These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

How do we tackle inflation.

Author
Anslo
Scope Works
#41 - 2012-11-02 19:04:06 UTC
Can this NOT turn into another PvP vs PvE/High vs Low debate? We have 23894 of these already Ugh

[center]-_For the Proveldtariat_/-[/center]

Hypercake Mix
#42 - 2012-11-02 19:13:00 UTC
Stop ganking insured freighters.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#43 - 2012-11-02 19:13:25 UTC
No More Heroes wrote:
100% real talk:

1. Move level 4 missions to low sec.

2. Move all ice to null sec.

3. Nerf high sec mining.

4. Nerf blue loot from wormholes.



Of these, only 1 and 4 would touch inflation.

These are sources of ISK (if I remember right about some wormhole loot being sold to npcs. otherwise it's not)

The other two are sources of goods.

Increase the supply of goods = cause deflation.
decrease the supply of money = cause deflation.

Increase the supply of money = cause inflation
decrease the supply of goods = cause inflation.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Robert De'Arneth
#44 - 2012-11-02 19:15:39 UTC
Steve Ronuken wrote:
No More Heroes wrote:
100% real talk:

1. Move level 4 missions to low sec.

2. Move all ice to null sec.

3. Nerf high sec mining.

4. Nerf blue loot from wormholes.



Of these, only 1 and 4 would touch inflation.

These are sources of ISK (if I remember right about some wormhole loot being sold to npcs. otherwise it's not)

The other two are sources of goods.

Increase the supply of goods = cause deflation.
decrease the supply of money = cause deflation.

Increase the supply of money = cause inflation
decrease the supply of goods = cause inflation.




You missed his point, Mining and Ice should only be for null sec because he said so.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Kenneth O'Hara
Sebiestor Tribe
#45 - 2012-11-02 19:19:49 UTC
What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it...

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Anslo
Scope Works
#46 - 2012-11-02 19:27:07 UTC
Kenneth O'Hara wrote:
What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it...


You're right. Governments don't make isk appear from thin air. We do P

[center]-_For the Proveldtariat_/-[/center]

Kenneth O'Hara
Sebiestor Tribe
#47 - 2012-11-02 19:34:12 UTC
Anslo wrote:
Kenneth O'Hara wrote:
What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it...


You're right. Governments don't make isk appear from thin air. We do P

From running missions and npc bounties. And, I think that is about it for the isk fountains. Places where isk is created out of thin air.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#48 - 2012-11-02 19:36:37 UTC
Kenneth O'Hara wrote:
Anslo wrote:
Kenneth O'Hara wrote:
What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it...


You're right. Governments don't make isk appear from thin air. We do P

From running missions and npc bounties. And, I think that is about it for the isk fountains. Places where isk is created out of thin air.


They're the main ones.

There are also insurance payouts (more is created than destroyed), and trading stuff to NPCs.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kenneth O'Hara
Sebiestor Tribe
#49 - 2012-11-02 19:42:34 UTC  |  Edited by: Kenneth O'Hara
Steve Ronuken wrote:
They're the main ones.

There are also insurance payouts (more is created than destroyed), and trading stuff to NPCs.

Insurance payouts are not feasible though since you only get a base price of the ship itself and nothing for mods or the insurance itself. It's only there to replace the ship itself, which was paid for by money generated elsewhere unless it was a frigate or whatever that was given as a mission reward which falls back on mission isk fountain.

Tradings stuff to NPCs is basically the same thing since those items came from somewhere. Whether you bought them off market or they were a drop. It's no different than selling them on the market so it falls back on the mission fountain again.
All isk comes from an agent of some sort or npc bounties.

Edit: I am at work and I can not read the DevBlogs on this topic currently. I will post my thoughts on how to rectify this issue once I get home if it can be fixed.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Gilbaron
The Scope
Gallente Federation
#50 - 2012-11-02 20:29:04 UTC
the only thing that really needs to be taxed is highsec industry

if the cost of production lines would actually be a factor to calculate into producing stuff, that could change so much

10m/BS
5m/BC
5m/small T2
10m/medium T2
15m/large T2
Nevyn Auscent
Broke Sauce
#51 - 2012-11-02 21:12:13 UTC
Gilbaron wrote:
the only thing that really needs to be taxed is highsec industry

if the cost of production lines would actually be a factor to calculate into producing stuff, that could change so much

10m/BS
5m/BC
5m/small T2
10m/medium T2
15m/large T2


That will have zero impact on inflation since most of industry costs are player to player transactions, infact it will make most things MORE expensive. And will make it harder for a new player to get started since everything you have listed will cost more. Since it will be passed directly onto the customer. But won't remove massive amounts of isk from the game.

Incidentally the new player is why Inflation is bad, older players tend to gain income fast enough to keep up with it, but inflation lifts the bar for a new player to get into those sources of income.
Touval Lysander
Zero Wine
#52 - 2012-11-02 21:19:21 UTC
1) nerf highsec
2) allow only 0.0 to build and export to highsec
3) keep tech in a tight cluster
4) move ice to lowsec
5) move all medium ores to lowsec/0.0

that'll fix inflation.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Robert De'Arneth
#53 - 2012-11-02 21:23:08 UTC
Touval Lysander wrote:
1) nerf highsec
2) allow only 0.0 to build and export to highsec
3) keep tech in a tight cluster
4) move ice to lowsec
5) move all medium ores to lowsec/0.0

that'll fix inflation.




It would, but CCP would face issues over the lost accounts, another plan I think you Mad person you.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Dar Manic
Dirt Road Services
#54 - 2012-11-02 21:25:08 UTC
Touval Lysander wrote:
1) nerf highsec
2) allow only 0.0 to build and export to highsec
3) keep tech in a tight cluster
4) move ice to lowsec
5) move all medium ores to lowsec/0.0

that'll fix inflation.



lol... just lol

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

usrevenge
Viziam
Amarr Empire
#55 - 2012-11-02 21:33:42 UTC
increase market tax, this would not only make tax reduction skills better, it would remove isk from the game

make LP stores the only way to get +1,2,3,4,5 implants, they shouldn't drop from story mission like they do, if they can only be gotten from LP stores, isk will be taken each time one is bought.
Touval Lysander
Zero Wine
#56 - 2012-11-02 21:39:30 UTC
Robert De'Arneth wrote:
Touval Lysander wrote:
1) nerf highsec
2) allow only 0.0 to build and export to highsec
3) keep tech in a tight cluster
4) move ice to lowsec
5) move all medium ores to lowsec/0.0

that'll fix inflation.



It would, but CCP would face issues over the lost accounts, another plan I think you Mad person you.

It's an evil cunning plan. Like it? Blink

In addition to fixing infaltion, we also need to break the communist stranglehold on highsec and allow the player regimented capitalist oriented 0.0 to prosper.

Long live Capitalism \o/

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#57 - 2012-11-02 21:43:01 UTC
usrevenge wrote:
increase market tax, this would not only make tax reduction skills better, it would remove isk from the game

Ah, I get it. The solution to inflation is to make people poorer so they have less to spend but also make it so that certain people can use tax avoidance schemes to retain their income.

Great plan.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

NARDAC
Republic Military School
Minmatar Republic
#58 - 2012-11-02 21:46:54 UTC
Kenneth O'Hara wrote:
What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. ..



Perhaps you should take an econ 101 class.

Inflation is caused by too much money chasing too few goods, whatever the source of the money.

And i the real world, most money is not created directly by government, but rather by people taking out loans from banks. There are $38T US dollars ($43T if you count what the USA Fed Gov owes itself in the form of trust funds). Of that the federal governmetn has created $11T ($16 if you count trust funds) of that money.

Every time you use a credit card, or take out some other loan, you create money, and offsetting debt.
NARDAC
Republic Military School
Minmatar Republic
#59 - 2012-11-02 21:53:48 UTC
How about a wallet tax? 1% a month tax on the money in your wallet would initially cause inflation as everyone looked to convert from ISK to hard assets, but would, over the long term, reduce the total amount of ISK in the game.



Oh course, the total amount of ISK in the game is not really what causes inflation. Inflation is triggered when people with the ISK spend it faster than goods and services are created to be bought. Sure, if there is more ISK, more is likely to be spent, but not always.
Sara Mars
The Scope
Gallente Federation
#60 - 2012-11-02 21:56:52 UTC
Where does "Nicky Yo" stand on this issue?