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New ECM related changes. OMG THANK YOU THANK YOU THANK YOU

Author
fr0gout
#1 - 2012-11-14 14:55:03 UTC
Changes here

Quote:
ECM
*Reduce Optimal Range and Falloff of all ECM modules by 10%
*Add to the Optimal Range and Falloff bonus on ECM range bonused ships by 2.5% for the Blackbird, Kitsune and Tengu Obfuscation Manifold (bringing it to 12.5%) and 5% for the Scorpion (bringing it to 25%)
*Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)

OMG Thank you CCP!! 25% more sensor strength for everyone and a slight range nerf on non bonused ships (especially falcon) is amazing. I also love that you're boosting the base sensor strength on some of the weaker ships like the Vexor.[/quote]

Vexor is going from complete, literal 100% permajam (Falcon ECM Strength > Vexor Sensor Strength) to only only being jammed 74.3% of the time by 1 out of the Falcons 6 racial jammers.
Vagabond is going from complete, literal 100% permajam (Falcon ECM Strength > Vagabond Sensor Strength) to only being jammed 84.5% of the time by 1 out of the Falcons 6 racial jammers

It's not the solution but I'll take not being completely screwed by just 1 out of 6 jammers on my solo ships!
Thanks CCP and keep up the good work


Quote:
[Falcon, Stock Falcon]
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
1600mm Reinforced Rolled Tungsten Plates I

'Hypnos' Ion Field ECM I
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
'Umbra' White Noise ECM
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
Experimental 10MN MicroWarpdrive I

Covert Ops Cloaking Device II
Expanded Probe Launcher II, Core Scanner Probe I
Medium YF-12a Smartbomb
125mm Gatling AutoCannon II, EMP S

Medium Particle Dispersion Augmentor II
Medium Particle Dispersion Projector I


Warrior II x2
Diesel47
Deep Core Mining Inc.
Caldari State
#2 - 2012-11-14 15:46:27 UTC
Needs more nerf but this is better than nothing.
Liang Nuren
No Salvation
Divine Damnation
#3 - 2012-11-14 20:02:55 UTC
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang

I'm an idiot, don't mind me.

Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2012-11-14 21:17:35 UTC
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


^this.
it's a temporary step.

personally i really dont like the new racial skills.
it means 3mil sp training to counter 1 type of module, which is silly.
no other similar anti ewar skills are racially divided. (looking at tracking and lock range skills for example.)
it should just be 1 skill affecting ALL race's sensors.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

It'sNotMyFaultYourMother ThrewYouAway
University of Caille
Gallente Federation
#5 - 2012-11-14 21:21:18 UTC
Jack Miton wrote:
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


^this.
it's a temporary step.

personally i really dont like the new racial skills.
it means 3mil sp training to counter 1 type of module, which is silly.
no other similar anti ewar skills are racially divided. (looking at tracking and lock range skills for example.)
it should just be 1 skill affecting ALL race's sensors.


This! Very much so too! It's more or less a complimentary skill train for all pilots of all races.
Denegrah Togasa
Perkone
Caldari State
#6 - 2012-11-14 22:29:06 UTC
YAY another mandatory set of skills to train...
Lashenadeeka
Qinglong Fleet
Jade Kirin Alliance
#7 - 2012-11-14 22:41:11 UTC
Anyone who disagrees with the new skills is a **** noob with too few SP who should just buy PLEX and get a decent char.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2012-11-14 22:50:16 UTC
Lashenadeeka wrote:
Anyone who disagrees with the new skills is a **** noob with too few SP who should just buy PLEX and get a decent char.


regardless of how much SP a player has, 3mil SP takes the same amount of time to train...
for the record, i am neither a noob nor low SP and chars like mine rarely come up on market.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Gabrielle Lamb
Pator Tech School
Minmatar Republic
#9 - 2012-11-14 23:03:24 UTC
Lashenadeeka wrote:
Anyone who disagrees with the new skills is a **** noob with too few SP who should just buy PLEX and get a decent char.


3m SP at 2710 SP / Hour which is the maximum rate is still 45 days of skill training all for a complimentary skill that isn't recuired to counter any other type of EWAR. Making it a single 5x skill instead would cut the total training time to about 15 days which is much more manageable for most players.

