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cloaks again

Author
larzslayer1
slayer inc.
#1 - 2012-10-29 00:45:15 UTC
If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks.
Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse.
Cloaks are the only thing in game with no counter.
If there a more effective way for all to deal with this issue feel free to add on constructively.
Sheynan
Lighting the blight
#2 - 2012-10-29 00:57:03 UTC
CCP does never ban people for "abusing with afk-cloaking"


Other than that, after
1) Cyno Delays
and
2) removing cloakies from local

we can
3) start to think about ways to influence "long-time cloaking in fixed locations" .
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2012-10-29 01:18:55 UTC
larzslayer1 wrote:
If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks.
Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse.
Cloaks are the only thing in game with no counter.
If there a more effective way for all to deal with this issue feel free to add on constructively.



Sure, defend and safeguard your SOV like you should.

I have talked to friends in SOV holding corps/alliances that have no issue with afk cloakers. It doesn't stop them from their activities. They simply have to counter properly. It does require properly defending their ops. Or setting up bait to get a fight. But they are always successful once the cloakers realize they cannot stop them or get an easy gank.

Of course this wont work if you are a bunch of lazy null bears who don't know how to properly defend your home I guess.
Graff Spee
Lonercorp
#4 - 2012-10-29 01:27:34 UTC
This forum raging is stupid. Please stop making yourself look bad. 99% of eve wants this to stay as it is. Get over it.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#5 - 2012-10-29 01:51:56 UTC
Hes the problem with peoples argument against afk cloaking.

1 - If a person is AFK, then they are afk an thus not a problem because they aren't at the keyboard and may as well be docked or logged off. They only begin to matter because those not afk make them so by pissing themselves with fear.

2 - If the "afk" person isn't afk, and is an actually danger. Then they are playing the game and using the tools provided to hunt eves stupid and/or brave.

If anything, the fact you can see a cloaked person in local chat is one of the most abusive and overpowered intel tools in eve today. Cloaking is a tool and should remove you from everywhere.

99% of the time, the reason a person complains about "afk" cloaks is that they, are they themselves are too fearful of undocking and losing their ship.

Eve has a very easy and universally understood rule #1. Don't undock what you can not afford to lose. Beyond that, its a dog eat dog world and everyone not blue will try and kill you. Why people forget this, and try making space safer is amusing to me. If you want super safe space, then go to high sec and only every use a drake. You'll be forever safe.

Complaining and/or asking for changes to make null sec safer!?!? Just make you look dumb. Eve isn't about safety, its about undocking and creating content with those other undocked space ships.

Don't ask about Italics, just tilt your head.

Lyrrashae
Hellstar Towing and Recovery
#6 - 2012-10-29 02:23:31 UTC  |  Edited by: Lyrrashae
larzslayer1 wrote:
If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks.
Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse.
Cloaks are the only thing in game with no counter.
If there a more effective way for all to deal with this issue feel free to add on constructively.


You:

Un-install.

Now.

The only constructive response to this that ever was, is, or will be.

Next!

Ni.

larzslayer1
slayer inc.
#7 - 2012-10-29 02:29:44 UTC
I would think people that hold SOV would like the ability to remove players from there space for safety reasons
anyone can look at the map and see what systems in 0.0 are being used as mining systems or combat its fairly easy to place a cloaked ship in those systems preventing them from being fully utilized.

and there is nothing in game that can stop them,
Rengerel en Distel
#8 - 2012-10-29 02:44:42 UTC
larzslayer1 wrote:
I would think people that hold SOV would like the ability to remove players from there space for safety reasons
anyone can look at the map and see what systems in 0.0 are being used as mining systems or combat its fairly easy to place a cloaked ship in those systems preventing them from being fully utilized.

and there is nothing in game that can stop them,


it's funny in low, high, and w-space people are able to manage to play the game regardless of whomever else is the same system. it's amazing that in null, having someone else in your space totally keeps you from playing the game.

With the increase in shiptoasting, the Report timer needs to be shortened.

Graff Spee
Lonercorp
#9 - 2012-10-29 02:48:19 UTC
Local chat is Op, remove local from nul sec. There, then that cloaky won't bother him sitting in local.
larzslayer1
slayer inc.
#10 - 2012-10-29 03:00:43 UTC
The thing is afk cloaking is being used effectively to reduce alliances from working the systems they pay the SOV bills for
be it an enemy alliance or merc group hired for this task or just a few people getting others to rage for there own amusement

the shear fact that the cloak has no counter is sickening and such a crazy oversite on CCP's behalf.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#11 - 2012-10-29 03:11:44 UTC
larzslayer1 wrote:
The thing is afk cloaking is being used effectively to reduce alliances from working the systems they pay the SOV bills for
be it an enemy alliance or merc group hired for this task or just a few people getting others to rage for there own amusement

the shear fact that the cloak has no counter is sickening and such a crazy oversite on CCP's behalf.


Wow, I've never seen someone be so wrong before. Amazing. Thank you for raising the levels.

1 Cloaking does have a counter,
2 Someone cloaked does in no way stop anyone from doing anything

You know whats stops a 12 man gang black ops dropping you?

1 - Not running around solo in your pve boat,
2 - Not AFK'ing in a "safe Spot" while you go pee, answer the phone, stream porn.
3 - Not being a bot.

