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Player Features and Ideas Discussion

 
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Bumping Miners - A Solution

First post First post
Author
TheGunslinger42
All Web Investigations
#41 - 2012-11-02 09:57:25 UTC
Hakan MacTrew wrote:
JP Nakamura wrote:
Danika Princip wrote:
Hakan MacTrew wrote:
make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status



*undocks in jita*

*hits -10 immediatley*


Attacked and ganked by CONCORD. Pirate

Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact.


So then instead of pressing approach I double click in space just behind your ship and bump you just as well but without any sec hit

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#42 - 2012-11-02 11:21:09 UTC
Edited previous post.

I'm not saying its perfect. But as I put in my edit, a countdown timer after undocking or decloacking after coming through a gate could reduce that. It would still be open to some abuse, but its still an improvement on the current situation. That realisticly leaves deliberate bumping and accidental bumping through not paying attention.
Danika Princip
GoonWaffe
Goonswarm Federation
#43 - 2012-11-02 11:26:44 UTC
Hakan MacTrew wrote:
JP Nakamura wrote:
Danika Princip wrote:
Hakan MacTrew wrote:
make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status



*undocks in jita*

*hits -10 immediatley*


Attacked and ganked by CONCORD. Pirate

Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact.

(Perhaps a countdown timer after undocking.)




How on earth would anyone be able to tell the difference? A bump is a bump.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#44 - 2012-11-02 12:03:37 UTC
Fresh idea here.. Aslong the bumber is in player corp you could get some friends and suicide gank/wardeck the bumbers corp. Kill their highsec poses and indrustialist etc. Or get merc corp on it.. Ofc decking should be done with different corp where your miners are or you cant mine or just put your miners to npc corp Blink

If your lucky it might even get said bumber kicked out of his corp unless its npc corp or hes the ceo Twisted

But whats really sad tbh. Doesnt these bumbers have anything else to do. Anything else to spend their subscrition. Just think how much isk they could do if they shot rats instead of spending time on bumbing Lol
Luc Chastot
#45 - 2012-11-02 12:27:39 UTC
Just orbit the asteroid. For an added fun factor, you can orbit it manually; that should keep you occupied.

Make it idiot-proof and someone will make a better idiot.

Buzzy Warstl
Quantum Flux Foundry
#46 - 2012-11-02 12:49:47 UTC
So, let's get the OP of this thread together with the OP of the anti-AFK thread.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Rordan D'Kherr
Imperial Academy
Amarr Empire
#47 - 2012-11-02 13:07:32 UTC
Imho bumping is a kind of PvP. Why should be stop this?

Don't be scared, because being afk is not a crime.

Anslo
Scope Works
#48 - 2012-11-02 18:41:01 UTC
Or, you can resist!

http://proveldtariat.wordpress.com/

I have a few methods on my website courtesy of Eve's proletariat and their brainstorming. I'll be updating it regularly Bear

[center]-_For the Proveldtariat_/-[/center]

Zyella Stormborn
Green Seekers
#49 - 2012-11-02 19:47:06 UTC
TheGunslinger42 wrote:
F'elch wrote:
As this has become the latest anti-miner activity since gankers can no longer kill barges with ease (pretty lame really) I believe the industrial sector of New Eden would come up with a counter.

Stands to reason that they would invent a module that enables the barge to grapple onto its asteroid. Thus if the barge was bumped the asteroid would be bumped with it. Of course, in the interest of balance, it would have to take up one of the precious mining laser slots.


See, miners would never, EVER go for that. They aren't interested in balance, they simply want CCP to change/introduce mechanics which remove all negative effects from them. They refused to sacrifice yield for tank. They'll refuse to sacrifice yield for immunity from bumping. They'll refuse to take the miniscule time and effort required to simply move system. Repeat this pattern forever. 95% of miners simply do not want to play EVE Online, they're just too stupid to realise it.



You are rather good at generalizations. Roll

I would gladly sacrifice some yield for immunity from bumping. That is an idea I have not heard, and is actually pretty nice. ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#50 - 2012-11-03 08:55:40 UTC  |  Edited by: Hakan MacTrew
Danika Princip wrote:
Hakan MacTrew wrote:
JP Nakamura wrote:
Danika Princip wrote:
Hakan MacTrew wrote:
make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status



*undocks in jita*

*hits -10 immediatley*


Attacked and ganked by CONCORD. Pirate

Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact.

(Perhaps a countdown timer after undocking.)




How on earth would anyone be able to tell the difference? A bump is a bump.


Class any bump after undock timer expires as aggressive unless its a war target or your in same alliance, corp or fleet. Problem solved
Danika Princip
GoonWaffe
Goonswarm Federation
#51 - 2012-11-03 09:29:27 UTC
Hakan MacTrew wrote:
Danika Princip wrote:




How on earth would anyone be able to tell the difference? A bump is a bump.


Class any bump after undock timer expires as aggressive unless its a war target or your in same alliance, corp or fleet. Problem solved


Undock in jita, spend more than ten seconds on the undock, get concorded

Warp to jita 4-4 from the wrong angle, bump all the guys sitting outside, get concorded. Problem not solved in any way.

Park a rifter right on the station undock, anyone who comes out of there gets concorded Highsec wars are now 'who can jam the most neutral frigates onto the undock of their opponent's favourite station'
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#52 - 2012-11-03 11:05:23 UTC
I still think each of these things can be mitigated.

Who said anything about a 10 second timer. Takes longer than that to hit warp with a freighter. call it double the time a freighter needs to warp.

Concorded in seconds, how do you work that out? Thats assuming about 10 bumps will drop you from 0.0 standing to -5.0. I said a small amount of security loss, probably just less than the gain from killing rat cruiser. I cant say I have the exact maths worked out for the calculation, but hey, this is still very much an idea that popped into my head during my origional post.

Also, its just good protocol to have an insta-warp point in front of the undock of the main hubs that you use. Personally I have 5 in front of Jita 4-4, one of which is over 2,000,000 km.
Azrael Dinn
Imperial Mechanics
#53 - 2012-11-03 12:43:58 UTC
Did I understand right that the OP wants to anchor his ship onto an asteroid so no one can hum... bumb him?

I just don't see the point. If someone hits you then you go back where you where and continue mining you don't need anything to anchor to so you can mine. Sound rather silly to me at least. And yes I mine in empire and no I don't see what the big deal is.

After centuries of debating and justifying... Break Cloaks tm

WSixsmith
The Association
#54 - 2012-11-03 15:15:04 UTC  |  Edited by: WSixsmith
Aggression from bumping is the way to go . As for how to tell if it's an aggressive bump or not, that's easy too. If the offending party has his Prop mod turned on when he runs into another ship then that is considered an aggressive action. If you are sitting on the undock of Jita 4-4 with you MWD or AB running then everyone who bumps into you is well within their rights to take action. That doesn't mean they will but it would clear up the ships running prop mods outside a station undock real quick.
Yuri Wayfare
Suddenly Ninjas
Tear Extraction And Reclamation Service
#55 - 2012-11-03 15:38:31 UTC
Many years ago, mission runners argued that loot thieves should be flagged for aggression.

They got what they wanted. Suddenly Ninjas is thankful to those brave carebears of old.

Be careful what you wish for.

"Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk

Be careful what you wish for.

Danika Princip
GoonWaffe
Goonswarm Federation
#56 - 2012-11-03 21:18:39 UTC
Hakan MacTrew wrote:
I still think each of these things can be mitigated.

Who said anything about a 10 second timer. Takes longer than that to hit warp with a freighter. call it double the time a freighter needs to warp.

Concorded in seconds, how do you work that out? Thats assuming about 10 bumps will drop you from 0.0 standing to -5.0. I said a small amount of security loss, probably just less than the gain from killing rat cruiser. I cant say I have the exact maths worked out for the calculation, but hey, this is still very much an idea that popped into my head during my origional post.

Also, its just good protocol to have an insta-warp point in front of the undock of the main hubs that you use. Personally I have 5 in front of Jita 4-4, one of which is over 2,000,000 km.



The session change is ten seconds, I don't do station games, is the undock timer longer than that?

How many ships are there at zero on the jita undock? Hit them enough times and you're in trouble. Of course, if the sec loss is so tiny that killing one single rat cruiser will fix it, this entire proposal is utterly pointless.

Not everyone has insta undocks, and not everyone who does have them can be arsed to use the things. I certainly can't.
Jackal Datapaw
Doomheim
#57 - 2012-11-03 22:33:04 UTC
So I have a question for you all...

First I'm a returning EVE player, so if they change something forgive me of my stupidity, but...Why can't you set yourself to "keep distance with target" that way everytime you get bumped....your ship auto flys back to it new position in relativity of the target, thus if you are an ice miner you really have nothing to worry about if you are a high sec miner, at most you will lost one target or maybe two, if you afk mine in low sec, then you are just plain stupid.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#58 - 2012-11-04 10:27:20 UTC  |  Edited by: Hakan MacTrew
Ok, for the benefit of those who are unaware of the actual issue being discussed, here it is:

It is currently possible, (and actually not very difficult,) for a faster, more agile ship to bump a miner out of range of the belt they are mining. Because it takes so long for the barge to realign and stabilise itself, the bumper can continue to bump them further and further away. There is no way to warp away either as this process will prevent the barge from aligning. The usual ship I have seen used for this is a stabber fleet issue with MWD and what I'm guessing is a 1600mm plate and some nanofibers.

The same technique is also used on orca and freighter pilots. Bumping them continuously until they fork over extortion money. Nano fit battleship does that very well.

There is currently zero comeback on this. Technically, it was against the EULA but that has been clarified. It's ok now and its only harassment if it doesn't make profit.

So, like every other form of making profit, there should be risk and consequences. That's the stand point of the 'victims' anyway.
TheGunslinger42
All Web Investigations
#59 - 2012-11-05 09:30:43 UTC
I am honestly disgusted that bears are crying to have bumping generate aggression/concord.

You're all revolting, self entitled little babies.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#60 - 2012-11-05 14:08:25 UTC
TheGunslinger42 wrote:
I am honestly disgusted that bears are crying to have bumping generate aggression/concord.

You're all revolting, self entitled little babies.


Carebear right here. I haven't called for agro or concord. Some have, not all. So let's drop the generalised idea that all Carebears are pant wetting bot miners.

Sandbox means people can play any way we want. Some like highsec, so that's up to them. Some like to con and swindle their way through the game. That's their right. Some like to gank the hell out of targets that they know can't or won't fight back. What ever floats your boat.