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GALLENTE, Y U NO?!

Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#41 - 2012-10-29 16:15:03 UTC
Shiroh Yatamii wrote:
I was mostly commenting on the state of Gallente cruisers. Of course, I know the Megathron is just an absolute beast and a great contender. Talos is also good, and the Myrm as well. What's frustrating me, though, is that CCP is rebalancing cruisers and adding in new destroyers that leave the Gallente versions in the dust. Once you hit T2 or BCs and larger, Gallente does seem to come into its own.

I still want an ancillary armor repairer though. Gimme!


I would just max out Gallente for the two V-brothers...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Halete
Sebiestor Tribe
Minmatar Republic
#42 - 2012-10-29 16:16:29 UTC
Damn-it, Shiroh!

You're over-analyzing 'that fight' too much. If you take a ship out of it's element of course it's going to struggle, hun.

Gallente boats are fine.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Lin-Young Borovskova
Doomheim
#43 - 2012-10-29 16:26:11 UTC
baltec1 wrote:
Lin-Young Borovskova wrote:

Can't wait to see CFC next Maelstrom replacement by armor megathrons or drakes for deimos *cough* , before my retirement plz.

Goonna miss flying my mega in drake fleet.


But I'll be flying next to you with my navy mega, don't be upset Lol

brb

Shiroh Yatamii
Alexylva Paradox
#44 - 2012-10-29 16:29:14 UTC
Eugene Kerner wrote:


I would just max out Gallente for the two V-brothers...


Vexor and...Velator?


And yes Halete, I know, I know. In a FFA scenario everyone's just going to gang up on the gank Thorax >.<
Lin-Young Borovskova
Doomheim
#45 - 2012-10-29 16:45:51 UTC
Iam a Spy2 wrote:
As for Gal bs i think the Mega can stand its ground.

http://eve.battleclinic.com/killboard/killmail.php?id=13079132 vs amarr bricks.

Now before you say anything this is nats alt given she cant talk on the forums right now. CCP not happy with her.

Each race has there strong points and weak. If you get double webed by blaster boat your alone and not Dual asb i would hand the fight to the gal blaster boat.


Now this discussion is getting interesting.

What ship do you think I'll pick when I know there's a blaster Talos in that aspi bble?

Let me give you a hint: 800dps 5K active tank if needed (only run half of it and pulsing even if said talos is on top of my ship, witch I really hope he's dumb enough to do it, and it works all the time)
The right tool for the right job, it's all I'm interested in and that's why I've trained all races and shouldn't even bother with this kind of discussion because I always have the choice.
I'm probably very awful at flying gallente and without OGB/rep/jam alt, without slaves +complex fittings, but since I don't need all that to make other cheaper and funnier ships to work as well why would I pick a gallente boat+armor fit it and go for a ride solo in null?
-because there's where I play and armor ships unless with heavy logistics support vs random gang have no chance vs a decent shield fleet or even a gang of assault frigs.

To kill rats, noob ships, shuttles or eventually low skill/bad players? -If I wanted that I'd go to high sec blast mining barges with brutixes to claim they're awesome or just team gang 10+with ogb low sec gate camping and once again claim those ships are fantastic.
I'm really waiting for this cruiser/BC revamp, new modules, and eventually revamp of old ones (lol active armor tank) so I can really get as much fun flying those solo/small gang in null as I do flying other ships.

brb

Lugia3
Federal Navy Academy
Gallente Federation
#46 - 2012-10-29 22:05:44 UTC
Gallente are fine, especially in the line of battleships. The Megathron can put out 1000+ DPS and still have a huge tank and relatively good speed. The Navy Megathron and Vindicator are just amazing, being several times superior to the normal Megathron.

The Dominix can tank more and put out more DPS than the Megathron if fit correctly. It can also put out 700+ drone DPS while running a passivly-stable twin-rep active tank, and neut out anything that comes in point range.

[EDIT: This thread is going places]

"CCP Dolan is full of shit." - CCP Bettik

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#47 - 2012-10-29 22:44:51 UTC
Gallente good? Gallente bad? Opinions differ. But some things I think we can ALL agree on.

Drones

Supposedly Gallente racial weapon (proj for Minnies, missiles for Squids, lasers for Amarr), according to the tutorial. But, most Amarr boats have larger drone bays than Gallente boats. Less bandwidth, but bigger bays. When Gallente ought to have both, biggest bays and bandwidth. Second, drones are destructible. Arguably, too easily destructible. Which is why the upcoming drone boat Destroyers might end up being useless - frigs will eat drones alive. And last but not least, drone UI sucks. I'm pretty sure we can ALL agree on that. Can't see the HP of drones in bay, can't repair in bay, controls are wonky, tracking/MWD finicky, and sometimes they still split damage when left to their own vices...err...devices.

Armor vs Shield

Not a unique Gallente problem, but both Caldari and Minmatar suffer a lot less from it, and Amarr have the range and damage projection to compensate. We all know what the armor vs shield issues are, so does CCP. They might fix it, eventually, or they might not.

Hybrids

Hybrids are still not where they should be. Blasters are better, but due to the above issue of armor tank vs shield tank, difficult to capitalize on. Rails, AFAIK, are still sucky. No huge alpha, mediocre DPS, no selectable damage, still require cap, etc. The only thing they have is range, which is largely nullified by current game mechanics.

When, or if, some of these issues are addressed, Gallente might be a fine and dandy race to fly. Right now, there's select few ships that excel, but the majority are rather mediocre. Having said that, the ships that do excel in their roles are usually absolute gems.

Red Teufel
Calamitous-Intent
#48 - 2012-10-30 01:25:30 UTC
gallente boats cruiser and above need allot of reworking. the only good battleship worth using is the domi right now.
Shiroh Yatamii
Alexylva Paradox
#49 - 2012-10-30 04:21:48 UTC
Jame Jarl Retief wrote:
Gallente good? Gallente bad? Opinions differ. But some things I think we can ALL agree on.

Drones

Supposedly Gallente racial weapon (proj for Minnies, missiles for Squids, lasers for Amarr), according to the tutorial. But, most Amarr boats have larger drone bays than Gallente boats. Less bandwidth, but bigger bays. When Gallente ought to have both, biggest bays and bandwidth. Second, drones are destructible. Arguably, too easily destructible. Which is why the upcoming drone boat Destroyers might end up being useless - frigs will eat drones alive. And last but not least, drone UI sucks. I'm pretty sure we can ALL agree on that. Can't see the HP of drones in bay, can't repair in bay, controls are wonky, tracking/MWD finicky, and sometimes they still split damage when left to their own vices...err...devices.

Armor vs Shield

Not a unique Gallente problem, but both Caldari and Minmatar suffer a lot less from it, and Amarr have the range and damage projection to compensate. We all know what the armor vs shield issues are, so does CCP. They might fix it, eventually, or they might not.

Hybrids

Hybrids are still not where they should be. Blasters are better, but due to the above issue of armor tank vs shield tank, difficult to capitalize on. Rails, AFAIK, are still sucky. No huge alpha, mediocre DPS, no selectable damage, still require cap, etc. The only thing they have is range, which is largely nullified by current game mechanics.

When, or if, some of these issues are addressed, Gallente might be a fine and dandy race to fly. Right now, there's select few ships that excel, but the majority are rather mediocre. Having said that, the ships that do excel in their roles are usually absolute gems.



I agree with just about all of this, particularly the limitations of drones and armor vs shield tanking. If I may point out though, only medium rails really seem to suck. Small and large rails do seem competitive with small and large blasters. It's Mediums that really need to be looked at, IMO.

Speaking of the shields versus armor thing, I think the future Thorax will have a tough time fighting the future Moa toe-to-toe. They'll both have hybrid weapon damage bonuses, but one gets a hefty shield resist bonus while the other (Thorax) gets a tracking bonus. I'm thinking the best thing to do in such a scenario is to have an armor fit and use the new fourth medium slot on the Thorax to fit a TD. It'll be tough, with little room for error, but the Thorax's tracking bonus might win out while it ducks under the Moa's TD'd guns. Plus the TD will help the Thorax dictate range by effectively halving the enemy's gun range.
Roime
Mea Culpa.
Shadow Cartel
#50 - 2012-10-30 06:53:08 UTC
Jame Jarl Retief wrote:
Gallente good? Gallente bad? Opinions differ. But some things I think we can ALL agree on.

Drones

Supposedly Gallente racial weapon (proj for Minnies, missiles for Squids, lasers for Amarr), according to the tutorial. But, most Amarr boats have larger drone bays than Gallente boats. Less bandwidth, but bigger bays. When Gallente ought to have both, biggest bays and bandwidth. Second, drones are destructible. Arguably, too easily destructible. Which is why the upcoming drone boat Destroyers might end up being useless - frigs will eat drones alive. And last but not least, drone UI sucks. I'm pretty sure we can ALL agree on that. Can't see the HP of drones in bay, can't repair in bay, controls are wonky, tracking/MWD finicky, and sometimes they still split damage when left to their own vices...err...devices.


They are not a Gallente racial weapon, hybrids are. They are destructible because they would be completely overpowered. I would probably reduce their sigs, though, but HP is fine especially on HP-bonused hulls. My experience is quite contrary- drones eat frigs alive.

Drone UI does suck horribly, I hope the UI team gets back to work on it asap.


Quote:
Armor vs Shield

Not a unique Gallente problem, but both Caldari and Minmatar suffer a lot less from it, and Amarr have the range and damage projection to compensate. We all know what the armor vs shield issues are, so does CCP. They might fix it, eventually, or they might not.


The Gallente ships that can't be shield tanked, work well armor tanked. I don't really see any issue shield tanking Gal ships like Talos. Why not get the best out of your ships?

Quote:
Hybrids

Hybrids are still not where they should be. Blasters are better, but due to the above issue of armor tank vs shield tank, difficult to capitalize on. Rails, AFAIK, are still sucky. No huge alpha, mediocre DPS, no selectable damage, still require cap, etc. The only thing they have is range, which is largely nullified by current game mechanics.


This is where I completely disagree, blasters are easily best turrets in game right now. All sizes. Small rails are also very, very good compared to other long range small turrets. Medium rails are bad, but so are medium beams and arties. Large rails are viable.

Quote:
When, or if, some of these issues are addressed, Gallente might be a fine and dandy race to fly. Right now, there's select few ships that excel, but the majority are rather mediocre. Having said that, the ships that do excel in their roles are usually absolute gems.


As a whole, there are only a select few that have hull bonuses that are broken for some reason or other. Pretty much like every race?

.

Roime
Mea Culpa.
Shadow Cartel
#51 - 2012-10-30 07:01:36 UTC
Shiroh Yatamii wrote:

Speaking of the shields versus armor thing, I think the future Thorax will have a tough time fighting the future Moa toe-to-toe. They'll both have hybrid weapon damage bonuses, but one gets a hefty shield resist bonus while the other (Thorax) gets a tracking bonus. I'm thinking the best thing to do in such a scenario is to have an armor fit and use the new fourth medium slot on the Thorax to fit a TD. It'll be tough, with little room for error, but the Thorax's tracking bonus might win out while it ducks under the Moa's TD'd guns. Plus the TD will help the Thorax dictate range by effectively halving the enemy's gun range.


Winter Thorax doesn't really need much help dictating range against a Moa, it is nearly as fast as current Stabber Fleet Issue (240m/s SFI is 248, future Moa is 190 and much heavier). So, fit rails and kite all day long, Thoraxes tracking bonus combined with Moa's large + blown up MWD sig will get excellent hits all the time even with lolrails.

.

Shiroh Yatamii
Alexylva Paradox
#52 - 2012-10-30 07:06:14 UTC
Roime wrote:


Winter Thorax doesn't really need much help dictating range against a Moa, it is nearly as fast as current Stabber Fleet Issue (240m/s SFI is 248, future Moa is 190 and much heavier). So, fit rails and kite all day long, Thoraxes tracking bonus combined with Moa's large + blown up MWD sig will get excellent hits all the time even with lolrails.


Yes, I was EFT'ing a rail Thorax with the new data. Pretty impressive, and think what would happen if CCP actually buffed medium rails?

That being said, I also EFT'd a Winter Omen. It's about as fast as such a Rail Thorax but can get even more DPS....might train Amarr just for it tbh.
Roime
Mea Culpa.
Shadow Cartel
#53 - 2012-10-30 07:18:49 UTC
Winter patch gives us a mass of new ships to play with <3

Obviously too early to say what will rock and what not. I just maxed all damping skills, so I'm most of all waiting for the new Celestis :)

.

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