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L2 mission advice

Author
Plaude Pollard
Aliastra
Gallente Federation
#21 - 2012-11-04 11:13:45 UTC
You'll want to look into a Rupture instead of your Stabber. The Stabber mostly relies on its speed to avoid damage, and is better suited for close-range combat (using Autocannons), where it has a better chance of outmaneuvering the enemy's guns. The Rupture relies on its heavy Armor-tank and is better suited for using Artillery Cannons, as it's a lot less likely to get within Autocannon Optimal Range (mostly due to the fact that it's a brick with guns and a few maneuvering thrusters). For close-range, you can always fit two Rapid Light Missile Launchers to your Rupture, or use drones to deal with the frigates that manage to get close enough to evade your guns.

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Kanta Kansene
Agentes in rebus
#22 - 2012-11-04 12:13:42 UTC
Rapid Light missile launchers are indeed an awesome choice of weapon for level 2 missions. I fly (ezmode) Caldari, so I ended up jumping into a Caracal early on, in which you can do level 1s with ease (one missile per frigate, pop the entire room very quickly).

Level 2 missions aren't much more difficult than that, although you have to (usually) volley the entire bank of missiles at each ship, and level 3's start getting hairy in a Caracal, but by the time you have standings with 2 or 3 corps at 3.0, you have had enough time to skill into a Drake and do those level 3 missions wihtout too much trouble.

None of that really helps you if you want to fly a non-missile ship, although the principle of fitting a smaller weapon (smaller than cruiser sized) onto your cruiser still works for turret ships, right?
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