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Tech 3 Battleships?

Author
Blind Phew
School of Applied Knowledge
Caldari State
#21 - 2012-11-10 16:07:01 UTC
Aineko Macx wrote:
...its not good for the game.
Rediculous...
Tippia
Sunshine and Lollipops
#22 - 2012-11-10 16:15:08 UTC
Kashmyta wrote:
So, are there any plans for T3 battleships in the future CCP?
Yes. As soon as they figure out any reason to add them and a way of doing it without taking away roles and uses from any existing ships.

I.e. not any time soon (or even Soon™).
Ryhss
#23 - 2012-11-10 16:23:52 UTC  |  Edited by: Ryhss
I want T3 Frigates!
I wonder why in the new T3 battlecruisers, they don't use subsystems. That's a cool idea.

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Aineko Macx
#24 - 2012-11-10 16:25:47 UTC
Blind Phew wrote:
Aineko Macx wrote:
...its not good for the game.
Rediculous...

I didn't expect you to agree or even understand. Luckily, CCP does.
Kashmyta
HC - gizmos Gizco
#25 - 2012-11-10 16:29:06 UTC
Ryhss wrote:
I want T3 Frigates!
I wonder why in the new T3 battlecruisers, they don't use subsystems. That's a cool idea.


The new BC's are Tier 3, not Tech 3
Tippia
Sunshine and Lollipops
#26 - 2012-11-10 16:30:06 UTC
Ryhss wrote:
I wonder why in the new T3 battlecruisers, they don't use subsystems.
Because there are no T3 battlecruisers. There are some tier 3 ones, but those are still T1.
bloodknight2
Revenu.Quebec
#27 - 2012-11-10 16:53:32 UTC
Tech 3 BS will come in 2016.
Silk daShocka
Greasy Hair Club
#28 - 2012-11-10 16:55:24 UTC
T3 Freighter: +50% shield/armor/hulll resistance to talos.

j/kin ofc
Tippia
Sunshine and Lollipops
#29 - 2012-11-10 16:59:08 UTC
Silk daShocka wrote:
T3 Freighter: +50% shield/armor/hulll resistance to talos.
So an Anshar, in other words.
fukier
Gallente Federation
#30 - 2012-11-10 17:14:34 UTC  |  Edited by: fukier
ccp said a while ago that they are not going to do tech III frigs... even though everyone wants them... They did say that if they did ever do more tech III ships they would more then likely be BS sized hulls... Though i would not expect CCP to do them untill atleast 2015 as the art department will be extreamly busy till then and thats when ccp will be done ship rebalance... so expect that they will say they will do them in 2015 but expect them to be for 2015 winter expansion or 2016 summer expansion...

though i would not mind tech III bs as there are several missing bs hulls like ewar for non caldari or attack for caldari or logistics for all 4 races...
At the end of the game both the pawn and the Queen go in the same box.
Nexus Day
Lustrevik Trade and Travel Bureau
#31 - 2012-11-10 17:48:39 UTC
MadMuppet wrote:
I would much rather see the T3-type modular technology be thrown at the industrial/POS side of things next. Since faction battleships can solo L4s with frightening ease, a T3 battleship would almost need to end low/null only as they bridge the gap between Cap and sub-cap ships.

It would be cool, but for what purpose?

For me to spend my ISK. And for me to twirl in my CQ.
Tarvos Telesto
Blood Fanatics
#32 - 2012-11-10 18:06:37 UTC  |  Edited by: Tarvos Telesto
What wrong with you people, more ships with specific roles and spetial bonuses is good for industry and choises depend pilots needs, but (all in one suck hard) imagine tech 3 with 10 modiefied subsystem slots, its like removing all existed ships in game.

I like t3 cruisers but form other perspective i hate them.

EvE isn't game, its style of living.

Demolishar
United Aggression
#33 - 2012-11-10 18:54:19 UTC
Let's compare a T3 cruiser to a T1 cruiser.
Tengu vs Caracal.

24k EHP vs 123k EHP
220 DPS vs 602 DPS

So that's a 500% increase and a 200% increase, roughly.
Let's consider stats now for a Tier 3 BS compared to a Raven!

Raven:
110k EHP, 1000 dps (torps)
So our T3 BS has roughly:

550k EHP and 3000 dps! BEFORE faction fit or ganglinks!

And as for cost, well a Tengu costs 500m with subs while a Caracal costs 5M. That's a 10000% increase! So our T3 BS could cost around 15-20bil.


SOUND GOOD?
Nevyn Auscent
Broke Sauce
#34 - 2012-11-10 19:50:48 UTC
Cost is never relevant for game balance. If it's an OP ship, people will grind the isk using whatever means they have, then in Eve, use the OP ship to grind more isk faster for their next one.
Alavaria Fera
GoonWaffe
#35 - 2012-11-10 20:10:48 UTC
Demolishar wrote:
Let's compare a T3 cruiser to a T1 cruiser.
Tengu vs Caracal.

24k EHP vs 123k EHP
220 DPS vs 602 DPS

So that's a 500% increase and a 200% increase, roughly.
Let's consider stats now for a Tier 3 BS compared to a Raven!

Raven:
110k EHP, 1000 dps (torps)
So our T3 BS has roughly:

550k EHP and 3000 dps! BEFORE faction fit or ganglinks!

And as for cost, well a Tengu costs 500m with subs while a Caracal costs 5M. That's a 10000% increase! So our T3 BS could cost around 15-20bil.


SOUND GOOD?

Interesting. Might as well save for a supercarrier.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mallak Azaria
Caldari Provisions
Caldari State
#36 - 2012-11-10 20:27:27 UTC
Alavaria Fera wrote:
Demolishar wrote:
Let's compare a T3 cruiser to a T1 cruiser.
Tengu vs Caracal.

24k EHP vs 123k EHP
220 DPS vs 602 DPS

So that's a 500% increase and a 200% increase, roughly.
Let's consider stats now for a Tier 3 BS compared to a Raven!

Raven:
110k EHP, 1000 dps (torps)
So our T3 BS has roughly:

550k EHP and 3000 dps! BEFORE faction fit or ganglinks!

And as for cost, well a Tengu costs 500m with subs while a Caracal costs 5M. That's a 10000% increase! So our T3 BS could cost around 15-20bil.


SOUND GOOD?

Interesting. Might as well save for a supercarrier.


I'm hoping that for this years SASS that my Santa is an EVE player, because I'd like a Nyx as opposed to the random sports crap I've received the past few years.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tiger Armani
End-Game
#37 - 2012-11-10 20:28:54 UTC

I think the best option would make all ships to use submodules.

That way we would have fewer basic ship hulls but they could be fitted to serve different purposes.
That way you wouldn't now exactly how a ship you will attack would response.

Naturally it would need huge work to be done by CCP, but in the end future ship balancing would be easier
Bernard 2007
The Scarlet Storm
#38 - 2012-11-10 20:33:59 UTC
Demolishar wrote:
Let's compare a T3 cruiser to a T1 cruiser.
Tengu vs Caracal.

24k EHP vs 123k EHP
220 DPS vs 602 DPS

So that's a 500% increase and a 200% increase, roughly.
Let's consider stats now for a Tier 3 BS compared to a Raven!

Raven:
110k EHP, 1000 dps (torps)
So our T3 BS has roughly:

550k EHP and 3000 dps! BEFORE faction fit or ganglinks!

And as for cost, well a Tengu costs 500m with subs while a Caracal costs 5M. That's a 10000% increase! So our T3 BS could cost around 15-20bil.


SOUND GOOD?


I'd fly that.
Vex Killswitch
Doomheim
#39 - 2012-11-10 20:50:53 UTC
I must rather have them balance and fix problems, though if i had to chose between T3 frigs or BS, i'd pick frigs.

They'd have much value in eve atm
Mars Theran
Foreign Interloper
#40 - 2012-11-10 20:57:57 UTC
I'm good with Tech 3 everything. Think of it as the advancement of technology, making things better than before. Would you rather drive a 1989 Toyota Corolla, or would you prefer a 2010 Hybrid? Most people will go for the 2010 model.

I think the current balancing initiative will actually help with this. Getting rid of the Tier system and setting up solid roles for all the ships, then rethinking and balancing the Tech 3 ships will help make everything viable. Once that is done, I think the introduction of new Tech 3 ships will be much simpler, with a clear idea of the role they are intended to fill.

Either way though, there is no reason to stop them from overlapping roles entirely, or even being better in some ways. They cost more, are more difficult to make, and involve more risk. Nobody ever complained about Tech 2 taking over roles for Tech 1 ships. Sure, they are specialized rather than versatile, but they still cover some of the same roles as the Tech 1 ships, while doing it better.

Primary difference is, you have to buy all of them to cover most of the potential roles of the more generalized Tech 1s. Tech 3, you just need to buy more Subs, although that is made awkward by the need to rebuild them in stations, so the benefit is marginal at best. ..and still, the Tech 3 ships have been almost completely limited to 2 variations each, being Covert Ops and Combat.

I don't see much difference personally, as there is a scaling cost with some individual Subs costing as much as different Tech 2 Cruisers, and the ships are not so much better as to be worth that extra expense to everyone. Certainly, they die just as fast in many cases.

That said, I'd go for Tech 3 Frigs and Battleships, even Destroyers, but I'd like to see the Indy ships get Tech 3 variations too, and probably sooner, or even first. Not a big Indy flyer, but I think everyone uses them from time to time, and it would be fun to have some configurable designs to play with.
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