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Player Features and Ideas Discussion

 
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Removing Local Forever - A Completely New Game Mechanic - Pls consider CCP

First post
Author
Gussarde en Welle
Aliastra
Gallente Federation
#1 - 2012-11-03 03:28:49 UTC  |  Edited by: Gussarde en Welle
Many nullbears have been saying they want to end Local.

I'm beginning to agree, actually, on the basis that Local is not realistic and is abused by everyone.

A compromise:

1. Remove Local completely and forever. OR Nerf all Local to be like wormhole Local. You are only known to be in the system if you're broadcasting.

2. Add a pinnable applet window for short range active radar/lidar/whathaveyou. This displays a simple 2-d map with polar coordinates and gives range to detected objects. The window can be collapsed into the sidebar.

3. You can turn active radar on or off.

4. If active radar is on, it emits a large signature radius of the detection type and makes it MUCH easier to detect the ship using D-Scan or probes. Even if the ship is cloaked.

5. Active radar will also be MUCH easier to detect with other active radar.


Options:

1. Active radar can paint detected objects/ships with a standings/war flag
2. Range of radar can be a function of ship type/modules added/skills
3. Skill level in Active Radar detection increases speed with which ships are painted/detected
4. Active radar emits a warning signal when something is detected (turns on and off)
5. Active radar can be linked to overview.
6. Different racial detection types radar/lidar/gravitometry/etc use different skills and so on and/or require different modules
7. Fancier modules/better skills/covops ships reduce radar signature

Although overview already gives the much of the same information, making a tool like the one I've described above makes it so that people who are not PvPing don't have to keep an eye on overview and fiddle with the settings to determine what objects are relevant. It gives a simple, intuitive way to keep an eye on your surroundings and if you need more you can go to the overview to get more information.

Technically, you can do "active radar" yourself by zooming way out, and spinning the camera all around the ship, and watching Overview obsessively. Active radar allows players who are not approaching a goal or actively looking for crosses to keep an eye out behind, above and below themselves and it makes the play much more strategic and realistic.
Dar Manic
Dirt Road Services
#2 - 2012-11-03 03:33:24 UTC
IBTL

not spamming the fixes lately

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Gussarde en Welle
Aliastra
Gallente Federation
#3 - 2012-11-03 03:35:59 UTC
Dar Manic wrote:
IBTL

not spamming the fixes lately


Why would I get locked?
Gilbaron
The Scope
Gallente Federation
#4 - 2012-11-03 03:39:38 UTC
i would love to see a local based on actual orbital and/or planetary (dust is coming !) structures

these structures should exist in different qualities (read: prices) and give different information, from "something" to "detailed information about pilots and ships"

Gussarde en Welle
Aliastra
Gallente Federation
#5 - 2012-11-03 04:01:15 UTC
I'm not so sure that the removal of Local and institution of my idea will make ganking/griefing/piracy "easier". It would greatly increase the need for gatecamping as a way of finding victims, as pirates will not know if the system is empty or not unless they want to stop in every system and scan down targets. The active radar would definitely allow for rapid detection of nearby targets of opportunity.

Then the trick boils down to clever and skillful ambush. I don't think active radar will often change the fates of haulers and freighters, but at least they won't be shocked once the attack begins, and they won't be warping out of system before the pirates get there.

Large scale PvP would become verry interesting indeed.
Opertone
State War Academy
Caldari State
#6 - 2012-11-03 04:49:55 UTC
good idea, CCP please active radar amd nerf local pls

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

EvEa Deva
Doomheim
#7 - 2012-11-03 04:54:51 UTC
Read to the Nullbear part and decided your just another butthurt anti someones playstyle so you want to shat on them.
Andski
Science and Trade Institute
Caldari State
#8 - 2012-11-03 04:56:57 UTC
"Please give me killmails on a platter"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Gussarde en Welle
Aliastra
Gallente Federation
#9 - 2012-11-03 04:57:24 UTC
EvEa Deva wrote:
Read to the Nullbear part and decided your just another butthurt anti someones playstyle so you want to shat on them.


No, I'm not. If changing the language will help would you take the post seriously?
Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2012-11-03 05:04:53 UTC
Gussarde en Welle wrote:
EvEa Deva wrote:
Read to the Nullbear part and decided your just another butthurt anti someones playstyle so you want to shat on them.


No, I'm not. If changing the language will help would you take the post seriously?

While you are at it, try posting in the right subforum.
Gussarde en Welle
Aliastra
Gallente Federation
#11 - 2012-11-03 05:05:33 UTC
Astroniomix wrote:
Gussarde en Welle wrote:
EvEa Deva wrote:
Read to the Nullbear part and decided your just another butthurt anti someones playstyle so you want to shat on them.


No, I'm not. If changing the language will help would you take the post seriously?

While you are at it, try posting in the right subforum.



Ok. where is that?
Ludi Burek
The Player Haters Corp
#12 - 2012-11-03 05:08:47 UTC
Actually, your idea has merit. Local is annoying and very needed depending on what you're doing. Big smile

I'm very much against the retardation that is having to drop probes in every system just to find out wtf is there but some sort of system like you suggest seems good if polished. It should probably work system wide to prevent mind numbing warping around and time wasting.

One quick scan and you see something is there but you don't know who. I like it tbh.
Landrae
The Scope
Gallente Federation
#13 - 2012-11-03 05:27:46 UTC
Gussarde en Welle wrote:
Many nullbears have been saying they want to end Local.

I'm beginning to agree, actually, on the basis that Local is not realistic and is abused by everyone.

A compromise:

1. Remove Local completely and forever. Good bye.

2. Add a pinnable applet window for short range active radar/lidar/whathaveyou. This displays a simple 2-d map with polar coordinates and gives range to detected objects. The window can be collapsed into the sidebar.

3. You can turn active radar on or off.

4. If active radar is on, it emits a large signature radius of the detection type and makes it MUCH easier to detect the ship using D-Scan or probes. Even if the ship is cloaked.

5. Active radar will also be MUCH easier to detect with other active radar.


Options:

1. Active radar can paint detected objects/ships with a standings/war flag
2. Range of radar can be a function of ship type/modules added/skills
3. Skill level in Active Radar detection increases speed with which ships are painted/detected
4. Active radar emits a warning signal when something is detected (turns on and off)
5. Active radar can be linked to overview.
6. Different racial detection types radar/lidar/gravitometry/etc use different skills and so on and/or require different modules
7. Fancier modules/better skills/covops ships reduce radar signature

Although overview already gives the much of the same information, making a tool like the one I've described above makes it so that people who are not PvPing don't have to keep an eye on overview and fiddle with the settings to determine what objects are relevant. It gives a simple, intuitive way to keep an eye on your surroundings and if you need more you can go to the overview to get more information.

Technically, you can do "active radar" yourself by zooming way out, and spinning the camera all around the ship, and watching Overview obsessively. Active radar allows players who are not approaching a goal or actively looking for crosses to keep an eye out behind, above and below themselves and it makes the play much more strategic and realistic.


Features and Ideas forum is over there. ------>
Remiel Pollard
Aliastra
Gallente Federation
#14 - 2012-11-03 06:21:40 UTC
On one level, I approve of this - but I would add one little compromise

Don't remove local outright, just don't put pilots in it straight away unless they start talking - there is one reason for local chat that is still legitimate, and that's socialising. Some people still want that. It's also an advertising system - some people still want that (even though many abuse it for that). Local chat is good for letting everyone in the system know that you've got a corp that is recruiting without expecting them to come across or even bother to check on of the random ad cans you've got lying around.

So I would say you've got a good idea, but I would disagree with nerfing local completely. It shouldn't list who's in the system, it should only list people USING the chat.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#15 - 2012-11-03 06:41:58 UTC
Stop asking for this, you will never get it. Local *CHAT* is about more than detecting your enemies, it's about people having a means to communicate and interact in a localized setting of a multiplayer game. If you want to throw new ideas out, you will have to address this first.
Oaiso
#16 - 2012-11-03 06:43:42 UTC
Jonni Favorite wrote:
Stop asking for this, you will never get it. Local *CHAT* is about more than detecting your enemies, it's about people having a means to communicate and interact in a localized setting of a multiplayer game. If you want to throw new ideas out, you will have to address this first.


Have you ever been in a wormhole?
Nicolo da'Vicenza
Viziam
Amarr Empire
#17 - 2012-11-03 06:51:33 UTC  |  Edited by: Nicolo da'Vicenza
Oaiso wrote:
Jonni Favorite wrote:
Stop asking for this, you will never get it. Local *CHAT* is about more than detecting your enemies, it's about people having a means to communicate and interact in a localized setting of a multiplayer game. If you want to throw new ideas out, you will have to address this first.


Have you ever been in a wormhole?

yeah about 10-1100 individual systems by my count
Riot Girl
You'll Cowards Don't Even Smoke Crack
#18 - 2012-11-03 06:54:50 UTC
Getting rid of local is fine and everything, but how are people going to communicate?
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#19 - 2012-11-03 07:14:53 UTC
Oaiso wrote:
Jonni Favorite wrote:
Stop asking for this, you will never get it. Local *CHAT* is about more than detecting your enemies, it's about people having a means to communicate and interact in a localized setting of a multiplayer game. If you want to throw new ideas out, you will have to address this first.


Have you ever been in a wormhole?


Yes I've been in plenty wormholes, I think you are missing the forest for the tree you banged your head on..
Andski
Science and Trade Institute
Caldari State
#20 - 2012-11-03 07:16:00 UTC
Jonni Favorite wrote:
Yes I've been in plenty wormholes, I think you are missing the forest for the tree you banged your head on..


The NPC alt also assumes that a guy with a -10 sec status known for scamming depends on PvE for income, so there you have it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

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