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Critique my C3 Solo Tengu fit. Tanking issues

Author
Quentin Marshall
#1 - 2012-11-13 21:05:46 UTC
I was trying to do the easiest of sites in a C3. I believe it was called Fortification Stronghold. I did the first 2 spawns with ease but the final spawn could not be done. The rats broke my tank in less than a minute and I had to warp out. What do I need to do to complete the site? Do I really need to faction fit my mids? Or is training defensive to L5 enough?

I have all my subsystem skills at 4

This is what my fit looks like. All mods are T2 unless noted.

HIGH SLOTS
5 HML

MID SLOTS
1 Target Painter - Meta 4
2 adaptive invulns
1 med shield booster
1 shield boost amplifier tech 1
1 medium cap booster

LOW SLOTS
4 BCM

SUBSYSTEMS

Electronics- CPU Efficiency
Defensive- Amplification Node
Engineering- Augmented Capacitor Reservoir
Offensive- Accelerated Ejection Bay
Propulsion-Fuel Catalyst
Rek Seven
University of Caille
Gallente Federation
#2 - 2012-11-13 21:07:49 UTC  |  Edited by: Rek Seven
FAIL !!

Is that critical enough?


Edit: Just kidding... I'm no tengu expert but i think you need to take a bigger hit. Maybe you need a shield extender or the sub system that gives you better res. Also i would only fit 3 BCU max

Also, why no rigs and no propulsion mod? (eft is your friend)
Swordfingers
The Swollen Horse Society
#3 - 2012-11-13 21:16:03 UTC
Training subsystem skills to 5 is more or less a requirement (at least the the defensive and offensive one, other are more than recommended). You have also have a quite large EM hole in resists, the med shield booster doesn't boost enough I'm afraid (tech 2 large one, should be fine, though).
Also, why would you use the AB subsytem without an afterburner? Why not use the cap regen sub a lose the cap booster? Why the **** do you use a tech 1 boost amp (dude, seriously)?

So many questions with a simple answer: You don't the the ingame and player skills to fly the ship properly in C3s. Just dock it and use a Drake in a C2 until you get the skills and even better, join a WH corp where they gonna show you how to do things right.
Quentin Marshall
#4 - 2012-11-13 21:21:31 UTC  |  Edited by: Quentin Marshall
LOL. Forgot about the rigs which are fitted. I'm at work so I am going off of my memory. I don't have access to EFT atm. My rigs were;

Warhead Catalyst
Warhead Rigor
Medium Capacitor Control Circuit

Rek- I don't need a prop mod because I simply just align to a celestial and the rats can still burn towards me while I missle spam them. Others have done the same. It would take me another 10 days to train T2 Boost amplifier so I'm using T1 atm thinking it was enough. Obviously not.

But going off what you are saying, do you believe the cap regen sub, EM shield and a T2 amplifier is enough?
Swordfingers
The Swollen Horse Society
#5 - 2012-11-13 21:26:05 UTC
Quentin Marshall wrote:
LOL. Forgot about the rigs which are fitted. I'm at work so I am going off of my memory. I don't have access to EFT atm. My rigs were;

Warhead Catalyst
Warhead Rigor
Medium Capacitor Control Circuit

Rek- I don't need a prop mod because I simply just align to a celestial and the rats can still burn towards me while I missle spam them. Others have done the same. It would take me another 10 days to train T2 Boost amplifier so I'm using T1 atm thinking it was enough. Obviously not.

But going off what you are saying, do you believe the cap regen sub, EM shield and a T2 amplifier is enough?

Judging by the fact that you don't even have shield managment to 5, you will have more problems than that. But after you sort out your core skills a large shield booster, em ward field and an amplifier will do the trick. And you could swap the prop sub for the intercalated nano one so you get at least some benefit of it.
Derath Ellecon
University of Caille
Gallente Federation
#6 - 2012-11-13 23:15:16 UTC
That fit is just terribad. It also doesn't seem to work. You mention the aug cap sub, which would give up I 6 launcher slots. But later you mention the cap regen sub.

The basic problem is with that setup, for the cost, it is barely better than a drake, which would be much more isk efficient. I have also not found a target painter to be all that necessary for C3 sites. And you have a huge em hole. Sleepers do omni damage.

Do you have to pimp a tengu? No. But it does help. When you are risking an expensive ship, plus skill point loss if you get ganked, you really have to decide if your tengu is sufficiently better then say a drake to outweigh those risks. Usually a little pimp can help make that difference.

Here was my fit for C3 sites, which made me tons of easy isk. Typically I ran two of these and a third account in a cloaky scout watching the WH and a deep space probe out watching for new Sigs and ships. But I have also run sites solo in this fit. I've never had to warp out of any anom sites.



[Tengu, Planet V lvl 4 WH]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II
Caldari Navy Ballistic Control System

10MN Afterburner II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Gistum C-Type Medium Shield Booster
Shield Boost Amplifier II
EM Ward Field II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Priestess Natasha
Nox Incurro
#7 - 2012-11-17 13:24:40 UTC
GO hard or go Home

[Tengu, WH Gank Magnet]
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

Gist X-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
2x Caldari Navy Adaptive Invulnerability Field
Cap Recharger II
Corelum B-Type 10MN Afterburner

4x Caldari Navy Ballistic Control System

2x Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I


Effective HP: 26,686 (Eve: 16,308)
Tank Ability: 797.59 DPS
Speed: 688.73 m/s
Capacitor (Lasts 11m 37s) (stable @ 34% without the AB running)
Volley Damage: 2,770.08
DPS: 729.25
Ashrun Dir
Love for You
#8 - 2012-11-18 10:56:08 UTC
Quentin Marshall wrote:
I was trying to do the easiest of sites in a C3. I believe it was called Fortification Stronghold. I did the first 2 spawns with ease but the final spawn could not be done. The rats broke my tank in less than a minute and I had to warp out. What do I need to do to complete the site? Do I really need to faction fit my mids? Or is training defensive to L5 enough?

I have all my subsystem skills at 4

This is what my fit looks like. All mods are T2 unless noted.

HIGH SLOTS
5 HML

MID SLOTS
1 Target Painter - Meta 4
2 adaptive invulns
1 med shield booster
1 shield boost amplifier tech 1
1 medium cap booster

LOW SLOTS
4 BCM

SUBSYSTEMS

Electronics- CPU Efficiency
Defensive- Amplification Node
Engineering- Augmented Capacitor Reservoir
Offensive- Accelerated Ejection Bay
Propulsion-Fuel Catalyst


As others have mentioned this fit needs an overhaul.

But what you should really consider adding is a prop module (even an experimental afterburner 10mn would help). The tanking ability of Tech3 cruisers comes from their high resists, low sig radius and their ability to speed tank.

Neglecting an afterburner in your fit significantly reduces your speed tank ability.

Also, without having trained defensive subsystem to 5, your tank suffers.
Wolvun
The Scope
Gallente Federation
#9 - 2012-11-18 11:11:20 UTC
Ashrun Dir wrote:
Quentin Marshall wrote:
I was trying to do the easiest of sites in a C3. I believe it was called Fortification Stronghold. I did the first 2 spawns with ease but the final spawn could not be done. The rats broke my tank in less than a minute and I had to warp out. What do I need to do to complete the site? Do I really need to faction fit my mids? Or is training defensive to L5 enough?

I have all my subsystem skills at 4

This is what my fit looks like. All mods are T2 unless noted.

HIGH SLOTS
5 HML

MID SLOTS
1 Target Painter - Meta 4
2 adaptive invulns
1 med shield booster
1 shield boost amplifier tech 1
1 medium cap booster

LOW SLOTS
4 BCM

SUBSYSTEMS

Electronics- CPU Efficiency
Defensive- Amplification Node
Engineering- Augmented Capacitor Reservoir
Offensive- Accelerated Ejection Bay
Propulsion-Fuel Catalyst


As others have mentioned this fit needs an overhaul.

But what you should really consider adding is a prop module (even an experimental afterburner 10mn would help). The tanking ability of Tech3 cruisers comes from their high resists, low sig radius and their ability to speed tank.

Neglecting an afterburner in your fit significantly reduces your speed tank ability.

Also, without having trained defensive subsystem to 5, your tank suffers.


TBH for a C3 the AB is not really necessary to add transversal tanking and will only take away from being a cap stable shield booster fit. C3 sites are pretty basic and with a large T2 booster and T2 fit you shouldn't have any issues. Learn to know the ranges to keep at and get the subs to V and you are set.

NOTE: A T2 fit will struggle on the last wage of the harder mag and radar site.
Rroff
Antagonistic Tendencies
#10 - 2012-11-18 15:01:10 UTC  |  Edited by: Rroff
Swordfingers wrote:

So many questions with a simple answer: You don't the the ingame and player skills to fly the ship properly in C3s. Just dock it and use a Drake in a C2 until you get the skills and even better, join a WH corp where they gonna show you how to do things right.


+1 this bit - tho if he has the basic skills for a tengu he "should" be able to manage a drake in a C3 fine.

As mentioned above its not even worth flying a T3 without the defensive and offensive sub-systems to V and the rest to atleast IV - which doesn't take very long.

I reccomend the deadspace small shield boosters if the price hasn't gone up too much (been awhile since I used a tengu for C3s) as they take hardly any capacitor to run and are comparable to standard medium shield boosters - with the right fit you can tank C3 sites fine.

Personally I'm of the opinion you don't use a tengu for C3 sites unless your going to spend a fair bit of ISK pimping them out for the ~840dps fit (which is worth 2 of any drake) otherwise using a drake is hardly any slower than a standard tengu fit and can be replaced with a couple of sites or so worth of salvage.

PS your tengu fit is barely boosting 270dps with good skills and has hardly any EHP - for C3 sites and an active tank (rather than passive regen w/ big EHP) you need more like double that tank for C3 sites and with that low EHP probably need a prop mod to reduce alpha from the battleships. Personally I think a prop mod is a wasted slot on a C3 tengu - it would be better used to apply damage more effectively so you can get in and out as quickly as possible (web, tp, etc.).