Skill introductions like these punish newer players much more then they punish older ones.
Risien Drogonne
Aliastra
Gallente Federation
#10 - 2012-11-15 01:04:15 UTC
Jack Miton wrote:
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


^this.
it's a temporary step.

personally i really dont like the new racial skills.
it means 3mil sp training to counter 1 type of module, which is silly.
no other similar anti ewar skills are racially divided. (looking at tracking and lock range skills for example.)
it should just be 1 skill affecting ALL race's sensors.

But by the time that module is fitted into a proper ship, it's not "just a module" anymore. Falcon pilots require a lot of skills.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2012-11-15 02:40:02 UTC
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


I agree with you but WHY do you have to keep adding a second signature.. You already have one..

you could put -Liang in there.

I know this is majorly OCD but it pisses me off! /o\

<.<

BYDI recruitment closed-ish

Diesel47
Deep Core Mining Inc.
Caldari State
#12 - 2012-11-15 05:07:58 UTC
Garviel Tarrant wrote:
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


I agree with you but WHY do you have to keep adding a second signature.. You already have one..

you could put -Liang in there.

I know this is majorly OCD but it pisses me off! /o\

<.<


Likes to be pretentious maybe.
Liang Nuren
No Salvation
Divine Damnation
#13 - 2012-11-15 05:11:27 UTC
Garviel Tarrant wrote:
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


I agree with you but WHY do you have to keep adding a second signature.. You already have one..

you could put -Liang in there.

I know this is majorly OCD but it pisses me off! /o\

<.<


I have been doing that on this forum for possibly 6 years. It isn't going to stop now.

-Liang

I'm an idiot, don't mind me.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2012-11-15 06:09:19 UTC
Gabrielle Lamb wrote:
3m SP at 2710 SP / Hour which is the maximum rate is still 45 days of skill training all for a complimentary skill that isn't recuired to counter any other type of EWAR. Making it a single 5x skill instead would cut the total training time to about 15 days which is much more manageable for most players.

Or they could just build that sensor strength bonus into hulls Roll
Nah, just kidding. Training time somewhat translates into paid subscription time, so it's working as intended, I guess.
Malcanis
Vanishing Point.
The Initiative.
#15 - 2012-11-15 06:40:23 UTC
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


Exactly. Going on previous ECM nerfs it'll be no more than 3 or 4 months until people start whining about being "permajammed" again.

The "problem" with ECM is that people won't accept being jammed at all.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#16 - 2012-11-15 06:42:32 UTC
Jack Miton wrote:
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


^this.
it's a temporary step.

personally i really dont like the new racial skills.
it means 3mil sp training to counter 1 type of module, which is silly.
no other similar anti ewar skills are racially divided. (looking at tracking and lock range skills for example.)
it should just be 1 skill affecting ALL race's sensors.


Train the skills to level 4 and only spend 480k SP; 20% of the training time for for 96% of the benefit.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

David Campbell
Primas Custos
#17 - 2012-11-15 08:27:29 UTC
ECM is broken beyond balancing in its current form.
I would much rather see it as a target breaker than a jammer.
Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2012-11-15 08:49:31 UTC
Risien Drogonne wrote:
Jack Miton wrote:
Liang Nuren wrote:
The module cannot be balanced until it's no longer such a binary mechanic.

-Liang


^this.
it's a temporary step.

personally i really dont like the new racial skills.
it means 3mil sp training to counter 1 type of module, which is silly.
no other similar anti ewar skills are racially divided. (looking at tracking and lock range skills for example.)
it should just be 1 skill affecting ALL race's sensors.

But by the time that module is fitted into a proper ship, it's not "just a module" anymore. Falcon pilots require a lot of skills.


takes the same about of skills as any other recon ship so what's your point?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Liang Nuren
No Salvation
Divine Damnation
#19 - 2012-11-15 08:51:57 UTC
Jack Miton wrote:
takes the same about of skills as any other recon ship so what's your point?


I've got more SP dedicated to frigate PVP than he has invested in that Falcon (even at max skills). I'm not seeing his point either. ;-)

-Liang

I'm an idiot, don't mind me.

Morrigan LeSante
Perkone
Caldari State
#20 - 2012-11-15 08:52:32 UTC
Indeed a fully fitted, less EHP than a cruiser (i.e. won't survive a failed jam cycle), max skilled falcon is not going to have particularly reliable jams, even against mid strength boats.

So remind me, why even bother?
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