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Dear Incursion FCs, what is the most desirable DPS ship for your fleet?

Author
Angel Rufus
State War Academy
Caldari State
#1 - 2012-11-15 07:53:16 UTC
I raise the question for both armor and shield fleets, altough there are more shield fleets running.
What DPS ship and fitting would maximize my chances of getting into your fleet? I.e. what ship and fitting has the highest demand-supply ratio?

Background: I'm fairly high skilled (44M SP) pure combat sub-capital pilot who doesn't play that much and is always out of ISK. Now I have manged to accumulate enough cash to fit a nice ship, but would like to ensure that I can put this ship into use during the few hours that I play and spend as little as possible idling in Jita and waiting for fleets.
Is the answer a T3, faction BS, CS or something else?
Jun'ko Sunji
Free Throbbing Veinal Penii For Spacmens
#2 - 2012-11-15 09:14:06 UTC
For the HQ fleets that run within TVP, one of the following would be your best choice for getting a fleet invite.

Tachyon Nightmare
1400 Artillery Machariel
Blaster Vindicator

All with T2 guns if you have the skills. These same ships are also heavily used by the shiny vanguard communities (ISN/ICU) but their fit changes quite a bit. If you want an idea of what fits to use for HQs, ask in the TVP channel and I'm sure some of the regular pilots will help you out.

In regard to you not having much time to play, it's very dependent on what timezone you're in. The peak times for play tend to alternate between 1600-2200 for EU and (guessing) 0100-0500 for US. TVP tends to have a fleet running 24/7 but the chance of you getting a fleet invite is dependent on both the FC and how many other people are in the channel.

ISN primarily run vanguards but they have been running HQs more frequently. Their fleets do a fantastic job of getting through the quicker sites, payout ticks being 15-20 minutes (30 million per). However, from what I've seen, they run best during EU prime as most of their members are located there. They do still have some US players though.

ICU, like ISN, also primarily run vanguards. Their fleets are ran in much the same way, with nearly identical ISK/hr. They do not upgrade to HQs as they do not have the members to do so currently. Again, as the majority of their members are EU based, they tend to run from 1600-2200+, depending on how many people have to leave and when.

For a vanguard fit ship, join the ISN Secondary (ISN) channel or Incursion United (ICU) and ask for some advice. The pilots there will be happy to assist you. Just make sure you're sat down first, some of their fits can run in to double-digit billions!
TheSkeptic
Federal Navy Academy
Gallente Federation
#3 - 2012-11-15 09:14:54 UTC
There is no one ship.

Most fleets these days operate a waitlist.

The correct answer is to be able to fly (and have) all 3 main types: T3, Logistics and Faction BS. Additionally have all 3 ships in the incursion area and be able to switch out to whatever the fleet requires.

If you can afford to fit up a well fit faction BS, chances are buying and fitting well a T3 & Logi* instead will give you more options for more fleets, then use the isk from those fleets to get your faction BS.

* this assumes you have logi V

...

Angel Rufus
State War Academy
Caldari State
#4 - 2012-11-15 11:41:05 UTC
Jun'ko Sunji and TheSkeptic, Thank you for very informative answers.

Personally my best options are then Nightmare or Machariel due to my weapon focus and possibly have a T3 on the side ready to go. (I wasn't planning on buying the Logistics skillbook any time soon).

Some further questions based on that:
- Which one is more desirable NM or Mach?
- regarding T3, for armor side I suppose it's all about Legion, but what is the T3 of the choice for Shield Fleets?

Also: I've always wondered why CS are not desired for incurision. I'd asume they can do the same stuff as T3, but with even better DPS.
Yimodo
Emphebion Emperium
#5 - 2012-11-15 15:09:03 UTC  |  Edited by: Yimodo
Angel Rufus wrote:
Jun'ko Sunji and TheSkeptic, Thank you for very informative answers.

Personally my best options are then Nightmare or Machariel due to my weapon focus and possibly have a T3 on the side ready to go. (I wasn't planning on buying the Logistics skillbook any time soon).

Some further questions based on that:
- Which one is more desirable NM or Mach?
- regarding T3, for armor side I suppose it's all about Legion, but what is the T3 of the choice for Shield Fleets?

Also: I've always wondered why CS are not desired for incurision. I'd asume they can do the same stuff as T3, but with even better DPS.



Mach or NM is mostly up to the FC, its personal preference.

Shield T3 you can best go for the Loki because webs, shield subsystem and still have projectile weapons (missiles can miss DPS because of flying time)

ISN - Incursion Shiny Network      Public channel: ISN Secondary

Harbingour
EVE Corporation 690846961
#6 - 2012-11-15 20:29:24 UTC  |  Edited by: Harbingour
For vanguard fleets ~2 Legions are always desired to make quick work of the frigates.
BS wise Vindi's & Kronos are great for armour fleets... Bhaal too
Big skwishy Paladins are nice also

All command ships got screwed by T3 OBG's
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#7 - 2012-11-16 08:22:26 UTC
Among the regulars in the incursion community, the most common ships are the vindicator, machariel, and nightmare, in no particular order.

In vanguards you'll want short range weapons on all of them, usually, though some FCs prefer 425s and tachs on vindis and mares, respectively.

For assaults, you pretty much always want long range guns. The spawns are commonly very far away, so you have a fair bit of downtime if you fit short range.

In HQs, honestly there's not one specific doctrine that's become a standard. Typically I'd say machariels should fit 800s (some might disagree) simply due to the low dps output of 1400s. Nightmares more commonly fit tachyons in HQs, partially because of their high dps output for long range weapons and the flexibility of their engagement range. Pulses aren't exactly useless, however. Vindis do well with both rails and blasters, but the blasters need to be T2 as you won't be able to reach a lot of the spawns without Null. Rail fits aren't terribly far behind tachmares in dps, and are far and away more efficient on cap. (Granted, nightmares commonly alleviate the cap issue with cap transfer chains)


For logistics, you'll get in fleet with any of them, generally....only a few of the various VG channels actually require one or the other.

The loki plays a part i nsome vanguard fleets as a dedicated webber, and often functions as a drone bunny in HQs. It's a good candidate for MTAC duty as well.


If you're new to incursions, many channels are perfectly ok with you joining up in a T1/navy battleship. The maelstrom and hyperion are good starter choices for shield....megathron(ideally navy) and abaddon for armor.



Missile ships, if you can fly them, are a bit of an oddity...most vanguard fleets shun them a bit, since the delayed damage and poor dps application on small targets hinders them. In HQs and Assaults, however, they're commonly seen being used as snipers, though as of late, torp fits on the golem and CNR have been popping up as well...likely in anticipation of the retribution changes. Tengus are particularly useful in assault fleets, due to their high dps at sniper ranges, combined with the ability to go on the cruiser side of NCNs.

thhief ghabmoef

Fitz Muller
Sebiestor Tribe
Minmatar Republic
#8 - 2012-11-19 01:56:25 UTC
Hi Angel Rufas

I FC for a group called Level 6. Channel name is simply 'lv6', and we do only vanguards.

The fleet will always have particular needs at any time, depending on what the other pilots are able to field. An ideal vanguard fleet would look like this:

1 Tengu with all 3 siege links and the siege mindlink as OGB
1 Loki OGB with at least the interdiction maneuvers link
2 Scimitars - One code breaker, the other tracking links
1 Vindicator with 3 webs for drone bunny
4 'big guns'. That is tach Nightmares or 1400 Machariels
4 short DPS. 800mm Machariel or Pulse nightmares
1 Additional for DPS targets as either Bhaalgorn or a second Vindicator

A siege OGB is pretty vital as that saves at least 1 mid slot on every ship by increasing resistances and decreasing the cycle times for the logistics ships. The loki OGB is also important, reducing your signature radius and increasing web range, though the tengu is capable of providing enough of a boost in one ship if a loki is not available (OGB's will be changing substantially in the upcoming Dec 4 release).

The next most important would be the web Vindicator. This should be fit with neutron blaster II's and have three webs. All combat drones in the fleet are assigned to this ship and thier job is to wipe out small and fast frigates.

After that, most FC's will take any number of Nightmares, Machariels, or Vindicators. The reason for the long guns is to quickly lock and alpha strike frigates as they spawn and begin to head in.

If the fleet make up has at least 4 'big guns' then OTA's will be by far the quicker of the 3 vanguard sites to run.

Other ships that might also get a fleet are Sleipnir, Vargur, Loki (if there are no vindicators), Huginn, Maelstrom, Navy Megathron and Vigilant.

Missile boats are not liked because the damage is delayed and with 9 others hitting the same targets, the missile tend not to ever hit.

I am online half the day, feel free to convo me.
Harbingour
EVE Corporation 690846961
#9 - 2012-11-19 08:21:01 UTC  |  Edited by: Harbingour
Usually the most desired ship is... SURPRISE SURPRISE THE LOGIAttentionAttentionBlink
wHILE NOT A dps SHIP the only sites doable w/o logi are Scouts
I have heard of on SiSi some thoretical nonlogi setups but never heardof it being done on traq EVER!!!
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mexan Caderu
Garoun Investment Bank
Gallente Federation
#10 - 2012-11-19 10:18:08 UTC
T2 guns Mach/Nightmare/Vindi, with faction damage mods and faction ammo will serve you well.
Some FC's will not invite you if you have only meta4 guns unless there's a dire need for ppl (rarely happens, but usually around 1h on each side of the downtime).

Also shield tanking community is more active than armor one, so tank accordingly (T2 tank at least).

Zwo Zateki
Doomheim
#11 - 2012-11-19 11:31:17 UTC
Angel Rufus wrote:
I raise the question for both armor and shield fleets, altough there are more shield fleets running.
What DPS ship and fitting would maximize my chances of getting into your fleet? I.e. what ship and fitting has the highest demand-supply ratio?

Background: I'm fairly high skilled (44M SP) pure combat sub-capital pilot who doesn't play that much and is always out of ISK. Now I have manged to accumulate enough cash to fit a nice ship, but would like to ensure that I can put this ship into use during the few hours that I play and spend as little as possible idling in Jita and waiting for fleets.
Is the answer a T3, faction BS, CS or something else?

Turret T3 or any turret BS (better faction). Missile boats are generally frowned upon because of delayed DPS.

http://cvmkr.com/R4JG