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Amazingness of Stealth Bombers after Retribution? (and torps in general)

Author
Gypsio III
State War Academy
Caldari State
#41 - 2012-11-20 16:14:23 UTC
Matthias Vilmet wrote:
Eridanii wrote:
So with the changes to all missile skills, implants, and rigs affecting all sub-cap missiles, it seems that Stealth Bombers are going to be a whole lot more useful in a few weeks. Right now their DPS is laughable at most ships below BC's due to the 450m explosion radius of torps. By my calculations, you can reduce that to about 203m with level 5 guided missile skill, a 6% implant, and two Rigor Catalyst II rigs on your bomber. With a standard crash booster, you're looking at 162m!!! Welcome to the full force of torpedos against cruiser sized targets (assuming they are moving slowly...). Small ships who are smart can still speed-tank well against the bomber, unless we see some brave bomber pilots fitting webs :-X One TP should effectively replace the gain of the booster for those of you who don't partake in the smuggling of contraband goods. Should see some amazing alpha damage combined with a bomb launcher (which keeps its 400m explosion radius).

Am I missing something?


You are missing the fact that Rigor Catalyst and Guided Missile Precision only work for guided missiles, light, heavy, and cruise missiles.


You are missing the fact that Rigours and GMP will affect all subcap missiles in a few weeks.
Matthias Vilmet
Covarium
Minmatar Fleet Associates
#42 - 2012-11-20 16:18:06 UTC  |  Edited by: Matthias Vilmet
oh
can you link that!
Matthias Vilmet
Covarium
Minmatar Fleet Associates
#43 - 2012-11-20 16:30:23 UTC
Javelin's still better. While you spent all that time wasting rig space to make the rage missiles do the damage of the javelins.... you forget that you can increase the DPS of the javelins instead.

Although, against battleships, with a 580.5 explosion radius, Rage Torps are now a ltitle better.
Gypsio III
State War Academy
Caldari State
#44 - 2012-11-20 16:58:32 UTC
Matthias Vilmet wrote:
oh
can you link that!


Summarised on first page of this thread.
Note the googledoc link with specific numbers. Don't try to read the rest of the 300-odd pages, it's literally the worst thing on the internet.

For Rage torps, their base explosion radius is going up a bit, but with GMP trained, their current 650 m explosion radius will fall to 580.5 m. Still tricky to apply it all, but certainly easier than before.

Also summarised in recent blevdog.

Quote:
All missile skills, rigs and implants will now affect all subcapital missiles across the board.


An unwarranted boost to rockets IMO, but we'll see.
Eridanii
Aliastra
Gallente Federation
#45 - 2012-11-22 11:49:03 UTC
Faction missiles still do more damage than Javelins, and don't have the added con of having to fit T2 launchers. Their range (60km) is plenty for the engagement range of a bomber. Unless you have an Arazu in support, you're going to need to be closer than 28km anyway (the overheated range of a T2 point). Jav's would be good for a small gang of bombers + an Arazu or two to make sure you can't be targeted or for firing pot shots at 90km when you're supporting a regular gang.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#46 - 2012-11-22 12:19:20 UTC
Whats all this chatter about? A stealth bomber will do some more dmg to smaller things, but still not enough to be a real threat on its own. It will however be awesome adding dps in a frig/des roam.

Also for 0.0 belt ratting its going to be even better (T2 launchers, BCU's, AB, TP's)

No Worries

Kan'loch Lacoud
Ministry of War
Amarr Empire
#47 - 2012-11-25 18:29:08 UTC
I like how no one in this thread has any idea on how to actually fit or fly a bomber.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#48 - 2012-11-26 03:36:45 UTC
I noticed that too.

It amazes me how many people lose bombers so regularly. For a start, they think DPS wins the game from the get-go, so simply undocking in a tankless DPS boat like a bomber means instant win, right? Thus they pop.

I've seen faction-fitted solo bombers. There's a couple of guys who make a career out of camping wormholes for ganks with pimped bombers. When we saw them in the hole they both managed to kill a T1 hauler each, then we got them. I killed one (380M killmail) and a 2 month old noob in my corp killed the other guy with a T1 crappy fit Moa (290M killmail + expensive pod). One of the guys hadn't lost a bomber that I could tell in 6 months.

So what, you say? Well, pimping and OGBing your bomber (where I agree totally with Yin Long Borovska) only does so much. The key is picking idiots to shoot who have no idea what they are doing, are a weak target, and where you know no one is logged off in, eg, the ladar site you are attacking the bait gassing Ferox with T1 hobbies. Attacking actually decent PVP-thinking people and it doesn't matter how much you pimp your ship, you'll die in a fire and make their killboard look great.

This discussion about bombers blotting out the sun? Nothing about the bomber has changed. Nothing. It is still a tankless DPS ship, you will apply a smidge more DPS to smaller targets, but the moment you get sneezed on, you are toast.
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