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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
KIller Wabbit
MEME Thoughts
#501 - 2012-11-30 21:43:41 UTC  |  Edited by: KIller Wabbit
BrutalButFair wrote:
Adrian Dixon wrote:
In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect.


What if they just decloak? Does that have an effect?


I like the cyno idea - with a NPC ship actually in the role of real cyno - some instaPop, others AF and heavily tanked.
KIller Wabbit
MEME Thoughts
#502 - 2012-11-30 21:45:19 UTC
advii wrote:


- More overview tabs wouldn't hurt



A couple more wouldn't hurt at all. Good post.


KIller Wabbit
MEME Thoughts
#503 - 2012-11-30 21:53:24 UTC
Seraph IX Basarab wrote:
Boost black ops jump range considerably and let it use a cov ops cloak (no more speed boost though.)

http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/

Pretty much this. Maybe don't get rid of the titan jump, but limit it somehow so there's some actual travel in the fighting.


Limit titan bridging by ships/hour? Logistics works, but throttle the 500 man blob by a bit.




Ken Kyoukan
#504 - 2012-11-30 21:55:15 UTC
Raketefrau wrote:
We need an easier way to change skills across the 3 character slots per account.

Currently this process goes like this:

1) Log in with alt, realize you want to train something on it, and it trumps what your main is training
2) Log out
3) Log in with main
4) Pause training queue
5) log out with main
6) Log in with alt
7) Start training skill

From a user perspective, this is crazy, and it can sometimes take upwards of 10 minutes just to switch with character is training. Since the whole login process is very resource intensive on the server side, this is also a lot of unneeded load that you lot are dealing with.

A simple dialog like "There is already a character on this account that is actively training. Would you like to pause that training and activate this queue instead?" would do wonders for this whole process.
Personally, being able to symul train all 3 (Main + 2 Alts) on one account would be an ideal change.

If you want to run multiple ships at the same time you need 2 accounts or more anyway,
so why not relax this limit on training more than 1 character at a time?

Even if you need an account with 1 year+ total active duration to train +1 (additional alt)
and 2 years+ total active duration for +2 (aka the second one)

This would help reduce any exploitation of this should it be implemented...
Since exploiting it would be hazardous to the main characters existence!
Brain Gehirn
Perkone
Caldari State
#505 - 2012-11-30 22:04:30 UTC
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)

- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.

- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)

- Fix the station guest list. Standings arent showing right (very old bug)

- Fix evegate emails.

Brain Gehirn
Perkone
Caldari State
#506 - 2012-11-30 22:21:14 UTC  |  Edited by: Brain Gehirn
sorry multiple posts! was receiving error x.x
Brain Gehirn
Perkone
Caldari State
#507 - 2012-11-30 22:21:48 UTC  |  Edited by: Brain Gehirn
sorry multiple posts! was receiving error x.x
Ali Aras
Nobody in Local
Of Sound Mind
#508 - 2012-11-30 22:51:47 UTC
Miglecz wrote:
Filtering local chat channel users to show enemies (i am in war with them) would be great in high traffic systems like Jita. Scrolling down the 600 players is just too bad to see if there is an enemy in the system. Or make a summary title where red star icon would show how many are in the system like the given picture below:

http://tinyurl.com/cotssaq

Thanks!

Even if you can't filter, at least allow for local sorting by icon instead of name. It would then be easier to see when new hostiles come into system as well, and easier for scouts to get a quick count of hostiles in a system instead of trying to do weird local subtraction tricks.

http://warp-to-sun.tumblr.com -- my blog

Nicen Jehr
The Scope
Gallente Federation
#509 - 2012-11-30 23:28:28 UTC
Thanks CCP Karkur for bumping this thread with todays devblog

Nicen Jehr wrote:
What ideas do you like most so far, devs?

