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The new bounty system will be awesome

Author
Elliot Vodka
Caldari Provisions
Caldari State
#61 - 2012-11-13 07:37:54 UTC
Anyone know why the payout is so low? By what i understand if someone puts a 200mil bounty on me and i only fly cruisers they'll have a bounty on them for freak en ever if they only get 20% of the destroyed cost each time.

If this is true why dont they go higher on the reward system?

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#62 - 2012-11-13 07:44:38 UTC
Elliot Vodka wrote:
Anyone know why the payout is so low? By what i understand if someone puts a 200mil bounty on me and i only fly cruisers they'll have a bounty on them for freak en ever if they only get 20% of the destroyed cost each time.

If this is true why dont they go higher on the reward system?
They had to limit it to a figure at which, combined with insurance, one could not make a profit from it by killing their own alts.

Who put the goat in there?

Alara IonStorm
#63 - 2012-11-13 07:54:16 UTC  |  Edited by: Alara IonStorm
Shederov Blood wrote:
They had to limit it to a figure at which, combined with insurance, one could not make a profit from it by killing their own alts.

Never been a fan of insurance in general. /sigh

CCP says insurance is important for newer players. I think they should change that dynamic so it isn't needed.

* They should start off new players with 500k to 2mil.
* Increase lvl 1-2 missions rewards generously.
* Increase 1.0 - 0.5 Belt Rat payou and add Cruiser Rats too 0.5 / 0.6
* Increase the ORE Mining Frigate to 10% (About the same as the old Mining Cruiser)
* Increase Lvl 3 payout by a tiny, tiny amount.
* Any other Newbie based Activity that makes ISK as well on that.
* CCP's recently making the ships new player have access too better in general.
* Perhaps adding low end starter fitting guide.

After that Insurance should be tossed out the window completely. People who have been playing for a while can afford their own Drakes and Hurricanes and if they are in that much of a bind well CCP is buffing Cruisers for them.
Morrigan LeSante
Perkone
Caldari State
#64 - 2012-11-13 08:40:33 UTC
@Alara IonStorm

Doesnt insurance also serve the band aid purpose of maintaining minimum mineral prices?
Alara IonStorm
#65 - 2012-11-13 08:50:41 UTC
Morrigan LeSante wrote:
@Alara IonStorm

Doesnt insurance also serve the band aid purpose of maintaining minimum mineral prices?

If this Band Aid is so important CCP can make another one with NPC buy orders in certain non convenient stations to hold a universal minimum. It is basically the same thing without a SD Timer, if you still get insurance from SD'ing that is.

If not then rip it off.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#66 - 2012-11-13 09:00:58 UTC
Alara IonStorm wrote:
* They should start off new players with 500k to 2mil.
I just know people would be rolling alts in their spare slots and biomassing them again every day for the pitiful amount of ISK it would generate.
EVE players are pathetic like that. P

Who put the goat in there?

Terrorfrodo
Interbus Universal
#67 - 2012-11-13 09:01:46 UTC  |  Edited by: Terrorfrodo
Bounty hunting sounds like fun, but I rather expect that most people will just avoid generating kill rights altogether after the patch. Pirates will stop podding in lowsec... not that podding in lowsec was very common anyway. What else generates kill rights? Shooting ships in low doesn't. Shooting ships or even pods in 0.0 or w-space doesn't. But that's where most pvp happens.

Most criminals may just stop being criminal, or they will stay in their low sec base or whereever they live and only use neutral alts to move around, shop in Jita etc.

And are there even so many people out there who want to spend ISK to take revenge and actually have those ISK? When I lose a ship I'm not angry at the guy who shot me. Certainly I'm not angry enough to spend even more ISK on top of the loss I already suffered just so he loses something too. It's not like I gain anything from it.

I'm afraid that after a few days of gold rush there will be a lot of bounty hunters, but very little prey for them...

.

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#68 - 2012-11-13 09:14:19 UTC
Terrorfrodo wrote:
Bounty hunting sounds like fun, but I rather expect that most people will just avoid generating kill rights altogether after the patch. Pirates will stop podding in lowsec... not that podding in lowsec was very common anyway. What else generates kill rights? Shooting ships in low doesn't. Shooting ships or even pods in 0.0 or w-space doesn't. But that's where most pvp happens.

Most criminals may just stop being criminal, or they will stay in their low sec base or whereever they live and only use neutral alts to move around, shop in Jita etc.
It's the people who commit crimes in high-sec who are above -5 that will have to be more careful. The low-sec inhabitants who like to kill pods are not in any way affected by killrights, before or after the changes.

Who put the goat in there?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#69 - 2012-11-13 10:53:43 UTC
Shederov Blood wrote:
Alara IonStorm wrote:
* They should start off new players with 500k to 2mil.
I just know people would be rolling alts in their spare slots and biomassing them again every day for the pitiful amount of ISK it would generate.
EVE players are pathetic like that. P

I'd have a 500-core bot farm running within a day.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Malcanis
Vanishing Point.
The Initiative.
#70 - 2012-11-13 11:16:49 UTC
Marlona Sky wrote:
Gonna laugh my ass off if being Concorded voids bounty payouts like insurance. Lol


Bounties are a contract between players; CONCORD isn't involved.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#71 - 2012-11-13 11:18:42 UTC
Terrorfrodo wrote:
Bounty hunting sounds like fun, but I rather expect that most people will just avoid generating kill rights altogether after the patch. Pirates will stop podding in lowsec... not that podding in lowsec was very common anyway. What else generates kill rights? Shooting ships in low doesn't. Shooting ships or even pods in 0.0 or w-space doesn't. But that's where most pvp happens.

Most criminals may just stop being criminal, or they will stay in their low sec base or whereever they live and only use neutral alts to move around, shop in Jita etc.

And are there even so many people out there who want to spend ISK to take revenge and actually have those ISK? When I lose a ship I'm not angry at the guy who shot me. Certainly I'm not angry enough to spend even more ISK on top of the loss I already suffered just so he loses something too. It's not like I gain anything from it.

I'm afraid that after a few days of gold rush there will be a lot of bounty hunters, but very little prey for them...


Your first and second paragraphs seem to contradicted by your third. Why would criminals be disincentivized by the threat of your revenge if, as you yourself say, you don't care to inflict it?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Terrorfrodo
Interbus Universal
#72 - 2012-11-13 11:31:54 UTC
I don't know, that's why the third paragraph is a question rather than an assertion Blink

Even if bounties are low, people may still buy kill rights just for the fun. I at least think following someone around and then activate kill right and kill him somewhere in a corner where he can get no help sounds like a lot fun, so I'd not need to get a lot of ISK for doing it.

.

Lin-Young Borovskova
Doomheim
#73 - 2012-11-13 11:52:10 UTC
Roll Sizzle Beef wrote:
Dave stark wrote:
if you randomly attack a player with a bounty in high sec (one that isn't a war target, or in any way criminally flagged), will concord still ruin your day?

Yes. Example: you can bounty miners all day long, yet you will still get concorded when you attack. But you will actually get a bounty if you manage to kill them.



AS I said from the begining, this bounty system is by far the biggest gank buff ever. Now lets see how much time it will last before it gets "adjusted" Cool

brb

Malcanis
Vanishing Point.
The Initiative.
#74 - 2012-11-13 11:56:15 UTC
Terrorfrodo wrote:
I don't know, that's why the third paragraph is a question rather than an assertion Blink

Even if bounties are low, people may still buy kill rights just for the fun. I at least think following someone around and then activate kill right and kill him somewhere in a corner where he can get no help sounds like a lot fun, so I'd not need to get a lot of ISK for doing it.


It's phrased very assertively for a question...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#75 - 2012-11-13 11:56:52 UTC
Lin-Young Borovskova wrote:
Roll Sizzle Beef wrote:
Dave stark wrote:
if you randomly attack a player with a bounty in high sec (one that isn't a war target, or in any way criminally flagged), will concord still ruin your day?

Yes. Example: you can bounty miners all day long, yet you will still get concorded when you attack. But you will actually get a bounty if you manage to kill them.



AS I said from the begining, this bounty system is by far the biggest gank buff ever. Now lets see how much time it will last before it gets "adjusted" Cool



Let's just say that perspectives vary.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sointu Luonnotar
Doomheim
#76 - 2012-11-13 11:58:01 UTC
If I buy a killright, does this mean I can kill this person without them getting a killright on me? (as long as I don't pod them)
Malcanis
Vanishing Point.
The Initiative.
#77 - 2012-11-13 12:31:59 UTC
Sointu Luonnotar wrote:
If I buy a killright, does this mean I can kill this person without them getting a killright on me? (as long as I don't pod them)


Yes, but they can defend themselves normally. I think after Dec 4th, people with killrights active against them will very quickly become much more prepared to fight or flee while they're in hisec

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#78 - 2012-11-13 15:11:17 UTC
Alara IonStorm wrote:
James Amril-Kesh wrote:

Why place arbitrary restrictions on what bounties should be for?
CCP's intent for bounties is, quite literally, for whatever the hell you want to do with them.
Including what many people here would consider "griefing".

Too make it harder too commit or direct assaults in High Security Space.

Ya know like the entire reason for insurance Removal or Concord. Another road block to crime to get around.

You can still assassinate people but you have to pay someone in advance who might stiff you or convince them to do it while they risk being stiffed.

The ability to incentivize killing someone in high sec despite Concord response is one of the main reasons to introduce this new bounty system.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#79 - 2012-11-14 01:04:43 UTC
Ranger 1 wrote:
Alara IonStorm wrote:
James Amril-Kesh wrote:

Why place arbitrary restrictions on what bounties should be for?
CCP's intent for bounties is, quite literally, for whatever the hell you want to do with them.
Including what many people here would consider "griefing".

Too make it harder too commit or direct assaults in High Security Space.

Ya know like the entire reason for insurance Removal or Concord. Another road block to crime to get around.

You can still assassinate people but you have to pay someone in advance who might stiff you or convince them to do it while they risk being stiffed.

The ability to incentivize killing someone in high sec despite Concord response is one of the main reasons to introduce this new bounty system.

AKA "how do we get our players to roll more alt accounts?"

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Alara IonStorm
#80 - 2012-11-14 01:08:34 UTC
Destiny Corrupted wrote:
Ranger 1 wrote:

The ability to incentivize killing someone in high sec despite Concord response is one of the main reasons to introduce this new bounty system.

AKA "how do we get our players to roll more alt accounts?"

They should just go ahead and convert this thing into an RTS at this point.