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good overall fit for a Malediction?

Author
Sowilla
Hedion University
Amarr Empire
#1 - 2012-10-29 23:57:00 UTC
I checked out Battleclinic and every Malediction fit seem based on PvP or was significantly old. Can anyone offer some suggestions for a modern PvE fit? I'm Amarr and pretty sure that I get a nice increase to energy turret damage so that would be preferred unless someone can suggest a better type of weapon.

Thanks!

-=<>=-

Dibblerette
Solitude-Industries
#2 - 2012-10-30 01:46:54 UTC
Sowilla wrote:
I checked out Battleclinic and every Malediction fit seem based on PvP or was significantly old. Can anyone offer some suggestions for a modern PvE fit? I'm Amarr and pretty sure that I get a nice increase to energy turret damage so that would be preferred unless someone can suggest a better type of weapon.

Thanks!


There are some ships in EVE that are more suited to PvP than others, and the Malediction is one of them. As a Fleet Interceptor, the Malediction's primary role is to buzz in with a MWD, use it's bonused Warp Disruptor to hold down a target until the fleet arrives, and then move onto the next, all the while it could be used for scouting or creating ongrid bookmarks and tactical warps.

Although it recieves some bonuses that might look nice for PvE, such as the resists and rocket damage, you can find those on other ships. The Interceptor bonuses are what make it a fleet PvP machine, as those are harder to come by, especially on something so mobile. In my mind, the bonused rockets are there soley to help deal with enemy drones, and whore on the tackled target's KM.

That all said, you could probably do easier missions or a 1/10, but there are better ships. I would use something like:

3x T2 Rocket Launchers (faction specific ammo)

1x 1mn Afterburner
1x Stasis Web
-- filler slot ---

1x Small Armor Repairer
1x Ballistic Control
1x DCU

Rat specific armor resist rigs

Please note, that made me ill to put together, I didn't even bother defiling EFT with it, so it might not even fit.
Sowilla
Hedion University
Amarr Empire
#3 - 2012-10-30 04:32:02 UTC
Okay cool. What about hybrid weapons? A lot of the fits on Battleclinic had those. I don't do PvP, but I'd still like to use the Malediction for missions, etc.

Thanks for the reply!

-=<>=-

Goldensaver
Maraque Enterprises
Just let it happen
#4 - 2012-10-30 05:04:19 UTC
Sowilla wrote:
Okay cool. What about hybrid weapons? A lot of the fits on Battleclinic had those. I don't do PvP, but I'd still like to use the Malediction for missions, etc.

Thanks for the reply!

If you're intent on using hybrids, you might as well use a Raptor or Taranis or Ares. Those actually get bonuses to hybrid weapons, if I remember correctly. They're probably better platforms for those guns, if you insist on using them.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2012-10-30 06:25:22 UTC
Vengeance is a nice choice for an Amarr missile frigate for PvE. It can fit a very sturdy active tank and has just about enough DPS to run level 3s.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#6 - 2012-10-30 10:44:56 UTC
Sowilla wrote:
Okay cool. What about hybrid weapons? A lot of the fits on Battleclinic had those. I don't do PvP, but I'd still like to use the Malediction for missions, etc.

Thanks for the reply!

Never fit hybrids to a Malediction

Now, more than ever, we need a dislike button.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#7 - 2012-10-30 12:09:23 UTC
Sowilla wrote:
I'm Amarr and pretty sure that I get a nice increase to energy turret damage so that would be preferred unless someone can suggest a better type of weapon.

Sorry, to add to my previous post, I suggested Vengeance because I thought you were looking at missile frigates. Malediction is a missile frigate. It can fit energy turrets, but I'm not sure if that is really very wise. That is something you can test yourself if you wish to explore that option.
Sowilla
Hedion University
Amarr Empire
#8 - 2012-10-30 17:21:44 UTC
Riot Girl wrote:

Sorry, to add to my previous post, I suggested Vengeance because I thought you were looking at missile frigates. Malediction is a missile frigate. It can fit energy turrets, but I'm not sure if that is really very wise. That is something you can test yourself if you wish to explore that option.

