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Why can't bounties be cut in all the server to help with inflation?

Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#121 - 2012-11-17 21:04:41 UTC
The problem is to take actions to ban bots and to take the money earned that way back.

Problem solved.

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Lin-Young Borovskova
Doomheim
#122 - 2012-11-17 21:07:10 UTC
Mallak Azaria wrote:
Remove bounties from mission rats, keep mission rewards at the same level. That way mission runners will still have isk for LP turn in & it will actually give them a reason to loot & salvage.


Roll

Yeah remove bounties from belt/anoms rats too, tech makes more than enough isk than is needed in null...

Found my master troll Lol

brb

Mars Theran
Foreign Interloper
#123 - 2012-11-17 21:08:51 UTC
Ager Agemo wrote:
...


Given the nature of the question of this thread, why don't you take a tally of responses and see where it's at, maybe post an update in the OP?
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Ager Agemo
Rainbow Ponies Incorporated
#124 - 2012-11-18 06:02:22 UTC
Mars Theran wrote:
Ager Agemo wrote:
...


Given the nature of the question of this thread, why don't you take a tally of responses and see where it's at, maybe post an update in the OP?


After reading most posts I would say the reason such thing wont be done, its because people is way too greedy, so greedy to the extend they wont do anything that nerfs everyone equally.

its either, nerf my enemies or do nothing.


and that along with the sense that bigger numbers mean more wealth, I believe most people don't understand wealth its relative instead of an absolute value...
MinefieldS
1 Sick Duck Standss on something
#125 - 2012-11-18 17:15:57 UTC
Inflation might be beneficial because less people can afford to buy PLEX Twisted
Harbingour
EVE Corporation 690846961
#126 - 2012-11-18 18:22:45 UTC  |  Edited by: Harbingour
MinefieldS wrote:
Inflation might be beneficial because less people can afford to buy PLEX Twisted



There is an arguement hat some inflation is beneficial: it forces people to not sit on their money & go play the game.
YOU CAN'T JUST RETIRE WHEN THERE IS HI INFLATION because your money's value is shrinking.
Thus deflation in this game would be a REAL BAD thing... Although DrE seems to not think so Question
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ager Agemo
Rainbow Ponies Incorporated
#127 - 2012-11-19 17:32:59 UTC
Harbingour wrote:
MinefieldS wrote:
Inflation might be beneficial because less people can afford to buy PLEX Twisted



There is an arguement hat some inflation is beneficial: it forces peopleto notsiton their money & go play the game
YOU CAN'TJUST RETIRE WHENTHERE ISHI INFLATIONS becauseyour money is slowing disappearing
Thus deflation in this game would be a REL BAD thing... Although DrE seemsto not thinkso Question



how many typing errors can there be in a single post...? i already lost count with yours...
LHA Tarawa
Pator Tech School
Minmatar Republic
#128 - 2012-11-20 15:20:25 UTC
Last week I had posted that inflation will continue until mining yields the same profit as mission running, then people would switch from mission running to mining.

Well, I think we're pretty close to being "there".

With 1 account, I can net about 30 million ISK an hour mission running.... maybe 40 million if I use a second account to loot/salvage my missions as I run them.

With 3 accounts, 2 hulks and an orca, I can mine... yeah... close to 30 million ISK an hour

1000 * 3 /120 sec = 25m3 a sec. * 60 * 60 = 90Km3 an hour. * 180ish ISK per m3 = 16 million ISK per hour, per hulk.

2 hulks = 30+ million ISK an hour

And that is not even max skills or implants. My dedicated mining toon actually does quite a bit better than the above. I can actually fill an orca with about 30 million ISK worth of ore, in about 45-50 mins.

And I can do this with less actual attention to the game than I do when missioning. I work from home a couple days a week... every 2-3 minutes, drag and drop the ore, target the next rock and activate the laser.

Yesterday, I spent a couple hours focused, doing half cycles and such, in the morning... then worked a 10 hour day while letting the miners run with the attention every 2-3 mins... then another 4 hours of hard-core dedicated mining in the evening. From my 16 hours of "playing" I netted just over 490 million iSK worth of ore.

I think I'm going to switch to Mack mining while working so that I only have to reactivate the lasers every 6-8 minutes on fat, 3-5 cycle rocks, and then drag the drag ore to the orca every 10 mins or so. Sure, I'll lose about 10% in the mack instead hulk, but even less attention needed.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#129 - 2012-11-20 16:10:18 UTC
Mallak Azaria wrote:
Remove bounties from mission rats, keep mission rewards at the same level. That way mission runners will still have isk for LP turn in & it will actually give them a reason to loot & salvage.


A typical narrow minded thoughtless post, bereft of balance and totally lacking a moments consideration of the consequences of that post.

A better post would have started with
"Remove bounties from ALL rats"

and it would still have been a poorly thought out post.
LHA Tarawa
Pator Tech School
Minmatar Republic
#130 - 2012-11-20 16:29:47 UTC  |  Edited by: LHA Tarawa
Kitty Bear wrote:
Mallak Azaria wrote:
Remove bounties from mission rats, keep mission rewards at the same level. That way mission runners will still have isk for LP turn in & it will actually give them a reason to loot & salvage.


