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[Proposal] - Reworking Sov Warfare

Author
Cas Mania
We - are peaceful people
#1 - 2012-11-10 05:00:10 UTC  |  Edited by: Cas Mania
Reworking Null Sec Sov War (PART 1 OF 2)

I have a solution to sov war, it involves a somewhat complete overhaul of the existing system, and here is my plan to do it.

It involves, home systems, multi-regional, regional, and system upgrades.

I am a firm believer that if you do something to gain an advantage in one area you should be weakened in another.

So what do I mean by complete overhaul? I mean a complete change of the current mechanics of null sec sov war, not a complete change from current structures and such, in fact they will still be used.

I will explain to you several mechanics and then tie them together.

Home Systems


Null Sec will evolve around spheres of influence generated by a designated "Home System". I have considered this sphere of influence to be dictated in range by either a certain number of light years or a certain number of Jumps. I prefer the Jumps
method and I think you will too. A "regional influence generator" will be built in a system, that has been selected.

Each Alliance, will be allowed to place a home system in every region they hold sov. This home system will provide incredible benefits to it's inhabitants within the immediate area, and benefits will slowly fade as you get farther away from this home system. The single system will be able to house certain "upgrades" (I will explain these later on), attracted to the regional influence generator. There will also be certain structures only allowed in a home system.

Only an alliance can claim a home system, not a single corporation, and corporations will not hold sov, the alliance will. Though a single corporation can still capture systems and hold sov, if it is not part of an alliance it will be at a great disadvantage, this is not to punish the little man but to prevent certain exploits that may arise from allowing it. Only members of the alliance will be able to receive the benefits. Home systems can only be moved once every six months, this timer will be stopped if the system becomes blockaded. Systems bordering low or hi sec cannot be made into home systems.

The Influence Weakens

As you move away from the home system, the benefits that are received will be lessened and lessened, this can be minimized with certain influence boosters, but only so many are allowed and they also produce negative effects.

This means capturing a central system and making that your home will make sure you receive maximum bonuses, once you are so many jumps away from the home system, you could actually see negative bonuses.

Home systems that are within a jump of each other owned by the same alliance (done by having sov in multiple regions), will reduce influence effects significantly for each region.

The more home systems that are in a single region, influence effects will weaken exponentially.

Defend the Homeland


I-Hubs, Outposts, Pos's. You name it. Will be weakened the farther away they are built from the home system. This will allow alliances looking to make a new start, have a fighting chance of getting a foothold. Timers will be greatly diminished the farther away they are, so an alliance could easily take a border system in a day, if it is not defended well. Coalitions will be able to attack several systems at the same time, forcing the defender to split up forces. The defender will also have to actively defend systems, resulting in guaranteed fights, and more dynamic warfare, you can barely imagine the scenarios that would result. That said the homeland will be extremely difficult to take, very time consuming and very engaging. The longer an SBU sits in a home system, bonuses to structure HP will decrease exponentially. Simply placing SBUs in a system and defending well could in fact bring down the system, as the Home system bonuses will go negative as time increases. The SBUs will be able to be stronted in a home system, this will allow for a temporary break in the fighting, the time period will be short, and it can only be done so often, and when an SBU is invulnerable, the system will still be contested, but the bonus
penalties will stop.

Another thing is, there will be a front line, systems must be taken in order to progress deeper into the defenders territory. Though there will be ways around
this but at great cost.
Cas Mania
We - are peaceful people
#2 - 2012-11-10 05:02:17 UTC
PART 2 OF 2

What Upgrades, Oh What Upgrades!

That cost is using up an upgrade slot for your region, that would allow you to use, say, black ops fleets, to anchor SBU's so many jumps into an enemies territory.

Home systems can be equipped with offensive, defensive, industrial, PVE, and a few other specialized upgrades. The faction of the Influence Generator will dictate how many upgrade types can be installed, and provide racial bonuses to the upgrades. I haven't put to much thought into the details, but the general idea is to allow say three or four upgrades per region, they will give bonuses to the region only, not to players or player ships. They wont increase armor or damage, but rather attack a neighboring regions influence, or provide defense from the attacks. As well as increasing frequency of faction spawns, bounties, ore type bonuses, etc...

The home system will also allow a mega station to be built. It will allow for more upgrades than the current outpost allows. There are two types of upgrades I was contemplating, but I know many more can be thought up. One would be a bubble anchoring upgrade, that would allow certain sizes of bubbles to be anchored so many jumps from the home system. Also a very controversial local chat upgrade, that will provide local communications for all those in the region, the benefit is knowing who is in your systems. The downside is everyone knows. The upside to having no local is being a little bit more secretive and hiding numbers, but you don't know if someone is in system probing you down. (That said the local upgrade should also dictate if scan probes show up on d-scan or not).

What to do with all this space?

As an alliance hold more space, the SOV bills will increase, they will increase to a point where if they hold a single region, they can pay for their sov billswith moon goo, and have enough to run an alliance with whats left over. An alliance that holds a whole region and then some with multiple home systems, can expect to have to dish out some extra isk to make the payments, where it be with taxes or something imaginative. I was also considering a renters system, that allows for an alliance to charge rent to another alliance, but that alliance won't get bonuses or anything, just be able to use the space, and make payments within game tools. Allowing renters to have bonuses, or make their own bonuses in the system would lead to too many ways to take advantage of the system.

Conclusion

I believe this suggestion will allow for a more dynamic New Eden, it isn't fully fleshed out, and there isn't hard numbers down yet. However, I can see so many possibilities with it, and ways of being able to deal with possible exploits much easier. I can see it making certain ships way more relevant, and preventing large alliances from holding too much space, way too easily. On the other hand if the enemy is truly good at what they do, they deserve their space.

Please share your thoughts and concerns, just remember, the system is designed so that if you can figure out a way to rig the system, it can be easily fixed.

Seranova Farreach
Biomass Negative
#3 - 2012-11-10 06:46:49 UTC
when ever the two words "final" and "solution" come together you know its not gonna be pritty..

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#4 - 2012-11-10 06:47:36 UTC
No one owns any space, they just merely have the use of it while they have
a) enough resources.
b) enough willing and dedicated pilots.
c) desire to defend there thing.

to maintian a c3 wh with adequate defense requires

in the order of 10 -20 billion in assets is needed to defend it to a reasonable degree and even then nothings gaurented.
The total amount you can hope to earn in a c3 a week is 600 million before expenses.
(just anoms & sites but no mining or pi)

this represents 6% return or there abouts before expenses and losses.

for connected systems like low & null, your talking staggering amounts more to defend or even take.
the earnings available by just ratting wouldn't even break .5% of the amount required to defend it.

what we possibly need is more unconqourable npc space, and as you suggest an increase in system sov fees at an alliance level to desniencentivse officially holding to much space.

personally id add a few more newly discovered npc systems, and a new lot of wh's with but with npc pirates
Cas Mania
We - are peaceful people
#5 - 2012-11-10 15:48:51 UTC
GizzyBoy wrote:
No one owns any space, they just merely have the use of it while they have
a) enough resources.
b) enough willing and dedicated pilots.
c) desire to defend there thing.

to maintian a c3 wh with adequate defense requires

in the order of 10 -20 billion in assets is needed to defend it to a reasonable degree and even then nothings gaurented.
The total amount you can hope to earn in a c3 a week is 600 million before expenses.
(just anoms & sites but no mining or pi)

this represents 6% return or there abouts before expenses and losses.

for connected systems like low & null, your talking staggering amounts more to defend or even take.
the earnings available by just ratting wouldn't even break .5% of the amount required to defend it.

what we possibly need is more unconqourable npc space, and as you suggest an increase in system sov fees at an alliance level to desniencentivse officially holding to much space.

personally id add a few more newly discovered npc systems, and a new lot of wh's with but with npc pirates


What..... Did you even read what I wrote? This has nothing to do with wormholes for one. Secondly, Influence Generator bonuses will do... well I don't even know what your talking about, I don't think you do either.
Cas Mania
We - are peaceful people
#6 - 2012-11-18 02:18:19 UTC
bump
L'Acuto
Garoun Investment Bank
Gallente Federation
#7 - 2012-11-18 09:45:56 UTC