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Player Features and Ideas Discussion

 
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[Module] Mining Range Increase

Author
Souisa
Subhypersonics
#1 - 2012-11-11 11:04:16 UTC
Hello,

Barges recently got an overhaul and i personally love it. However barges are still very slow, and they all have the exact same range. It would be nice with a module that allowed us to increase mining laser range.

o/

Dave stark
#2 - 2012-11-11 13:07:17 UTC
it already exists.
Souisa
Subhypersonics
#3 - 2012-11-11 13:14:47 UTC
Name?

o/

Oleszka
Syntropia Of Avatara
#4 - 2012-11-11 13:18:51 UTC
lol, im not a miner, but look for some mining upgrade moduls and some leadershipskills and gangboosters a orca and and

**EvE-Movie, take a look and enjoy it **PushMe

Dave stark
#5 - 2012-11-11 16:55:25 UTC
Souisa wrote:
Name?

"mining foreman link - mining laser field enhancement"
Souisa
Subhypersonics
#6 - 2012-11-11 16:58:06 UTC
Doesent fit on mining barges afaik

o/

Dave stark
#7 - 2012-11-11 17:02:44 UTC
Souisa wrote:
Doesent fit on mining barges afaik

and?
Souisa
Subhypersonics
#8 - 2012-11-11 17:08:05 UTC
Thats what i was talking about

o/

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2012-11-11 17:24:50 UTC
If you want the boost, you need a boosting ship to provide it. If you can't afford an orca, try a ferox with some mining lasers. Changing the game to obsolete the command links just because you won't want to use a booster is a little bit extreme, isn't it?
Dave stark
#10 - 2012-11-11 17:33:03 UTC
Souisa wrote:
Thats what i was talking about

the effect you want is already in the game, there's no need to add another module that does the same thing.
Souisa
Subhypersonics
#11 - 2012-11-11 19:00:02 UTC  |  Edited by: Souisa
Danika Princip wrote:
If you want the boost, you need a boosting ship to provide it. If you can't afford an orca, try a ferox with some mining lasers. Changing the game to obsolete the command links just because you won't want to use a booster is a little bit extreme, isn't it?


How will it obsolete boosting?

Dave stark wrote:
Souisa wrote:
Thats what i was talking about

the effect you want is already in the game, there's no need to add another module that does the same thing.


You dont think anyone will use it?

o/

Souisa
Subhypersonics
#12 - 2012-11-11 19:00:42 UTC  |  Edited by: Souisa
Double post

o/

Dave stark
#13 - 2012-11-11 19:19:48 UTC
Souisa wrote:
Danika Princip wrote:
If you want the boost, you need a boosting ship to provide it. If you can't afford an orca, try a ferox with some mining lasers. Changing the game to obsolete the command links just because you won't want to use a booster is a little bit extreme, isn't it?


How will it obsolete boosting?

Dave stark wrote:
Souisa wrote:
Thats what i was talking about

the effect you want is already in the game, there's no need to add another module that does the same thing.


You dont think anyone will use it?


no, because it'll most likely be another high slot item and nobody is going to use it instead of a strip miner.

not to mention 15km range is more than sufficient anyway.
Souisa
Subhypersonics
#14 - 2012-11-11 19:20:19 UTC  |  Edited by: Souisa
Dave stark wrote:
Souisa wrote:
Danika Princip wrote:
If you want the boost, you need a boosting ship to provide it. If you can't afford an orca, try a ferox with some mining lasers. Changing the game to obsolete the command links just because you won't want to use a booster is a little bit extreme, isn't it?


How will it obsolete boosting?

Dave stark wrote:
Souisa wrote:
Thats what i was talking about

the effect you want is already in the game, there's no need to add another module that does the same thing.


You dont think anyone will use it?


no, because it'll most likely be another high slot item and nobody is going to use it instead of a strip miner.

not to mention 15km range is more than sufficient anyway.



Probably is, but having the option of fitting for extra range will be usefull in some situations. Mining missions for example are full of debris and it can take ages to navigate the sites. Instead of having to fly around random objects, u just fit for range and get going right away

o/

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2012-11-11 19:37:47 UTC
Souisa wrote:
Danika Princip wrote:
If you want the boost, you need a boosting ship to provide it. If you can't afford an orca, try a ferox with some mining lasers. Changing the game to obsolete the command links just because you won't want to use a booster is a little bit extreme, isn't it?


How will it obsolete boosting?



How will giving you the bonuses of a booster without the need for a boosting ship obsolete said boosting ship?

Figure it out.
Souisa
Subhypersonics
#16 - 2012-11-11 19:40:42 UTC
Danika Princip wrote:
Souisa wrote:
Danika Princip wrote:
If you want the boost, you need a boosting ship to provide it. If you can't afford an orca, try a ferox with some mining lasers. Changing the game to obsolete the command links just because you won't want to use a booster is a little bit extreme, isn't it?


How will it obsolete boosting?



How will giving you the bonuses of a booster without the need for a boosting ship obsolete said boosting ship?

Figure it out.


What you need to think about is you can only have so many modules fit at once. Every fit basically becomes a compromise. Some fleet mining ops will probably require the players to fit mining laser yield upgrades instead of mining laser range upgrades. Or the fleet op will require you to fit mining laser range upgrade and the booster will instead fit shield command links or cap command links. Just because individual pilots can fit it just doesent mean the command link or the boosting of same attribute will be obsolete

o/

Michael Loney
Skullspace Industries
#17 - 2012-11-12 14:37:08 UTC
How about this,

Mid slot
Mining range enhancer
PG ??
CPU ??

5 min cycle
?? MW to activate ( not enough to drain out while mining )

20% to range of mining lasers per level of Mining upgrades
20% cycle time increase per level of Mining upgrades

[ T2 version can be less MW / CPU / PG and / or static 10% bonus to range ]

This way you can still fit as many strip miners as you want but the farther you reach the longer it takes to get the ore back to yourself. I realize that you may not be able to fit a scanner anymore but that's the drawback, also what's the point of a scanner at ~20KM when the range is higher?

Will it increase your range? Yes

Will it destroy your Isk / hour? Maybe

It looks like OP is looking for a mining ship with better mobility rather than yield, the above module will do that but as is everything in EVE you have to give and take. You want awesome solo range, it will take longer to mine.

Souisa
Subhypersonics
#18 - 2012-11-12 15:52:04 UTC
Turret upgrades usually go in low-slots so this should too. Then you dont have to put a debonus on it as people will have to choose between the mining yield increase or mining range increase. It should probably have a fixed bonus, which means if you want more range you fit more of them of course it will be at the expense of another mining yield increase or whatever

o/