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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
#961 - 2013-02-07 17:07:36 UTC

Let us fire people even if they are "Flying around in space"
Do you know how often a WH corp member docs up?

Primary Test Subject • SmackTalker Elite

School of Applied Knowledge
Caldari State
#962 - 2013-02-07 17:32:30 UTC
could it be possible that personal messengers get the mails about people leaving the corp as well? i think this would make sense :)
killorbekilled TBE
The Scope
Gallente Federation
#963 - 2013-02-07 19:29:51 UTC
Please make it possible to 'stack items' inside a anchored secure container....please CCP sound wave you are my only hope Cool


Vardaugas Family
#964 - 2013-02-07 19:44:12 UTC
When scanning in the system map, add a option to remove the click and drag to resize scan range bubbles. I have all too often done that instead of rotating the view or moving probes, which use the same gesture on the same screen.

There are three different uses of the same gesture on the same screen. It's a bit cluttered for its own good.
Ryans Revenge
Huzzah Federation
#965 - 2013-02-08 07:02:15 UTC
Planet names interrupting probing by taking priority over your probes. Simply put the planet names popup on a layer behind the probes so this doesn't happen!
Names are actually really hard
#966 - 2013-02-08 08:00:03 UTC
make reconnect to lost drones not work in warp.

It's annoying to be stuck sitting 60k from your drones and have the refresh timer.
Neo T.E.C.H.
#967 - 2013-02-08 10:14:08 UTC
The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery.
#968 - 2013-02-08 11:46:43 UTC  |  Edited by: Sukur
add all gang to wachlist in one click.

Post on this thread so we know you are still watching.
Gallente Federation
#969 - 2013-02-08 14:07:41 UTC
redo drone interface please

it can be something like this, at least some way to launch drones and send to attack in the form of modules, liek guns
>> linky to picture: drones and stuffies


The Scope
Gallente Federation
#970 - 2013-02-08 14:25:08 UTC
Tastykle wrote:
redo drone interface please

it can be something like this, at least some way to launch drones and send to attack in the form of modules, liek guns
>> linky to picture: drones and stuffies



Frankly if they're going to redo drone stuff, I want the groups defined in the items UI where I drop the drones themselves. Then I get drag/drop behavior. The drone bay should also show if a drone is damaged (would like to get that as a module as well). The damage could simply be an overlay. Though I'd also like to get drones auto-repairing in the hold over time (something slow, could be done with module). Their in game health bars could be shown in the same approximate area.

Certainly they could come up with much better UI than they have now. I really think it deserves not a little change, but a lot of change.
Shiva Furnace
#971 - 2013-02-09 10:50:27 UTC
Kill reports on fights that involve a gate or a wormhole.

Currently you don't get on the mail even if you cause 99.9% of the damage on one side, and others finish the kill on the other side.

Could this be fixed so that every participant gets the recognition?


Yim Sei
Caldari State
#972 - 2013-02-10 21:35:42 UTC
Acouple of little things that have bugged me for many years.

1. Camera position.

I never use right click to pan camera because I cant find any use for it at the moment in its current '3rd person' position.

I could find it useful if the camera centred (or had the option to) centre on the ship.

This could also have the effect of feeling more immersive, which Im sure we would all like :).
I imagine if zoomed all the way in the ship model would have to disappear.

2. Tactical Overlay.

I use this quite a bit but would prefer it if the whole 'grey' overlay thing could be made more translucent. Also text size reduction would also be a bonus (or even remove certain integers to clear screen).

Post with my main? This is my main - I just overtrain and overplay my alts.

SoOza N'GasZ
Ethereal Dawn
#973 - 2013-02-10 21:44:56 UTC  |  Edited by: SoOza N'GasZ
the drone ui is horrible especially for pvp

can you somehow make missions a little more interesting and significant?


Joran Dravius
#974 - 2013-02-11 05:09:14 UTC
CCP Soundwave wrote:
Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread.

Go ahead and post up suggestions, I'll keep an eye on this one Cool

Amarr drones are still brokenly underpowered. We still have an interceptor with a longer tackle range than its lock range.
Ministry of Silly Walk
#975 - 2013-02-11 06:22:25 UTC
Divisions for my private Hangar. Seriously, Station Containers are so 1940 and still show up in my inventory and I have to enable the filter everytime I dock UghStraight
Tora Bushido
The Marmite Mercenaries
#976 - 2013-02-11 11:00:58 UTC
When will we be able to auto resolve alliances names (without using peoples and places) ? Or be able to edit an alliance bio with some colors, etc....


Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Hatya Otomeya
#977 - 2013-02-11 11:14:27 UTC
Not only Courier Contracts whose "Pick-Up" is in current Region (as is currently the case), but also whose Drop-Off is in current Region, too - to be shown and acceptable by searching for them with Filter set to "Current Region".

That'd be a treat for haulers in General.
#978 - 2013-02-11 11:27:21 UTC
Increase the number of contracts per player and per corporation

EVE is growing and the number of contracts needs to grow with it. With player-run businesses like RedFrog and the increasing amount of items in the game is it getting more and more difficult for a player to grow with the size of EVE. Increasing the number of available contracts would be very helpful.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Hatya Otomeya
#979 - 2013-02-11 13:11:24 UTC
Abailable Contracts -> Contract Search -> Courier -> Show more options -> Security Filters ----- If I disable security filters for Low and Nullsec only Contracts are shown whose Pick-up and drop-off are stationed in highsec (currently the case), however i often Encounter that those courier contracts have Routes that require me to fly through low sec at times. I'd plead for either a) low/nullsec routes to be filtered out if security filter is set accordingly, too or b) add another security filter to filter routes by high / low and null additionally.
Nicen Jehr
The Scope
Gallente Federation
#980 - 2013-02-11 15:08:06 UTC  |  Edited by: Nicen Jehr
Fix that annoying 'Socket timed out' error on login.

The one that you get when you launch the client, leave it minimized for a few minutes, then try to log in. It's as if you're establishing the socket when the application opens, instead of when I actually login. Maybe that saves some time if I actually do login immediately. But if t_login - t_socket_opened > timeout_length you should close and re-open the socket - you know it will fail, why force me to wait an extra 15s to try again?