I'm willing to try missiles with the Malediction. I'm not interested in PvP, so will a nice missile fit be okay for level 1 or 2 missions?

-=<>=-

Sowilla
Hedion University
Amarr Empire
#9 - 2012-10-30 17:25:45 UTC
ACE McFACE wrote:
Never fit hybrids to a Malediction

Any particular reason why not? :)

-=<>=-

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#10 - 2012-10-30 17:57:41 UTC
Malediction :

Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level

Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Sowilla
Hedion University
Amarr Empire
#11 - 2012-10-30 18:03:18 UTC
Tao Dolcino wrote:
Malediction :

Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level

Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonus: 80% reduction in Propulsion Jamming systems activation cost

Nice, thanks for that info!

-=<>=-

Sowilla
Hedion University
Amarr Empire
#12 - 2012-10-30 18:05:44 UTC
Tao Dolcino wrote:
Malediction :

Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level

Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonus: 80% reduction in Propulsion Jamming systems activation cost

Is this okay for PvE mission level 1? Big smile

-=<>=-

Goldensaver
Maraque Enterprises
Just let it happen
#13 - 2012-10-30 18:41:55 UTC
Sowilla wrote:
Tao Dolcino wrote:
Malediction :

Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level

Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonus: 80% reduction in Propulsion Jamming systems activation cost

Is this okay for PvE mission level 1? Big smile

It should work, after all, you have so much speed that it's no problem at all to get into rocket range. In fact, I think it might be a bit harder keeping in rocket range...

But I think you'd probably be better off with a combat 'ceptor for combat missions. For example, the Crusader, Crow or Taranis (I don't know the minnie 'ceptors, except for their names.) Those get better bonuses to damage/weapons, and so I think you'd be better off with them.
Sowilla
Hedion University
Amarr Empire
#14 - 2012-10-30 18:50:32 UTC
Goldensaver wrote:

It should work, after all, you have so much speed that it's no problem at all to get into rocket range. In fact, I think it might be a bit harder keeping in rocket range...

But I think you'd probably be better off with a combat 'ceptor for combat missions. For example, the Crusader, Crow or Taranis (I don't know the minnie 'ceptors, except for their names.) Those get better bonuses to damage/weapons, and so I think you'd be better off with them.

Cool, thanks for the info!! Smile

-=<>=-

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#15 - 2012-10-30 19:48:01 UTC
One thing to understand is that the fastest you are, the farther you'll orbit from your target.
So even if you order your ship to orbit at 500m from your target, you'll always orbit farther. And if you keep your MWD on on your interceptor once in range, you'll orbit MUCH farther !
It's a training. I don't know the range of your rockets, but the example i was giving is especially important for the "in the face" weapons, like auto-cannons or blasters which have a very small optimal range, like 1-2 km.
Once in close orbit, the goal is to have the maximum of agility, so your ship will turn better, and will stay closer to the target.
MDW off, AB off, Nano modules, no plate armor, the skill evasive manoeuvring... all that give a better agility.
Risien Drogonne
Aliastra
Gallente Federation
#16 - 2012-10-30 20:10:53 UTC  |  Edited by: Risien Drogonne
Umm, misread, sorry.
Mra Rednu
Vanishing Point.
#17 - 2012-10-30 22:07:28 UTC  |  Edited by: Mra Rednu
You're probably using the worst Amarr frigate for pve, it is a tackling interceptor pure and simple, Retribution would be the best for missions , Slicer is a faction frigate but be great for it as well, Crusader or Vengance would be ok. Also if you looking to just do lvl 1 missions use a Coercer to just one shot the rats.
Sowilla
Hedion University
Amarr Empire
#18 - 2012-10-30 23:24:33 UTC
Gonna go with a Crusader. I like lasers, and my training is made for energy weapons.

Thanks for all the replies!

-=<>=-

Sowilla
Hedion University
Amarr Empire
#19 - 2012-10-30 23:27:44 UTC
Or a Retribution. Big smileBig smile

-=<>=-

Riot Girl
You'll Cowards Don't Even Smoke Crack
#20 - 2012-10-30 23:32:20 UTC
Sowilla wrote:
Or a Retribution. Big smileBig smile


Yep :)
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