These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

CNR, SNI and Golem comparison, using cruise missiles

Author
Bernard 2007
The Scarlet Storm
#21 - 2012-11-09 20:26:27 UTC
John Ratcliffe wrote:

Sorry, but you're wrong. The SNI is a better Lvl 4 mission ship than a CNR in my experience. Your CNR fit has crap resists. Two Invuls are not enough. The extra launcher of the CNR hardly ever makes any difference in terms of the number of salvos required to dispatch an NPC.


1. No, it does not. The effective tank of my Raven Navy Issue is 459 points per second before Crystals, cap stable at 49% with AB off without implants. Without Crystals you might need a warpout in some missions, with crystals you will never need to warp out.
2. Overtanking means you kill slower, killing slower means you need more DPS to attain the same mission run times.
3. As long as the CNR can attain a sufficient tank without sacreficing damage or mobility, it will remain a better choice.

In very simple terms, the CNR has enough tank for any mission and more damage then the SNI, it will therefore always attain better completion times then what the SNI will. And therefore it is better.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#22 - 2012-11-09 21:04:08 UTC  |  Edited by: John Ratcliffe
Bernard 2007 wrote:

1. No, it does not. The effective tank of my Raven Navy Issue is 459 points per second before Crystals, cap stable at 49% with AB off without implants. Without Crystals you might need a warpout in some missions, with crystals you will never need to warp out.
2. Overtanking means you kill slower, killing slower means you need more DPS to attain the same mission run times.
3. As long as the CNR can attain a sufficient tank without sacreficing damage or mobility, it will remain a better choice.

In very simple terms, the CNR has enough tank for any mission and more damage then the SNI, it will therefore always attain better completion times then what the SNI will. And therefore it is better.


1. You didn't mention anything about Crystals, that's an unnecessary expense. A decent Lvl 4 fit should not require them to work. A decent fit should never require a warp out of any mission.

2. With Lvl 5 skills and 2 CN Invuls your resists are: 57.9 EM, 66.3 TH, 74.7 KI & 78.9 EX - No offence but that is just not good enough. I'd never go on a mission without the relevant resists being at least 80% - that's not overtanking, it's common sense.

3. I don't agree. The only thing that's better is an extra launcher and I've told you at least once that the reality is that it doesn't make a difference. It's one extra missile per salvo. I used a CNR for at least 6 months before swapping to the SNI and I see no difference in terms of mission completion times. Additionally, the SNI can target further and in my experience is less susceptible to damping than the CNR.

Plus ça change, plus c'est la même chose

Bernard 2007
The Scarlet Storm
#23 - 2012-11-09 21:43:53 UTC  |  Edited by: Bernard 2007
John Ratcliffe wrote:
Bernard 2007 wrote:

1. No, it does not. The effective tank of my Raven Navy Issue is 459 points per second before Crystals, cap stable at 49% with AB off without implants. Without Crystals you might need a warpout in some missions, with crystals you will never need to warp out.
2. Overtanking means you kill slower, killing slower means you need more DPS to attain the same mission run times.
3. As long as the CNR can attain a sufficient tank without sacreficing damage or mobility, it will remain a better choice.

In very simple terms, the CNR has enough tank for any mission and more damage then the SNI, it will therefore always attain better completion times then what the SNI will. And therefore it is better.


1. You didn't mention anything about Crystals, that's an unnecessary expense. A decent Lvl 4 fit should not require them to work. A decent fit should never require a warp out of any mission.

2. With Lvl 5 skills and 2 CN Invuls your resists are: 57.9 EM, 66.3 TH, 74.7 KI & 78.9 EX - No offence but that is just not good enough. I'd never go on a mission without the relevant resists being at least 80% - that's not overtanking, it's common sense.

3. I don't agree. The only thing that's better is an extra launcher and I've told you at least once that the reality is that it doesn't make a difference. It's one extra missile per salvo. I used a CNR for at least 6 months before swapping to the SNI and I see no difference in terms of mission completion times.


1. It's an investment, as long as using crystals allows you to drop defense in other places, you should use them.

2. Resists mean jack ****.

3. I'm a goddamn TV salesman, 95% of the people I sell TV's too can't see the difference between a TV costing 300 euroes and 3000. That doesn't mean there isn't a difference, it just means they're idiots. Now, let me prove to you that you're an idiot too? Wouldn't that be fun?

The scorpion gets:
4 lows
8 mids
7 highs
8 effective turrets

ROF Bonus and Shield Resist Bonus

The Golem gets:
4 lows
7 mids
7 highs
8 effective turrets

Double damage bonus, Range Bonus, Shield Boost Bonus, Explosion Velocity Bonus, Target Painter Bonus, Tractor Beam Bonus.

Now lets compare the two ships using only the lowslots and highslots, ignoring mids.
Scorpion:
Highs - 6x CN Cruise Launcher or Cruise Launcher II, filled with Tech 1 or possibly Tech 2 Ammo.
Lows - 4x CN BCUs or 3x CN BCUs and 1x DDA.

Golem:
Highs - 4x CN Cruise or Cruise II launchers, filled with Faction Ammo or possibly Tech 2 ammo.
Lows - 4x CN BCUs or 3x CN BCUs and 1x DDA.

Whaaaat? Using Faction Ammo on Golem but not on Scorpion? That's cheating.

No it's not, it's using common sense. The Golem uses less ammo because of it's slow ROF and double damage bonus. Meaning that using faction ammo is simply common sense.

Okey, but lets ignore that!

Lets say youre an idiot, and you use Tech 1 Ammo on both ships? Which is better then?

The GOLEM. Again.

The 25% explosion velocity bonus makes sure it gets better damage projection. Which means even using the same launchers and same ammo, the Golem will deal more damage in practice.

Okey, lets ignore that too! Lets look at the tanks using midslots only! (But include an AB or MWD on both)

Golem:
CN Invuln
CN Invuln
Pith A-Type Medium Shield Booster
Shield Boost Amplifier
Gist A-Type EM Ward Field
Cap Recharger II
Core X-Type 100mn Microwarp Drive (offline)

699 DPS omnitank per second with all level V skills, 69,5k EHP (Yeah, that's low!)

Scorpion Navy Issue:
CN Invuln
CN Invuln
Pith A-Type Medium Shield Booster
Shield Boost Amplifier
Shield Boost Amplifier
Gist A-Type EM Ward Field
Cap Recharger II
Core X-Type 100mn Microwarp Drive (offline)

777 DPS omnitank per second, 90k EHP (w00t w00t)


Scorpion wins, the pointless battle. 699 DPS Omnitank per second is enough for any mission in the game with the damage projection and DPS of both of these ships and with similar fits they will have similar tanks. Oh, and Golem is cap stable at 53% like that, SNI is not cap stable.

In other words, even if you were to argue SNI beeing better then CNR. Golem will always be better then SNI. Which means I win!
Jake Warbird
Republic Military School
Minmatar Republic
#24 - 2012-11-09 22:10:56 UTC
Bernard 2007 wrote:
John Ratcliffe wrote:
Bernard 2007 wrote:

1. No, it does not. The effective tank of my Raven Navy Issue is 459 points per second before Crystals, cap stable at 49% with AB off without implants. Without Crystals you might need a warpout in some missions, with crystals you will never need to warp out.
2. Overtanking means you kill slower, killing slower means you need more DPS to attain the same mission run times.
3. As long as the CNR can attain a sufficient tank without sacreficing damage or mobility, it will remain a better choice.

In very simple terms, the CNR has enough tank for any mission and more damage then the SNI, it will therefore always attain better completion times then what the SNI will. And therefore it is better.


1. You didn't mention anything about Crystals, that's an unnecessary expense. A decent Lvl 4 fit should not require them to work. A decent fit should never require a warp out of any mission.

2. With Lvl 5 skills and 2 CN Invuls your resists are: 57.9 EM, 66.3 TH, 74.7 KI & 78.9 EX - No offence but that is just not good enough. I'd never go on a mission without the relevant resists being at least 80% - that's not overtanking, it's common sense.

3. I don't agree. The only thing that's better is an extra launcher and I've told you at least once that the reality is that it doesn't make a difference. It's one extra missile per salvo. I used a CNR for at least 6 months before swapping to the SNI and I see no difference in terms of mission completion times.


1. It's an investment, as long as using crystals allows you to drop defense in other places, you should use them.

2. Resists mean jack ****.

3. I'm a goddamn TV salesman, 95% of the people I sell TV's too can't see the difference between a TV costing 300 euroes and 3000. That doesn't mean there isn't a difference, it just means they're idiots. Now, let me prove to you that you're an idiot too? Wouldn't that be fun?

