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Immersion of Stations

Author
Seranova Farreach
Biomass Negative
#21 - 2012-11-06 01:00:40 UTC
Nikk Narrel wrote:
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?



"hmm i see a station camp outside.. think ill stay in here longer"

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

HELLBOUNDMAN
Aliastra
Gallente Federation
#22 - 2012-11-06 01:18:24 UTC
Bienator II wrote:
haha. lets add station capacity. if its full you can't dock anything :D


lol, well it's a consideration, but probably not one that CCP would want to implement.

I mean, how do they determine it?
Is it per character?
per ship?
per m3 of anything?
What about the CQs, do they count?

I know you're being scarcastic, but seriously, there are those that wouldn't be and would come in mentioning this.

I'd figure just the logistics behind deciding how volume in stations is determined would be a nightmare (not the ship) for CCP, and probably one they don't want to attack.

Quote:
"hmm i see a station camp outside.. think ill stay in here longer"


Why not??? I can create an alt toon, or even a trial account to determine this...
Tasage Tivuri
Doomheim
#23 - 2012-11-06 06:32:23 UTC
To OP:
I would take this one step further and suggest that the un/dock cutscenes are rendered real-time in the game (as opposed to a simple movie clip played locally on the player's computer) such that the player ship doesn't actually starts un/docking until the cutscene sequence finishes. I'd imagine it would take a lot more work on the part of CCP but with the standard of excellence this game has achieved on many fronts I think it makes perfect sense.

While we're at it, let players see just how vast the space stations are when their ship is about to fully un/dock. Right now, player ships 'disappear' into the stations at a certain range (18km or so, can't remember) during a docking procedure which doesn't give an accurate representation of the station's size. Instead, make it so that the ship enters a kind of autopilot where it follows a docking trajectory that leads it deep into the vast hulk before finally disappearing and the scene changes to the hangar/captain's quarters.
Goldensaver
Maraque Enterprises
Just let it happen
#24 - 2012-11-06 07:02:33 UTC
HELLBOUNDMAN wrote:

Quote:
"hmm i see a station camp outside.. think ill stay in here longer"


Why not??? I can create an alt toon, or even a trial account to determine this...

Not to mention the 30 seconds during which your ship is incorporeal and untargetable.

Unless things are different in null.
HELLBOUNDMAN
Aliastra
Gallente Federation
#25 - 2012-11-06 10:45:59 UTC
Goldensaver wrote:
Not to mention the 30 seconds during which your ship is incorporeal and untargetable.

Unless things are different in null.


I must have missed something cause I don't remember a 30 sec untargetable time..
Bagrat Skalski
Koinuun Kotei
#26 - 2012-11-06 11:11:20 UTC
Skip windows, better install fresh air outside CQ, so we can go past doors. Lol
Iris Bravemount
Golden Grinding Gears
#27 - 2012-11-06 11:51:07 UTC
Disclaimer: Didn't read past the first few posts.

Just think about the colossal amount of development work needed for what you suggested.
Now think about how much it would actually add to the game.

I would like to have all that cinematic stuff too, but almost everything else is more important than this when you consider the effort/reward ratio of developing such features.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

HELLBOUNDMAN
Aliastra
Gallente Federation
#28 - 2012-11-06 12:12:26 UTC
Iris Bravemount wrote:
Disclaimer: Didn't read past the first few posts.

Just think about the colossal amount of development work needed for what you suggested.
Now think about how much it would actually add to the game.

I would like to have all that cinematic stuff too, but almost everything else is more important than this when you consider the effort/reward ratio of developing such features.


CCP has made TONS of cinematic videos that are much longer than some cut scenes.
There's no specifics to a ship. One cut scene per ship docking into like 20 different styles of stations.

Sure, it seems like a lot, but once you factor that the the graphics are already rendered, and that it's a cut scene and not actual in game engine, than it becomes much more simple.



Now, as far as the stations are concerned.

1) My initial goal is to simply make them bigger and more to scale. This actually isn't as difficult as it sounds either. Again, the graphics are already rendered, they would just have to make them larger, and adjust the warp in/undock points.

