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Dev blog: Half-Time Overview of EVE Online: Retribution

First post
Author
usrevenge
Viziam
Amarr Empire
#41 - 2012-10-30 20:47:58 UTC
the new targeting UI looks terrible, well part of it, the circles instead of box for the top right when you lock someone? it looks bad and much more confusing now
Ranger 1
Ranger Corp
Vae. Victis.
#42 - 2012-10-30 20:58:38 UTC
Magic Crisp wrote:
Salpun wrote:
Magic Crisp wrote:
What about fixing things, and making the UI more user and noob friendly? Like making rclick menus consistent (same rclick options in both market tabs, on characters on showinfo, context menu, whatever), making the logical (no me/pe/copy/etc options for BPCs, ever seen confused noobs?), doubleclicking on your own orders is not selling/buying but bumping, such things i call "user experience". Also, what about that new manufacturing interface we've been hearing about? And what about the mail window always shrinking the maillist to a few pixels so we _always_ have to resize it? And the chat windows blackening out when we click around the bottom of their tab? What about the things like the ragnarok BPO requires launcher parts but the ship has no launcher hardpoints? What about the *ugh* role "bitfield" system? Are any of the stuff that actually annoy us and ruining our "user experience" going to be fixed?

Looks like a post that also belongs on the little things threadBig smile
Please add some tabs so the devs will respond to all your issues.


I have written it down many times, they never respond. If it was their propose to make our everyday ingame life as hard as it can be. Sometimes they fix a little thing. Then the next tiniest patch within 2 weeks breaks the fix, and they don't even notice it. Regressions ftw.

You may have been absent for the last year or so, during which time literally hundreds of similar smaller issues have been addressed properly.

They can't fix everything at once, it has to be one step at a time, and frankly the issues they have already addressed were a lot more pressing than those you listed.

The person that suggested listing those in the appropriate thread was correct. They are starting a newer, more up to date list and your issues would actually get looked at in there... as they would actually pertain to the topic at hand.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

cBOLTSON
School of Applied Knowledge
Caldari State
#43 - 2012-10-30 20:59:25 UTC
Let me get my hands on those destroyers! Cant wait to have a play. I should really get the test server installed shouldn't I?

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Ranger 1
Ranger Corp
Vae. Victis.
#44 - 2012-10-30 21:01:05 UTC
usrevenge wrote:
the new targeting UI looks terrible, well part of it, the circles instead of box for the top right when you lock someone? it looks bad and much more confusing now

Because circles are confusing... and 1 segmented line is more complicated than 3 seperate lines for conveying the same information?

Not really seeing it my friend.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tahna Rouspel
Viziam
Amarr Empire
#45 - 2012-10-30 21:19:05 UTC
This soup feels rather thin.

Isn't there more to this expansion?
Will we get any changes related to Dust 514 - new sovereignty or new technectium system?
Ranger 1
Ranger Corp
Vae. Victis.
#46 - 2012-10-30 21:28:51 UTC  |  Edited by: Ranger 1
P
Tahna Rouspel wrote:
This soup feels rather thin.

Isn't there more to this expansion?
Will we get any changes related to Dust 514 - new sovereignty or new technectium system?

While they haven't gone into a great deal of detail yet, it is my understanding that DUST will be integrated to some extent with FW sov this Winter.
I imagine the details of this will be a separate Dev Blog.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

PinkKnife
The Cuddlefish
Ethereal Dawn
#47 - 2012-10-30 21:44:09 UTC
Thank god, +millions for new sound. Thank you Team Klang.
ITTigerClawIK
Galactic Rangers
#48 - 2012-10-30 21:46:03 UTC
Lyron-Baktos wrote:
Would love a dev blog from the sound team



+1 from me as i would also love a dev blog from team klang if they could possibly put out a quick one out and explain a bit more into what there doing with maybe a short video including a few sound bites of some of the turrets they have already done or close to compleation on for sound revamp ^_^
Elzon1
School of Applied Knowledge
Caldari State
#49 - 2012-10-30 21:47:01 UTC  |  Edited by: Elzon1
Quote:
Ponies are improving the corporation recruiting interface, making it easier to search for a corporation. They're also improving the UI for corporation advertising, in addition to which they're going to give us some improvements to the whole recruitment process.