The scorpion gets:
4 lows
8 mids
7 highs
8 effective turrets

ROF Bonus and Shield Resist Bonus

The Golem gets:
4 lows
7 mids
7 highs
8 effective turrets

Double damage bonus, Range Bonus, Shield Boost Bonus, Explosion Velocity Bonus, Target Painter Bonus, Tractor Beam Bonus.

Now lets compare the two ships using only the lowslots and highslots, ignoring mids.
Scorpion:
Highs - 6x CN Cruise Launcher or Cruise Launcher II, filled with Tech 1 or possibly Tech 2 Ammo.
Lows - 4x CN BCUs or 3x CN BCUs and 1x DDA.

Golem:
Highs - 4x CN Cruise or Cruise II launchers, filled with Faction Ammo or possibly Tech 2 ammo.
Lows - 4x CN BCUs or 3x CN BCUs and 1x DDA.

Whaaaat? Using Faction Ammo on Golem but not on Scorpion? That's cheating.

No it's not, it's using common sense. The Golem uses less ammo because of it's slow ROF and double damage bonus. Meaning that using faction ammo is simply common sense.

Okey, but lets ignore that!

Lets say youre an idiot, and you use Tech 1 Ammo on both ships? Which is better then?

The GOLEM. Again.

The 25% explosion velocity bonus makes sure it gets better damage projection. Which means even using the same launchers and same ammo, the Golem will deal more damage in practice.

Okey, lets ignore that too! Lets look at the tanks using midslots only! (But include an AB or MWD on both)

Golem:
CN Invuln
CN Invuln
Pith A-Type Medium Shield Booster
Shield Boost Amplifier
Gist A-Type EM Ward Field
Cap Recharger II
Core X-Type 100mn Microwarp Drive (offline)

699 DPS omnitank per second with all level V skills, 69,5k EHP (Yeah, that's low!)

Scorpion Navy Issue:
CN Invuln
CN Invuln
Pith A-Type Medium Shield Booster
Shield Boost Amplifier
Shield Boost Amplifier
Gist A-Type EM Ward Field
Cap Recharger II
Core X-Type 100mn Microwarp Drive (offline)

777 DPS omnitank per second, 90k EHP (w00t w00t)


Scorpion wins, the pointless battle. 699 DPS Omnitank per second is enough for any mission in the game with the damage projection and DPS of both of these ships and with similar fits they will have similar tanks. Oh, and Golem is cap stable at 53% like that, SNI is not cap stable.

In other words, even if you were to argue SNI beeing better then CNR. Golem will always be better then SNI. Which means I win!

/golfclap
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#25 - 2012-11-09 22:17:26 UTC
Bernard 2007 wrote:
1. It's an investment, as long as using crystals allows you to drop defense in other places, you should use them.


I disagree. I'd never stop using my +5 Implants instead of Crystals. I'd rather use a fit that didn't require them in order to be viable.

Quote:
2. Resists mean jack ****.


You must be trolling, no-one is that stupid. As far as tank goes, resists are everything. If you don't get that then I feel sorry for you. Of course Gank is more important than Tank, but if you have crap resists then you won't last long enough to use it.

Quote:
3. A wall of text.


My argument was that an SNI is a better Lvl 4 mission hull than a CNR; I didn't mention the Golem, so leave the Golem out of it. Besides, the Machariel is better than all of them P

Plus ça change, plus c'est la même chose

Paikis
Vapour Holdings
#26 - 2012-11-09 22:26:36 UTC
John Ratcliffe wrote:
Quote:
2. Resists mean jack ****.


You must be trolling, no-one is that stupid. As far as tank goes, resists are everything. If you don't get that then I feel sorry for you. Of course Gank is more important than Tank, but if you have crap resists then you won't last long enough to use it.


And at this point, any arguments he may ahve made are invalid, because he's shown that he is completely clueless.

John Ratcliffe wrote:
Quote:
3. A wall of text.


My argument was that an SNI is a better Lvl 4 mission hull than a CNR; I didn't mention the Golem, so leave the Golem out of it. Besides, the Machariel is better than all of them P


Machariel/Nightmare are the best level 4 mission ships.

Having said that, CNR has enough tank and more damage than the SNI. That alone makes the CNR a better mission ship. You wont get fewer volleys on every ship you attack, but you will on some, and that time adds up. More damage is more damage. Also, the extra low slot means your drones will be more effective as well.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#27 - 2012-11-09 22:40:55 UTC  |  Edited by: John Ratcliffe
Paikis wrote:
Having said that, CNR has enough tank and more damage than the SNI. That alone makes the CNR a better mission ship. You wont get fewer volleys on every ship you attack, but you will on some, and that time adds up. More damage is more damage. Also, the extra low slot means your drones will be more effective as well.


That's true, but as I said the SNI allows you to target ships from at least 10 KM further away, and if those ships are BS then you'll be able to engage and kill them faster than the CNR. I accept that's mission specific though. It is also affected less by damping, or that's been my experience using the hulls across the same missions. So with the CNR I'd have to fly toward the targets when damped to get a traget to fire, with the SNI I could just carry on shooting. So while the CNR on paper has better DPS, it's not always able to apply it. Point accepted about the DDA, that 19% will add up over the course of a room.

Plus ça change, plus c'est la même chose

Christine Peeveepeeski
Low Sec Concepts
#28 - 2012-11-09 22:43:25 UTC
SNI isn't ****, I've flown both the CNR and SNI extensively on my mission alt and both are just as good as each other.

That's primarily because I do not make my ship a gank target, I spend the most I need to to get my ship tanked through a mission and kill target npc's in the right amount of volleys.

If I factioned everything and isk was no issue and I used pirate implants then CNR wins out between the two. I don't, that would be ********.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#29 - 2012-11-09 23:25:56 UTC
John Ratcliffe wrote:

Quote:
2. Resists mean jack ****.


You must be trolling, no-one is that stupid. As far as tank goes, resists are everything. If you don't get that then I feel sorry for you. Of course Gank is more important than Tank, but if you have crap resists then you won't last long enough to use it.


Actually no, resists do mean jack **** by themselves. What actually means something is effective hit points, effective damage tanked per second and slot usage. If you can get a better tank using an invuln field, a shield booster and a shield boost amplifier then you can using 2x invuln fields and a shield booster. Then the first solution is indeed the best one, provided you do not need the EHP provided by the second invuln field.



Paikis
Vapour Holdings
#30 - 2012-11-09 23:38:28 UTC
Gabrielle Lamb wrote:
John Ratcliffe wrote:

Quote:
2. Resists mean jack ****.


You must be trolling, no-one is that stupid. As far as tank goes, resists are everything. If you don't get that then I feel sorry for you. Of course Gank is more important than Tank, but if you have crap resists then you won't last long enough to use it.


Actually no, resists do mean jack **** by themselves. What actually means something is effective hit points, effective damage tanked per second and slot usage. If you can get a better tank using an invuln field, a shield booster and a shield boost amplifier then you can using 2x invuln fields and a shield booster. Then the first solution is indeed the best one, provided you do not need the EHP provided by the second invuln field.





Assuming you can ignore the increased cap use in the second option. Also assuming that the SBA provides a larger benefit than reducing the incoming damage by increasing resists (it usually won't)
MastaKari
Federal Navy Academy
Gallente Federation
#31 - 2012-11-10 00:39:26 UTC
John Ratcliffe wrote:
Bernard 2007 wrote:

1. No, it does not. The effective tank of my Raven Navy Issue is 459 points per second before Crystals, cap stable at 49% with AB off without implants. Without Crystals you might need a warpout in some missions, with crystals you will never need to warp out.
2. Overtanking means you kill slower, killing slower means you need more DPS to attain the same mission run times.
3. As long as the CNR can attain a sufficient tank without sacreficing damage or mobility, it will remain a better choice.

In very simple terms, the CNR has enough tank for any mission and more damage then the SNI, it will therefore always attain better completion times then what the SNI will. And therefore it is better.


1. You didn't mention anything about Crystals, that's an unnecessary expense. A decent Lvl 4 fit should not require them to work. A decent fit should never require a warp out of any mission.

2. With Lvl 5 skills and 2 CN Invuls your resists are: 57.9 EM, 66.3 TH, 74.7 KI & 78.9 EX - No offence but that is just not good enough. I'd never go on a mission without the relevant resists being at least 80% - that's not overtanking, it's common sense.

3. I don't agree. The only thing that's better is an extra launcher and I've told you at least once that the reality is that it doesn't make a difference. It's one extra missile per salvo. I used a CNR for at least 6 months before swapping to the SNI and I see no difference in terms of mission completion times. Additionally, the SNI can target further and in my experience is less susceptible to damping than the CNR.


bawhahahaha

sorry crystals unnecessary expense, coming from the guy who spent 3bil on a CNR's tank. now that's funny.
and now you're spewing that a SNI is better at L4's you eat paint chips as a kid?

you take a DPS ship, fit a tank on that can handle a L4 then juice it up with more DPS. CNR is better for L4's as it fits a tank that can handle L4's and dishes out more DPS.
SNI is better if your lazy or can't fit properly, which we all know you can't, but please don't send others down the wrong route.
Zyella Stormborn
Green Seekers
#32 - 2012-11-10 01:13:25 UTC
Eh. I tend to over tank a bit myself, I also tend to omni tank a lot and simply not worry about it much. Tweaking per-mission for the sake of a volley or two, while it is true it may add up, simply is not worth it to me.

But then hey, I don't blitz most of the time, I go in, wipe out the rooms entirely (because i enjoy it), and move to next, so I am probably not the best example. lol

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#33 - 2012-11-10 07:09:55 UTC  |  Edited by: John Ratcliffe
MastaKari wrote:
bawhahahaha

sorry crystals unnecessary expense, coming from the guy who spent 3bil on a CNR's tank. now that's funny.
and now you're spewing that a SNI is better at L4's you eat paint chips as a kid?

you take a DPS ship, fit a tank on that can handle a L4 then juice it up with more DPS. CNR is better for L4's as it fits a tank that can handle L4's and dishes out more DPS.
SNI is better if your lazy or can't fit properly, which we all know you can't, but please don't send others down the wrong route.


Are you an alt of the other clueless muppet? You're spouting the same ****, so I guess so...

You claim the SNI is for people who prefer lazy fits then claim we should be using Crystals which are clearly for people who prefer lazy fits. You should not need Crystals to make a fit viable FFS. How many times before it goes into your thick skull?

I've flown both ships and the SNI is better. You're seemingly incapable of comprehending what's been posted, so you carry on thinking the CNR is a better hull.

Oh, and I'm really not gay, so stop stalking me. I know you're butt hurt I won't succumb to your advances, but I just don't like men P

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#34 - 2012-11-10 07:20:57 UTC  |  Edited by: John Ratcliffe
Gabrielle Lamb wrote:

Actually no, resists do mean jack **** by themselves. What actually means something is effective hit points, effective damage tanked per second and slot usage. If you can get a better tank using an invuln field, a shield booster and a shield boost amplifier then you can using 2x invuln fields and a shield booster. Then the first solution is indeed the best one, provided you do not need the EHP provided by the second invuln field.





I disagree. The driving function of any tank should be to mitigate incoming DPS first through high resists. This is beneficial for a number of reasons; the less damage received means a smaller booster can be used to repair it, possibly freeing another Mid for a prop mod or something else that might be useful (By not requiring an Amp). EHP in itself is meaningless. If you go into a mission with decent EHP but crap resists, exactly how long do you think those hits are going to last? You must have seen what happens if you go into a mission with the wrong resists module fitted, even with the booster running full pelt the Shields still get pounded to nothing. What happens if you get jammed or damped? At least with high resists the majority of that incoming DPS is mitigated, taking the pressure off your limited cap.

Plus ça change, plus c'est la même chose

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#35 - 2012-11-10 09:45:55 UTC
This argument again? I hope this doesn't blossom into the normal 50 page flame war about which one is better. All three have spots where they shine and where they aren't so good. Fly the one you like. Frankly, the difference isn't much more than a few percentage points over the long haul and arguing about which one is better is pretty futile.

I can't wait till people start throwing in the Machariel (good all around and excels at Angel missions) and the Nightmare (vertical, lasers, and insanely good against Blood Raiders.)

Please, don't let me stop you from waving your wangs all over the place as you try to prove your ship/setup is the absolute best.

http://pvpwannabe.blogspot.com/

MastaKari
Federal Navy Academy
Gallente Federation
#36 - 2012-11-10 10:25:15 UTC  |  Edited by: MastaKari
John Ratcliffe wrote:
MastaKari wrote:
bawhahahaha

sorry crystals unnecessary expense, coming from the guy who spent 3bil on a CNR's tank. now that's funny.
and now you're spewing that a SNI is better at L4's you eat paint chips as a kid?

you take a DPS ship, fit a tank on that can handle a L4 then juice it up with more DPS. CNR is better for L4's as it fits a tank that can handle L4's and dishes out more DPS.
SNI is better if your lazy or can't fit properly, which we all know you can't, but please don't send others down the wrong route.


