These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What would EvE look like with no jump gates?

Author
Alavaria Fera
GoonWaffe
#21 - 2012-11-06 04:10:01 UTC  |  Edited by: Alavaria Fera
ShahFluffers wrote:
- Warfare will center more on structures (like TCUs and plexes) and stations... which might breathe new life into SOV-type PvP (maybe not).

I will X up to do a thing. Even though it will almost certainly be shooting a sov structure.

Structure-based combat is the way of the future. Time to train for T2 lasers.


P.S. Fighting coalitions that love to shoot structures will be even more horrible.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2012-11-06 07:41:25 UTC  |  Edited by: Herzog Wolfhammer
Karn Dulake wrote:
with no jump gates it would be the greatest game in the universe.


It would be a universe not a series of rooms.


Danger would be were the resources were just like in real life




Replace the blob with the combat patrol and a good time will be had by everybody.



Let's see:

- People who are all about ISK ISK and more ISK will rage against moving LVL 4s, persistent roid belts, and incursions out of high sec.

- People are are all about killmails killmails and more killmails will rage about any changes in mechanic that eliminate the need for gates.


Let's do both while removing the NEED for gates (keep them and make them optional). We can get rid of the ISK snatchers and Kill-everything-that-moves-for-no-reason crowd in one shot.

Then this will be one heck of a party, the kind where you wake up with your pants on your head and don't even care.



Remove local in 0.0 on top of it and EVE IS REAL and that's what I'm talking about. Twisted

Until then we're all pretending there's a challenge.

Bring back DEEEEP Space!

Nicolo da'Vicenza
Viziam
Amarr Empire
#23 - 2012-11-06 08:01:56 UTC
travel to any held territory under attack threat instantly and effortlessly from anywhere in the universe -> leads to "combat patrols"

lol
Bagrat Skalski
Koinuun Kotei
#24 - 2012-11-06 09:28:00 UTC
Quote:
What would EvE look like with no jump gates?


Travel system like in Elite (old game)

Jump fuel for every ship and jump radius visible on the star map. Planning your travel would be something serious.
Rayzilla Zaraki
Yin Jian Enterprises
#25 - 2012-11-06 10:25:16 UTC
I like this idea, though the Gate Camping Heroes(tm) will rage. At least until they figure out that trolling resouces will do almost the same thing, just not quite as easy.

But, it sounds like it'd be a huge undertaking and I won't be holding my breath in anticipation.

Gate campers are just Carebears with anger issues.

Sentamon
Imperial Academy
Amarr Empire
#26 - 2012-11-06 12:17:58 UTC
Nicolo da'Vicenza wrote:
explosion of blobs, death of pvp in general


Pretty much, and it's already happened.
System travel is already far to easy way to fast in EVE.

~ Professional Forum Alt  ~

Random Majere
Rogue Fleet
#27 - 2012-11-06 12:59:03 UTC
There would be a lot of tears by people who do not want to adapt.

This change would need to come with many other innovating tweaks.

If done right, could bring the game to new levels. Could be very fun and make the game more realistic.

I would love this...but it needs to be done right.

Akirei Scytale
Okami Syndicate
#28 - 2012-11-06 13:02:02 UTC
Silly idea that accomplishes so little.

I'd like to point out it would also make many regions too easy to defend, as their backdoor super long range jumps would cease to exist, meaning they would only be accessible from a handful of points, all near each other.
Rana Ash
Gradient
Electus Matari
#29 - 2012-11-06 13:05:04 UTC
It would be rather fun, to get further you would have to either find a station to refuel.
Have a POS to refuel some or have a tanker with you, kinda like the BSG so many loves.

Yes your Sovereignty would be tougher to defend, but think of the opportunities of being able to strand your enemy cause they have no fuel. Cause you have messed up their fuel deliveries, the raids you could pull off in enemy space and they in yours.

The potential is huge, but it will most likely not happen..
Akirei Scytale
Okami Syndicate
#30 - 2012-11-06 13:07:02 UTC
Rana Ash wrote:

Yes your Sovereignty would be tougher to defend, but think of the opportunities of being able to strand your enemy cause they have no fuel. Cause you have messed up their fuel deliveries, the raids you could pull off in enemy space and they in yours.

The potential is huge, but it will most likely not happen..


Easier to defend. Far, far easier. To the point of stupidity. You know how people like to ***** about Jump Bridges?

Also, there are already ships that jump around and use fuel, and none of the things you mentioned really happen.
Morgan North
Dark-Rising
Wrecking Machine.
#31 - 2012-11-06 13:07:54 UTC
It would be vastly different.

Not so much if the gates were removed, and the allowing of warping from any point at one system always made you land at a specific point in the target system, like 15 AU from the sun.

In general however, it would be one of those things that removed the "game" out of EVE. It'd be too realistic, especially in the sense that space is so vast that two players would hardly ever meet, unless we were given tools to follow the warp trail done by another player.

And if then we got a real "radar" instead of this Directional scanner we have now. Or at least in addiction to this scanner we have now. I <3 pressing dscan.

And etc.

It'd require a serious overall of general dynamics of player instrumentation/available tools, asell a a compelte change in mentality.

Although, honestly...

All this would happen if CCP simply gave us a module called "Warp Drive activation" complete with directional / range data on neightbourign systems for players to move from system to system within a given radius to pursue targets, much like their cinematics tend to show. :)
Morgan North
Dark-Rising
Wrecking Machine.
#32 - 2012-11-06 13:08:15 UTC  |  Edited by: Morgan North
whoops
Jenn aSide
Soul Machines
The Initiative.
#33 - 2012-11-06 13:09:54 UTC
I wonder when people think up these "cool ideas" (usually presented in the "what would this thing I'd like to see be like" posts like the OP. do they ever ask themselves the 2 most important question?

#1 being "why is the situation the way it is now"? (ie why does a game about SPACE/SOLAR SYSTEMS billions of kilometers wide need choke points and places where people could actually meet and shoot their 3 kilometer ranged autocannons at each other.........)

And

#2 "What will doing things this way cost/screw up"?

Critical thinking 101 really, if people applied an ounce of sense to what they post, GD would probably die in 2 days..
Akirei Scytale
Okami Syndicate
#34 - 2012-11-06 13:14:50 UTC
Jenn aSide wrote:
I wonder when people think up these "cool ideas" (usually presented in the "what would this thing I'd like to see be like" posts like the OP. do they ever ask themselves the 2 most important question?

#1 being "why is the situation the way it is now"? (ie why does a game about SPACE/SOLAR SYSTEMS billions of kilometers wide need choke points and places where people could actually meet and shoot their 3 kilometer ranged autocannons at each other.........)

And

#2 "What will doing things this way cost/screw up"?

Critical thinking 101 really, if people applied an ounce of sense to what they post, GD would probably die in 2 days..


Not to mention in 99% of cases, it is blatantly obvious that they are incapable of doing cost-benefit analysis. This sort of idea provides minimal advantages, ruins the strategic balance of the game, and would involve an absurd number of man-hours of work to implement. It just isn't a good idea.
Plaude Pollard
Aliastra
Gallente Federation
#35 - 2012-11-06 13:23:02 UTC
Spurty wrote:
If it ended up like wormhole space, it would be pretty insane to map route to jita lol

So there you are :-)

Solution: More Trade Hubs will inevitably pop up. Or 90% of all high-sec dwellers would live in or around Jita.

I still don't use Jita as a viable basis for anything price-related, though. I never have and I never will.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Le Badass
Republic University
Minmatar Republic
#36 - 2012-11-06 13:38:07 UTC
It would be much more "realistic" and potentially very interesting with the already suggested tweaks to d-scan, probing and travel/fuel planning.

... It would also be a completely different game.
Herr Hammer Draken
#37 - 2012-11-06 13:43:42 UTC
I am not sure it could be done. As of right now you change nodes when you go thru a gate to another system. A new node loads a new local and the entire system.

If you fly to the location of another system now without using a gate nothing would be there as you never loaded the new node.
You are simply X distance from your previous location in the old node.

So removing all gates the game would have to have some sort of colision detection system to load the new node as you crossed boundries between systems. This would most likely remove the dynamic nature of the systems we have now as each system would have to be statically maped to known edges to trigger the colision detection.

That would mean a lot of system resources would have to be used to map all usable areas of every system in eve even if not in use. EVE does not do that now as each system has dynamic use of system resources. Only using as much as is in use by players at that time.

Such a change would require a lot more computing power to maintain and possibly reducing the number of players allowed before lag sets in on each node. It would also make the game more costly to operate. Increased computer demands.

Herr Hammer Draken "The Amarr Prophet"

Xorth Adimus
Caldari Provisions
Caldari State
#38 - 2012-11-06 13:54:23 UTC
I like jump gates. We have jump gates.

I also like jump drives. We have jump drives.

I think removal of the need to jump to a cyno (jump to sun instead) and the addition of a battleship sized short range jump drive would be fun and offer more freedom and potential but would also break the game as it stands today.

You need cynos and gates to offer PVP opportunities, offering consequence free instant jumps to the next constellation kinda breaks EVE.


Ie Before Jump freighters EVE was alot bigger and lots of fun. Killing a cyno frig is meh.. Just about the only place to kill a JF is on a pos with an awoxer unless the JF pilot is a moron.

So new Jump drive module?
If the jump drive created a cyno field in the target system and it took 20 seconds to jump, that may work? Perhaps if it was limited to blackops and blackop portals to being with, with its limited range. Would also help fix black ops and maybe give them some more range FFS.

Jumping and titan hot drops as they stand today is too instantaneous already without adding more. CCP talked about a spool up but didn't do it.



Ravnik
Infinate Horizon
#39 - 2012-11-06 15:39:57 UTC
If they removed gates, there would be no more warp to zero...Shocked

They should also remove the masses of stations, and just have pilots flying super stations throughout the universe, where pilots could just converge on whenever they are near your space Cool

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Ashriban Kador
Viziam
Amarr Empire
#40 - 2012-11-06 16:46:18 UTC
All this would mean is that camping gates changes to camping stars or stations instead. Big woop. Adds nothing new.

Would still be pretty cool though if only for a cinematic feel. But sadly Jump gates are a big part of the lore, and yes, a chronicle blabbing about "Oh god, massive change to Jump Drive tech means we can put it on all the things!" would easily explain that one away.

Actually thinking about it, jump drive fuel could be a interesting money sink... everyone would have to buy it to get anywhere...

Your goals may align with some ... and with others, collide with the force of suns.