These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Xiode
Nemesis Logistics
Goonswarm Federation
#241 - 2012-11-04 08:16:32 UTC
Different colors for different waypoints/routes or not highlighting the next route simultaneusly/only when the former waypoint has been reached. Having to look up the system I've to jump through next because two (or more) gates are yellow just defeats the purpose of having them highlighted in the first place.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#242 - 2012-11-04 15:37:43 UTC
Mars Theran wrote:
TheSmokingHertog wrote:
Mars Theran wrote:


..stuff..

Also, targets are only horizontal ordering still, so far as I know. Vertical stack would be excellent. Something I've wanted for years. Smile



Like this? > http://puu.sh/1mfAa < click to see IMG ;).


I hesitate to click this link; maybe you could just describe it.


If you click the arrow, and drag it down and you can easily set your targets vertically.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Hiram Alexander
State Reprisal
#243 - 2012-11-04 16:19:40 UTC
The 'autopilot' route indicator (the row of coloued boxes) which shows the sec. level of the systems you'll be travelling through, could benefit from an additional indicator of some kind (be it a coloured line above each box, or whatever) which could show you at a glance that during your route you'll be moving into/through (say, for example) Amarr, or Gallente space.

I imagine it'd be handiest for those who never bothered to train Diplomacy, or for new players trying out FW.
SevenBitBrian
Doomheim
#244 - 2012-11-04 16:43:00 UTC
Marlona Sky wrote:
Launch drones hot key.


Yes Please.

7bitworld.org

White Quake
Doomheim
#245 - 2012-11-04 16:45:20 UTC
Hello

1. Null Sec - This needs to be buffed to make it more attractive for newer players and PVE pilots. You also, i believe as you own the system that you should be able to shut down one or two stargates a day so that systems can be mined all day and Null Sec can be a viable market area for industry corps. The minerals in Null Sec systems need to be ABC ore's, not empire ore's or there is no lure for high sec players to go down to null sec

I.e. Say you have a regular pocket. With one way in or out, a pocket can be locked down for four hours, but that gate can then enter a *recharge field state* where the said gate cannot be locked for 2 weeks. This will stop abuse of the system. The lock down can ONLY happen for 7 hours. This i feel will enable industry corps to secure themselves better in Null Sec and create viable markets. Also a step to point, you can only lock down two gates a day, no more, no less, this way, you cannot cut off a region from gangs, it will have to be done tactically.

2. High Sec - To cut down on high prices, i believe that high sec ore belts need to be bigger and yield more, this would go into a lower mineral price and a lowering of ship/module costs. I believe this would lead to more corps pvping as it would be more financially viable.

3. I don't have a 3 yet :/
fukier
Brave Collective
#246 - 2012-11-04 16:58:26 UTC  |  Edited by: fukier
SevenBitBrian wrote:
Marlona Sky wrote:
Launch drones hot key.


Yes Please.



it would be nice if they could do this but how?

which drones would be launched?

small medium large sentries ewar support?

this could end up being a real nightmare when it comes to carriers and such...

perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1...

then you would have to click on a hot key then press one on the number pad which would then launch group 1.

this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag...
At the end of the game both the pawn and the Queen go in the same box.
SevenBitBrian
Doomheim
#247 - 2012-11-04 17:10:35 UTC
fukier wrote:
SevenBitBrian wrote:
Marlona Sky wrote:
Launch drones hot key.


Yes Please.



it would be nice if they could do this but how?

which drones would be launched?

small medium large sentries ewar support?

this could end up being a real nightmare when it comes to carriers and such...

perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1...

then you would have to click on a hot key then press one on the number pad which would then launch group 1.

this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag...


Just give me the ability to set a hotkey to launch a drone group. Allow me to have say 5-10 drone groups, I organize them into the groups like I do now, and I assign a hotkey to launching whichever group I want to launch. The same way I assign a hotkey to have drones attack, or orbit, or return now, just launching a group.

7bitworld.org

Olga Ivanovna
Doomheim
#248 - 2012-11-04 17:20:17 UTC
One "small thing" but annoying part of the Uni. Inv. still being there...

Please make it so cargo bays open remember their position!
(problem now is that it's different if I'm opening in space, and in station. And that if I get a new ship, it doesn't remember where I want the cargo bay)
Bubanni
Corus Aerospace
#249 - 2012-11-04 17:20:25 UTC
Faster warping ships should also accelerate faster. By that I mean reach the max warp speed faster...

This could be done a few ways I imagine, but I know It's on easy task...
1: it could be same time for all ships to reach their own max warp speed/velocity, like 5 sec or so, that would mean 5 sec to reach 3 AU/Sec if that's your ships warp speed, or 5 sec to reach 14.5 AU/
Sec if that's your max speed.

2: base it on the ships own agility or size

3: wat

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Lumifragger Ghentenaar
Deep Core Mining Inc.
Caldari State
#250 - 2012-11-04 17:59:46 UTC  |  Edited by: Lumifragger Ghentenaar
Topic: Broadcast button animation

Original thread: https://forums.eveonline.com/default.aspx?g=posts&t=169287&find=unread

Copy - pasted as per CCP Explorer's advice:

The following idea is a minor patch to the fleet UI that will improve the player-experience when flying with other capsuleers in a fleet. The idea is to give confirmation to the pilot whether or not his broadcast - click had been registered by the client.

The issue :
When you click on a broadcast button (ex: 'need shield'), the only way to verify whether or not the broadcast had been registered by the client is to look at the broadcast history yourself and check if your broadcast message appeared. However, since it is not yet possible to open 2 sepperate broadcast history windows with each its own filter, a good pilot turns off the broadcast shield messages in his filter to avoid accidentially shooting a fleetmember instead of a broadcasted target.
Therefore, there is no way to tell if your broadcast came trough (It is also somewhat unclear as to which actions are delayed by TIDI), an unfortunate result of this lack of visibility is that some pilots start spam-clicking the shield broadcast button.

My Suggestion:
This patch to the fleet window is entirely client side. It involves the broadcast button flashing for a second (or its border turning bold) to indicate the broadcast was registered by the client. It tells the pilot that your broadcast has gone trough. While the broadcast button is flashing (or any animation you wish to put to it), it becomes uninteractable. It is a small fix that will only take like an hour of coding, and will improve the gameplay of many pilots flying in large fleets, logistics and dps pilots alike.

TLDR; When click on broadcast button, make the button flash to show pilot the broadcast was registered

Open to suggestions and questions!

LIKE AND REPLY!
fukier
Brave Collective
#251 - 2012-11-04 18:41:02 UTC
Bubanni wrote:
Faster warping ships should also accelerate faster. By that I mean reach the max warp speed faster...

This could be done a few ways I imagine, but I know It's on easy task...
1: it could be same time for all ships to reach their own max warp speed/velocity, like 5 sec or so, that would mean 5 sec to reach 3 AU/Sec if that's your ships warp speed, or 5 sec to reach 14.5 AU/
Sec if that's your max speed.

2: base it on the ships own agility or size

3: wat


it would also be cool if smaller ships left the warp bubble faster too...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Brave Collective
#252 - 2012-11-04 18:43:44 UTC
Marlona Sky wrote:
Open the door.



i opened the door last year... it leads to a closet filled with one broom covered in dust.
At the end of the game both the pawn and the Queen go in the same box.
Taraxon Taranogas
Doomheim
#253 - 2012-11-04 18:44:20 UTC
Soundwave,

1. Launch all drones button or hot key
2. make it easier somehow to command a single drone to attack a specific target
3. get rid of local below 0.7. it can still be there but you don't show up in it unless you choose to type.
4. Allow friends/corpmates to "assist" a friend in trouble without they themselves getting concorded. As it stands right now, if I come upon someone in distress in anything above 0.4 I cannot help and will get Concorded.

Corvus Idolon
Idolon Industries
#254 - 2012-11-04 18:47:36 UTC
Marlona Sky wrote:
Launch drones hot key.


This! Why is there not a launch drone hot key yet What?
fukier
Brave Collective
#255 - 2012-11-04 18:54:15 UTC
Mara Rinn wrote:
Move login to launcher.



i downloaded duality a month and a bit ago... it must have been a mistake on ccp part that let me dl this version... but the launcher was completely different and you could actually log in with it... this happened cuss i downloaded a full version of duality and did not patch a copy of tranq...

so it would seem this is going to happen just a matter of working out the kinks...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Brave Collective
#256 - 2012-11-04 18:59:25 UTC
Marlona Sky wrote:
Ability to combine access to my personal wallet and assets with my alts. So annoying trying to transfer ISK and assets back and forth. Setting this up should complex enough so people don't accidentally share with people they don't want to.



what like setup payees in your wallet for easy tsf of funds?

interesting...

how about stocks and bonds for corps and alliances that can be traded on the market...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Brave Collective
#257 - 2012-11-04 19:02:14 UTC
KrakizBad wrote:
Prevent characters less than 30 days old or in an NPC corp from posting anywhere but New Citizens.


ill second this and go further if you are in an npc corp longer then 30 days you should auto switched to a faction warfare npc corp...
At the end of the game both the pawn and the Queen go in the same box.
Stegas Tyrano
The Scope
Gallente Federation
#258 - 2012-11-04 19:34:26 UTC
Can we get a Keyboard Shortcut Map, just so we can see which keys are being used and those that arn't.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Mars Theran
Foreign Interloper
#259 - 2012-11-04 19:36:24 UTC  |  Edited by: Mars Theran
Sun sue wrote:
Can I fit a "Capital" tractor Beam to my carrier. I do Like to rat in my carrier and it would negate the need to bring a scound toon in a noctis. Also Capital Salvager would be awesome too.


That would do what exactly; vacuum all local salvage into the cargo hold?

edit: Somehow, this has me thinking of "SpaceBalls the Movie"
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#260 - 2012-11-04 19:38:15 UTC
The CandyGirl wrote:
remove all cloaks minus covert ops.


imo cloaking should be only for covert ops and black ops based ships not everything in the game.


That would prevent Black Ops from cloaking too iirc, as I'm pretty sure BLOPs can't fit Covert Ops cloaks.
zubzubzubzubzubzubzubzub