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Buff Mining Yield Massively

Author
Roll Sizzle Beef
Space Mutiny
#21 - 2012-10-31 00:42:32 UTC
Natsett Amuinn wrote:
Xercodo wrote:
Well we certainly need a higher ship than the hulk. As far as I can tell the mineral prices are still "TOO DAMN HIGH" and we need more universal yield to fix it to balance out the supply / demand ratio. Since we're likely not going to get more yield from a sudden influx of new miners we need to buff the yield of the existing ones to reach our goal.


Mineral prices are not to high.

High sec mineral prices need to go up; not down. It's the mineral prices keeping goods in high sec at dirt cheap prices, and causing a lot of the industrial problems in regions that aren't high sec.

If they were to high people wouldn't be building **** in high and importing to null, they'd be building it in null.

If you want lower prices on minerals than join a frigging null corp where mineral prices are almost half what you pay in high and people actually pay fair prices for goods.

My god, you people are charging half what you can get for a frigate and you want mineral prices to go down? WTF.


dont need nul rocks for a frig...
Frostys Virpio
State War Academy
Caldari State
#22 - 2012-10-31 00:44:23 UTC
Diesel47 wrote:
Frostys Virpio wrote:
Diesel47 wrote:
Frostys Virpio wrote:


Whats the point of doing all of this? **** off miners? Kill the supply of ore/minerals to market? Make YOU easy money instead of the miner? They just rebalanced mining ships and you want them to change how the whole profession work?


Wrong, if you have half a brain to run a functional mining op you should be making alot more money.


Being in a corp does not mean you have a working brain. It only mean you wanted to be in a group with people. I am pretty sure your suggestion will never be implemented for 1 really fun reason. They just rebalanced 2 ship with the goal to be used to mine SOLO. I guess CCP does not want everybopdy to mine in group...


CCP doesn't want to encourage solo play. They are just tired of hearing the nonstop whining from miners on the forums.

You need half a brain to run a mining op with a bunch of can flipping vultures out to get you.

All my suggestion does is promote pvp, makes mining fun, and rewards the players that actually use their brains.


All it promote is playing bumper cars with the iteron trying to flip the can...
Diesel47
Deep Core Mining Inc.
Caldari State
#23 - 2012-10-31 00:46:56 UTC  |  Edited by: Diesel47
Natsett Amuinn wrote:

How does having to fly back and forth to a station more often make mining fun? People don't mine in OPs in high sec because it's not needed.

If anything, by reducing the OUTPUT that a mining barge can achieve you would encourage more people to mine in Ops sinse that's how you would get that output back.

Not to mention the mineral output in high sec needs to be seriously slowed.


What are you saying?

You can't fly back and forth to a station because your ship doesn't even have a place to put the Ore. You need to have a friend take the ore back for you, and you need to make sure you protect your jetcans because can flippers will be out there to ruin your day.

With the new crimewatch, you can pay mercs to kill the can flippers who are red to your corp (killrights) or do it yourself.

Sounds like fun to me.


"People don't mine in OPs in high sec because it's not needed. "

Thats a problem imo.
Natsett Amuinn
Caldari Provisions
Caldari State
#24 - 2012-10-31 00:48:05 UTC
Roll Sizzle Beef wrote:
Natsett Amuinn wrote:
Xercodo wrote:
Well we certainly need a higher ship than the hulk. As far as I can tell the mineral prices are still "TOO DAMN HIGH" and we need more universal yield to fix it to balance out the supply / demand ratio. Since we're likely not going to get more yield from a sudden influx of new miners we need to buff the yield of the existing ones to reach our goal.


Mineral prices are not to high.

High sec mineral prices need to go up; not down. It's the mineral prices keeping goods in high sec at dirt cheap prices, and causing a lot of the industrial problems in regions that aren't high sec.

If they were to high people wouldn't be building **** in high and importing to null, they'd be building it in null.

If you want lower prices on minerals than join a frigging null corp where mineral prices are almost half what you pay in high and people actually pay fair prices for goods.

