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How do we tackle inflation.

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#81 - 2012-11-03 09:31:42 UTC
I believe I read from CCP that the ISK supply hasn't really increased radically, but they are concerned about it still. As EVE grows in subscriptions, so does the ISK in circulation.

The largest contributor to inflation was ISK changing hands dramatically more, primarily because of PLEX.

Of course, I may have gotten this all wrong. IANAE (I am not an economist)
Gillia Winddancer
Aliastra
Gallente Federation
#82 - 2012-11-03 10:21:48 UTC
So you all agree with me that renting stuff is the best way to dump isk into oblivion, right?
Now get yer lazy bums together and come up with usefull stuff that an EVE player can rent.

It has to range from cheap to ludicrously expensive.

The whole range has to be useful and attractive.

It may be vanity.

Considering how EVE is all about power and status, it would be a bonus if vanity items would have a social impact. Take for example, should we have "personal living space" as a feature that players can rent; it would be a pretty pointless thing to have by itself aside from the possibility of showing it off and maybe satisfying your personal vanity needs. But it would have absolutely no other purpose. However if having something so ludicrously expensive counted towards something as universal status then it would be a different story.

Imagine "gentlemen's clubs" or some such, where only the wealthiest are allowed to be members. What would an EVE equivalent be? And more importantly, what would a player gain from having access to a "snobbish club"? It must be useful. It must impact overall EVE gameplay somehow. Yet it must not be something that is overlordly good. And finally it should only be accessible only as long as you are above a certain point of social status.

Now I think that it is extremely important to not have any kind of separation of communities like the way it is made with certain pay-to-win online games. Pay some real life cash, gain exclusive stuff, gain access to exclusive areas and yada yada. This is just plain bad and fail.

But if it is with ingame currency that everyone can earn in the game on even terms, it becomes a whooole different story.

Anyway this is just one example of how you could turn vanity into something more attractive that people would be willing to spend isk on.
Acac Sunflyier
The Ascended Academy
#83 - 2012-11-03 10:47:19 UTC
whenever somebody mentions their inflation ideas (which belong in F&I Discussion), I cannot help but think they must be really poor and cannot afford the faction modules they are putting on their ship or cannot PLEX their 5th account. Then, I go and post for the x-th time that inflation is good for an economy and nobody should try stopping it like these ideas repeatedly try to do.
Arduemont
Rotten Legion
#84 - 2012-11-03 10:49:02 UTC  |  Edited by: Arduemont
More ISK sinks.

Someone made a fantastic thread in the Assembly hall about creating "Advertising" on billboards and on station CQ screens etc for prices decided by system traffic. Which would be a massive massive ISK sink. If I can find the thread I'll post it up.

Edit: There you go. https://forums.eveonline.com/default.aspx?g=posts&t=96911

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Reaver Glitterstim
The Scope
Gallente Federation
#85 - 2012-11-03 15:07:10 UTC  |  Edited by: Reaver Glitterstim
We should do like Final Fantasy and have a turret that we can load with any amount of ISK, and that's how much damage it'll do.

(throw Gil)

Actually come to think of it, ISK is CHEAPER than damage. So maybe more like 1000 ISK per 1 damage.
It's like a superweapon that can be fired by anyone but costs 2 billion to fire (to get 2 million damage, that is)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Aineko Macx
#86 - 2012-11-03 18:18:57 UTC
Morrigan LeSante wrote:
Before anything is solved a problem should probably be demonstrated Blink

Even CCPs economist stated that the current inflation in eve is a bit higher than desirable, and I agree.

I'd vote for nerfing T1 ship insurance payouts to levels comparable to T2, as one way to decrease the isk faucet/sink imbalance.

NARDAC wrote:
Build less = inflaition
Buy more stuff (like from more boom) = inflation

This is a fallacy. Increases in prices due to changes in supply/demand are not automatically inflation.
Inflation is the devaluation of the currency.
Bane Necran
Appono Astos
#87 - 2012-11-03 18:22:40 UTC
I've always thought the Captains Quarters should be something you rent that isn't automatically available in every station.

Additionally, if CCP had done this from the start, you wouldn't have had people angry about being forced into it.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Mr Pragmatic
#88 - 2012-11-03 19:04:43 UTC
Keep your hands off my isk you dirty communist socialist pig.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

NickyYo
modro
The Initiative.
#89 - 2012-11-03 19:11:55 UTC  |  Edited by: NickyYo
Marzuq wrote:
The supplies of isk have increased. But it's sinks have diminished. The supply of plex have remained consistent but it's demand and sinks have increased?

How do we solve this? Simple like the real world economy we create more taxes. There will be a tax for everything.

1. Gate toll tax a rate of 100 isk per jump. Inability to pay won't stop you from jumping but will be taken from any transaction.

2. Station usage services and hangar tax.

3. Ship tax. You are required to pay a flat Tax based on ship mineral cost.

4. Local communications tax to utilize local.

5. Docking/undocking task.

And much much more.

This new tax system will nickel and dime everyone helping combat excess isk.



There is inflation because there is less PVP..


  • Null sec is currntly pony land
  • Highsec is miner land
  • Wormholes are carebear safe haven land


And why is this so? well there is a couple of reasons.


  1. Null sec is dead and is not worth fighting for anymore..
  2. Highsec PVP is dead sine the war mechanic change..


Now all this cane be fixed by

  1. Make null sec local invisible unless a player talks and put a cap on how much space an alliacne can hold
  2. Make the highsec wars more lucrative somehow, unprotect those miners!
  3. wormholes don't have stations.. give it Jovian stations, this will encourage pvp trust me!!

And that is all from me bois.

..

Natsett Amuinn
Caldari Provisions
Caldari State
#90 - 2012-11-03 19:13:36 UTC
Touval Lysander wrote:

Correct. No isk is removed from the game, it simply transfers ownership.

Ultimately, the thing often mistaken here is where people say earning too much isk generates inflation. It does not.

The more people that shoot NPCs, and do missions, the more ISK enters the economy.

Quote:
Spending the isk does. You can make people poorer as much as you like but spending patterns don't neccessarily change because people probably need the stuff they actually buy.

I've said only recently that the best sink to "use up money" (if we even have to) is to put a cost on using stuff - such as maintenance costs, depreciation etc. Like we actually have in RL - it is it's own market driver and modifier without the need for PvP as the ONLY method to drive the economy.

PvP drives the economy, along with PvE. Shooting ships, and getting ships blown up is what allows the economy to work.

"Taxes", which your idea is really no different than, isn't about how the economy is driven. "Taxing" in a video game is how currency or money -EVE has money, WoW has currency- is removed.

Quote:
If we want to compare RL economic theory in Eve we must first accept that we have to use RL economic practise - in it's entirety - not the bits that suit and call it a VR economy in isolation.

Comparing real economic theory to EVE is perfectly viable, it's modelled after a real world economy and some things translate. Blizzard doesn't have economists working on WoW, CCP does with EVE.

Nothing you wrote about really had anything to do with economics though, they were just things that involve money, and how to spend it. They would indeed help to reduce inflation in EVE, but that doesn't really mean you're talking economics though.



EVEs economy is an exceptional thing, and the guys at CCP really know what they're doing. I don't think many people really grasp the significance of PLEX and how It's used to combat inflation in EVE.

Because CCP went on a "gold standard" you don't just worry about "how much" ISK is in the system, but "what is it worth". Taking to much out can be as bad as putting to much in, possibly even worse.

It's ok for people to have lots of ISK in EVE, as long as it's being distributated. The only way to distribute wealth in EVE is to blow **** up. As long as enough things blow up the enocomy thrives, regardless of how much isk is available.


Less **** blowing up means more **** being mined that is used to make more **** that people aren't buying. ISK is worthless when things don't get blown up.

There is always a bottom that money works it's way to without things like stock markets. EVE doesn't really have any means of distributing wealth from the bottom, back to the top again. Things like PoS fuel aren't large enough distributors, and sinse there's a system of generating money it's cool, as long as the "gold standard" is controlled properly to ensure that the money doesn't sink in value to fast.


CCP is our federal reserve, and they trade gold -PLEX- as the economy demands it, at least they hope to. They're doing the same thing the US use to do prior to 1971, when the dollar was based on the value of gold and the dollar was the standard by which all other money was valued against. The Federal Reserve would, and still does, manipulate gold to ensure that the dollar held a certian value, and they could do it esier.

The big difference being that PLEX isn't a limitted resource that requires actual labor to obtain, and can be physically traded in large quantities. That and we can't really turn around and demand to trade in all of our ISK for PLEX, and crash the value of PLEX.

