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Freighter issues

Author
Boomhaur
#41 - 2012-11-04 22:43:30 UTC
Don't carry valuable cargo which makes you profitable to gank in a Freighter, just like any other ship. It's not that difficult. If you have to transport valuable goods there are a few routes to go about it, split up the goods so your not profitable to gank. Some type of cloaky ship, it's hard to gank what you can't see. Stupidly high EHP which makes it near impossible to gank, some sub capital ships out there when fitted properly can rival JF EHP or surpass it with a realistic loadout (meaning not stupidly expensive faction/deadspace modules, or straight T2) and have a signifiantly smaller sig and price tag. Encountering a party ready to take something on like this is extremely rare, in fact outside of burn jita I have never seen anyone capable suicide ganking something on that level, though I still won't recommend going afk (if your profitable) and I still wouldn't load it up with 100bil loot. It just means you have more leeway than usual for risk/reward in my opinion.

So to sum it up Freighters aren't suppose to be invincible and they are in fact better off now than they were before t3 BC's as someone else has mentioned. They are meant to carry high volume/low value goods or semi valuable goods. All the expensive goods should be transported with care.

Take me for example I use a Tengu with a cloak to transport my valuable goods, I am able to warp at 5.2au cloaked with anywhere from 140k to 200k+ tank depending on what I feel like for my particular tank and able to get the align time somewhere around the 3sec range (if I wanted the lower tank) with a cargohold of 410m3. So no I don't think freighters have any issues, you use the appropriate ship for the appropriate job.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Shaotuk
Sin City Enterprises
#42 - 2012-11-05 05:49:59 UTC
I never knew how stupid it was of me to haul around double-wrapped cargo.

Back in the good 'ol days of Incursions (pre-nerf), I would haul around my wrapped T2 rigged Mach & Scimi + a crapton of mods (~10b worth), on autopilot, because I felf safe in my freighter, as I moved from Incursion to Incursion.

I got very lucky.
Kalla Vera Quiroga
Strategic Exploration and Development Corp
Silent Company
#43 - 2012-11-05 09:55:46 UTC
I'd avoid systems .7 and down.
Nazowa
Center for Advanced Studies
Gallente Federation
#44 - 2012-11-05 11:55:33 UTC
Freighters can use a small HP boost. Nothing spectacular but at least something needs to be done.

On another note there have been numerous threads requesting for a smaller freighter to close the gap between industrials and freighters.

No Orca is not the answer.
Lady Ayeipsia
BlueWaffe
#45 - 2012-11-05 15:44:37 UTC
I'd like to see the freighters get 1 low slot...

Then watch the tears as people put nanos, hoping to auto pilot faster, get ganked more often.

The smart pilots would use a dc2.
Maeltstome
Ten Thousand Days
#46 - 2012-11-05 16:46:32 UTC
Freightors are not 'secure transports' - they are massive bulk transports. They require an escort when moving.

If you dont have one, it's your own fault when it pops.
Moonlit Raid
Doomheim
#47 - 2012-11-05 17:09:55 UTC
Lady Ayeipsia wrote:
I'd like to see the freighters get 1 low slot...

Then watch the tears as people put nanos, hoping to auto pilot faster, get ganked more often.

The smart pilots would use a dc2.

Inertia stab would be my choice for AP'ing. And a DCU for valuable cargo.

I agree with a single low slot or just higher tank. Why? dps has gotten a lot cheaper since the tier 3's.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Alara IonStorm
#48 - 2012-11-05 18:10:37 UTC  |  Edited by: Alara IonStorm
Moonlit Raid wrote:
Why? dps has gotten a lot cheaper since the tier 3's.

Alara IonStorm wrote:
they removed insurance from ganks at the same time as adding the Tier 3's making a Tier 3 cost about as much as a Battleship then used to cost.

People scape goat Tier 3's a lot when it comes to ganking when nothing has really changed. Tempest used to cost 70-80 Mil ISK and you got most of that back.
Reticle
Sight Picture
#49 - 2012-11-05 18:12:52 UTC
dethleffs wrote:
ShahFluffers wrote:
One other way to discourage a freighter gank (or kind of hauling gank) is to throw a whole crapton of different "useless" things into the cargohold... minimizing the chances of a good drop for the gankers.


