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Dev Blog: Back to the balancing future!

First post First post
Midnight Hope
Pator Tech School
Minmatar Republic
#21 - 2012-11-06 15:28:00 UTC
Great job guys! Looks good overall!
Keep them coming. Big smile
Tir Capital Management Group
#22 - 2012-11-06 15:28:09 UTC

I'd like to see some experimentation with the Typhoon getting a sig bonus for missiles and be a little better at hitting smaller targets?

Since it's not going to really be a front of the line battleship, but more of a support battleship for lighter fleets, with the ability to handle a few different battleship scale utility slots (heavy neut, rep, etc) - the sig bonus would make it a formidable beast when taking on smaller support ships.

Just thinking out loud here.

Where I am.

Smoking Blunts
ZC Omega
Goonswarm Federation
#23 - 2012-11-06 15:28:17 UTC
so rather than leaving the bonses to boosting at 3 and 5% but swapping them around, you feel like nerf'ing what we already have.

so much for what you have today yourll have tomorrow.

5% for commandships and 3% for tech 3's is the way forward.

OMG when can i get a pic here

Ifly Uwalk
Caldari State
#24 - 2012-11-06 15:28:49 UTC
CCP Ytterbium done did a devblog and wrote:

•Harbinger: assuming direct control.

Here's to hoping EvE doesn't end like Mass Effect. Straight

CCP Ytterbium done did a devblog and wrote:

we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid.

Benny Ohu
Chaotic Tranquility
#25 - 2012-11-06 15:30:24 UTC
With the Scorpion split into a separate line, there's room for more battleships, isn't there? Like a tracking disruption BS? :D
Brutor Tribe
Minmatar Republic
#26 - 2012-11-06 15:30:54 UTC
Marcel Devereux wrote:
Amarr get Amor and Skirmish for their command ships? Seriously? I think we are playing a different game.

LOL, you lack imagination
Aineko Macx
#27 - 2012-11-06 15:31:21 UTC  |  Edited by: Aineko Macx
Very interesting stuff coming!

Can't wait to see the current field command ships unnerfed, especially their fitting tightness.

As for the ships sucking because of active tanking bonuses, do the one right thing and switch them to resist bonuses, which work for both active and passive tanking.
Kurt Ruthven
Scapenet Corp
#28 - 2012-11-06 15:31:45 UTC
Do the skill changes apply on the 4th?
Brutor Tribe
Minmatar Republic
#29 - 2012-11-06 15:31:51 UTC
Smoking Blunts wrote:
so rather than leaving the bonses to boosting at 3 and 5% but swapping them around, you feel like nerf'ing what we already have.

so much for what you have today yourll have tomorrow.

5% for commandships and 3% for tech 3's is the way forward.

This is the better option by far.
Warde Guildencrantz
Caldari Provisions
Caldari State
#30 - 2012-11-06 15:31:58 UTC  |  Edited by: Warde Guildencrantz
Rek Seven wrote:
"Brutix: this ship role conflicts a bit with the Talos, mainly because the latter is more mobile and packs more punch. We want to explore options on how to turn the Brutix into a more reliable close-range brawler, while the Talos keeps a kiting advantage."

I think the active tank bonus should be replaced with a passive armor bonus.

They will never do this because "gallente doesnt get passive armor bonuses" Roll


EDIT: nevermind, fozzie doesn't want 5% bonuses on warfare links -_-

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Takeshi Yamato
Ministry of War
Amarr Empire
#31 - 2012-11-06 15:32:46 UTC
CCP Ytterbium wrote:

we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid.

Terrific change. I'm looking forward to that. The game is so much better off without cheesy bullshit such as offgrid boosting.
Versuvius Marii
Browncoats of Persephone
#32 - 2012-11-06 15:32:56 UTC  |  Edited by: Versuvius Marii
My thoughts:

Prophecy as a Myrmidon? Feeling quite bleh on that frankly, but if you give it an e-war bonus too then I guess that's at least in keeping with the other drone boats.

Myrmidon, please say it can use 5 heavies. It might actually make it worth using then.

Ferox, why not just make it a face melting SOB? Don't use it as a sniper, use it as a close-range support ship for the Rokh. Give it an extra midslot too in keeping with the Drake.

Brutix, give it more speed and agility. Talos conflict, meh. Talos already packs large guns, so give Brutix tracking bonuses to die for.

Typhoon, leave it alone ffs. It's pretty good so don't go breaking it.

Raven, cruise missiles need some love. I'd happily sacrifice range for more dps, or more missile velocity.

Tempest, could do with some clear focus. Unlike the Typhoon which is blatantly an armour tanker, the Tempest doesn't really have that clear-cut choice. If you keep it as it is slot-wise then maybe give it an e-war bonus, or webbing? Something to make it stand out a little more.

Hyperion, change fitting requirements or change the armour rep bonus. Or make armour repping work so that it's actually practical; you never see shield tankers dual-repping(unless it's ASB) and yet armour reppers... you've seen the triple-rep Myrmidon, right? Even if you have BC 5 and can keep it fuelled with cap it'll still DIAF and the Hyperion really suffers in this regard.

LOVING the sound of the Command Ship changes. Major thumbs up there. I predict Sleipnirs to become even more of a primary than normal in small-gang fights...

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

CCP Fozzie
C C P Alliance
#33 - 2012-11-06 15:34:05 UTC  |  Edited by: CCP Fozzie
Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year.

As for the gang link nerf discussion. It's extremely clear that the addition of the 5% bonused T3s combined with the T2 gang link modules created a perfect storm with gang boosts. These have become far too powerful and it has become almost impossible to compete without a booster alt. We're not switching command ship and T3 bonuses straight up because 5% links are overpowered, so everyone should probably start getting used to that idea.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Otherworld Enterprises
Otherworld Empire
#34 - 2012-11-06 15:34:29 UTC
To infinity and beyond!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Caldari State
#35 - 2012-11-06 15:35:39 UTC
I really wish you would have addressed the lack of ewar platform battleships for the other three races.

Im also still holding out for some black ops bs loving.
Tir Capital Management Group
#36 - 2012-11-06 15:35:48 UTC

I want to hump your leg just for the changes to command bonuses and insisting that they find their way to the battlefield!


Where I am.

Lors Dornick
Kallisti Industries
#37 - 2012-11-06 15:36:42 UTC
Chribba wrote:
To infinity and beyond!

Hmm, did you just plant the name of the next expansion? ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Colonel Xaven
Caldari State
#38 - 2012-11-06 15:37:41 UTC
These plans look awesome to me and I think the direction is the one we will bear...

Let's see how it goes next year. Till then: Winter is coming :)

Global Telstar Federation Offices
SLYCE Pirates
#39 - 2012-11-06 15:37:46 UTC
Sadly thread needs a Spring tagTwisted

If i dont know something about EVE. I check

See you around the universe.

Daneel Trevize
Give my 11percent back
#40 - 2012-11-06 15:38:29 UTC  |  Edited by: Daneel Trevize
Mostly this is good stuff. Especially individual balance comments. Less so about skill tree changes and larger mechanics. But:

CCP, you need to pipe up about fixing medium Railguns. There's no point in talking about Ferox or Brutix changes without making the longer ranged hybrids possibly worth fitting to at least throw-away T1 ships, let alone T2 HACs and CSs.

Also, Skirmish link doesn't match with Amarr racially. They're the brick tankers, Gal should get skirmish links as a secondary racial link type because they're meant to be fast/agile/hard tackling.

Also why do you hate the Megathron so? Unless you're giving it an extra mid, then we might be cool, but what about the poor, fat Hype?. But so far you seem to hate the look and potential of the active armour brawler that the Mega line has been shown to be capable of being. Sad