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Anti-POS ship class idea - (Tier 3/T2) BattleShip / Pocket Dreadnought

Author
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#21 - 2012-11-01 13:47:28 UTC
Commander Ted wrote:
JP Nakamura wrote:


(edit: Fixed the missed opening quote.)

I agree, it shouldn't have much HP, I agree, especially compared to a Dreadnought because that WOULD unbalance. Dreadnoughts WOULD have a higher density of fire though (especially since I'm suggesting only 1 gun vs the three a Dreadnought can field). I originally considered proposing a roll bonus to replace the Siege module, or proposed stront free running, but I'm not sure that wouldn't drop the cost to run it too much. If that doesn't devalue the Dreadnought too much, then I'd consider supporting that idea also, but I'm not sure it wouldn't decrease the cost of operation and overpower the concept.

Currently raising a group of battleships is certainly a possibility (the only one in High-Sec, or Wormhole space), but the disproportionate HP of the POS vs a Battleship means taking down a Large POS in High-Sec needs an Oxymoron: a large Corp in High-Sec.

Ive done it before, its boring, takes forever, and their are large corps in hisec, lots of em.


I don't doubt it, and I don't say it's impossible, just incredibly difficult, bordering on impossible.
Most of the Larger Corps in High-Sec are either miner/industry focused, or are filled with relatively new players who can't hope to bring that sort of firepower to take own a Medium/Large POS. Small ones? Sure. Most PvP players move out to Low-Sec or Null Sec, and often let their Sec status lapse, leaving yet another barrier to them participating in a High-Sec POS takedown.

Goldensaver wrote:
Commander Ted wrote:

Ive done it before, its boring, takes forever, and their are large corps in hisec, lots of em.

Yeah, but one of the things I've noticed is that a lot of the high-sec corps take on small armies of newbs and scrubs, many of whom can't field a half decent ship to take down the POS's.


Also something to consider:

Despite the fact that 3 of these would approximately equal a single Dread for firepower, they will be significantly less resilient.

Where when you are fighting a Dread, to remove it from the field entirely takes destroying the thing outright. With these, you could deal 1/3rd of a Dreads HP in damage to the ships, and remove 1/3rd of the effectiveness, if not more.

You could reduce their presence simply by blowing up a couple. A Dread is a clear threat as long as it is alive, and it takes a concentrated effort to take one down.

I'd say that that's another interesting balancing factor.


That was the goal, not to create a new "Uber Ship", but to to try to create a balanced idea so it might have the best chance possible to be implemented, and could fill a niche that is currently empty. Big smile

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#22 - 2012-11-02 20:32:05 UTC
Any other comments or ideas, concerns? (dare I hope CCP chimes in and says "hmmm ... interesting ..." Lol)

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

Alundil
Rolled Out
#23 - 2012-11-02 20:57:14 UTC
JP Nakamura wrote:
As near I can figure, you'd be lucky if you can put together a 1k continuous DPS BS.


It's entirely possible to put together a continuous +1000 DPS BS hull.

Navy Geddon and Navy Apoc can both do it.

less than 700m wrote:

[Apocalypse Navy Issue, POS Bash BS]
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II

Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script
[empty med slot]

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L

Large Energy Collision Accelerator II
Large Energy Ambit Extension I
[empty rig slot]

Garde II x3

1,109 DPS
94,365 EHP
Cap stable
No boosters or implants



less than 500m wrote:

[Armageddon Navy Issue, POS Bash BS]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Heat Sink II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
[empty high slot]

Large Energy Collision Accelerator II
Large Energy Ambit Extension I
[empty rig slot]

Garde II x5

1,384 DPS
86,413 EHP
Cap stable
No boosters or implants

I'm right behind you

Alundil
Rolled Out
#24 - 2012-11-02 21:08:51 UTC
It's also possible with the Oracle

less then 125m wrote:

[Oracle, POS Bash Tr3 Pulse]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Cap Recharger II
Large Shield Extender II
Large Shield Extender II

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L

Medium Energy Collision Accelerator I
Medium Energy Burst Aerator I

1082 DPS
Glass Cannon (but Tr3)
Cap stable


less than 125m ISK wrote:

[Oracle, POS Bash Tr3 Beam]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Damage Control II
Heat Sink II

Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script

Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L
Tachyon Beam Laser II, Gleam L

Medium Energy Collision Accelerator I
Medium Energy Burst Aerator I

951 DPS
Glass Cannon (but Tr3)
Cap stable


I'm right behind you

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#25 - 2012-11-03 14:46:30 UTC  |  Edited by: JP Nakamura
Using some back of the envelope math:

If a large POS has w/859.2M EHP, and the four ships you've presented have ~1k DPS, then we're talking ~859,200 "DPS of attack", or ~238.66 hours of attack (for one ship, which is fine, since you SHOULD be required to have more than 1 ship to attack a large POS).

Get 25 people and the time drops to 7.6373 hours, which is probably reasonable to get a Large POS into reinforcement mode, but the problem is finding a High-Sec Corp with 25 people skilled enough to fly those ships and get those damages. Most are either noobs, carebears, or a few "old hands" with the bulk of the PvP players filtering into Low-Sec and Null-Sec relatively quickly since thats where most of the action is. Once they've been in PvP, getting back into those .8 or .9 systems can be a huge grind in Sec Status. I'm not saying it isn't doable, heck, I'm sure with the right planning you can find 50 people and take a POS down to reinforced mode in half that time, but its so statistically rare and difficult, that it might as well not exist as a possibility.

In contrast, assuming an average Dreadnought DPS of ~12.5k, which, following the same back of the envelope math mean it takes ~18.9 hours, for that one ship.

When you are attacking a POS, there should be something somewhere between finding 25 people and spending only 7.6 hours (just to bring it into Reinforced mode), and the Low/Null sec Dreadnought where 2 people can bring the same undefended POS to reinforced mode in a little under 9.5 hours.

Assuming the Pocket Dreadnought had ~1/3rd the DPS of a Dreadnought, that would put it at ~3k-4k DPS max (we'll assume 3.5 for calculations), which, using the same back of the envelope calculations again, would put it at ~68.2 "Full DPS, hours of attack" for a single Pocket Dread, and a little over 6.8 hours for 10 of them.

Finding 10 pilots with enough skill to get the DPS out of them, and a logistics train, is much more probable in High-Sec compared to 25 skilled in PvP, in the same Corp, and with the sec standing to go all the way into High Sec.

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Gogela
Epic Ganking Time
CODE.
#26 - 2012-11-03 18:09:36 UTC
I think the OP is right on the money. Definitely a useful ship filling a valuable roll. /signed

IdeaAttention

Signatures should be used responsibly...

RavenTesio
Liandri Corporation
#27 - 2012-11-04 09:27:25 UTC
JP Nakamura wrote:
Using some back of the envelope math:

If a large POS has w/859.2M EHP, and the four ships you've presented have ~1k DPS, then we're talking ~859,200 "DPS of attack", or ~238.66 hours of attack (for one ship, which is fine, since you SHOULD be required to have more than 1 ship to attack a large POS).

Get 25 people and the time drops to 7.6373 hours, which is probably reasonable to get a Large POS into reinforcement mode, but the problem is finding a High-Sec Corp with 25 people skilled enough to fly those ships and get those damages. Most are either noobs, carebears, or a few "old hands" with the bulk of the PvP players filtering into Low-Sec and Null-Sec relatively quickly since thats where most of the action is. Once they've been in PvP, getting back into those .8 or .9 systems can be a huge grind in Sec Status. I'm not saying it isn't doable, heck, I'm sure with the right planning you can find 50 people and take a POS down to reinforced mode in half that time, but its so statistically rare and difficult, that it might as well not exist as a possibility.

In contrast, assuming an average Dreadnought DPS of ~12.5k, which, following the same back of the envelope math mean it takes ~18.9 hours, for that one ship.

When you are attacking a POS, there should be something somewhere between finding 25 people and spending only 7.6 hours (just to bring it into Reinforced mode), and the Low/Null sec Dreadnought where 2 people can bring the same undefended POS to reinforced mode in a little under 9.5 hours.

Assuming the Pocket Dreadnought had ~1/3rd the DPS of a Dreadnought, that would put it at ~3k-4k DPS max (we'll assume 3.5 for calculations), which, using the same back of the envelope calculations again, would put it at ~68.2 "Full DPS, hours of attack" for a single Pocket Dread, and a little over 6.8 hours for 10 of them.

Finding 10 pilots with enough skill to get the DPS out of them, and a logistics train, is much more probable in High-Sec compared to 25 skilled in PvP, in the same Corp, and with the sec standing to go all the way into High Sec.


JP regardless of how you choose to setup a Large POS, I have yet to hear of any coming even remotely close to 860mil eHP
In-fact to me it seems like you barely understand how Resists work, or how they receive stacking penalities; which are considerably higher for POS Modules than on Ships.

Best Case Scenario for a pure Resist Large Tower, is probably closer to 200mil eHP ... still with that there are no problems imo, as all you have to do is shoot it, sure it might take a couple of hours; but it will go down without much resistance apart from whoever has the corp you've WarDec'd - really that comes down to a case of "is it worth bothering with?"

Sure sometimes in Low/Null you will drop some Dreadnoughts and/or Carriers to speed up POS bashing, but generally speaking when we're talking Large Towers; they become a neccesary evil as a sub-cap fleet gets slaughtered trying to take them due to the Weaponry attached ... which a Large Tower can frankly have a RIDICULOUS amount of Weaponry, which also take a considerable time to take down - often so long that reinforcing the tower frankly is a quicker and easier option.

Even a Medium Tower can field enough weaponry to make a Sub-Cap Fleet's life quick difficult when trying to take them down, but on the whole it still remains possible; and the whole point in POS Weaponry is to FORCE your enemy to field Capital Ships to deal with them, this makes people start to weigh up "is it worth dropping capitals to take this down?" as especially in Low-Sec they are very inviting targets.

Yet in High-Sec you don't have that option. If you can't handle the incoming damage from the guns, that POS might as well have the same eHP as a Small without Resists - you WILL lose more than it is worth to take the damn thing down, that is assuming you can break it before your entire fleet is wiped out. Especially as you have to be incredibly careful about fielding Logistics as the POS weaponry have a subtancial range, that becomes well "interesting" to maintain enough transversal in the Battleships to offset the damage they put down; while keeping the Logistics outside of their targetting range.

Should you ALSO have to fight an enemy fleet at the same time, then there is no chance of taking down the POS.

As I said I think frankly your calculations were literally pulled out of your rear-end, with no experience killing Player Structures; more than likely no experience at all dealing with them in High-Sec.

To me the ship (and stats) I proposed that I could probably do some concept ones for the other 3 races too, actually provides a good solution. Create it in EVE HQ and see for yourself... it is by no means over-powered or invinicible. Quite the opposite, as it has a far more specialised role similar to say a Stealth Bomber or Black Ops - it would also be quite useable outside of just High-Sec.
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#28 - 2012-11-04 15:29:42 UTC
RavenTesio wrote:

JP regardless of how you choose to setup a Large POS, I have yet to hear of any coming even remotely close to 860mil eHP
In-fact to me it seems like you barely understand how Resists work, or how they receive stacking penalities; which are considerably higher for POS Modules than on Ships.

Best Case Scenario for a pure Resist Large Tower, is probably closer to 200mil eHP ... still with that there are no problems imo, as all you have to do is shoot it, sure it might take a couple of hours; but it will go down without much resistance apart from whoever has the corp you've WarDec'd - really that comes down to a case of "is it worth bothering with?"

Sure sometimes in Low/Null you will drop some Dreadnoughts and/or Carriers to speed up POS bashing, but generally speaking when we're talking Large Towers; they become a neccesary evil as a sub-cap fleet gets slaughtered trying to take them due to the Weaponry attached ... which a Large Tower can frankly have a RIDICULOUS amount of Weaponry, which also take a considerable time to take down - often so long that reinforcing the tower frankly is a quicker and easier option.

Even a Medium Tower can field enough weaponry to make a Sub-Cap Fleet's life quick difficult when trying to take them down, but on the whole it still remains possible; and the whole point in POS Weaponry is to FORCE your enemy to field Capital Ships to deal with them, this makes people start to weigh up "is it worth dropping capitals to take this down?" as especially in Low-Sec they are very inviting targets.

Yet in High-Sec you don't have that option. If you can't handle the incoming damage from the guns, that POS might as well have the same eHP as a Small without Resists - you WILL lose more than it is worth to take the damn thing down, that is assuming you can break it before your entire fleet is wiped out. Especially as you have to be incredibly careful about fielding Logistics as the POS weaponry have a subtancial range, that becomes well "interesting" to maintain enough transversal in the Battleships to offset the damage they put down; while keeping the Logistics outside of their targetting range.

Should you ALSO have to fight an enemy fleet at the same time, then there is no chance of taking down the POS.

As I said I think frankly your calculations were literally pulled out of your rear-end, with no experience killing Player Structures; more than likely no experience at all dealing with them in High-Sec.

To me the ship (and stats) I proposed that I could probably do some concept ones for the other 3 races too, actually provides a good solution. Create it in EVE HQ and see for yourself... it is by no means over-powered or invinicible. Quite the opposite, as it has a far more specialised role similar to say a Stealth Bomber or Black Ops - it would also be quite useable outside of just High-Sec.



Thanks for the relatively polite reply, in spite of the condescension. Contrary to your belief, the numbers were not "pulled out of my rear end", they were pulled out of a POS fitter. I'm happily ready to admit they are off base, if they are. The numbers I was working with were an Amarr Large POS w/40m Shield, 10m Armor, 8m Structure and base resists of 0%/0%/25%/50% shield, 0%/0%/0%/0% armor, 99%/99%/99%/99% structure. Shield regen is 500 HP/s. Against Amarr weaponry the fitter is showing 851.5m EHP.

Since the ships and stats you've proposed are about on target with the ones the fitter shows for that configuration, why would I doubt it about POS fittings? As for your belief that I don't understand how stacking works, that I can definitely correct you, yes, I understand that stacking gives you diminishing returns and I am aware of the penalties. This isn't my first rodeo.

What I will happily concede is my limited experience taking down POSes. I will however comment that before posting here I actually brainstormed with about half a group of PvP players from High, Low and Null sec, each of whom has been playing for ~ 6-7 years. They all seemed to feel this was a worth while concept, or I wouldn't have even bothered bringing this here.

I'd also add that considering some of the planned changes to POSes (I updated the top comment to include a link to CCPs brainstorm session with the CSM) this idea may either be moot, or really good, depending on what they decide to include, and how (something even CCP didn't know, since at the time it was just in the plaining stage).

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

TheGunslinger42
All Web Investigations
#29 - 2012-11-05 09:40:29 UTC
I like the idea of babydreads for lower class wormholes too, since it's the same issue as highsec - large towers with lots of hardeners/defenses and no caps to help bash them.

Stomping those towers can and does happen, but I still like the idea that'd help do it better than just pouring a billion t3s, tier 3 bcs, etc at it
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#30 - 2012-11-08 03:50:25 UTC
TheGunslinger42 wrote:
I like the idea of babydreads for lower class wormholes too, since it's the same issue as highsec - large towers with lots of hardeners/defenses and no caps to help bash them.

Stomping those towers can and does happen, but I still like the idea that'd help do it better than just pouring a billion t3s, tier 3 bcs, etc at it


Yeah ... Wormholes seem to be in a similar boat to HighSec. I believe this idea would work well for both.

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2012-11-08 14:42:29 UTC
velicitia wrote:
Nalha Saldana wrote:
[Abaddon, BIG]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

X-Large Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

6x2500mm Heavy Gallium Repeating Cannon, EMP XL
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Ancillary Current Router I
nice. Though, I would imagine you get better DPS from 8x lazors...
I'm pretty sure you'd get more DPS with 2x lazors. Or a flight of Valkyries. Either one by itself.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nalha Saldana
Aliastra
Gallente Federation
#32 - 2012-11-11 10:46:36 UTC  |  Edited by: Nalha Saldana
Reaver Glitterstim wrote:
velicitia wrote:
Nalha Saldana wrote:
[Abaddon, BIG]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

X-Large Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

6x2500mm Heavy Gallium Repeating Cannon, EMP XL
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Ancillary Current Router I
nice. Though, I would imagine you get better DPS from 8x lazors...
I'm pretty sure you'd get more DPS with 2x lazors. Or a flight of Valkyries. Either one by itself.


But thats no fun!

EDIT: Wait a second, where the hell did you get this from because i havent posted in this thread before.
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#33 - 2012-11-12 01:29:15 UTC  |  Edited by: JP Nakamura
Nalha Saldana wrote:
... snip ...

But thats no fun!

EDIT: Wait a second, where the hell did you get this from because i havent posted in this thread before.


I included a link to that thread in my top post. :)

I thought it was relevant from a POS/Anti-POS discussion, since it shows that it is POSSIBLE to mount a Capital weapon already, but the damage output without being able to engage a Siege module, meant it was pretty pointless from the DPS perspective.

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

CraftyCroc
Fraternity Alliance Please Ignore
#34 - 2012-11-12 02:18:53 UTC
i think a new class of BS would be EPIC

mini dreads you say????


YES.

Reaver Glitterstim
The Scope
Gallente Federation
#35 - 2012-11-12 15:38:39 UTC
JP Nakamura wrote:
Nalha Saldana wrote:
EDIT: Wait a second, where the hell did you get this from because i havent posted in this thread before.
I included a link to that thread in my top post. :)

I thought it was relevant from a POS/Anti-POS discussion
I was going to post it in that thread, but it was locked so I posted it here. Hope you don't mind. I just like to put things in perspective so we don't have noobs wandering around saying "oh ya well I know a guy who puts cap weapons on his abaddon and sieges POSes!!"

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#36 - 2012-11-12 17:03:04 UTC
Reaver Glitterstim wrote:
JP Nakamura wrote:
Nalha Saldana wrote:
EDIT: Wait a second, where the hell did you get this from because i havent posted in this thread before.
I included a link to that thread in my top post. :)

I thought it was relevant from a POS/Anti-POS discussion
I was going to post it in that thread, but it was locked so I posted it here. Hope you don't mind. I just like to put things in perspective so we don't have noobs wandering around saying "oh ya well I know a guy who puts cap weapons on his abaddon and sieges POSes!!"


I felt the same way. If that thread hadn't been locked, I probably would have brought up this idea there, but since it was, I fleshed out my idea a bit more and presented it in a new thread.

I certainly don't mind you posting here, since I think its a relevant part of the discussion (or else I wouldn't have posted the link to the other closed thread). Smile

My fear was that as soon as I proposed the idea of a BS mounting Cap weapons someone would say "Well sure, you can do it now. /thread closed", and link a fit like that one. As you so rightly pointed out, the DPS from a Cap weapon on a BS is a joke. Without being able to either utilize a siege module, or have some Role bonus tied to mounting the Cap Weapon that mimicked a siege module, it is good for a few laughs, but thats about it.

As far as my goal of:
- a POS bashing focussed BS
- trades off the Tank of a Dreadnought for a fraction of a Dreadnoughts DPS
- can still out-DPS a BS vs a POS but with the poor tracking and scan resolution of Cap weapons to mean in BS vs BS pew pew it'd be in trouble (unless escorted)
- can go places current Dreads can't (High-Sec, Wormhole space)

But that thread and some of the comments were very relevant to getting the discussion going.

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

Reaver Glitterstim
The Scope
Gallente Federation
#37 - 2012-11-12 17:09:39 UTC
JP Nakamura wrote:
I certainly don't mind you posting here, since I think its a relevant part of the discussion (or else I wouldn't have posted the link to the other closed thread). Smile
I was actually asking if Nalha Saldana minded :P

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#38 - 2012-11-12 19:37:15 UTC
Reaver Glitterstim wrote:
JP Nakamura wrote:
I certainly don't mind you posting here, since I think its a relevant part of the discussion (or else I wouldn't have posted the link to the other closed thread). Smile
I was actually asking if Nalha Saldana minded :P


Ah ... well ... then ... "never mind" P

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

Gypsio III
State War Academy
Caldari State
#39 - 2012-11-12 21:21:56 UTC
JP Nakamura wrote:


I've seen quite a few Large POSes that are completely defenseless in high-sec with lots of shield hardeners.


We don't need a new ship to destroy defenceless POS.
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#40 - 2012-11-13 16:24:12 UTC
Gypsio III wrote:
JP Nakamura wrote:


I've seen quite a few Large POSes that are completely defenseless in high-sec with lots of shield hardeners.


We don't need a new ship to destroy defenceless POS.


I don't mind that you picked out a small part of my Argument in favor of a short reply, but you seem to have left out the "Because" part of your Reply. I don't mind disagreeing viewpoints (and in fact encourage them, the give and take of opinions is part of how ideas get fleshed out), but without giving the reasoning behind your expression it becomes impossible for someone who disagrees with your position to understand why you reached it and either:

a) agree to disagree
or
b) agree with your argument and change their belief

Absent that, the only thing left is to reply with "N'uh uh" and let these sort of discussions turn into Kindergarden Recess (see: most AFK Cloaking Threads for instance).

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

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