Are you an alt of the other clueless muppet? You're spouting the same ****, so I guess so...

You claim the SNI is for people who prefer lazy fits then claim we should be using Crystals which are clearly for people who prefer lazy fits. You should not need Crystals to make a fit viable FFS. How many times before it goes into your thick skull?

I've flown both ships and the SNI is better. You're seemingly incapable of comprehending what's been posted, so you carry on thinking the CNR is a better hull.

Oh, and I'm really not gay, so stop stalking me. I know you're butt hurt I won't succumb to your advances, but I just don't like men P



you definately had a diet of paint chips as a kid.

i never said that you needed crystals for a viable tank on a CNR/SNI so get that through YOUR thick skull. i was laughing as you said they were an expense, coming from someone who blows stupid amounts of isk to fit ships 3bil drake/CNR anyone? when much much cheaper fits do the same job.
http://eve-kill.net/?a=kill_detail&kll_id=14747145
http://eve-kill.net/?a=kill_detail&kll_id=14661734
i'll drop these in here just so people know what i'm talking about. and because that drake fit is so full of fail on the amount spent on tank it's funny.
and i don'tr think the CNR is a better hull than the SNI for running L4's i KNOW it is.Cool more dps = better when you got a tank that will do the job. you plow through them quicker meaning you make more isk. but as you're unable to comprehend fitting ships properly then i completely understand why you'd think the SNI is better.
why run them slower when you can do it quicker? Ugh now thats just stupid.

and just in case you didn't get it you don't need crystals for a CNR, but they're nice to have, and if you're blowing stupid amounts on fits, as i know you are, you might as well pick some up and reduce the amount of loot you'll drop from your pinata.

now please stop passing on your fail to other people. Roll
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#37 - 2012-11-10 11:49:42 UTC  |  Edited by: John Ratcliffe
MastaKari wrote:
I've snipped a load of your crap.


Oh diddums! Still butt hurt over my Drake of Win fit aren't you? I'd offer a cuddle but I'd hate you to get the wrong idea P

You do like to regurgitate those kill mails in every thread we disagree, it's quite sad. Stick some of your own fits up so we can all laugh at what a ****wit you are Roll

If you think one missile a salvo is going to make a significant difference to completion times then you're a clown shoes. If the CNR was better I'd still be using one wouldn't I? Money is no object for me after all Roll

Plus ça change, plus c'est la même chose

Bernard 2007
The Scarlet Storm
#38 - 2012-11-10 14:18:38 UTC
John Ratcliffe wrote:
MastaKari wrote:
I've snipped a load of your crap.


Oh diddums! Still butt hurt over my Drake of Win fit aren't you? I'd offer a cuddle but I'd hate you to get the wrong idea P

You do like to regurgitate those kill mails in every thread we disagree, it's quite sad. Stick some of your own fits up so we can all laugh at what a ****wit you are Roll

If you think one missile a salvo is going to make a significant difference to completion times then you're a clown shoes. If the CNR was better I'd still be using one wouldn't I? Money is no object for me after all Roll


You know, most people can't post lossmails for multi-billion-isk-PVE ships. Because you know, they're not dumb enough to loose them. ;)
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#39 - 2012-11-10 17:06:40 UTC  |  Edited by: John Ratcliffe
Bernard 2007 wrote:
You know, most people can't post lossmails for multi-billion-isk-PVE ships. Because you know, they're not dumb enough to loose them. ;)


Heh! I'm not the first and I won't be the last Big smile

But you live and learn. At least they weren't NPC losses - imagine the shame! Blink

Plus ça change, plus c'est la même chose

Bernard 2007
The Scarlet Storm
#40 - 2012-11-10 20:30:47 UTC
John Ratcliffe wrote:
Bernard 2007 wrote:
You know, most people can't post lossmails for multi-billion-isk-PVE ships. Because you know, they're not dumb enough to loose them. ;)


Heh! I'm not the first and I won't be the last Big smile

But you live and learn. At least they weren't NPC losses - imagine the shame! Blink


Yeah, I noticed. But loosing a multi billion isk Raven in lowsec PVE is pure stupidity anyhow. Regardless of whether you loose it to pirates or NPCs. In fact, the only time one can ever excuse a loss like that is if the enemy has laid out a trap in advance. And by trap I mean trap, not gatecamp. For instance scanning down a lowsec plex, waiting for someone to come trying to solo it.
Previous page123Next page