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why are fcs so special

First post
Author
Red Teufel
Calamitous-Intent
#61 - 2012-11-01 14:09:33 UTC
because running 500+ dudes who have no dicipline/training and have random lvls of experience is easy....yet pulling off amazing works of bloody art.
Malcanis
Vanishing Point.
The Initiative.
#62 - 2012-11-01 14:10:53 UTC
ITT: People who've never been in a well-run fleet telling those of us who have how easy it is to run a fleet well.

Well here's my challenge: there's a huge shortage of people willing to lead fleets. Every single 0.0 alliance (not coalition, alliance) would dearly love to have at least 3 or 4 more people willing and able to lead fleets well (many don't have even 1), and I'll bet that most of the large lo-sec organisations would too. Probably EVE university too.

All you have to do is make a name for yourself with a few actions (faction warfare is your easy in here) and you too can be showered with praise and free supercaps. My hangarful of ships will be yours to command!

See you soon.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

SmilingVagrant
Doomheim
#63 - 2012-11-01 17:23:28 UTC
Mars Theran wrote:
You guys shouldn't knock PVE FCs so much. It takes a great deal of skill to do that as well, when it comes to Sleeper AI in particular. Remembering every spawn, which ships do what, and which to take down first in every potential site and class of wormhole is no small thing. Sleeper AI is also a lot less predictable than NPC AI atm; though that difference may not be so great in the near future.

As far as Fleet FCs go, I've heard of Shadew; though I thought it was Shadoo. What? I haven't heard of the other two, but I don't get out much. That said, I've seen evidence of at least one Rooks and Kings FC who was quite good as far as that goes, and I've seen similar evidence of a number of other vaunted FCs who were just blithering profanity and repeating the same 3 sentences over and over in high pitched articulated screeches. I wasn't impressed.

Some may be good; others may be awful. I don't honestly know which ones are which, aside from what I mentioned there.

Also, I'm sure it often can take some skill to adapt to changing combat dynamics in Fleets, but often I think the bigger the fleets, the less skill is involved. We're not talking rocket science when you fit 500 ships exactly the same way and just point at another 500 identical ships and say "kill!!!" I think that happens a lot. Evidence indicates that it is extremely common.

And then, there's that comment about dealing with people. Seriously, if you've got a fleet, it doesn't matter who your opponent is or if they are real or AI, you are dealing with people, attitudes, and social dynamics within your fleet. Spamming local with smacktalk doesn't really qualify.

The reason for that, (as I know many of you will say it is, and believe it is), is simple: Smacktalk is primarily one-sided. It is verbally slapping at random people looking for a reaction and hoping to psych some or all of them out.


Sorry, but having run incursions and their leet special AI, I'm not impressed. I've both FC'd and been led in incursion fleets. The only time the FC ever needed to co-ordinate was bio breaks, and since WE were doing them in lowsec we'd occasionally have to hide from a gang. Now I guess if your incursion gang was full of 'tards, or maybe you taped my cats to your computer it may actually require more co-ordination than tying velcro shoes... but I seriously doubt you were running into those problems if you were doing any serious farming.
SmilingVagrant
Doomheim
#64 - 2012-11-01 17:26:42 UTC
Dave stark wrote:
Rordan D'Kherr wrote:
Dave stark wrote:
i would try and explain what a good FC is, but i've never seen one.

when i was in the south of null fleets were "dock up and wait for the bad men to get bored and go away"
when i was in the west it was "jump clone to the south and see if they undock", which, of course they didn't so then you're stuck in hostile territory with **** all to do until your jump clone cooldown ends so generally i didn't even bother trying to join fleets.

i genuinely have no idea what people enjoy about fleet fights in null, there's absolutely nothing interesting about them.


Try North, I hear there are good fights...


moving to null, buying new ships, having cloaky campers in the system all the time etc... i really doubt it's worth the effort.


You must be upset about us bombing your entire fleet off of the gate the other night. Sorry, it was a test run and we had a bunch of new bombers so we needed someone weak to clear off the field :(
Dervinus
LowKey Ops
Snuffed Out
#65 - 2012-11-01 17:36:17 UTC
Look what you have done Torvin. Never stop posting, and I am glad to see your grammar is improving over some of your previous threads. +1 for "Shadew"

o7 toonies

Dave stark
#66 - 2012-11-01 17:48:12 UTC
SmilingVagrant wrote:
Dave stark wrote:
Rordan D'Kherr wrote:
Dave stark wrote:
i would try and explain what a good FC is, but i've never seen one.

when i was in the south of null fleets were "dock up and wait for the bad men to get bored and go away"
when i was in the west it was "jump clone to the south and see if they undock", which, of course they didn't so then you're stuck in hostile territory with **** all to do until your jump clone cooldown ends so generally i didn't even bother trying to join fleets.

i genuinely have no idea what people enjoy about fleet fights in null, there's absolutely nothing interesting about them.


Try North, I hear there are good fights...


moving to null, buying new ships, having cloaky campers in the system all the time etc... i really doubt it's worth the effort.


You must be upset about us bombing your entire fleet off of the gate the other night. Sorry, it was a test run and we had a bunch of new bombers so we needed someone weak to clear off the field :(


you bombed our fleet?

first i've heard of it.
Jenn aSide
Worthless Carebears
The Initiative.
#67 - 2012-11-01 17:55:55 UTC
Suddenly Forums ForumKings wrote:
let me put it some way you'll comprehend.

http://www.youtube.com/watch?v=1X7_vN5VxS0


Damn you, now that tune is in my head forever lol.
Vertisce Soritenshi
The Scope
Gallente Federation
#68 - 2012-11-01 17:58:07 UTC
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew.

They do? Who are these "people" that keep talking about them? And where is the proof? *squint*...I smell a burning troll...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Casirio
Aliastra
Gallente Federation
#69 - 2012-11-01 18:06:14 UTC
from someone who runs C6 sleeper sites and the next min is led into all out battle with billions of isk on the line by the same FC, they are too very different things.. And C6 take more concentration than incursions.. a good FC leading a group of very different people, making tactical descisions on the fly, getting people sorted quickly who just log in going "HAI WHATS GOING ON???" is probably one of the hardest thing a person can do in this game

. I have massive respect for great FCs, if anything to be able to put up with all people on comms and get things organized.
EI Digin
irc.zulusquad.org
#70 - 2012-11-01 18:29:04 UTC
Montolio is singlehandedly the greatest FC in the game and people in the nullsec community have immense respect for him because of it.
Vertisce Soritenshi
The Scope
Gallente Federation
#71 - 2012-11-01 18:36:22 UTC
EI Digin wrote:
Montolio is singlehandedly the greatest FC in the game and people in the nullsec community have immense respect for him because of it.

lol...oh man...you TEST guys and your funny jokes.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Dar Manic
Dirt Road Services
#72 - 2012-11-01 18:48:01 UTC  |  Edited by: Dar Manic
Want to post in the null sex thread!!!

Let's just have a poll with the best FC's from each null sec alliance on the list. Vote and we can close this thread. ;)


Vertisce, love the sig: EvE is not about PvP. EvE is about the SANDBOX!

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

HollyShocker 2inthestink
HOW to PEG SAFETY
#73 - 2012-11-01 19:03:53 UTC
Dinsdale Pirannha wrote:
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.


I am not going to go into who is a great FC and who is not, but I can tell you, running a large fleet is far different that running am Incursion squad.

I have FC'ed groups in wh's, and FC'ed small gangs in my null sec days.
I have run logi in Incursions.

Running a wh gang and running an Incursion gang is far far different that a small gang in null, let alone a large fleet in null.
An incursion or wh gang has to focus mostly on the groups at hand, and they are NPC's. Their is a distinct, repetitive pattern to them.

When you are dealing with PvP gangs, you have a far different paradigm.

Some, and not all of the differences:

1. Multi-tasking: A good PvP squad/fleet has multiple scouts out there, all relaying info to the FC. There are multiple sqaud commanders to deal with. Try sitting in a Fleet channel. I am not talking the soldier channel, but the channel that holds the SC's, the WC's, the scouts, and the FC. It has to follow huge discipline to ensure the FC can handle all the information being thrown at him at once.
2. Personality management: Because an FC has to delegate a ton of responsibility, he must rely on other humans, and these humans may not all be that easy to control. A good FC has to have the respect of his everyone in the leadership channel, and that is sometime not easy to do.
3. Stress level: In an incusrion or wh, you have have 20 or 30 billion tied up in ships. In a fleet, that value ca soars into the trillions. Further, you screw up an Incursion or wh fleet, people suffer the loss of their ships and that's it. If you screw up a large fleet, you can not only lose trillions of ISK, but lose a sov in a system.

Being a good, or great FC, takes a lot of knowledge of all types of ships, tactics, and knowledge of your opponent, plus be able to absorb huge amounts of info coming at you at once, plus control sub-ordinates and get everyone pulling in one direction, all the while you are being shot at.

It is not easy, and there are only a few people that can do it.


Right if you dont think there is not more preasure just ask the FC of Solar :(
Rordan D'Kherr
Imperial Academy
Amarr Empire
#74 - 2012-11-01 19:10:31 UTC  |  Edited by: Rordan D'Kherr
EI Digin wrote:
Montolio is singlehandedly the greatest FC in the game and people in the nullsec community have immense respect for him because of it.


Not sure why you posting it since your employment history doesn't reflect your experience with any other known nullsec FC since 2003. On the other hand I can't understand why TEST is chestbeating itself all the time...


Dar Manic wrote:

Let's just have a poll with the best FC's from each null sec alliance on the list. Vote and we can close this thread. ;)


Wouldn't be a new thingy, but yeah: You might be right.

Don't be scared, because being afk is not a crime.

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#75 - 2012-11-01 19:11:40 UTC
Mr. Vee

enough said :P

R.I.P. Vile Rat

TheBreadMuncher
Protus Correction Facility Inc.
#76 - 2012-11-01 22:40:35 UTC
Because ARMOR HACS ARMOR HACS... ARRRRRRMOOOOOOOR HAAAAAACCCCCCSSSSSSS

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Rath Kelbore
Caldari Provisions
Caldari State
#77 - 2012-11-01 22:54:12 UTC
Herding frightened kittens.

It's hard.

I plan on living forever.......so far, so good.

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#78 - 2012-11-02 00:39:35 UTC
Torvin Yulus wrote:
people keep talking about "THE GREAT FCS" like Montolio, Malaku, and Shadew

why is being able to boss around people your alliance has enslaved so special? i do incursions and the incursion fcs get the job done without yelling at people.

nullsec FCs are mean arrogant crybabies who somehow got elevated to their jobs. i contend that if you can fc an incursion fcing some stupid drake blob is easy.



LMTO - laughing my tush off

1. people are ensalved in alliances. lol
2. Incursion FC's fight NPC's - Null FC's fight other players - no comparison. lol
3. You do not know all FC's down in null sec so your statement up above is a 'mean arrogant crybaby' assumption.


Know what your talking about before you post is what I say.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Mars Theran
Foreign Interloper
#79 - 2012-11-02 00:58:12 UTC
Akirei Scytale wrote:
Mars Theran wrote:


This is essentially to what I was referring. It is almost impossible to coordinate a great many people who generally don't want to deal with complicated battle plans with a great variety of ship types and fittings. It is impossible for one person to do it.

This is why fleets often have a few groups of specific fittings that are used in a fight. It is easier to command groups by designation, (i.e: Drakes), than a multitude of individuals.


Whaaaaaaa?

No, the reason fleets have specific ships (a primary workhorse, logi, and a half dozen or so support filling various roles) is because they operate as a single unit. Not because it is "impossible" or "hard" to coordinate a kitchen sink fleet - because a kitchen sink fleet has no purpose. It is like a ship with every gun type fitted.

A good fleet has a very specific role it is filling - countering the opponent's fleet, covering supercaps, stationary POS defense, etc. This requires every damage ship to be operating at the same ranges with similar tracking, and it requires a uniform tank type across its entirety. Every single ship is a piece of a machine that the FC is operating, each individual member relied on to fill his role. Some roles are very individual skill focused, some involve little more than locking and shooting.

A fleet is a COHESIVE UNIT. You've never been in a real one have you?


I'm just going to suggest you go form a 200 man fleet and--as the only FC--try to tell all of them what to do in groups of ten, (that's 200 groups btw), during the course of an engagement with no more than 10% time dilation, (you guys have it so easy now Roll), and then come back here and tell me how you managed.

That's not 200 commands prior to battle and let them do it btw, but rather 200 commands every time the swing of battle changes, new targets, (200 of them at a time), appear, etc.. and additional commands when you need someone to be in the right position somewhere, or to disengage.

Good luck with that.
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Oxandrolone
Center for Advanced Studies
Gallente Federation
#80 - 2012-11-02 01:06:08 UTC
Shederov Blood wrote:
Why don't we talk about THE GREAT INCURSION FCS who repeatedly beat the same bunch of red crosses that do the same thing every time?


LOL the great care-bear FC's who read off a website about how to beat a scripted encounter