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Why can't bounties be cut in all the server to help with inflation?

Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#61 - 2012-11-13 17:11:32 UTC
Some Rando wrote:
LHA Tarawa wrote:
CCP is going to make whatever changes are needed to increase the number of paid accounts.

That's interesting, I recall a CCP employee specifically stating that we were at a point where we could lose certain people.



Sure... if that is what is needed to bring in more "other people".

Lose some PVPers to get even more carebears. Or lose some carebears if that is what is needed to get more PVPers.

OR even, lose the bot accounts that mine 23.5/7 if that is what is needed to get 10x more mining alts that mine 3x5.


The "lose some people" has the implied "if that is what is needed to get more other players into the game".


I have not been playing since the first days, but I hear that at one time there was no CONCORD. Sure, creating CONCORD probably drove a few hardcore griefers out of the game. But, if that is what was needed to increase the total number of accounts, then they were ready to lose certain people (if that was needed to bring in even more).

Dinsdale Pirannha
Pirannha Corp
#62 - 2012-11-13 18:05:08 UTC
baltec1 wrote:
CCP are keeping a 10% bounty nerf ready in case they need to use it to fix inflation.


Right, and the upcoming 10% nerf to heavy missiles (hello all Tengu/Drake mission runners/ null sec anon/plex runners), plus the obliteration of solo drone boat users, that is not a nerf to PvE income.
Jenn aSide
Soul Machines
The Initiative.
#63 - 2012-11-13 18:15:12 UTC
LHA Tarawa wrote:
Jenn aSide wrote:

We are talking fundamental game balance. There is supposed to be a "natural" progression in the game, with more safety equating to substantially less reward and less (or no) safety equating to riches.


And then players went and made 0.0 as safe as high sec, and the progression went away.[/quote[

Which is provable incorrect (shall I link again the devblog showing null sec as the place where most pvp and big ship death occur?).

This is something high sec people like to believe, that null sec is either empty or a "sea of blues". It's not true, plenty of conflict going on. Just look at Dotlan maps and see systems and regions changing hands by force. I know, i just got punted out of Tribute and then Vale lol.


Quote:

Says who?


Anyone with eyes who can read a dev blog.

People that want to PVP can. People that do not want to PVP have a place where they can pretty much avoid it. The total number of players is increased, increasing CCP's profitability and giving them more money to reinvest in game development.

Attempt to force people to PVP, you push those that do not want to PVP out of the game. Now the only people playing the game are those that want to PVP.... the people that were already PVPing.... There are no more "targets", just fewer people playing the game and less money for game development.


Who said anything directly about PVP? if your going to reply to me, try replying to ME, not your own preconcieved notions.

And no, other than the starter systems (where ccp will ban you for shooting noobs), there is no "safe from pvp" place in EVE.

Quote:

PVPers need to rid themselves of this notion that if they could just nerf high sec, then there would be more easy targets out in low/null. This could not be more wrong! People are not going to play a game were they are nothing more than easy targets for PVPers.



Replace the word "pvpers" with the word EVE players, newsflash,, you're in a pvp centered game.

Why people cling to the "easy target" fallacy is beyond me. No wait, it isn't, it's just a weak dodge people who don't want to play the full game say to make themsevles feel better.

EVE is driven by conflict, the people that made EVE made that clear. more conflict, more ships exploding, more emergent gameplay that makes the news is a good thing in a game like this. This is why everyplace BUT high sec is the focus of the game.

Those who choose high sec as "home" are simply making a bad choice, they'd be happier playing a game with no non-consensual pvp, yet they stay for some reason that just doesn't make sense to me.
Jenn aSide
Soul Machines
The Initiative.
#64 - 2012-11-13 18:16:54 UTC
LHA Tarawa wrote:
Some Rando wrote:
LHA Tarawa wrote:
CCP is going to make whatever changes are needed to increase the number of paid accounts.

That's interesting, I recall a CCP employee specifically stating that we were at a point where we could lose certain people.



Sure... if that is what is needed to bring in more "other people".

Lose some PVPers to get even more carebears. Or lose some carebears if that is what is needed to get more PVPers.

OR even, lose the bot accounts that mine 23.5/7 if that is what is needed to get 10x more mining alts that mine 3x5.


The "lose some people" has the implied "if that is what is needed to get more other players into the game".


