These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New Tutorial Mission - player griefing

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2012-11-04 14:18:54 UTC  |  Edited by: Reaver Glitterstim
Howabout offering a tutorial mission in which an NPC "griefs" the player by interfering with their mission and making it impossible to "complete" it. Upon returning to Aura, she'll be unimpressed and will refuse mission reward and standings bonus, but will let the player continue with the chain anyway. She'll also say "but this is the last time I let something like this slide. And don't expect other agents to be as kind as I."

This would help people get used to the idea early on that this isn't a nice game, and that you won't have bunny rabbits protecting you from the forest gremlins.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kuro Bon
Test Corp 123
#2 - 2012-11-04 14:49:02 UTC
How about giving players something to do besides grief and gank?

Such as mission objective competition.. where many players are sent to the same room to complete mission objectives..

Protip: 100M ISK per hour is about $3US an hour.

Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2012-11-04 14:59:27 UTC
Well it's a little off-topic, don't you think? But I'll admit I've been thinking that lowsec missions need to have their payout increased...like 2x or 3x. Since it's only safe to run them with a friend in most cases, they'll still net less value but you can complete them quicker with a buddy.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Zan Shiro
Doomheim
#4 - 2012-11-04 15:00:58 UTC
Reaver Glitterstim wrote:
This would help people get used to the idea early on that this isn't a nice game, and that you won't have bunny rabbits protecting you from the forest gremlins.



why....for many this is not their first MMO. And many mmo's can be almost as bad with the mission wreckers really. Not even asshats by intent as far as I can tell. Just tards who didn't realizae ohh, this guy has been walikng around in a circle around this object on the map for minutes....obviously not there to see it reactivate to complete the mission so they take it. this was my 1 month stint in star wars, fun times. Usually I guive games 2 months befoer I say its bad, star wars I sadi screw it in 3 weeks.


Eve not so bad. The one time I got a looter was for the collect 10 militants mission. Had to burst his bubble and tell him i have had this missioin several times and had a small army of militants to turn in already, I just needed the checkmark in the kill the ships portion to say I was there.

Looter in your damsel....well then don't pop the prison till they are gone. Want to steal your damsel that bad, they are gonna have to bring the right ship for it. dessie not cutting it. If they actually break the jail open it has an AOE that will most likely kill the dessie for added lols.


Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2012-11-04 15:44:21 UTC
Interesting story, but I honestly don't understand the point you're trying to make.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kuro Bon
Test Corp 123
#6 - 2012-11-05 05:18:21 UTC  |  Edited by: Kuro Bon
Reaver Glitterstim wrote:
Howabout offering a tutorial mission in which an NPC "griefs" the player by interfering with their mission and making it impossible to "complete" it. Upon returning to Aura, she'll be unimpressed and will refuse mission reward and standings bonus, but will let the player continue with the chain anyway. She'll also say "but this is the last time I let something like this slide. And don't expect other agents to be as kind as I."

This would help people get used to the idea early on that this isn't a nice game, and that you won't have bunny rabbits protecting you from the forest gremlins.


Why not go even further?

How about having the NPCs occasionally come in with an unexpectedly large gang with web/tackle and which totally outguns and blows any reasonable small fleet out of the sky?

This may sound sarcastic, but it's not. I think this is an interesting path to consider. This would have several benefits:

1) It would enable rebalancing for lower deaths costs (isk and time), since ships would be getting blown up left and right in PVE.

2) Players would get used to losing ships as part of the PVE game, and be less wary of PVP deaths..

3) Players would get better at counter-gang skills (quick escape? is there another option?), again making them more comfortable at PVP.

4) It would encourage mechanics changes that made dealing with drop-in gangs a more fun and less ganky outcome. (a way to drop-aggro on rats, causing them to aggro the gang.. more viable to cat-and-mouse while friends were en-route) LoL play has lots of interactions like this to learn from... where strategic use of minions/towers/abilities allow an outmatched player to get a kill or escape.

Protip: 100M ISK per hour is about $3US an hour.

Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2012-11-05 17:17:33 UTC  |  Edited by: Reaver Glitterstim
I think that would be nice to have in some areas, but I believe there needs to be areas in which a player can take their time and build up resources with a fair amount of safety. Some people find themselves at a point where that's the only thing they can do to buy new ships, especially newer players.

I think it'd be better to have a middle-sec, in which it's actually difficult to gank people, but possible. A place where you probably won't get ganked in the next hour but there's a good chance you will. That would grant a stepping stone to lesser-skilled players looking for a bigger risk but who aren't ready to just jump out into lowsec.

Plus, I think that there is too much highsec currently--carebears would be less complacent if most long trips forced you through middle-sec. If the routes between the major trade hubs went through middle-sec, industrialists would have to make the choice to either defend their freighters or live within the confines of the local highsec island. And finally, I think all level 4 missions should take place in middle-sec, and that the highsec incursions should pay much less and never yield a Revenant blueprint.

Perhaps your idea could take place in middle-sec through a certain event. Maybe incursions could be expanded in which all affected systems in middle-sec will have all areas at a small risk of a sudden attack of several player-like NPC ships (can catch lone carebears off-guard and point and kill them). Then lowsec would sometimes have sansha carrier patrols (they should totally add a sansha carrier anyway, I'm picturing flat like the thanatos, but with spikes all around it). And in nullsec they might sometimes assault a POS with a large fleet of ships which are designed to be able to tank unmanned POS guns.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."