50% drop of **** will still have its worth

Drop rates are per can/assembled ship and per stack, e.g. two stacks of 1 mil trit each have a 50% drop chance, 100 researched BPOs (which means they don't stack) each get 50% drop chance, and so on. The purpose of all the junk in the hold is to throw off the scanner. He cannot tell the difference between two plastic wrapped courier packages full of the junk and 1 double wrapped package plus a pile of junk. It camoflauges the double wrap.
Kusum Fawn
Perkone
Caldari State
#50 - 2012-11-05 18:20:07 UTC
A long time ago i heard that the "fill cargo with 1 stack crap" tactic was ruled as an exploit because it induced a large amount of lag into the system for scanners. I dont know if this is true, but can someone confirm/deny this?

Personally I like this tactic, though since i do not own a freighter i havent tried or used this.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Dave stark
#51 - 2012-11-05 18:43:24 UTC
Kusum Fawn wrote:
A long time ago i heard that the "fill cargo with 1 stack crap" tactic was ruled as an exploit because it induced a large amount of lag into the system for scanners. I dont know if this is true, but can someone confirm/deny this?

Personally I like this tactic, though since i do not own a freighter i havent tried or used this.


will say it's bullshit personally.

good luck proving you're only using it to throw off scanners.
Reticle
Sight Picture
#52 - 2012-11-05 19:00:46 UTC
Kusum Fawn wrote:
A long time ago i heard that the "fill cargo with 1 stack crap" tactic was ruled as an exploit because it induced a large amount of lag into the system for scanners. I dont know if this is true, but can someone confirm/deny this?

Personally I like this tactic, though since i do not own a freighter i havent tried or used this.

I'm sorry but that doesn't make any sense. Every pile of trit would then be an exploit, because they have millions of units. Stacked units are essentially one "item" for the purpose of both the scan and the drop calc. The scanner will see the number of units in the stack, but I don't see how it would create more lag to have fewer "items" to track (that is almost certainly the reason for treating stacks as "items" for the drop calc, rather than running a calc on each unit in the stack). Scanners are really just localized database queries, they're not actually doing anything beyond the pretty effects and target locking graphic.
Frostys Virpio
State War Academy
Caldari State
#53 - 2012-11-05 20:12:09 UTC
Moonlit Raid wrote:
Lady Ayeipsia wrote:
I'd like to see the freighters get 1 low slot...

Then watch the tears as people put nanos, hoping to auto pilot faster, get ganked more often.

The smart pilots would use a dc2.

Inertia stab would be my choice for AP'ing. And a DCU for valuable cargo.

I agree with a single low slot or just higher tank. Why? dps has gotten a lot cheaper since the tier 3's.


It's not cheaper. How many time does it have to be explained for people to get it? People were doing the DPS in battleship and getting some cash back when getting killed by concord. Now they do in in cheaper BC BUT they also get no payback after getting killed by concord. The final result is pretty much the same for cost because your cheaper ship gets no insurance payout at all as opposed to getting the payout back before the change.

Freighter don't need more tank. It's pilots that need more brain.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#54 - 2012-11-05 20:51:24 UTC  |  Edited by: Barrogh Habalu
Lady Ayeipsia wrote:
The smart pilots would use a dc2.

Well, DCU won't make any good for autopiloted ships Big smile
By the way, what's the reason people are asking for HP buff? All right, imagine you've got your small buff, now people need 2 catalysts or maybe 1 Brutix or Talos more. Nothing really changes, especially not for people hauling dozen of bils in cargohold.

You may say that freighter hauling only works for half-empty hauls now and that it's the only way to ISK tank it now and that's the reason...
Well, let's begin with a thing that tbh EVE (oh so grimdark game) is the first game/universe I've seen where defenceless spaceship can fly from point A to point B without escort and arrive in one piece. Now, do we really need this particular issue (if you so insist) to be solved by devs and not by people who own that pinata and with the help of CW2.0 that will come anyways?
Alara IonStorm
#55 - 2012-11-05 21:05:57 UTC  |  Edited by: Alara IonStorm
Frostys Virpio wrote:

Freighter don't need more tank. It's pilots that need more brain.

That has proven to be the hardest stat in the game for CCP to buff.

I have the solution to that, Instead of trying to buff that stat they instead buff everything to to make brain no longer an issue.

Auto Pilot EVE. It is like the regular Autopilot but instead does everything. You log on, activate, watch or go make Pizza or whatever and whenever you want you can pull up a little stat screen to tell you if you are winning or not. Now I know this might still cause some problems but I think they can be solved by further iteration on "not" by removing "not" you ensure that everyone is a winner.

Because that is what Hi Sec is now for the most part. Space where everyone is a winner. The only question is how much automation can we add to that.