A typical narrow minded thoughtless post, bereft of balance and totally lacking a moments consideration of the consequences of that post.

A better post would have started with
"Remove bounties from ALL rats"

and it would still have been a poorly thought out post.



I agree. In fact, we're moving toward the opposite. Loot has been nerfed, and I'd love to see it further nerfed by removal of "named" loot, allowing players to invent and build that too.

LP for most corps has drastically dropped in value with the changes to FW to allow FW players to buy stuff more cheaply than non FW players.

Recently there was a dev blog about maybe letting players "walk in exploration sites" to get the stuff we need to build implants, which would further crush the value of LP.


More and more, the bounties are the reward for mission running.
Doddy
Excidium.
#131 - 2012-11-20 16:36:31 UTC
Typhis Deterious wrote:
You have the choice to do them and make the same money as carebears. You CHOOSE not to do them just as they CHOOSE to do them.

It's all choice and is not like you are being excluded. SO the idea of cutting bounties on NPCs only affects some, but not those who do no pve.

Tell me again how that is a fair system?


This is kinda hilarious, pve only players hardly need any isk, pvpers need loads. Reducing isk payments hurts those who need isk far more than those who don't.
Hate 101
Doomheim
#132 - 2012-11-20 17:20:11 UTC
This idea that if you nerf mission running players will move out to null is silly its not the isk that keeps them in high sec
they just don"t want to put up with the grouping part of being in a corp to live there they dont want to be stuck in corp with you
just to live in null sec and putting up with the players in a corp just not worth the fun are isk you might make not even close
can't solo null sec too well .
High sec easy to live solo for years in game thats the best part of high sec you will never beat that they don't care what you nerf . They don't want to be forced to group with you
and in the end that is what you are asking for will never happen they will unsub first and lol on the way out
too many games to play for that to work more money is more money players asking the game to make less money is just wast of time on forums like for 14.95 a month they are going let you help them make less money keep dreaming :)Evil
LHA Tarawa
Pator Tech School
Minmatar Republic
#133 - 2012-11-20 19:27:57 UTC  |  Edited by: LHA Tarawa
Hate 101 wrote:
They don't want to be forced to group with you
and in the end that is what you are asking for will never happen




KBs are a great way to prove who is better at killing other players, and who is better at getting killed....

I know I'm gootdat getting killed and bad at getting kills. I'm just not devious enough, or sociopathic enough, to be good at PVP. I find no fun in putting a spy into someone else's corp, using out of corp alts to spy, run logistics ships, etc. I find no fun in killing people that are not prepared for, and not looking for, a fight.

I also do not find joy in salting snails or pulling the wings off house flies....

Oh, and doing a conga line around a titan with 400 friends, not actually ever getting to fight because we know exactly what the enemy has and they know what we have, because each has the other totally spied up... Didn't really enjoy that either.


I'm not sick enough to log off in a belt, then put a out of corp, cloaked up alt near the belt waiting for carebears I've wardec'ed to get bored and try to mine because "no WTs are even logged in"... then when they go to the belt I've logged off in, I log in and blow up their covetor.

I don't have the patience to sit cloaked up in 0.0 all day, hoping to find someone out doing something, so I can light a cyno and bring in the cov ops fleet to kill them.

I wouldn't be proud of myself if I infiltrated another corp, just so I can shoot people that are not expecting it.


So, I'm not a good PVPer.

As a result, I prefer to avoid getting on the KBs as someone else's kill, just to prove what I already know. I don't have what it takes to be a good PVPer..



There is no change that CCP could make to the game that would make it "worth it" to be nothing but a target to those that are "good" PVPers (and by that I mean, sociopathic).
LHA Tarawa
Pator Tech School
Minmatar Republic
#134 - 2012-11-21 14:49:12 UTC
sometimes I'm such a newb....


So, when writing a post above, something wasn't quite making sense.

My strips were showing like 1000m3 a sec. x 6/2 = 3K m3 ore a min from 2 hulks. Okay, that means it should take me like 1 hour to fill my orca with 32 million iSK worth of ore. And that is max, assuming no partial cycles as the rocks pop.

BUT, I was actually getting more like 40-45 mins to fill the orca.

Well, today I was playing with T1 vs T2 crystals... and show info woulsn't change regardless of t1 or t2 crystal.....

OH... right. The show info on the strip doesn't reflect the crystal.... which is why I'm gettin 17K-18K units of veld.. at .1 per = 1700 m3, which is the 1000 I was seeing in show info x 1.65 or 1.75 for t2....

Suddenly the light came on.

I'm filling the orca with 180km3, worth 32M isk, in 40ish mins, because with crystals factored in, I'm mining 50 million ISK an hour with 2 hulks and an orca... not 30 million ISK an hour.

Okay, parking the missioning mach and just going mining.