I'll say it again, 1 person being cloak in a system in no way stops you from doing anything. Fear, and an unwillingness to engage said person when/if they do decloak stops you. Big difference.

Don't ask about Italics, just tilt your head.

larzslayer1
slayer inc.
#12 - 2012-10-29 03:49:53 UTC
Going back to what i originally said is why ban people for being afk cloaker hot droppers why not let us decloak people in systems we pay for if there not truely afk they can simply recloak no harm but if they are afk we can kill them.

New idea then also if afk and cloaked for more then say 1 hour with no user input auto log off the clients no one dies no one gets banned for being afk for to long simple easy fix
Mallak Azaria
Caldari Provisions
Caldari State
#13 - 2012-10-29 04:18:07 UTC
larzslayer1 wrote:
having CCP to ban there accounts after repeated abuse.

AFK cloaking isn't an exploit. An AFK cloaker can not hurt you, your fear of losing your ship to a player that is not actually playing the game is the only issue here.

larzslayer1 wrote:
Cloaks are the only thing in game with no counter.


Are you trying to tell me that getting within 2000 meters of a cloaked ship won't decloak it? Are you also trying to tell me that grouping up with others is not a counter to someone that isn't actually playing the game?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#14 - 2012-10-29 04:18:59 UTC
larzslayer1 wrote:
If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks.
Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse.
Cloaks are the only thing in game with no counter.
If there a more effective way for all to deal with this issue feel free to add on constructively.


1. Okay, I'll bite - where the hell have you heard anything about someone getting a ban for being "AFK cloaked"?

2. Cloaks aren't broken, therefore, they don't need to be "fixed"

3. This issue has already been done to death; do a forum search and read all of the previous discussion

"I am a leaf on the...ah, frak it!"

Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2012-10-29 04:47:58 UTC
Would people get over the cloaking thing already???
WH people have been living very, and I do mean VERY, happily with no local and absolutely zero way to detect cloaked ships for what? 3.5 years now?

Seriously, get over it.
If you want safety, go to highsec.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Derath Ellecon
University of Caille
Gallente Federation
#16 - 2012-10-29 05:58:01 UTC
larzslayer1 wrote:
I would think people that hold SOV would like the ability to remove players from there space for safety reasons...



Yes anyone that holds SOV should have the ability to remove player from their space. It's generally called manpower. And the will to form a fleet. If you are unable/unwilling to do that then you deserve to lose your space. Either by being evicted or by allowing one person to disrupt you so heavily.

As I said in an early post (which it seems you ignored), I know of corps/alliances in 0.0 that deal perfectly fine with AFK cloakers. They actually work together. They will run anoms together in PVP fits, or setup a bait mining op. Whatever it takes to flush out the cloaker or cause the cloaker to realize he is not having any effect so that he moves on.

See a cloaker is going to be one of 2 things

1. Purely AFK cloaker. He is just there to wage a psychological war against you. He poses no real threat, and any damage he causes is purely on you. You fight back by not allowing him to stop you. You band together and do your thing, ready to respond to whatever threat he may throw at you. He will realize his attempts are futile and will move on.

2. He is a solo/small gang cloaker, seemingly afk, but looking for a target of opportunity. Don't give him that opportunity. You band together and do your thing, ready to respond to whatever threat he may throw at you. He will get bored realizing there are no targets he can take on and leave.

3. He is the cloaky cyno for a hot drop waiting to pounce. You band together and do your thing, ready to respond to whatever threat he may throw at you. It is more likely he will eventually strike. But you will be ready and at least give them a good fight. Often a good fight is the best way to get people off your back. They will realize you aren't some pussy null bears and have a greater respect for you. Likely they will move on to pick on someone else.

Do you see a trend? The isk you pay for sov is not admission to the theme park. You need to stick up for what you want. If you can't/won't, then GTFO.
Zyella Stormborn
Green Seekers
#17 - 2012-10-29 06:18:58 UTC
You already had your last thread locked as a rant, and said nearly the same exact thing, just in a larger block.

In before the lock on this one. ;)

Woot, another AFKcloakersaremakingithardtoafkmineormissioninnullspace thread.

/sigh

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Raiko Osburn
Advanced Resource Acquisition and Exploration
#18 - 2012-10-29 06:29:55 UTC
Only problem about AFK cloakers is, it is completly risk free. If you are afk cloaked in space, you dont have to play the game. Still your character is online and he is in ship in space. Players should be able to detect it one way or another. Even if it takes hour or two.

Forget numbers, play with ideas, look for solutions.

IbanezLaney
The Church of Awesome
#19 - 2012-10-29 07:06:04 UTC
larzslayer1 wrote:
Going back to what i originally said is why ban people for being afk cloaker hot droppers why not let us decloak people in systems we pay for if there not truely afk they can simply recloak no harm but if they are afk we can kill them.

New idea then also if afk and cloaked for more then say 1 hour with no user input auto log off the clients no one dies no one gets banned for being afk for to long simple easy fix


What is it about people who are NOT at their computers that bothers you?

TBH - afkers are my favorite players. If I could only find more afkers my KB would be much better.
Azami Nevinyrall
172.0.0.1
#20 - 2012-10-29 07:53:01 UTC
What we really need...

More things to do while (afk) cloaked.

...

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