EVE Online / A Cold, Harsh Universe...
Zaraz Zaraz
Zontik Paraphernalia Inc
#56 - 2012-11-07 00:16:43 UTC
Orca corp hangar isn't going to keep working for scan/drop avoidance.

Frostys Virpio
State War Academy
Caldari State
#57 - 2012-11-07 18:41:24 UTC
Alara IonStorm wrote:
Frostys Virpio wrote:

Freighter don't need more tank. It's pilots that need more brain.

That has proven to be the hardest stat in the game for CCP to buff.

I have the solution to that, Instead of trying to buff that stat they instead buff everything to to make brain no longer an issue.

Auto Pilot EVE. It is like the regular Autopilot but instead does everything. You log on, activate, watch or go make Pizza or whatever and whenever you want you can pull up a little stat screen to tell you if you are winning or not. Now I know this might still cause some problems but I think they can be solved by further iteration on "not" by removing "not" you ensure that everyone is a winner.

Because that is what Hi Sec is now for the most part. Space where everyone is a winner. The only question is how much automation can we add to that.

EVE Online / A Cold, Harsh Universe...


This problem is much larger than video games. We won't fix it in EvE...
Siigari Kitawa
New Eden Archery Club
#58 - 2012-11-09 04:24:52 UTC  |  Edited by: Siigari Kitawa
Hi there everyone. I'd just like to throw out there that Push Industries will move an unlimited amount of collateral that scales at a fixed rate (Cost.) We have safely shuttled half a hundred billion across large distances - in one load. We have some proprietary methods but at the end of the day it's about the customer passing the risk to us. We're professionals, and we deliver higher valued packages at competitive prices and are faster than anyone else.

OP, use us. Freighters are not a normal ship, and they take a lot of practice and care to use efficiently.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Zyella Stormborn
Green Seekers
#59 - 2012-11-09 17:30:04 UTC
Alara IonStorm wrote:
Moonlit Raid wrote:
Why? dps has gotten a lot cheaper since the tier 3's.

Alara IonStorm wrote:
they removed insurance from ganks at the same time as adding the Tier 3's making a Tier 3 cost about as much as a Battleship then used to cost.

People scape goat Tier 3's a lot when it comes to ganking when nothing has really changed. Tempest used to cost 70-80 Mil ISK and you got most of that back.



I think she means 'cheaper' dps as in, less ships to get the job done. The T3 BC's set up for full gank, and the Brutix I believe is popular lately. Between the new ships and the turret upgrades for projectile and hybrids, you can get more gank out of less ships now than you could a couple of years back. Less ships = less pilots = easier to set up the gank.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zyella Stormborn
Green Seekers
#60 - 2012-11-09 17:50:18 UTC
Barrogh Habalu wrote:
Lady Ayeipsia wrote:
The smart pilots would use a dc2.

Well, DCU won't make any good for autopiloted ships Big smile
By the way, what's the reason people are asking for HP buff? All right, imagine you've got your small buff, now people need 2 catalysts or maybe 1 Brutix or Talos more. Nothing really changes, especially not for people hauling dozen of bils in cargohold.


Actually, with the sheer amount of HPS on a freighter, and so much of it of it being hull, 60% resist all from a DC2 would add an absolute ton of effective hps. Gankers would need a lot more ships to pull it off.

I agree this would not help afk freighters however, (and I agree with others above that no help should be given to them anyway. If you are carrying THAT much isk in your cargo, you should not be on autopilot!!!).


Really my only concern is that things again fall away from risk / reward. But I think this is more a problem with the Scanner mechanic than with the gank mechanic, which they have done a decent job at keeping inline through adjustments. If the ganker is making more of a gamble on weather or not profit will be involved, things are a bit more balanced. If they can just sit there all day, scanning every single ship that comes through at leisure, as though they are in a shopping mall, there is no risk. They KNOW guaranteed when they will pull a profit. Escorts wont help prevent this, in particular in bottleneck systems where there is no choice but to go through eventually.

But then, I harp on the whole risk / reward balance stage, sometimes a bit too much. It's my pet peeve. ;P


I still use my freighter, and my orca, and I still am careful about $ amounts when I travel. But I do feel that things were dangerous before, and now leaning too hard the other way (they were too far in favor of the transporter before with the unscannable / undroppable slots for Orca, but now its the polar opposite. If the pilot has 1 or 2 very expensive large items, there is no way to try and plan for or fit for moving it in a way to counter ganks, other than just hoping there is an hour that they are not sitting on a gate).

The game goes on, adaptation will be made, tears will be shed, and pew will be pewwed.

Cya out in the black, Pirate

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly