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High sec cargo gank... Whats the hate? Solutions?

First post
Author
Elliot Vodka
Caldari Provisions
Caldari State
#1 - 2012-11-03 19:57:27 UTC
Just tossing the ball, keep hearing complaints about it.

So i figure what ideas could be brought up to make this activity less... Leucrative.

Sounds crazy but it seems that all the haulers want it to be a near mindless task.
So how could we make this happen?

It seems the whole ganking aspect of high sec ganking is being mostly funded by gankers lootig more value from haulers than was lost by aggressing in high sec.

Is it possible to create a decoy cargo vessel that would make them lose more than the ship is worth?
Would you attack cargo if they were routinely empty?

Would ganking simply be stopped or at least slowed down by mass decoys?
Would gankers be less likely to attack targets if they knew it was much more likely the ship just had an empty vault?
Are killmails even that worth it if its from many empty cargo vessel?

Solutions dont include learn the game. Thats old and lame. Post something exciting.

Just a thought... Im so bored.

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Nicolo da'Vicenza
Viziam
Amarr Empire
#2 - 2012-11-03 20:00:51 UTC  |  Edited by: Nicolo da'Vicenza
Solution 1: fit a tank
Solution 2: send an ecm escort
Solution 3: carry less valuable cargo per trip so it's a less profitable gank
baltec1
Bat Country
Pandemic Horde
#3 - 2012-11-03 20:18:50 UTC
Dont stuff 20 bil in the hold?
Tippia
Sunshine and Lollipops
#4 - 2012-11-03 20:27:13 UTC
Elliot Vodka wrote:
Solutions dont include learn the game. Thats old and lame. Post something exciting.
If it's stupid but works, it's not stupid. Same thing applies here: if it's old and lame and works, it's not old and lame.

Learning to play the game is the solution. It's a problem haulers create for themselves. It is trivially easy for them to un-create it.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#5 - 2012-11-03 20:31:16 UTC
Honestly, I hear about these guys who carry 25 billion in their freighter and they think that's okay.

Don't make yourself gank bait with uber high cargo value and no escort.

I lost a Viator earlier today to two gankers in cruisers with faction ammo. I was like, WTF? My cargohold is empty ... Gankers were morons as I had NO CARGO. They didn't bother to scan. So my losses were limited to my ship+mods, with the knowledge that the gankers got nothing from me, not even my pod. They didn't even salvage my ship's wreck, which boggled my mind, cuz if there was any profit at all, it would be in that T2 wreck.

Point is - YOU ARE NEVER SAFE, as evidenced by the morons ganking me when there was no real profits. But 99% of the time, if you don't make yourself a giant flying ISK bucket, you will get left alone.

If you have small amounts of high value goods, use a Rokh hauler. They tank up seriously well, and can carry like 2K if rigged as a hauler. I never even get scanned when I am in a Rokh hauler.

In an Itty V, I get regularly scanned as I approach the trade hubs. It's gotten so bad that i named my Itty V "No PLEX Onboard".
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#6 - 2012-11-03 20:36:29 UTC
Nicolo da'Vicenza wrote:
Solution 1: fit a tank


How does one fit a tank on a freighter? My problem is with freighters, not ganking. They are one size fits all, with no choice what so ever. Freighters should have their base cargo halved, and then get some low and mid slots. Let the pilot decide if they want a tank or a massive cargo hold or some kind of happy medium. With the exceptions of shuttles, I don't approve of having ships with no fittings. Ships with no fittings don't give carebears enough rope to hang themselves with lol-fits.
Dave stark
#7 - 2012-11-03 20:38:19 UTC
why should it be less lucrative? if you're going to carry cargo worth more than it costs to turn your ship to space dust it's only logical that you're going to end up as space dust.

you really can't legislate for stupidity.
Smohq Anmirorz
State War Academy
Caldari State
#8 - 2012-11-03 20:39:53 UTC
Elliot Vodka wrote:


Solutions dont include learn the game. Thats old and lame.




Sorry, but that IS the answer, learn the game. Let the haulers get blown up, they'll learn eventually. Well, some of them will learn.
Tippia
Sunshine and Lollipops
#9 - 2012-11-03 20:53:33 UTC
Elvis Fett wrote:
How does one fit a tank on a freighter?
Gang bonuses and logis immediately spring to mind.
Dave stark
#10 - 2012-11-03 20:54:40 UTC
Tippia wrote:
Elvis Fett wrote:
How does one fit a tank on a freighter?
Gang bonuses and logis immediately spring to mind.

not filling it full of bpos and faction/officer mods is another way.
ShahFluffers
Ice Fire Warriors
#11 - 2012-11-03 21:00:56 UTC
Filling a hauling ship up with a massive assortment of low volume, low-ISK, crap items (like dancers and spirits) to minimize the odds that something valuable will drop.
Den Arius
Monte Inc
#12 - 2012-11-03 21:02:17 UTC
Smohq Anmirorz wrote:
Elliot Vodka wrote:


Solutions dont include learn the game. Thats old and lame.




Sorry, but that IS the answer, learn the game. Let the haulers get blown up, they'll learn eventually. Well, some of them will learn.


I think that there should be more information about piracy, griefing, scamming and ganking in the initial tutorial. I feel at the moment, that the EVE new player experience does not prepare people enough for the player-driven events.

Bobb

Natsett Amuinn
Caldari Provisions
Caldari State
#13 - 2012-11-03 21:04:49 UTC
Elvis Fett wrote:
Nicolo da'Vicenza wrote:
Solution 1: fit a tank


How does one fit a tank on a freighter? My problem is with freighters, not ganking. They are one size fits all, with no choice what so ever. Freighters should have their base cargo halved, and then get some low and mid slots. Let the pilot decide if they want a tank or a massive cargo hold or some kind of happy medium. With the exceptions of shuttles, I don't approve of having ships with no fittings. Ships with no fittings don't give carebears enough rope to hang themselves with lol-fits.

No.

You're flying a massive ship designed to haul valuable goods, and you already have an enormous EHP. If you can afford a freighter, and if you can afford to put billions of ISK worth of stuff in it, then you should be able to afford to protect it.

It already takes a real force to destroy a freighter and with support you shouldn't be getting ganked.

Freighters are not being destroyed in droves.

You can't give a frieghter with billions of isk in cargo enough fittings to prevent it from being blown up. If you haul enough crap you're a target. Allowing you to fit more tank to an already huge tank so that you can move excessive amounts of stuff isn't balance. CCP didn't do the barge buff to make it "unprofitable" they did it beause the hulk was singled out as an easy, profitable kill, with minimum investment from the agressor.

Freighters do not suffer from the same problem that the hulk did, even if it was all player induced. The frieghter by it's very nature will be profitable to gank when enough crap is stuffed in it. Reducing the cargo hold and increasing it's tank to make it worthless to gank is not the solution and just amounts to attempting to eliminate yet more pvp from high sec.
Natsett Amuinn
Caldari Provisions
Caldari State
#14 - 2012-11-03 21:07:30 UTC
Den Arius wrote:
Smohq Anmirorz wrote:
Elliot Vodka wrote:


Solutions dont include learn the game. Thats old and lame.




Sorry, but that IS the answer, learn the game. Let the haulers get blown up, they'll learn eventually. Well, some of them will learn.


I think that there should be more information about piracy, griefing, scamming and ganking in the initial tutorial. I feel at the moment, that the EVE new player experience does not prepare people enough for the player-driven events.


All of that is pointless until every person that logs into EVE the first time is forced to do the tutorial.

I think it's safe to assume that a very large number of people start playing EVE and never bother doing the tutorial, just based on the amount of times people are told in NPC corp chat to "do the tutorial".

Not to mention that two tutorials require you to get blown up and and a lot of people still don't ******* get it.
Den Arius
Monte Inc
#15 - 2012-11-03 21:09:24 UTC
Natsett Amuinn wrote:
Den Arius wrote:
Smohq Anmirorz wrote:
Elliot Vodka wrote:


Solutions dont include learn the game. Thats old and lame.




Sorry, but that IS the answer, learn the game. Let the haulers get blown up, they'll learn eventually. Well, some of them will learn.


I think that there should be more information about piracy, griefing, scamming and ganking in the initial tutorial. I feel at the moment, that the EVE new player experience does not prepare people enough for the player-driven events.


All of that is pointless until every person that logs into EVE the first time is forced to do the tutorial.

I think it's safe to assume that a very large number of people start playing EVE and never bother doing the tutorial, just based on the amount of times people are told in NPC corp chat to "do the tutorial".

Not to mention that two tutorials require you to get blown up and and a lot of people still don't ******* get it.


Then perhaps when the player logs in for the first time, CCP should flash the player's screen with big flashing red letters saying: "NEW EDEN IS A HARSH PLACE. AS SOON AS YOU UNDOCKED, IT IS HIGHLY LIKELY THAT YOU WILL BE ATTACKED BY OTHER PLAYERS"

Bobb

Jaison Savrin
Brave Empire Inc.
Brave United
#16 - 2012-11-03 21:10:59 UTC
Gankers just want their risk free money. Just be less efficient/use more freighters until they get bored.
Natsett Amuinn
Caldari Provisions
Caldari State
#17 - 2012-11-03 21:16:57 UTC
Jaison Savrin wrote:
Gankers just want their risk free money. Just be less efficient/use more freighters until they get bored.

Risk free isk?


By risk free isk you mean being forced to willingly have a ship blown up?

You and I must have entirely different ideas of "risk free". To me risk free isk is being able to fly around high sec knowing that you can make yourelf ungankable or just knowing that gankingis such a pain in the ass that your pretty much guaranteed to not be ganked.


Not to meniton knowing that when I don't stuff my hold with billions of ISK in valuable that I can fly around high sec with no worry of being targetted by another player. That sounds a lot more risk free to me than commiting suidice.
Nicolo da'Vicenza
Viziam
Amarr Empire
#18 - 2012-11-03 21:17:18 UTC
profit is not guaranteed on a suicide gank thanks to random loot tables
loss however is
are you complaining about risk-free losses?
Den Arius
Monte Inc
#19 - 2012-11-03 21:25:39 UTC  |  Edited by: Den Arius
Suicide ganking is the riskiest thing you can do - however it can be quite lucrative if you are co-ordinated well. It is one of the most balanced professions in EVE in terms of risk vs reward in my opinion.

Bobb

Nexus Day
Lustrevik Trade and Travel Bureau
#20 - 2012-11-03 21:29:35 UTC
Trucks get hijacked in the US (think Hi Sec) all the time. The difference in EvE being that the po po is stagnant in regards to threats, Cocord doesn't hunt down repeat offenders or look for patterns and act in a proactive manner to thwart threats. At least you would think they would tell the kids to "stop milling about the gate and move along".

What this game needs is more rewards for "white hats". This may balance the game and eventually lead to Concord leaving the game.
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