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Tech 3, maybe a mistake.

First post
Author
Abominare
The Hatchery
RAZOR Alliance
#141 - 2012-11-16 22:02:26 UTC  |  Edited by: Abominare
Surely theres other people laughing at the absurdity of two people yelling at each other about being good at pvp and that the perm mwd drake is now at the center of the this argument.

This is the eve equivalent of two people in wife beaters with made at home spoilers on their cars telling each other how crappy the other's car is.

Edit: More on topic, with the known weapons changes and surely more coming theres zero need to do anything to t3 until after we see that effect and the effect of the meta once t2 cruisers get passed through the rebalance-matic-o 9600. The tengu itself is already in danger of being pointless besides poorly conceived sov fleets that as usual are actually lagging in the meta arena.
Casirio
Aliastra
Gallente Federation
#142 - 2012-11-16 22:08:47 UTC
t3 cruisers don't need a nerf. T2 cruisers need a buff/rebalance.
adopt
Brutor Tribe
Minmatar Republic
#143 - 2012-11-16 23:07:27 UTC
In my opinion T3s are probably the most balanced ship in comparison to every other ship in EVE. Allow me to elaborate.

The T3s require 167 days (This is from nothing to a T3) worth of Training time, at the very minimum, to make them worthwhile on the battlefield. Not only this, but when you step into a T3, you risk losing at most 5 days of skill training: 210,745 SP every time you lose a T3. If anything, the most precious thing in-game that isn't ISK, is probably time. Time is needed for everything in EVE, whether It's the industrialist building a Drake, or the multi-thousand player Coalition waiting for a Sovereignty timer to tick down. So to have 5 days taken away from you for dying is a huge risk to an EVE Player, whether or not you're willing to admit it, I am right.

You can regard the T3 to be a rich man's plaything; you're correct, as the owner of 7 T3s I reserve the right to fly around in multi-billion ISK ships. Those who complain about T3s are categorized into 3 sections; People who have lost a fight to T3s, those who can't afford T3s and finally, those who do not wish to risk flying T3s. As a result of this biased opinion, whining like a 5 year-old who lost their favourite toy, isn't going to get us anywhere in regards to "The Tech 3 Problem".

For instance, Against ALL Authorities fielded Tengus non-stop for a month against the Honey Badger Coalition, with the HBC barely keeping their claws (excuse the pun) on 4-0 as a result. They did not sit idly while -A- fielded a seemingly invincible fleet doctrine, the machines of war went to work and found a solution. Call it what you will, but it brought equilibrium aboard the planes of EVE's Player-vs-Player mechanic in this particular instant. This is one of many examples of the players adapting without the help of CCP. Another example would be the end of the Area of Effect Doomsday on Titans. This brought an end to the era of Remote Repairing Penta-Plated battleships, and brought on a new age of Doctrines - the case in particular, Pandemic Legion's Armour HAC Doctrine (the name of which is censored on this forum) wrecked havoc across all regions, the solution was Drakes. The never ending cycle of evolution is what keeps EVE's warfare dynamic and free from tampering from the developers.

Excuse the history lesson, I'm getting old. Why are T3s balanced? They fulfill no particular role, they are neither here nor there, their versatility is evidently their downfall, as a ship that is able to do many things, but none of them well (aside from the T3 Boosting which is being fixed), what role does it serve? Case example, the Ashimmu vs. the Legion - When fitted correctly they both become quite a pain for small groups of logistics ships, but they have their positives and negatives. The Ashimmu has an Energy Neutralizing bonus coupled with a Stasis Webifier velocity factor bonus. This allows it to remove the capacitor from a target while locking it down to barely any speed at all. The downside to this bonus is that it has a weak tank against Alpha, sporting only 67k EHP with boosts and Tech 2 Trimarks. The Legion on the other hand has only one bonus, and that is to Energy Neutralizing, which matches the Ashimmu when 7 are fitted. However the Legion can sport 300k EHP with a Talisman set (Decreases the cycle time of Energy Neutralizers) but it's targets can easily get away due to the Legions lack of webs. This makes using either ship situational, for example if you were going up against a 10 man battlecruiser gang with 2 Scimitars you'd use the Ashimmu, but if you were going up against a high alpha battleship gang you'd use the Legion, as the Ashimmu will not have the EHP to survive before Repairs are received from the Guardian Group. Thus the T3 doesn't alienate the Ashimmu, nor does it fulfill it's Role entirely.

T3s are fine, just find a counter and they'll go away.

TL;DR

ADAPT OR DIE