regions, incursions, and mission drops/bounties. Null sec sites and running lvl 4's in npc nullsec takes no coordination, are easier, and make more isk than incursions ever did, guess who got nerfed.

Goons have so much isk from tech moons they can afford to setup permanent hulkageddon rewards, ice interdiction, throw away thousands of tornado's in burn jita, while fighting war after war with free ship replacement for the largest blob in eve. Seems balanced...... It's too late to be fixed now, they have amassed so much wealth and influence that eve is over. Goons won, and CCP is basically a goon pet at this point. I don't blame people for quitting. Goons stated goal was to ruin eve for everyone, well guess what, they've succeeded, and some how CCP was stupid enough to let this all happen. "


the best part is: "Goons won, and CCP is basically a goon pet at this point." heh nice :)

My question again: How you guys feel about tech moons and overall game politics and balance ? what can be done with this situation to make our game better ?

I seem to recall somebody calling for the redistribution of Tech Moons, perhaps with a depletion schema. He seemed to think putting all the Tech in one area wasn't a smart thing as far as game design goes. Seems like this guy was somebody big in Eve, let's see who was that?

Oh yeah...Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom