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Skill training queue

Author
mentalkiller
Celestial Eyes
#21 - 2012-11-03 17:38:48 UTC
Too many rage responses.
I assume all of you wouldn't like an infinite hours skill queue.
(lol).

Fine, at least you keep training even if you run out of game time [/sarcasfm off]

/mentalKiller

Dave stark
#22 - 2012-11-03 17:43:19 UTC
mentalkiller wrote:
Too many rage responses.


translation: nobody agreed with me.
Vera Algaert
Republic University
Minmatar Republic
#23 - 2012-11-03 17:57:21 UTC  |  Edited by: Vera Algaert
mentalkiller wrote:

So what's the point? Strategically speaking to force players to keep logging in ?

yes.

CCP is selling their other customers the content that you create - and it is much more likely that you create content that other players are willing to pay for (e.g. by getting yourself blown up, trolling in some chat channel, ...) when you are logged in than when you aren't.

Also don't underestimate the power of corpmates who see you logging in during a supposed period of absence and guilt-trip you into joining their fleet.

.

Tippia
Sunshine and Lollipops
#24 - 2012-11-03 18:05:16 UTC
mentalkiller wrote:
Too many rage responses.
How can zero be “too many”? Were you expecting a negative amount?

Quote:
Fine, at least you keep training even if you run out of game time
Yes, it was pretty silly so it's a good thing they removed that, don't you think?
Colonel Xaven
Perkone
Caldari State
#25 - 2012-11-03 18:13:27 UTC
mentalkiller wrote:
Too many rage responses.
I assume all of you wouldn't like an infinite hours skill queue.
(lol).


People disagree with you. Nothing wrong with that. And yes, an infinite skill queue would be terrible.

www.facebook.com/RazorAlliance

Sable Moran
Moran Light Industries
#26 - 2012-11-03 18:25:44 UTC
mentalkiller wrote:
I just log to change the skill training queue, I barely play.

So what's the point?


Makes you think.. Right?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Othran
Route One
#27 - 2012-11-03 19:04:13 UTC
I think that 24 hours is a bit low these days.

72 hours would be a bit more reasonable for characters around the 3-10mill SP area.

There are plenty of reasons why people may not be able to login/remember and if you lose a subbie at that stage then you're unlikely to get them back.

Not everyone uses OOG tools like Evemon at that stage of character development either.

I know the arguments for and against but I think its time the skill queue was extended a little.
Pak Narhoo
Splinter Foundation
#28 - 2012-11-03 19:11:36 UTC
Next time insert racial freighters 5, or even better racial titan 5 in your queue.
Enough time for you to go to the moon and get back having time left over.

Just be happy, there is a queue these days.

Oaiso
#29 - 2012-11-03 19:13:26 UTC
Pak Narhoo wrote:
Next time insert racial freighters 5, or even better racial titan 5 in your queue.
Enough time for you to go to the moon and get back having time left over.

Just be happy, there is a queue these days.



Looking back, it took a disgustingly long time to implement.
Pak Narhoo
Splinter Foundation
#30 - 2012-11-03 19:16:17 UTC
mentalkiller wrote:
I just log to change the skill training queue, I barely play.

So what's the point?


That is the OP's own quote and he doesn't see whats wrong with that? ShockedShocked



LolPLol
Pak Narhoo
Splinter Foundation
#31 - 2012-11-03 19:18:18 UTC
Oaiso wrote:
Pak Narhoo wrote:
Next time insert racial freighters 5, or even better racial titan 5 in your queue.
Enough time for you to go to the moon and get back having time left over.

Just be happy, there is a queue these days.



Looking back, it took a disgustingly long time to implement.


I'm not going to disagree there, I just say: learning skills. P
Lin-Young Borovskova
Doomheim
#32 - 2012-11-03 19:27:56 UTC
Mars Theran wrote:
Athena Themis wrote:
I would like to see a reasonable explanation from anyone why the limit is 24 hours as opposed to say 48, 72, etc.


It's for new players, to keep them interested and get them into the game, if I had to guess. The regular, continuous skill manipulation in the first week or so is much like the grind of other MMOs if you think about it, and probably helps some players to adapt, while keeping others busy enough, while showing results, that they keep playing.



lol?

Keep someone interested in the game with this awfull training system? -sry you're either trolling or joking, but whatever this made me lol

brb

Mars Theran
Foreign Interloper
#33 - 2012-11-03 19:29:52 UTC
Lin-Young Borovskova wrote:
Mars Theran wrote:
Athena Themis wrote:
I would like to see a reasonable explanation from anyone why the limit is 24 hours as opposed to say 48, 72, etc.


It's for new players, to keep them interested and get them into the game, if I had to guess. The regular, continuous skill manipulation in the first week or so is much like the grind of other MMOs if you think about it, and probably helps some players to adapt, while keeping others busy enough, while showing results, that they keep playing.



lol?

Keep someone interested in the game with this awfull training system? -sry you're either trolling or joking, but whatever this made me lol



Maybe go back to zero and play again from scratch. All that time spent popping skills into queue without a clue and swapping them out as you realize it is more important to train something else immediately is somewhat engaging between and during tutorials.

It doesn't work on alts.
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James Amril-Kesh
Viziam
Amarr Empire
#34 - 2012-11-03 19:45:06 UTC
I still think it would make sense to have the skill queue accessible from EVE Gate. All of the objections to this that I have heard haven't really been particularly strong.

Enjoying the rain today? ;)

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#35 - 2012-11-03 20:01:18 UTC
Even though I agree with you, listen to what others have said: if you know you will be seriously AFK for extended periods, put a really long train-time skill in the queue. I have used Minmatar Freighters V many times and it is still has 15 days on it !

My dream is to have an interface between EvEMon and EvE. Just set up a training plan in EvEMon and give it your API key - done - trains for the next year without intervention. Technologically it's possible, but you need both hardware and software to make it happen...

But I agree that I see no reason at all to limit the queue to a weird 24 hour rule with embedded gotchas.
Tippia
Sunshine and Lollipops
#36 - 2012-11-03 20:15:48 UTC
Othran wrote:
I think that 24 hours is a bit low these days.

72 hours would be a bit more reasonable for characters around the 3-10mill SP area.
Why? Are their days magically longer? Do you suddenly get a drastically different sleeping pattern when you reach 3M SP?

It's not any lower these days than three years ago when it was shiny and new.
Desmont McCallock
#37 - 2012-11-03 20:49:22 UTC  |  Edited by: Desmont McCallock
Urgg Boolean wrote:
Even though I agree with you, listen to what others have said: if you know you will be seriously AFK for extended periods, put a really long train-time skill in the queue. I have used Minmatar Freighters V many times and it is still has 15 days on it !

My dream is to have an interface between EvEMon and EvE. Just set up a training plan in EvEMon and give it your API key - done - trains for the next year without intervention. Technologically it's possible, but you need both hardware and software to make it happen...

But I agree that I see no reason at all to limit the queue to a weird 24 hour rule with embedded gotchas.
This will be possible with the new CREST API CCP is building (it will have read/write capability to the TQ DB server). But I believe that CCP will not allow skill changing through it for obvious reasons.
Luc Chastot
#38 - 2012-11-03 20:54:48 UTC
Tippia wrote:
Do you suddenly get a drastically different sleeping pattern when you reach 3M SP?


I think you do. By that time, EVE has already taken over your life. You're a husk of your previous self, scheming evil little plans to fight other players' pixels by taking advantage of every single extra 1% you can get out of your guns/market goods/stuff.

Make it idiot-proof and someone will make a better idiot.

Athena Themis
Viziam
Amarr Empire
#39 - 2012-11-03 21:09:25 UTC
It's laughable that the only grounds for keeping the current system is the reluctance for change. "That's how it has been for years" is not a justification for the queue being capped at 24 hours. If it can be improved, then it should be. There is little to no logical reason mandating a 24 hour cap.
Lady Spank
Get Out Nasty Face
#40 - 2012-11-03 21:23:40 UTC
CCP don't want to make it greater than 24 hours and we are lucky to get the ability to queue up skills in the first place. No one needs to defend their reasons for being happy with it the way it is.

Adding the 24 hour queue allowed you to train up a series of shorter skills without having to interrupt the process due to work / sleep or what have you. 24 hours allows for this without giving too much ability to log in less.

The only reason you would want to extend the time allowed for queuing skills is so you can play less and will never be supported by CCP.

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