2) Allowing you to browse through loaded ships in your hangar isn't much effort either. Every ship in game already has work tied to them while they're in station. Now all they have to do is allow you to browse through them in the manner I suggested.

3) As far as what I suggested later in the thread about modular stations, this is already something CCP is working on with their new POS construction ideas that were announced at fan fest.
Again, this is much later in the future, and since modular stations would merely be cosmetic in order to show the expanding use of a specific station, CCP wouldn't have to give them any coding besides graphical because they serve no purpose other than scale and cinematic value.


I'm sure there's a good bit more effort to what I'm proposing than I put it out to be, but there's not as much effort as you put it out to be. Like I just stated, most of the work is already done, or in the case of modular stations, is currently being done.


It just drives me nuts that Eve is so well scaled until you pull up to a station, and then everything becomes invalid.
Morgan North
Dark-Rising
Wrecking Machine.
#29 - 2012-11-06 12:52:22 UTC
This was actually annoying in freelancer. It was present but somewhat silly.
HELLBOUNDMAN
Aliastra
Gallente Federation
#30 - 2012-11-06 13:15:06 UTC
Morgan North wrote:
This was actually annoying in freelancer. It was present but somewhat silly.


I never played freelancer.

Now, for people like yourself there would be an option to turn off docking/undocking cinematics.

That said though, I care less about cinematics and modular stations than I care about to scale stations.
It's honestly annoying to me how small they are in an immersion manner.
Goldensaver
Maraque Enterprises
Just let it happen
#31 - 2012-11-06 20:04:39 UTC
HELLBOUNDMAN wrote:
Goldensaver wrote:
Not to mention the 30 seconds during which your ship is incorporeal and untargetable.

Unless things are different in null.


I must have missed something cause I don't remember a 30 sec untargetable time..

After undocking? I thought there was a 30 second delay after undocking if no action is taken during which you simply pass through other ships, and they can't target you back...
And even if you do get targeted, unless you're undocking into a dozen 'Nado's in an untanked industrial, you should have enough time to hit that dock button.

ISD BiscuitThief wrote:
As far as I can remember, you are immune for a certain amount of time (could be 30s, I always assume 20 seconds just to be sure) to give you client time to load everything. In that time, as long as you don't click anywhere you are immune to being locked.

By initiating warp, you're letting the client know that you're ready to go, and the immunity leaves you.

https://forums.eveonline.com/default.aspx?g=posts&m=1879369#post1879369

I'd hope the ISD is right.
HELLBOUNDMAN
Aliastra
Gallente Federation
#32 - 2012-11-07 00:08:51 UTC
Goldensaver wrote:
HELLBOUNDMAN wrote:
Goldensaver wrote:
Not to mention the 30 seconds during which your ship is incorporeal and untargetable.

Unless things are different in null.


I must have missed something cause I don't remember a 30 sec untargetable time..

After undocking? I thought there was a 30 second delay after undocking if no action is taken during which you simply pass through other ships, and they can't target you back...
And even if you do get targeted, unless you're undocking into a dozen 'Nado's in an untanked industrial, you should have enough time to hit that dock button.

ISD BiscuitThief wrote:
As far as I can remember, you are immune for a certain amount of time (could be 30s, I always assume 20 seconds just to be sure) to give you client time to load everything. In that time, as long as you don't click anywhere you are immune to being locked.

By initiating warp, you're letting the client know that you're ready to go, and the immunity leaves you.

https://forums.eveonline.com/default.aspx?g=posts&m=1879369#post1879369

I'd hope the ISD is right.



Yeah, i'm not sure when this happened, but it's been a while since I was stuck dealing with station games.
I remember undocking one time to find myself in another clone before I even loaded the exterior...
Gangname Style
Doomheim
#33 - 2012-11-07 00:41:55 UTC
Seranova Farreach wrote:
Nikk Narrel wrote:
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?



"hmm i see a station camp outside.. think ill stay in here longer"


rofl, just undock and insta dock with virtually no risk.

same effect.
Sean Parisi
Blackrise Vanguard
#34 - 2012-11-07 01:08:30 UTC
Gangname Style wrote:
Seranova Farreach wrote:
Nikk Narrel wrote:
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?



"hmm i see a station camp outside.. think ill stay in here longer"


rofl, just undock and insta dock with virtually no risk.

same effect.


Except the topic is immersion 'within' station.
HELLBOUNDMAN
Aliastra
Gallente Federation
#35 - 2012-11-07 02:41:51 UTC
Sean Parisi wrote:
Gangname Style wrote:
Seranova Farreach wrote:
Nikk Narrel wrote:
I got one for you!

Install windows!

Seriously, we are this hyper-advanced space society, and our stations don't even have windows or view screens to tell us what is just outside....

Bit odd, don't you think?



"hmm i see a station camp outside.. think ill stay in here longer"


rofl, just undock and insta dock with virtually no risk.

same effect.


Except the topic is immersion 'within' station.


it's immersion in station as well as immersion towards the size of the station
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2012-11-07 03:00:41 UTC
cinematics for every ship for every type of station? o_O

only if i can opt out and choose not to install such a waste of time and space. i played freelancer, and it was nice the first couple of times. but eventually u'll be tearing ur hair out and thinking about all the things u could have done had u not spent so long stuck in cutscenes.

imagine seeing ur target undock from the guests list and having to fanny about getting back to ur ship and then having to run a cutscene where ur ship undocks (probably very slowly in a BC or larger). by the time ur out ur enemies will be long gone

personally ive turned off CQ and ship spinning so i can quickly dock-undock.

secondly, larger stations would mean logi are even better protected during station games because it would take even longer to go round the damn things.

i prefer my stations like tiny tardis', preferably with a docking range of 5m and a hyper ejection undock speed that launches u 20km and then says ur not allowed back in for 5 minutes because of 'traffic'. they'll also deny any ship that is getting shot or is shooting from docking for fear of 'damaging the station'.

while we're at it, can we have realistically voice acted 'docking assistants' that we can chat up and get dates with? then take her back to the captains quarters to show her my 'blaster cannon'?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

HELLBOUNDMAN
Aliastra
Gallente Federation
#37 - 2012-11-07 03:33:08 UTC
Daichi Yamato wrote:
cinematics for every ship for every type of station? o_O

only if i can opt out and choose not to install such a waste of time and space. i played freelancer, and it was nice the first couple of times. but eventually u'll be tearing ur hair out and thinking about all the things u could have done had u not spent so long stuck in cutscenes.

imagine seeing ur target undock from the guests list and having to ***** about getting back to ur ship and then having to run a cutscene where ur ship undocks (probably very slowly in a BC or larger). by the time ur out ur enemies will be long gone

personally ive turned off CQ and ship spinning so i can quickly dock-undock.

secondly, larger stations would mean logi are even better protected during station games because it would take even longer to go round the damn things.

i prefer my stations like tiny tardis', preferably with a docking range of 5m and a hyper ejection undock speed that launches u 20km and then says ur not allowed back in for 5 minutes because of 'traffic'. they'll also deny any ship that is getting shot or is shooting from docking for fear of 'damaging the station'.

while we're at it, can we have realistically voice acted 'docking assistants' that we can chat up and get dates with? then take her back to the captains quarters to show her my 'blaster cannon'?



I get what you're saying on all but the logistics...
When it comes to logistics, larger stations would actually make it harder for logistics to perform their job from the opposite side of the station, which is something I'm happy with. If they're going to be in the fight they should get in the fight...
Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2012-11-07 03:43:58 UTC
they dont have to be at the opposite side, just 70km away and right next to the station.

assuming stations aren't spherical (which they aren't) they can get themselves into nooks and crannies in the stations model that allows them to be 70km away as the crow flies, but to pursue them u'd have to navigate ur way past corners, exaust pipes, random spikes and other sticky out bits.

lets remember that some gallente stations can be flown through because of their design.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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