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Skill training queue

Author
Athena Themis
Viziam
Amarr Empire
#41 - 2012-11-03 21:41:07 UTC
Yes, because logging in once a day to update skill queue is really "playing" eve. Roll One of the most significant qualities of eve is the passive experience gain which negates the need to "grind". If anything, extending this queue past 24 hours seems more inline with that concept than remaining stuck in the old ways.

It's interesting to say that nobody needs to defend their reasons for being happy with the way it is currently. Nobody is necessarily dissatisfied, and the current way is much more desirable than no queue at all. The conflict arises when someone argues to keep it that way while offering absolutely nothing to substantiate their argument.. It just seems close minded to me to squander an opportunity to improve some aspect of this game. To make it better than it currently is.
Sarlot
Doomheim
#42 - 2012-11-03 22:27:36 UTC  |  Edited by: Sarlot
Athena Themis wrote:
Yes, because logging in once a day to update skill queue is really "playing" eve. Roll One of the most significant qualities of eve is the passive experience gain which negates the need to "grind". If anything, extending this queue past 24 hours seems more inline with that concept than remaining stuck in the old ways.

It's interesting to say that nobody needs to defend their reasons for being happy with the way it is currently. Nobody is necessarily dissatisfied, and the current way is much more desirable than no queue at all. The conflict arises when someone argues to keep it that way while offering absolutely nothing to substantiate their argument.. It just seems close minded to me to squander an opportunity to improve some aspect of this game. To make it better than it currently is.


You do realize you're playing a game, right? Since it is a game, logic need not necessarily apply. You may as well ask why declining a mission more than once every 4 hours from a particular agent results in a loss of standing with that agent. Why is it 4 hours? Why not 3? Or 12 hours and 17 minutes? Why not a 48 hour skill queue or a 100 year skill queue?
No one will be able to answer your question to your satisfaction and you knew that before asking. Why not ask what does playing Eve mean and what does fun mean.
Tippia
Sunshine and Lollipops
#43 - 2012-11-03 22:50:51 UTC
Athena Themis wrote:
It's laughable that the only grounds for keeping the current system is the reluctance for change.
As luck would have it, that's not in any way the reason for keeping the current system.

Instead, the reason for keep the system is the same as it has always been: because 24h is all you need. Hell, it's more than you need. The queue could probably be reduced to 12h with minimal impact on its usefulness.

Quote:
It's interesting to say that nobody needs to defend their reasons for being happy with the way it is currently.
Look up the notion of onus probandi and its variations. That said, people are defending their reasons, so it's pretty ignorant to say that they don't. One might even suspect that it's an attempt to distract from the fact that they're very difficult reasons to argue against…
Val'Dore
PlanetCorp InterStellar
#44 - 2012-11-03 22:52:50 UTC
mentalkiller wrote:
I barely play.

So what's the point?


You pretty much pwned your own thread.

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I invented Tiericide

Moe Doobie
Brutor Tribe
Minmatar Republic
#45 - 2012-11-04 05:13:51 UTC
Dave stark wrote:
mentalkiller wrote:
Dave stark wrote:
blaming ccp for your internet being bad. alrighty then, i guess that makes sense to you.


Is that what you understood? lol gl on your rl life

I was on a trip and thought it wasnt worth mentioning the details nor reasons of my limited "access" to internet.

The point as the last poster mention is the 24 hrs limit


good luck on your irl life, if you ever get past the "crying like a baby" stage.


If you ask me, it's the

YOU NO AGREE WIF ME, SO U CRY LIKE BABY, HAHAHA, HEE


folks who are the real whiners. Just sayin. The guy just made as simple thread asking some questions.

Why people like you feel the need to text-flex and go around calling people babies simply for having a differing perspective, I have no idea; but it isn't something adults do, thus the irony in you people doing that.
Jonah Gravenstein
Machiavellian Space Bastards
#46 - 2012-11-04 05:49:38 UTC
It's been a long time since my skill queue has been under 24 hours, currently doing Caldari Cruiser 5

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Emma Royd
Maddled Gommerils
#47 - 2012-11-04 07:01:28 UTC
Like many others here, I've been playing for long enough to remember no skill queue, and 24 hours is a blessing.

Sure it could be improved, and things have been mentioned in the past about not having to log in, and have it web based instead, but like so many ideas, that's as far as they got.

The only improvement I'd like to see would be an account skill queue instead of a character skill queue so you could run a couple of short skills on an alt, and that have your main carry on training after they've finished.

On the other hand, I've been in eve long enough to not care if I miss a couple of days training if I'm away.
Mr Pragmatic
#48 - 2012-11-04 09:01:32 UTC
Battleship V 34 day skill.

Bleh.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Josef Djugashvilis
#49 - 2012-11-04 09:52:33 UTC
Athena Themis wrote:
I would like to see a reasonable explanation from anyone why the limit is 24 hours as opposed to say 48, 72, etc.


It 'encourages' folk to log in.

If folk log in, they may even play the game.

This is not a signature.

Dave stark
#50 - 2012-11-04 09:58:59 UTC
Moe Doobie wrote:
Dave stark wrote:
mentalkiller wrote:
Dave stark wrote:
blaming ccp for your internet being bad. alrighty then, i guess that makes sense to you.


Is that what you understood? lol gl on your rl life

I was on a trip and thought it wasnt worth mentioning the details nor reasons of my limited "access" to internet.

The point as the last poster mention is the 24 hrs limit


good luck on your irl life, if you ever get past the "crying like a baby" stage.


If you ask me, it's the

YOU NO AGREE WIF ME, SO U CRY LIKE BABY, HAHAHA, HEE


folks who are the real whiners. Just sayin. The guy just made as simple thread asking some questions.

Why people like you feel the need to text-flex and go around calling people babies simply for having a differing perspective, I have no idea; but it isn't something adults do, thus the irony in you people doing that.


so we can agree that the op isn't an adult, i guess.

or you're trying to defend the op by calling him a whiner, and missed the fact that all of his questions were rhetoric to mask his complaining about not bothering to train skills for a week?

i can't quite tell, your post is kinda incoherent, to be honest.
Erad Stomper
Deep Core Mining Inc.
Caldari State
#51 - 2012-11-04 11:38:21 UTC
lots of hater on this forum but i agree with him, the skill queue is too short, we would need at least 2 weeks of skill queue, because some people take holiday some time and dont play eve 365 day a year.

my 2¢
Radius Prime
Tax Evading Ass.
#52 - 2012-11-04 11:56:33 UTC
Troll.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Dave stark
#53 - 2012-11-04 13:12:40 UTC
Erad Stomper wrote:
lots of hater on this forum but i agree with him, the skill queue is too short, we would need at least 2 weeks of skill queue, because some people take holiday some time and dont play eve 365 day a year.

my 2¢


you do realise you can put a 14 day or longer skill on to the 24hr skill queue, right?
Rordan D'Kherr
Imperial Academy
Amarr Empire
#54 - 2012-11-04 13:35:58 UTC
24 hours skill queue serves the players.

Longer skill queues serve the non-players.

/thread

Don't be scared, because being afk is not a crime.

mentalkiller
Celestial Eyes
#55 - 2012-11-04 16:15:04 UTC
Josef Djugashvilis wrote:
Athena Themis wrote:
I would like to see a reasonable explanation from anyone why the limit is 24 hours as opposed to say 48, 72, etc.


It 'encourages' folk to log in.

If folk log in, they may even play the game.



This isnt a F2P game like Runescape, you pay to play;
I pay to train (atm, and another topic you flamers)

Anyway I edited the original post

/mentalKiller

Mr Epeen
It's All About Me
#56 - 2012-11-04 20:16:20 UTC
Agree with the OP.

I hate having to remember to log in once every sixteen days to change a skill. A two year queue might be good.

The plus is, you'd see a lot less of me in the forum.

Mr Epeen Cool
Mara Rinn
Cosmic Goo Convertor
#57 - 2012-11-04 21:01:12 UTC
Tippia wrote:
It's not a skill queue. It's a skill changing buffer.


Says quite clearly in the UI: "Training Queue". It's a 24 hour queue for adjusting training.

As to the OP's question, the game was quite playable back when we didn't have the training queue: sometimes you'd have to switch skills and train something longer than 8 hrs before you went to bed, then switch to the 10-30m skills while having breakfast, then start training another longer-than-8-hrs skill as you left for work. The training queue was introduced with one single purpose: to allow people to switch skill training while they were asleep.

SP acquisition is not life-and-death. When my partner and I went to FanFest 2011, we actually spent 6 weeks (42 days) in Europe with no access to EVE Online. We managed to survive by queueing a long skill (about 35 days) and then accepting the fact that our characters weren't training for 7 whole days. Neither my character nor I have suffered and died because of losing 7 days of training time.

Perhaps OP could learn to accept that sometimes the training queue will be empty?
Mars Theran
Foreign Interloper
#58 - 2012-11-04 22:41:38 UTC
mentalkiller wrote:

Edit:
All you flamers never thought about the idea of suggesting a way to change skill training by the website?
All I said was that with the current means even with internet I couldnt set a new skill train because my client was out of date


It has been suggested, but I believe the common argument was that it would stop people from playing EVE if they didn't have to log in. I'm not sure that makes sense.

We do have the ability to view our skill queue and skill on the site though. Personally, I think opening up too many avenues of access for the characters and game might be a potential security issue, but I can't be sure.
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Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#59 - 2012-11-04 22:59:24 UTC
I don't think I've seen so much speculative, smoke blowing, crap in a single thread.

I'm not going to pretend to know the reason for CCP going with 24H but it would be nice if it was a bit longer.

Someone already mentioned a sp range that made a lot of sense. That is, it doesn't take very long to get within this range (you finish training skills by the hour on average) but then it quickly tappers off. Skills start training for a day and a couple hours. So you are trying to strategically place these medium length training queus at the end of one or two short ones.

Training is long enough without wasting it. Life happens and can mean that you can't log to queu up and planning ahead is not always practical.

What if all the skills you have are no less than a day but no more than a week and you will be gone for longer than a week?
What if something comes up on such short notice that you can swap out skills to something that has a long train time?

One of the positive qualities of this game's training system is that it is forgiving to the casual player.

Extending the time to 3 days would be better but some people just don't like change for the sake of change.

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http://www.projectvaulderie.com/the-untold-story/

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usrevenge
Viziam
Amarr Empire
#60 - 2012-11-04 23:10:12 UTC
think you will lose internet? pc going to break?
set up long skill train, some things I suggest

Battleship 5
advanced weapon upgrade 5
*insert capital shiptype* 5
battle cruiser 5
anchoring 5
even cruiser 5 will be a good long skill train.