My god, you people are charging half what you can get for a frigate and you want mineral prices to go down? WTF.


dont need nul rocks for a frig...

I know you don't. My point is that you guys pay MORE for minerals and demand LESS for the final product. You're not charging enough, mostly due to an overpopulation of industrialists in high sec. You guys are overproducing, in part because there is no shortages in minerals.

But it costs me much less in mineral to build one in null, AND I get more money for them. Lower mineral prices in high sec will only result in even lower prices of goods, and an even larger gap in margins with null; causing even more problems with manufacturing outside of high sec.

Your prices need to go up, not down.
Natsett Amuinn
Caldari Provisions
Caldari State
#25 - 2012-10-31 00:50:22 UTC
Diesel47 wrote:
Natsett Amuinn wrote:

How does having to fly back and forth to a station more often make mining fun? People don't mine in OPs in high sec because it's not needed.

If anything, by reducing the OUTPUT that a mining barge can achieve you would encourage more people to mine in Ops sinse that's how you would get that output back.

Not to mention the mineral output in high sec needs to be seriously slowed.


What are you saying?

You can't fly back and forth to a station because your ship doesn't even have a place to put the Ore. You need to have a friend take the ore back for you, and you need to make sure you protect your jetcans because can flippers will be out there to ruin your day.

With the new crimewatch, you can pay mercs to kill the can flippers who are red to your corp (killrights) or do it yourself.

Sounds like fun to me.


No, I'm saying that INCREASING yeild and reducing the holds won't encourage high sec miners to mine together, they'll fly back and forth to the station to unload or use a can. Like they're already doing.

If you DECREASE the yeild, the only way to make it up would be to mine with someone that can boost; is that not the point of an orca?

I'm not really saying that holds can't be cut back some, just that increasing yeild wouldn't help anything.
Lord Calus
The Scope
Gallente Federation
#26 - 2012-10-31 00:50:49 UTC
I think we just need to make a system where I can petition CCP and get free ****. Seems to be the way all of these threads are headed now anyway.
Frostys Virpio
State War Academy
Caldari State
#27 - 2012-10-31 00:50:57 UTC
Diesel47 wrote:



"People don't mine in OPs in high sec because it's not needed. "

Thats a problem imo.


CCP think otherwise imo because they buffed the soloing capability of 2 ships pretty recently.
Diesel47
Deep Core Mining Inc.
Caldari State
#28 - 2012-10-31 00:51:43 UTC
Natsett Amuinn wrote:
Diesel47 wrote:
Natsett Amuinn wrote:

How does having to fly back and forth to a station more often make mining fun? People don't mine in OPs in high sec because it's not needed.

If anything, by reducing the OUTPUT that a mining barge can achieve you would encourage more people to mine in Ops sinse that's how you would get that output back.

Not to mention the mineral output in high sec needs to be seriously slowed.


What are you saying?

You can't fly back and forth to a station because your ship doesn't even have a place to put the Ore. You need to have a friend take the ore back for you, and you need to make sure you protect your jetcans because can flippers will be out there to ruin your day.

With the new crimewatch, you can pay mercs to kill the can flippers who are red to your corp (killrights) or do it yourself.

Sounds like fun to me.


No, I'm saying that INCREASING yeild and reducing the holds won't encourage high sec miners to mine together, they'll fly back and forth to the station to unload or use a can. Like they're already doing.

If you DECREASE the yeild, the only way to make it up would be to mine with someone that can boost; is that not the point of an orca?

I'm not really saying that holds can't be cut back some, just that increasing yeild wouldn't help anything.


rofl, go reread my posts more carefully.


The entire point is to make them use cans only.
Natsett Amuinn
Caldari Provisions
Caldari State
#29 - 2012-10-31 00:56:11 UTC
Frostys Virpio wrote:
Diesel47 wrote:



"People don't mine in OPs in high sec because it's not needed. "

Thats a problem imo.


CCP think otherwise imo because they buffed the soloing capability of 2 ships pretty recently.