Elmnt80
Life. Universe. Everything.
Clockwork Pineapple
#510 - 2012-11-30 23:38:26 UTC  |  Edited by: Elmnt80
Remove the "feature" where if you try to sell more stuff to a buy order than the buy order is for, it will create a new sell order at that price. I've watched this "feature" crash the market for several items when this would happen with several extremely large orders and the person apparently didn't notice it, The buy orders get adjusted to that, it happens again, and it just goes until the item isn't worth **** until someone can buy it all up and reset the item or demand drives it back up.
Elune Ferret
United Empires Asset
#511 - 2012-11-30 23:50:17 UTC
I've got a minor thing I'd love to see add:

When I open my Character Sheet, goto Pilot License I see a pretty page with information about buying Plex.
What I expect to find it details on my subscribtion timer.

I still fail to find this information anyway ingame. Having to actively manuver money into the rigth accounts (real money) for each renewal knowing when I need to put money in place would be nice.

Same goes with adding plex for instance, I'd like to know what effect that'll bring. especially as I live on a yearly renewal and often use money for paycheck bonus to finance the game. it's a little thing and I've seen the information pressented via the API. why not in game?
Also putting this info on the same page you buy plex, either via marked or Account management. It's good info to know when your license expire so you have the option to take precautionairy actions.
E6o5
Sebiestor Tribe
Minmatar Republic
#512 - 2012-12-01 00:27:54 UTC
Make the location of the scumsucker in locator mails a link so that we can set the destination to it directly.
Mister Crispy
AC Enterprises
#513 - 2012-12-01 00:46:37 UTC
Highlight multiple items -> right click -> sell all.
Niko Lorenzio
United Eve Directorate
#514 - 2012-12-01 02:30:01 UTC
fukier wrote:
SevenBitBrian wrote:
Marlona Sky wrote:
Launch drones hot key.


Yes Please.



it would be nice if they could do this but how?

which drones would be launched?

small medium large sentries ewar support?

this could end up being a real nightmare when it comes to carriers and such...

perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1...

then you would have to click on a hot key then press one on the number pad which would then launch group 1.

this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag...


Does not matter! When you right click your entire drone bay you still get the option to launch drones without selecting individual groups. Yes, it would only work for those who aren't using many different types of drones. Why punish everyone just because it wouldn't work for carrier/drone boat pilots? Most ppl only have 5 drones that they have who don't need to pick and choose.
You can right click your dronebay and launch drones, give us a hotkey that does the same exact thing. Thank you.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Nicen Jehr
The Scope
Gallente Federation
#515 - 2012-12-01 02:55:50 UTC
Haunting Widow wrote:

Have a little button built into the group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. It should behave the same as it does now through the right-click menu, everything else is already in place.
...
P.S. and maybe we could put different drones into the same group?? Why is that not a thing.


QFT
Mapster Tacitus
Thunderwaffe
Goonswarm Federation
#516 - 2012-12-01 03:00:28 UTC
Rorqual - Ore Compression:
When installing a Job, please add the Ore Hold to the List of Input/Output. Or at least Input.
Niko Lorenzio
United Eve Directorate
#517 - 2012-12-01 03:33:14 UTC  |  Edited by: Niko Lorenzio
A thousand little things you asked, a thousand little things you shall receive!
Since EVE is an MMO and people stay in EVE primarily because of the connections they make here, and they make those connections mostly in corps, and CEOs are the ones that setup and run and organize these corps, lets start with them and make their lives a little easier!

Have/give GRANTABLE TITLES. We have it for roles, why not titles?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Niko Lorenzio
United Eve Directorate
#518 - 2012-12-01 03:33:30 UTC
Add/Create more titles as needed

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Niko Lorenzio
United Eve Directorate
#519 - 2012-12-01 03:33:44 UTC
Fix the damn shares!!!

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Niko Lorenzio
United Eve Directorate
#520 - 2012-12-01 03:34:44 UTC
In "Find Members In Role" option give us ability to find/filter by the last login date. Imagine how hard it is to individually remove titles, then kick members who have logged in months in a large corp.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!