I have not been playing since the first days, but I hear that at one time there was no CONCORD. Sure, creating CONCORD probably drove a few hardcore griefers out of the game. But, if that is what was needed to increase the total number of accounts, then they were ready to lose certain people (if that was needed to bring in even more).



Amazing, rather than admit he's wrong, he makes up stuff out of thin air.

Yep, you belong in high sec.
I Love Boobies
All Hail Boobies
#65 - 2012-11-13 18:27:43 UTC
I really don't see what the problem with the prices are. They are about what they were when I started playing the game almost 7 years ago now. Nothing needs fixing.
Borascus
#66 - 2012-11-13 18:38:47 UTC
Ager Agemo wrote:
I have been wondering, I know people always complain when bounties get cut on their section of space, be high low or null sec.

but then, why cant bounties be cut in all the whole server as to keep it fair and reduce the isk fountain, lets say... in half?

additionally this might make stuff like mission rewards themselves more worth.

comments?

additionally, maybe remove blue loot buying npcs and change that loot to become an ingredient to manufacture stuff?


Just as a point, usually threads like this only come up when 10-15% of the game population are able to play indefinitely with ISK reserves.

It would be a bit of a stupid move, especially if those same people planned to put someone like yourself on these forums again in a year or two demanding that it was the time to double bounties.

I'd guess that argument would revolve around the ludicrous price of ships and unplayable economy, with ofc the new players reading about it, and not feeling as excited as before they read it.
Harbingour
EVE Corporation 690846961
#67 - 2012-11-13 18:49:53 UTC  |  Edited by: Harbingour
Ager Agemo wrote:
I have been wondering, I know people always complain when bounties get cut on their section of space, be high low or null sec.

comments?



Here's a comment:
Q: HI/LO/NULL Incursion Vanguard sites had a blanket 10% payout cut and additionally nerfed.... you know what happened?
A:ALL INCURSION NUMBERS WHERE DECIMATED ESPECIALLY IN LO/NULL
Q:Now imagine if missions are abandoned like incursions where in mass... where would pilots go?
A:To click on the unsubscribe buttons
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
LHA Tarawa
Pator Tech School
Minmatar Republic
#68 - 2012-11-13 18:50:07 UTC  |  Edited by: LHA Tarawa
Your quoting was a bit messed up, making my re-quoting a tad difficult, but I'll try to hit the high points.


Jenn aSide wrote:

This is something high sec people like to believe, that null sec is either empty or a "sea of blues". It's not true, plenty of conflict going on. Just look at Dotlan maps and see systems and regions changing hands by force. I know, i just got punted out of Tribute and then Vale lol.


I've lived in 0.0 and mined for days without a non-blue showing up in system. Then a non-blue would show up, we'd doc up or station up, then clone jump to high sec. The non-blue would get tired of not having targets and move on. Then we'd clone jump back to 0.0 and resume out very safe mining.

I'm not saying that there is no PVP in null. I'm saying that the price of non-high mins is the same price as high mins because mining in 0.0 is as safe as mining in high.

Of course, the knee-jerk becomes..... then remove local from null sec. To which the correct reply is, "Why do you want everyone in high sec?" Take away local, and people will stop mining 0.0.

All the 0.0 mins will come from WH where people can lock themselves in and only mine when they've collapsed their out, and there are no generic ins so that they are virtually as safe as high sec.


Jenn aSide wrote:

Quote:

PVPers need to rid themselves of this notion that if they could just nerf high sec, then there would be more easy targets out in low/null. This could not be more wrong! People are not going to play a game were they are nothing more than easy targets for PVPers.



Replace the word "pvpers" with the word EVE players, newsflash,, you're in a pvp centered game.


High sec is not PVP centric. Sure, you can get blown up anywhere, but that is not too frequent in high sec.

When it starts becoming too frequent in high sec, and carebears start to drop the game, CCP comes in with a game change to ensure the carebears keep playing.


Jenn aSide wrote:

Why people cling to the "easy target" fallacy is beyond me. No wait, it isn't, it's just a weak dodge people who don't want to play the full game say to make themsevles feel better.


"Full game". What the heck you talking about?

If you haven't invented, or constructed a super cap, or sat in a rorq compressing ore, or played the market, or ran scams in Jita local, or did the standings grind so that you could sign up with research agents.... then you haven't played "the full game".