I personally think they went a little overboard, and I could have swore they said they would make adjustments based on results and no adjustments were ever made that I'm aware of.

There's was no give and take with the barges. They buffed them so they were more viable to mine solo, but they didn't bother to give any kind of drawback to it. Why have an orca with you? Sure you can mine faster, but for the most part it's ignorable.

They should have reduced yeilds on allt he barges and exhumers, when they buffed everything else. AT least then people would have a truelly worthwhile reason for mining together. Afterall, the entire point of mining in a fleet is to get a boost in yeild, AND protection.
Natsett Amuinn
Caldari Provisions
Caldari State
#30 - 2012-10-31 00:58:10 UTC
Diesel47 wrote:


rofl, go reread my posts more carefully.


The entire point is to make them use cans only.

I could have just wrote that it was a stupid ******* idea, I instead chose the civil, thought out approach instead.

There's no reason to force people to mine in cans; something they still do btw, and a lot.
Frostys Virpio
State War Academy
Caldari State
#31 - 2012-10-31 00:58:31 UTC
Natsett Amuinn wrote:
Frostys Virpio wrote:
Diesel47 wrote:



"People don't mine in OPs in high sec because it's not needed. "

Thats a problem imo.


CCP think otherwise imo because they buffed the soloing capability of 2 ships pretty recently.

I personally think they went a little overboard, and I could have swore they said they would make adjustments based on results and no adjustments were ever made that I'm aware of.

There's was no give and take with the barges. They buffed them so they were more viable to mine solo, but they didn't bother to give any kind of drawback to it. Why have an orca with you? Sure you can mine faster, but for the most part it's ignorable.

They should have reduced yeilds on allt he barges and exhumers, when they buffed everything else. AT least then people would have a truelly worthwhile reason for mining together. Afterall, the entire point of mining in a fleet is to get a boost in yeild, AND protection.


That would also make sense to me as opposed to the suggestion from the OP.
Diesel47
Deep Core Mining Inc.
Caldari State
#32 - 2012-10-31 00:59:18 UTC  |  Edited by: Diesel47
Natsett Amuinn wrote:

I could have just wrote that it was a stupid ******* idea, I instead chose the civil, thought out approach instead.

There's no reason to force people to mine in cans; something they still do btw, and a lot.


If you want to argue, atleast try to get all the facts straight.

And what is your point? Do you want praise for not being an idiot? lmfao.

Natsett Amuinn wrote:


Afterall, the entire point of mining in a fleet is to get a boost in yeild, AND protection.


Protection from what? The ore that is going straight into your cargobay? Roll
Natsett Amuinn
Caldari Provisions
Caldari State
#33 - 2012-10-31 01:09:47 UTC  |  Edited by: Natsett Amuinn
Diesel47 wrote:
Natsett Amuinn wrote:
Diesel47 wrote:


rofl, go reread my posts more carefully.


The entire point is to make them use cans only.

I could have just wrote that it was a stupid ******* idea, I instead chose the civil, thought out approach instead.

There's no reason to force people to mine in cans; something they still do btw, and a lot.


If you want to argue, atleast try to get all the facts straight.

Natsett Amuinn wrote:


Afterall, the entire point of mining in a fleet is to get a boost in yeild, AND protection.


Protection from what? The ore that is going straight into your cargobay? Roll


No, if people HAD been mining together, they wouldn't have been the target of all the ganking. Gankers didn't go after the fleet miners, they went after the solo miner, hence CCP buffing mining for the solo guys.

And I'm not trying to argue, I just don't think increasing yeild, no matter what else you do is a good thing. Who gives a **** if they dump to a can if they're able to mine more faster than they are.

People dumped in cans solo prior to the changes, and they still do it today.
I get that you're idea is to get them dumping to cans, and working together, but it woudln't work.

Even if you cut their yeilds they still wouldn't mine in a fleet with an orca, they don't appear smart enough to get it.

Your idea would put more minerals into the system, something that isn't needed and would actually be bad for the economy.


There's constant inflation in EVE. Prices should be rising to match inflation, but they don't because mineral prices haven't actually gone up that much. The output needs to be cut back so that the prices can rise to match inflation; increasing yeild won't do that.


There's more to the game than just PvP, and that need to be considered as well.
Diesel47
Deep Core Mining Inc.
Caldari State
#34 - 2012-10-31 01:15:22 UTC  |  Edited by: Diesel47
Natsett Amuinn wrote:
Diesel47 wrote:
Natsett Amuinn wrote:
Diesel47 wrote:


rofl, go reread my posts more carefully.


The entire point is to make them use cans only.

I could have just wrote that it was a stupid ******* idea, I instead chose the civil, thought out approach instead.

There's no reason to force people to mine in cans; something they still do btw, and a lot.


If you want to argue, atleast try to get all the facts straight.

Natsett Amuinn wrote:


Afterall, the entire point of mining in a fleet is to get a boost in yeild, AND protection.


Protection from what? The ore that is going straight into your cargobay? Roll


No, if people HAD been mining together, they wouldn't have been the target of all the ganking. Gankers didn't go after the fleet miners, they went after the solo miner, hence CCP buffing mining for the solo guys.

And I'm not trying to argue, I just don't think increasing yeild, no matter what else you do is a good thing. Who gives a **** if they dump to a can if they're able to mine more faster than they are.

People dumped in cans solo prior to the changes, and they still do it today.
I get that you're idea is to get them dumping to cans, and working together, but it woudln't work.

Even if you cut their yeilds they still wouldn't mine in a fleet with an orca, they don't appear smart enough to get it.

Your idea would put more minerals into the system, something that isn't needed and would actually be bad for the economy.


There's constant inflation in EVE. Prices should be rising to match inflation, but they don't because mineral prices haven't actually gone up that much. The output needs to be cut back so that the prices can rise to match inflation; increasing yeild won't do that.


There's more to the game than just PvP, and that need to be considered as well.



Gankers didn't go for people in fleets? Are you kidding?

Lol.

Yeild can be increased, but the ore mined won't be safe.
Ginger Barbarella
#35 - 2012-10-31 01:21:25 UTC
OR just start blocking dumb-arses that waste intarwebs bandwidth on stupid topics.

"Blow it all on Quafe and strippers." --- Sorlac

Natsett Amuinn
Caldari Provisions
Caldari State
#36 - 2012-10-31 01:23:24 UTC
Diesel47 wrote:



Gankers didn't go for people in fleets? Are you kidding?

Lol.


As a general rule, no they didn't.

Also, the can changes isn't due to "theft" it was due to the baiting to get people blown up. They aren't imposing the flag on can flippers for "flipping" a can, it occurs when you take from it, and it has everything to do with tricking people into flagging themselves.

And once again, THEY STILL MINE TO CANS. I've sat in enough belts and watched retrievers, ******* retrievers, mining into cans.


Do you have no arguement against the idea that increasing yeild would be bad on the economy? I'm not even sure how jet can mining would constitute more pvp. PvP for who? Miners aren't going to blow up the theif, they'll just not use a can until the theif leaves.

They won't work in a group anymore than they do now, in fact they would be more encourage to not work in a group BECAUSE they have higher yeilds. How would more yeild encourage anyone to mine with an orca, that's inteded to give them more yeild?

You're like "more pvp", and I'm trying to explain how higher yeilds would be bad, and you're just like "more pvp".
Natsett Amuinn
Caldari Provisions
Caldari State
#37 - 2012-10-31 01:28:34 UTC  |  Edited by: Natsett Amuinn
Diesel47 wrote:


Yeild can be increased, but the ore mined won't be safe.


I guess you didn't pick up on the part where i was all like, "come december 4th you should be able to put a bounty on the miner".

And do you know why I know forced jet can mining won't have an impact on the minerals? Because the changes to the mining ships didn't cause minerals prices to drop.


People didn't can flip to steal ore, they did it to bait people into flagging themselves.
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