Good to hear and I'm sure we would like some more information on this stuff. The more visible corp recruitment is to players the more will end up staying with EVE.

Quote:
taking a look at the rogue drone regions so you will see new and improved content there


So, they will finally be dropping modules again after the previous nerf? Anything else?

Quote:
access configuration and forcefield passwords on ships to persist indefinitely over jumps and over downtimes.


Thanks for that. It's annoying having to enter the POS password every single time you come back into system or undock.

Quote:
Vargur


DAT VARGUR!!!!!

Looks great! I'm glad my favorite ship got some dark, shadowy love Twisted

Great stuff everyone! Make sure to publish moar details!!!
CCP Ripley
C C P
C C P Alliance
#50 - 2012-10-30 21:55:15 UTC
Thanks all for reading this and giving feedback. It is worth mentioning that team Klang is working on a devblog about the development that is happening on the sound front.

Jack bubu wrote:
Did Ripley replace Unifex position or am i mixing something up here??

Unifex is now the executive producer and I'm the senior producer for expansion development.
Myxx
The Scope
#51 - 2012-10-30 22:22:45 UTC
So its just a PR devblog? Where is the new information that makes this worthwhile reading?
MeBiatch
GRR GOONS
#52 - 2012-10-30 22:23:41 UTC
Pharuan wrote:
Still not quite happy with the drone destroyers. But other than that, good stuff.


why i tested the gal one on duality... it was pretty boss...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#53 - 2012-10-30 22:26:51 UTC  |  Edited by: Salpun
Myxx wrote:
So its just a PR devblog? Where is the new information that makes this worthwhile reading?

As the stuff posted by devs on the forums will not get propigated out in the gameing press. Yes it was a PR blog so the wider eve player base and non eveplayers will see the changes that are coming.

The duality testing period thread was not read by alot of the normal players even though those of use that do read the forums cannot get enough of itLol

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

MeBiatch
GRR GOONS
#54 - 2012-10-30 22:27:08 UTC
Jack bubu wrote:
Did Ripley replace Unifex position or am i mixing something up here??



i think ripley is eve producer

and unifex is ccp producer so that means he covers dust too...

so unifex is ripleys boss...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#55 - 2012-10-30 22:28:48 UTC
Jim Luc wrote:
She posted a great shot of the hanger animation with the new destroyer, but didn't mention that we might be getting a new hangar? Please let me know if I should get excited for new hangars, or is this just trailer pron? Shocked



also there is more then one avatar in that pic? so what like WIS is going to be multiplayer?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#56 - 2012-10-30 22:29:37 UTC
Someone has to make the personel calls and adjust the teams as needed. Lol

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

MeBiatch
GRR GOONS
#57 - 2012-10-30 22:31:26 UTC
usrevenge wrote:
the new targeting UI looks terrible, well part of it, the circles instead of box for the top right when you lock someone? it looks bad and much more confusing now



good hopefully nublets like you will leave the game then...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Explorer
C C P
C C P Alliance
#58 - 2012-10-30 22:33:56 UTC
Jim Luc wrote:
She posted a great shot of the hanger animation with the new destroyer, but didn't mention that we might be getting a new hangar? Please let me know if I should get excited for new hangars, or is this just trailer pron? Shocked
New hangars are not being planned.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

MeBiatch
GRR GOONS
#59 - 2012-10-30 22:38:04 UTC
CCP Ripley wrote:
Thanks all for reading this and giving feedback. It is worth mentioning that team Klang is working on a devblog about the development that is happening on the sound front.

Jack bubu wrote:
Did Ripley replace Unifex position or am i mixing something up here??

Unifex is now the executive producer and I'm the senior producer for expansion development.



quick you must post here... you need more likes!


remember this is a popularity test... you need to win!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Explorer
C C P
C C P Alliance
#60 - 2012-10-30 22:38:24 UTC
usrevenge wrote:
the new targeting UI looks terrible, well part of it, the circles instead of box for the top right when you lock someone? it looks bad and much more confusing now
CCP karkur and Team Pony Express have a devblog on it here http://community.eveonline.com/devblog.asp?a=blog&nbid=73448 and the related feedback thread here https://forums.eveonline.com/default.aspx?g=posts&t=161963 and then a "Duality Open Period" HUD feedback thread here https://forums.eveonline.com/default.aspx?g=posts&t=164863

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer