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What would EvE look like with no jump gates?

Author
Akirei Scytale
Okami Syndicate
#61 - 2012-11-06 20:59:07 UTC
Nexus Day wrote:
Akirei Scytale wrote:
Silly idea that accomplishes so little.

I'd like to point out it would also make many regions too easy to defend, as their backdoor super long range jumps would cease to exist, meaning they would only be accessible from a handful of points, all near each other.

Unless your backdoor is a wormhole...

And that would make things even more interesting.


An invasion fleet that poses an actual risk cannot fit through a wormhole. They're safety-gates. You could squeeze an annoying gang through one, but not one capable of accomplishing strategic objectives against a competent alliance.
Random Majere
Rogue Fleet
#62 - 2012-11-06 21:02:33 UTC
I think you are very close to stage two Jen aSide. Lol And nothing makes me mad in here... Big smile

lmao atm.
LHA Tarawa
Pator Tech School
Minmatar Republic
#63 - 2012-11-06 23:13:17 UTC
I have no problem allowing interstellar travel using the warp drive rather than the jump gates...

Let's see... 3 au a second.... 63,000 AU = 1 LY. so 21,000 seconds... call it 6 hours.

Oh, but cap limits... so, let's say they have a special ship that you can fit up with massive cap and cap recharge so that you can make it... say 1000 AU per warp... and your cap fully recharges during the warp. So, 6 mins per warp.... 63 times. Let's call it 6.5 hours.

No auto pilot either. You have to sit there and hit warp every 6 mins for 6+ hours.... to go one light year.


Fun game that.....

Very "star trek" like.

I guess it would give you ample time to plan your training queue, run some numbers through the manufacturing spread sheets, plan your corp opp.... etc.



Nexus Day
Lustrevik Trade and Travel Bureau
#64 - 2012-11-06 23:44:59 UTC
Nicolo da'Vicenza wrote:
Nexus Day wrote:
Nicolo da'Vicenza wrote:
travel to any held territory under attack threat instantly and effortlessly from anywhere in the universe -> leads to "combat patrols"

lol

Please see previous posts about limits on jumping.

this already exists for current jump ships it's called 'capacitor'
yet, supercap-heavy alliances boast of their ability to traverse new eden in half an hour
in fact, one holds 25% of the tech moons in the north while it is at the moment sieging the southernmost regions in EVE like Feythabolis and Esoteria, knowing they can bring their forces back to EVE before they leave their reinforcement timers.

what about your suggestion of giving every ship in the game this ability, now with no fuel and unlimited range, encourages local 'space patrols' and large alliances 'defending their assets' exactly?

No,not the same ability. Again I offer you the chance to read the previous posts.
Nexus Day
Lustrevik Trade and Travel Bureau
#65 - 2012-11-06 23:47:35 UTC
Jenn aSide wrote:



And the consensus of this "discussion" is that what you posted was a dumb idea lol, and i dea that perhaps you would have kept to yourself had you adhere to the principles I listed above (or to principle #3, which is "search the forums to see how many times in the last 10 years this has come up and been knocked down as stupid".....)..

People who use the words dumb and stupid are usually insecure. There is a better way to appear intelligent, usually by coming up with intelligent ideas of your own instead of belittling others.

Please add constructive criticism or find another bridge.
Nicolo da'Vicenza
Viziam
Amarr Empire
#66 - 2012-11-06 23:54:51 UTC  |  Edited by: Nicolo da'Vicenza
Nexus Day wrote:
Nicolo da'Vicenza wrote:
this already exists for current jump ships it's called 'capacitor'
yet, supercap-heavy alliances boast of their ability to traverse new eden in half an hour
in fact, one holds 25% of the tech moons in the north while it is at the moment sieging the southernmost regions in EVE like Feythabolis and Esoteria, knowing they can bring their forces back to EVE before they leave their reinforcement timers.

what about your suggestion of giving every ship in the game this ability, now with no fuel and unlimited range, encourages local 'space patrols' and large alliances 'defending their assets' exactly?

No,not the same ability.

Nexus Day wrote:
And I still imagine ships jumping from system to system, not across systems, with the jump drives needing time to recharge for the next jump
Nexus Day
Lustrevik Trade and Travel Bureau
#67 - 2012-11-07 03:07:44 UTC
Nicolo, I have no idea how you cannot see the difference. Especially with a recharge timer jumping would take the same amount of time system to system as now, just without the choke point.

With jump drives people would have to defend the whole system, not just a choke point or two. They would have to actively engage in defense, instead of passively sitting at a gate waiting for red to appear. Defending would not be more difficult, it would just take more effort.

I also imagine people roaming around more. Carebears might actually venture into low and null if they knew they had a fighting chance to explore without being insta-popped. And once they came they might even stay.

I imagine more trade in low and null. And with the removal of gate camping NPC's (they would be dynamic instead of static) certain elements of gameplay such as smuggling could now become viable.

IMO, jump gates=checkers, jump drives=chess.

I think this thread is on its last legs. Thanks to everyone who participated in the discussion.



Autunite
School of Applied Knowledge
Caldari State
#68 - 2012-11-07 04:54:35 UTC
How about a hybrid idea for all of y'all that are complaining. We know in the eve lore that gates are expensive and take time to set up (I think it also mentions that in lore jumpships act more like what OP was suggesting allowing for the rapid expansion of empires). So lets release new uncharted and unsettled regions at the edge of the New Eden cluster (similar to wormhole space) that aren't linked by gates and people who like this space will move there (just like I moved into wormhole space). A lot of things will need overhaul but it allows for more skill based exploring and there would be more unknown stuff out there. Have the ships have specified recharge rate (maybe vary it on ship class so frigates can roam while bigger ships will be slower). It's just a bunch of suggestions but this hybrid gates and no gates system is similar to what Infinity Univers will be using I believe.
Herr Hammer Draken
#69 - 2012-11-07 07:02:59 UTC
LHA Tarawa wrote:
I have no problem allowing interstellar travel using the warp drive rather than the jump gates...

Let's see... 3 au a second.... 63,000 AU = 1 LY. so 21,000 seconds... call it 6 hours.

Oh, but cap limits... so, let's say they have a special ship that you can fit up with massive cap and cap recharge so that you can make it... say 1000 AU per warp... and your cap fully recharges during the warp. So, 6 mins per warp.... 63 times. Let's call it 6.5 hours.

No auto pilot either. You have to sit there and hit warp every 6 mins for 6+ hours.... to go one light year.


Fun game that.....

Very "star trek" like.

I guess it would give you ample time to plan your training queue, run some numbers through the manufacturing spread sheets, plan your corp opp.... etc.





lol
And lets look at a mid distance 20 light year jump between systems. So only 120 hours to make that distance with hitting warp every 6 minutes for 5 days straight. And if you disconnect your ship warps back to start. The old redo from start error!

LMAO!

Herr Hammer Draken "The Amarr Prophet"