I'm also aware that PLEX is based on the value of the dollar as well. The economic depth of EVE is very deep indeed.
Making suggestions is easy, understanding how those suggestion would actually impact the economy in EVE is beyond most of us, myself included.


Just blow **** up.
Bobo Cindekela
Doomheim
#91 - 2012-11-04 07:38:32 UTC
inflation is only a problem in your mind, dont hold large sums of currency, keep it moving in ventures and tied up in income producting assets and you will be fine.

You are about to engage in an arguement with a forum alt,  this is your final warning.

DarthNefarius
Minmatar Heavy Industries
#92 - 2012-11-04 08:25:45 UTC  |  Edited by: DarthNefarius
Val'Dore wrote:

Inflation is entirely caused, increased, or decreased by the money supply. .


Sooo the Drone Alloy nerf was not the priciple cause of the massive inflation of ship prices? Roll
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Lin-Young Borovskova
Doomheim
#93 - 2012-11-04 09:40:50 UTC
Tippia wrote:
Lin-Young Borovskova wrote:
Incentive more dudes to travel with dozens plex in their shuttle hold will definitively remove isk from the game. Lol
Nah. After they get burned a couple of times, they'll stop buying them. No sales = no tax = no sink.


There are always null sec/high sec pubbies with billions of isk in their cargo, be it in form of plex or BPO's Lol
NPC items actually are a good sink, however this system could be improved, largely improved and a lot more dynamic without stepping seriously on player made items market.

brb

Lin-Young Borovskova
Doomheim
#94 - 2012-11-04 09:43:36 UTC
DarthNefarius wrote:
Val'Dore wrote:

Inflation is entirely caused, increased, or decreased by the money supply. .


Sooo the Drone Alloy nerf was not the priciple cause of the massive inflation of ship prices? Roll


There are still some claiming it's because they bump miners or barges genocide, worst, you still have idiots claiming loot drop/reprocess was "too much" Roll

brb

Lin-Young Borovskova
Doomheim
#95 - 2012-11-04 09:56:28 UTC
Natsett Amuinn wrote:
The more people that shoot NPCs, and do missions, the more ISK enters the economy.


The cheaper ships are and the less players shoot NPC's. But now I'm going to receive another economy lesson from Ford fans or math fans unable to realise or even include a single and most important fact: it's not meant to be just another Asian farming MMO or Trading On Line, the moment you start thinking alike you will never understand i's only a game, and as a game you're supposed to log in and have fun, not to have a second job you pay for.

brb

Webvan
All Kill No Skill
#96 - 2012-11-04 12:55:54 UTC  |  Edited by: Webvan
Taxes only deflate the value. You need to spread out demand more with greater goods and services. Competition drives down prices, puts value into the currency. Not just direct competition, but the competition through a broader choice of goods and services to purchase, more diversity.

And yes it only slows the devalue, as ISK faucets continue. Like they will probably plug the current FW isk faucet (through LP) soon and open another elsewhere. In other mmo's where there is just so much stuff, prices go down, sometimes too much.

I'm in it for the money

Ctrl+Alt+Shift+F12

Dar Manic
Dirt Road Services
#97 - 2012-11-04 16:19:38 UTC
Lin-Young Borovskova wrote:
Natsett Amuinn wrote:
The more people that shoot NPCs, and do missions, the more ISK enters the economy.


The cheaper ships are and the less players shoot NPC's. But now I'm going to receive another economy lesson from Ford fans or math fans unable to realise or even include a single and most important fact: it's not meant to be just another Asian farming MMO or Trading On Line, the moment you start thinking alike you will never understand i's only a game, and as a game you're supposed to log in and have fun, not to have a second job you pay for.


bold / underline for emphasis.

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Cartheron Crust
The Tuskers
The Tuskers Co.
#98 - 2012-11-05 03:53:10 UTC
I believe you need a T3 warp scrambler.
Tul Breetai
Impromptu Asset Requisition
#99 - 2012-11-05 08:01:17 UTC
Increase sinks or decrease faucets. Lower bounty payouts, it's a temp nerf at worst because deflation will follow.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

MinefieldS
1 Sick Duck Standss on something
#100 - 2012-11-05 08:55:08 UTC
Inflation doesn't matter because you can't just stop using the only available currency. Unlike Zimbabwe where you could sell your eggs for worthless trillions of Zimbabwe money or sell them for $1USD if you could find someone with $1 USD and not get your arm chopped off in the process.