Jenn aSide wrote:

EVE is driven by conflict, the people that made EVE made that clear. more conflict, more ships exploding, more emergent gameplay that makes the news is a good thing in a game like this. This is why everyplace BUT high sec is the focus of the game.

Those who choose high sec as "home" are simply making a bad choice, they'd be happier playing a game with no non-consensual pvp, yet they stay for some reason that just doesn't make sense to me.



Try playing the penny wars in a trade hub and tell me that isn't conflict.

Try running missions high sec to be scanned down and have the objective stolen and tell me that isn't conflict.

Try starting a corp,only to be hit by a long series of war decs that are designed to blackmail you, stop you from recruiting, or keep you out of the 'roid belts that the other high sec mining corps want to strip mine and tell me that isn't conflict.


Maybe living in high sec is a bad choice.... but guess what. IT IS MY CHOICE TO MAKE, not yours.

You play the game the way you want to play it. Go get out blobbed by the other players that want to PVP, or have a txt-war in local to see which camped in fleet can post the most text-based dork images in local chat window.

If you try to force me to play the game the way you want me to play it, I will simply quit playing the game. I know, I've seen me do it.
LHA Tarawa
Pator Tech School
Minmatar Republic
#69 - 2012-11-13 18:54:41 UTC  |  Edited by: LHA Tarawa
Jenn aSide wrote:

Amazing, rather than admit he's wrong, he makes up stuff out of thin air.

Yep, you belong in high sec.


I'm not wrong, and it is not made up.


CCP is a business, and exists to maximize profits. Maximum profits comes from maximum active, paid accounts.

If they say it is time for some people to go, you can guarantee that the reason is that they think they can get even more active, paid accounts as a result.
Borascus
#70 - 2012-11-13 18:56:02 UTC  |  Edited by: Borascus
OR, its a sandbox...... CCP calls the shots.
Harbingour
EVE Corporation 690846961
#71 - 2012-11-13 18:56:32 UTC
Ager Agemo wrote:
Kara Vix wrote:
Everyone wants to nerf the other guys activities while buffing their own.



i m just saying nerf everyone, so no one complains, if bounties are cut across ALL eden by the same % no one will be able to say it was biased or whatever.


This bounty cut will not affect WH residents since there are no bounties there just blue loot. So it will NOT affect all spaces evenly
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
LHA Tarawa
Pator Tech School
Minmatar Republic
#72 - 2012-11-13 19:00:24 UTC
Harbingour wrote:
Ager Agemo wrote:
Kara Vix wrote:
Everyone wants to nerf the other guys activities while buffing their own.



i m just saying nerf everyone, so no one complains, if bounties are cut across ALL eden by the same % no one will be able to say it was biased or whatever.


This bounty cut will not affect WH residents since there are no bounties there just blue loot. So it will NOT affect all spaces evenly



Ah, but you are not correct.

The WH people are selling their stuff to people that likely made ISK from bounties, or by selling stuff to people that made ISK via bounties. If those people have less ISK to spend, then demand for WH loot will fall until prices fall to the new affordability level set by the lowered ISK injection.

Harbingour
EVE Corporation 690846961
#73 - 2012-11-13 19:01:47 UTC
Some Rando wrote:
Rengerel en Distel wrote:
Pretty sure the last word from CCP was that we were in a deflationary period.

Really need a link to that quote.


Here you go:
CSM minutes Editor wrote:

(Editor’s note on this particular matter: Inflation numbers have dropped very rapidly in June and we are now in a period of deflation).
Page 160 of 165

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Harbingour
EVE Corporation 690846961
#74 - 2012-11-13 19:04:22 UTC
LHA Tarawa wrote:
Harbingour wrote:
Ager Agemo wrote:
Kara Vix wrote:
Everyone wants to nerf the other guys activities while buffing their own.



i m just saying nerf everyone, so no one complains, if bounties are cut across ALL eden by the same % no one will be able to say it was biased or whatever.


This bounty cut will not affect WH residents since there are no bounties there just blue loot. So it will NOT affect all spaces evenly



Ah, but you are not correct.

The WH people are selling their stuff to people that likely made ISK from bounties...


You are INCORRECT WH folks are selling blue loot to NPC's & therefore it is an ISK Fountain ( to the tune of ~9 trillion a month )
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Harbingour
EVE Corporation 690846961
#75 - 2012-11-13 19:13:59 UTC
Rodtrik wrote:
The influx of bounties isn't really the problem. It's the ease that bounties are obtained with, i.e. L4 missions FORGOTTON HUB ANOMS with AI resembling the intelligence of a herd of lemmings WHICH SUPERS USE AS AN ISK PRINTING FOUNTAIN . Fix that, you take a step towards fixing inflation.


FIXED
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
LHA Tarawa
Pator Tech School
Minmatar Republic
#76 - 2012-11-13 19:26:27 UTC
Harbingour wrote:
LHA Tarawa wrote:
Harbingour wrote:
Ager Agemo wrote:
Kara Vix wrote:
Everyone wants to nerf the other guys activities while buffing their own.



i m just saying nerf everyone, so no one complains, if bounties are cut across ALL eden by the same % no one will be able to say it was biased or whatever.


This bounty cut will not affect WH residents since there are no bounties there just blue loot. So it will NOT affect all spaces evenly



Ah, but you are not correct.

The WH people are selling their stuff to people that likely made ISK from bounties...


You are INCORRECT WH folks are selling blue loot to NPC's & therefore it is an ISK Fountain ( to the tune of ~9 trillion a month )



For those that say I can not admit when I'm wrong.....

My bad. I was wrong. I was thinking you were talking about the nanoribbons used in T3 manufacture. Yeah, the blue loot takes the place of bounties for sleepers as the massive ISK fountain, injecting iSK into the game.

Light dat Cyno
Treasures Collectors
#77 - 2012-11-13 19:45:33 UTC
Quote:
Replace the word "pvpers" with the word EVE players, newsflash,, you're in a pvp centered game.


Eve can't live without PvE, and therefore this game is not PvP centered - it is balanced arround PVE and PVP in harmony with each other. (or rather, it should be). Just because PvP can be everywhere doesn't mean it is pvp-centered.

The problem is not the inflation aswell - since basically, there is little to no influx from all that ingame money on prices (except the plex, as seen with free FW LP). What drove prices up is manipulation and the fact that CCP made mining worth again (with shortening mineral-supplies) - this had an impact on mineral prices and since most items are made from minerals.. that's no rocket science at all.

Problems are high-ISK printing maschines like carrier-anom grinding in null, and CCP will respond to that at some point.


However, the main problem with eve is that it doesn't provide enough high-quality, easily accessible PvE - content. This will keep playerbase rather small until changed. No ammount of PvP-tears and raging on forums will ever change this, and nerfing bounties will not do that either.
Mirima Thurander
#78 - 2012-11-13 20:07:23 UTC
here i thought this was going ot be a good idea

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

fukier
Gallente Federation
#79 - 2012-11-13 20:17:41 UTC
Mallak Azaria wrote:
Ager Agemo wrote:
Mallak Azaria wrote:
Remove bounties from mission rats, keep mission rewards at the same level. That way mission runners will still have isk for LP turn in & it will actually give them a reason to loot & salvage.


come to think of it, this is acceptable too, but the npc ships themselves need some kind of reward aside from just salvage, maybe a chance to drop faction items? albeit extremely low? (at the same time lowering a bit the price of some faction modules that are not even better than their t2 counterparts)


They already drop a bunch of modules & ammo to loot. As it stands, highsec mission runners don't loot & salvage because they make more isk/hour from the bounties. Remove the bounties from missions & it helps inflation & gives them a reason to loot & salvage again. It would help make both lowsec & nullsec more attractive places to grind isk.



so what remove bounties then add more tags and better rewards for finishing missions?

at that point people will just join the blue balls and do annoms for thier isk...
At the end of the game both the pawn and the Queen go in the same box.
Harbingour
EVE Corporation 690846961
#80 - 2012-11-13 20:23:17 UTC  |  Edited by: Harbingour
LHA Tarawa wrote:

For those that say I can not admit when I'm wrong.....

My bad. I was wrong. I was thinking you were talking about the nanoribbons used in T3 manufacture. Yeah, the blue loot takes the place of bounties for sleepers as the massive ISK fountain, injecting iSK into the game.



You were half right about the nano ribbon salvage part.Big smile
But if CCP was to be 'fair' like the OP wants if they did do a 10% cut across the board bounty cut they'd have to also cut the NPC buy orders values by a corresponding 10% Attention
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'