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The Hypocrisy of High Sec

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#461 - 2012-11-05 15:19:47 UTC
Geligdio Khan wrote:


I think this is exactly how the game should be designed, you should start in High and get used to different play types and then Low and Null should lure you in with their much greater profits and greater sense of community and purpose.



It IS how the game is designed, evidenced by the fact that every "gun based" form of PVE (exploration, missions, incursions) pays more outside of high sec. What the design of the game doesn't take into account (or simply can't affect) is the complexity human nature.

For some people NO amount of reward is worth ANY amount of risk and people like that will not only never venture outside of space secured by CONCORD (not even with a disposable frigate alt) for any reason. That's right, some people don't even have enough "SACK" to risk pixels in a space game.

Some people are so incredibly "non-conformist" that they will go places in real life and download games on their computers just so they can join a community and NOT conform to community standards (lol)

Some people really "just want to chill" and do some mindless repetitive activity as a way to de-stress (i plead guilty to this sometimes, once in a while the repetitive nature of shooting rats in anomalies is the perfect cure for a day dealing with crack heads and welfare queens...and that's just MY family...lol..)

Some people are so genuinely nice and kind hearted that even the IDEA of "making someone cry over space pixels" doesn't feel right to them.

And some people are just malcontents in general, nothing is ever going to be good enough and everything "has so much potential if they just would change things the way I think they should, which would also get EVE SOOOOO many more subs" lol.

Whatever the individual case may be, I have no doubt many people would quit the game rather than go against their basic nature. WHY they chose to play EVE in the 1st place without asking the question "is this the kind of thing I would enjoy" is totally beyond me, one of those eternal mysteries no one can ever solve lol.


Natasha Liao
Native Freshfood
Minmatar Republic
#462 - 2012-11-05 15:33:36 UTC
Lord Zim wrote:
Azrael Dinn wrote:
Oh but you are so wrong on this one. Usualy it comes to the point that is it cost effective to do the jobs you are asking. Most of the time no. And it because all the isks goes to someone elses pocket in the end.

But if wanted I could set up manufacturing in a way that your feelt would not be missing ships or ammo. In the end it always comes down to the isks and I don't work for free with almost no reward and high risk of loosing everything.

If you're going to mutter about POS-based manufacturing, then yeah, it may be technically possible, but it has severe convenience issues, and it can't compete on economics.

As Hammer said, players aren't fools.

That convenience thing starts at refining ore. There's quite a time and effort difference between dragging a set amount into a PoS refining array, starting the cycle and waiting 30 minutes ( it's been a year+ since I've done it, so I'm certain that number is wrong. Flame away. ) and right-clicking a freighter worth of ore in a HS station, clicking refine and getting a big stack of minerals in a few seconds ( usually with zero percent waste and station tax ). And it doesn't get 'easier' after that...

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted