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Doomsday nerf on Sisi

First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#101 - 2011-10-03 19:27:21 UTC
Pestilent Industries wrote:
I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.

I can promise that if any of these cry babies had their own titans, all complaints would disappear.

That said, Titans need to be balanced, and I am fine with this change, but holy crap, the amount of "have-not" tears in this thread is disgusting.


You'll still be able to shoot through sov infrastructure at alarming rates dude.

Don't worry, that time and effort was not wasted. You'll still have a use.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#102 - 2011-10-03 19:29:04 UTC
Ugleb wrote:
Avon wrote:
Ladie Scarlet wrote:
Avon wrote:
Renan Ruivo wrote:
Titans were not made to be a subcap killer. CCP is correcting that mistake.



Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps.

Haha you're dumb.

...and yet I manage to be right.

Unless you have any evidence to counter my point?

No, thought not.


Titans were originally made to be a deterrent to blobbing by giving them a powerful AoE weapon. It was later realised that this was not fun (for anyone other than the titan pilot) as it often killed fleet fights before they started by wiping out a whole fleet. It was also realised to be a node killing lag monster. Finally it was admitted that it did not really deter players from blobbing.

So in Dominion super capitals were re-designed as Capital ship killers - in the case of Titans the AoE effect was replaced with a one-shot death ray which can pop a dreadnaught in one shot (depending on fit). They also IIRC gained the current damage bonus to XL guns in Dominion. Unfortunately that same deathray can be used to kill any other ship class other than another super capital. They also have XL guns that don't suffer from a dreads siege mode tracking penalty.

Titans are not meant to be good at anti-sub capital warfare, they are meant to be good at capital ship killing. The fact that they still can kill sub caps so easily is a design flaw. Like supercarriers, Dominion gave Titans more flexibility than they should really have for their raw power.


And structure grinding.

Dual Pane idea: Click!

CCP Please Implement

Avon
#103 - 2011-10-03 20:39:05 UTC
Ugleb wrote:
Avon wrote:
Ladie Scarlet wrote:
Avon wrote:
Renan Ruivo wrote:
Titans were not made to be a subcap killer. CCP is correcting that mistake.



Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps.

Haha you're dumb.

...and yet I manage to be right.

Unless you have any evidence to counter my point?

No, thought not.


Titans were originally made to be a deterrent to blobbing by giving them a powerful AoE weapon. It was later realised that this was not fun (for anyone other than the titan pilot) as it often killed fleet fights before they started by wiping out a whole fleet. It was also realised to be a node killing lag monster. Finally it was admitted that it did not really deter players from blobbing.

So in Dominion super capitals were re-designed as Capital ship killers - in the case of Titans the AoE effect was replaced with a one-shot death ray which can pop a dreadnaught in one shot (depending on fit). They also IIRC gained the current damage bonus to XL guns in Dominion. Unfortunately that same deathray can be used to kill any other ship class other than another super capital. They also have XL guns that don't suffer from a dreads siege mode tracking penalty.

Titans are not meant to be good at anti-sub capital warfare, they are meant to be good at capital ship killing. The fact that they still can kill sub caps so easily is a design flaw. Like supercarriers, Dominion gave Titans more flexibility than they should really have for their raw power.



So basically you are agreeing with the point I made, that the Titan's role was that of subcap blob killer.

I am perfectly aware of all the other stuff in your post, painfully so, but they are unrelated to the point I was specifically responding to.
Malcanis
Vanishing Point.
The Initiative.
#104 - 2011-10-03 21:04:34 UTC
The plain fact is that Titans just aren't rare enough to be allowed to be super-omni-pwn-boats any more. The Titan that is reasonable and balanced when each alliance has maybe 1-2 of them is the Titan that's hideously overpowered when alliances can deploy 10 or 20, or even far more.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Headerman
Native Freshfood
Minmatar Republic
#105 - 2011-10-03 21:11:00 UTC
Two PoV here:

1) Titans were a 'Holy Grail' to players to skill up for and use. Once many were there and flying them they got nerfed from an I Win button to a logistical ship

2) This paves the way for a capital gun platform ship to take on sub caps.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Ladie Harlot
Viziam
Amarr Empire
#106 - 2011-10-03 21:24:48 UTC
Headerman wrote:
2) This paves the way for a capital gun platform ship to take on sub caps.

Now you're dumb.

The artist formerly known as Ladie Scarlet.

Lelob
Pandemic Horde Inc.
Pandemic Horde
#107 - 2011-10-04 06:32:02 UTC  |  Edited by: Lelob
I don't own a super or a titan and realistlcally I don't think I'll ever be able to afford one. That said, I don't see the purpose of this nerf and, quite frankly, I don't understand it either. So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap. Titan DDing only seems to be important in high lag situations or when one side has only a few critical ships on the field which a titan can DD. When lag doesn't really affect the battlefield, subcaps should be able to take out other subcaps at a far quicker rate then Titans could ever hope to.

If anything this nerf seems like something that would just embolden people to blob even harder with even more expensive fleet setups knowing that ultimately the more numbers you bring to the battle the better chance of victory. I don't really care for this approach, because it just seems like something to weaken smaller, elite pvpers when it comes to sov warfare and gives the larger coalitions, such as goons and the drf even more of an un-needed advantage.
Karim alRashid
Starboard.
#108 - 2011-10-04 06:39:56 UTC
Oh noes, ~expensive ship~ and ~elite pvp~ arguments again ... Roll

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Malcanis
Vanishing Point.
The Initiative.
#109 - 2011-10-04 06:45:41 UTC
Lelob wrote:
So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap.


So in a game with an economy awash with macro'd ISK, wealth fountains like tech moons, and almost 9 years for long term players to acquire fantastic wealth, do you think it's a great idea to balance ships purely on cost?

Really?

OK, what about a ship that costs ten times as much as a titan, that shoots a super-mega doomsday that not only destroys the ship, but deletes the character too. After all, if it costs 500 bill just for the ship, then it should be able to perma-kill a pod pilot.

Seriously though, the "It's OK for Titans to be gamefuckingly overpowered because they're expensive" argument has been debunked so many times and for so long now that you should be embarrassed for making it. When a single alliance can talk about fielding a fleet of them in the triple digits, they're not expensive enough to justify being that OP. If they were so expensive that there were only maybe half a dozen or so in the game (as CCP originally envisaged) then yeah, it would be OK for them to be OP because there wouldn't be enough of them to matter. But they're just not special enough for that.

So they have to be nerfed. Deal with it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lelob
Pandemic Horde Inc.
Pandemic Horde
#110 - 2011-10-04 07:08:46 UTC  |  Edited by: Lelob
Malcanis wrote:
Lelob wrote:
So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap.


So in a game with an economy awash with macro'd ISK, wealth fountains like tech moons, and almost 9 years for long term players to acquire fantastic wealth, do you think it's a great idea to balance ships purely on cost?


Seems to me that if CCP did a decent job on fixing the economy to be truly player driven, then the issue of 9 years of long-term players would hardly be a big concern. Obviously that's not the case though, so there is legitimacy to your point, but only to a point.

Quote:
Seriously though, the "It's OK for Titans to be gamefuckingly overpowered because they're expensive" argument has been debunked so many times and for so long now that you should be embarrassed for making it. When a single alliance can talk about fielding a fleet of them in the triple digits, they're not expensive enough to justify being that OP. If they were so expensive that there were only maybe half a dozen or so in the game (as CCP originally envisaged) then yeah, it would be OK for them to be OP because there wouldn't be enough of them to matter. But they're just not special enough for that.

So they have to be nerfed. Deal with it.


I think you aren't exactly looking at the big picture here. In EVE, both in the realms of subcaps and supercaps, expensive things when fielded in high enough numbers and by competent people will almost always spank a foe who brings ships of less value, even if competency wasn't a factor. As a fun little mental experiment, try taking 200 people from some of the better alliances out there and give both of them FC's that are of relatively equal calibre. But give one side twice as much isk to purchase ships and mods. Who should win statistically? I don't know about you, but I'd bet that the side with more isk should win.

And realistically, how often have 100+ titans been fielded? To my knowledge, it's a pretty big deal to get that many titan pilots all together and fighting at the same time because it's so rare. CCP imo would be better off in working to solve the ability of pilots to gather that many titans togetther in huge blobs as part of mega-coalitions then in trying to make subcap blobs invincible against titans. At least to me, the issue of mega-coalitions like goons or drf is far more of a concern to the health of sov 0.0 then a specific ship class.
Malcanis
Vanishing Point.
The Initiative.
#111 - 2011-10-04 07:22:38 UTC  |  Edited by: Malcanis
Lelob wrote:
Malcanis wrote:
Lelob wrote:
So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap.


So in a game with an economy awash with macro'd ISK, wealth fountains like tech moons, and almost 9 years for long term players to acquire fantastic wealth, do you think it's a great idea to balance ships purely on cost?


Seems to me that if CCP did a decent job on fixing the economy to be truly player driven, then the issue of 9 years of long-term players would hardly be a big concern. Obviously that's not the case though, so there is legitimacy to your point, but only to a point.

Quote:
Seriously though, the "It's OK for Titans to be gamefuckingly overpowered because they're expensive" argument has been debunked so many times and for so long now that you should be embarrassed for making it. When a single alliance can talk about fielding a fleet of them in the triple digits, they're not expensive enough to justify being that OP. If they were so expensive that there were only maybe half a dozen or so in the game (as CCP originally envisaged) then yeah, it would be OK for them to be OP because there wouldn't be enough of them to matter. But they're just not special enough for that.

So they have to be nerfed. Deal with it.


I think you aren't exactly looking at the big picture here. In EVE, both in the realms of subcaps and supercaps, expensive things when fielded in high enough numbers and by competent people will almost always spank a foe who brings ships of less value, even if competency wasn't a factor. As a fun little mental experiment, try taking 200 people from some of the better alliances out there and give both of them FC's that are of relatively equal calibre. But give one side twice as much isk to purchase ships and mods. Who should win statistically? I don't know about you, but I'd bet that the side with more isk should win.

And realistically, how often have 100+ titans been fielded? To my knowledge, it's a pretty big deal to get that many titan pilots all together and fighting at the same time because it's so rare. CCP imo would be better off in working to solve the ability of pilots to gather that many titans togetther in huge blobs then in trying to make subcap blobs invincible against titans.



So far as I know 100 titans have never been fielded together - yet. Would you like to deny that they never will if nothing about them is changed? I'd be interested to hear your reasoning. But then once upon a time there was a time when no capital ship had ever been AoE doomsdayed on TQ either, then one fine evening it did happen and pretty quickly, the AoE DD had to be nerfed.

The "big picture" is exactly what I'm looking at. Yes it is reasonable that there should be progression in an MMO, with players having something to aspire to. No it is not reasonable that the object of aspiration should have 3 orders of magnitude more EHP, and an instapwnanythingsmallerthanme device, and the ability to easily hit ships 2 size classes smaller than itself. Even after the projected nerfs to DD, tracking and EHP, Titans will still be incredibly powerful, they'll still be an object of aspiration.

Solo titans can be killed, given sufficient numbers and sufficient player error, as you'll no doubt point out in a fallacious attempt to prove that ships that are routinely fielded in numbers of 10 or more are balanced. If Titans were normally seen on the battlefield solo then, as I said, we'd be fine. But the plain fact is, there's no reasonable counter to a fleet with many titans other than having more titans, and increasingly large fleets of titans are what we're seeing every day.

And as long as we're talking about "big pictures" just how high do you think it's reasonable to set the bar to be a player in sov space? Because the current trend is making a beeline for "supercaps or GTFO". That is, if you want to be an alliance that actually controls sov, as opposed to being a pet/renter/thunderdome, then the default ship requirement for your members will be a supercarrier or a titan. Sure, they'll need dictor alts, JF alts, etc, but every "full" member will need to be able to bring a supercap to the fight or he'll be dead weight. I don't think a game where a new player is told that he has to accumulate a minimum of 20 billion ISK and a character at least able to pilot a supercarrier, plus additional characters to do non fleet combat stuff, in order to participate in the sov game is going to fly very well.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jita Alt666
#112 - 2011-10-04 07:45:37 UTC  |  Edited by: Jita Alt666
Rhaegor Stormborn wrote:
Ladie Scarlet wrote:
Avon wrote:
Renan Ruivo wrote:
Titans were not made to be a subcap killer. CCP is correcting that mistake.



Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps.

Haha you're dumb.


Not sure if you played back then, and are just ignorant or what, but Titans used to have an AoE which killed hundreds of subcaps all at once. They currently have a focused single target DD which kills one ship every 10 minutes. That seems pretty nerfed to me already. But I guess the cry baby nooblets must get their way.

And just to be clear, you will still get owned because you are terrible. We don't win because we have titans or SCs, we win because we are better than you. That is why we have titans and SCs in the first place.


When Titans were drawn up how many did ccp expect to have in the game?
When Supercarriers were buffed how many did ccp expect to have in the game?

The answer to both those questions is: **** all. Unfortunately it is possible to run a decent Factory PI set up on an empire
alt, while "ratting for 16-17 hours" a day in a tengu, while scamming idiots on another alt and bang in 3 months have enough to buy a decent supercarrier pilot and in another 2 months buy a deadspace fitted aeon or a nyx. It is possible to start an account from scratch and have a well fitted and well piloted SC in less than 12 months.

Just cause an alliance has 30-50 titans and 150-200 armour tanked supercarrier does not reflect in anyway on the effort involved or the skill level of pilots in that alliance.

The obvious problems with Supercarriers and Titans are the:
only answer to them is to have more than your opposition: n+1 > n
they are not an integral part of a strategic fleet composition - they replace all strategic fleet composition.

Note: I do not currently own a Supercarrier/Titan. It is within my means to own multiples but if I wait for another 3 months I should be able to buy a new pilot and a new fitted hull for under 18bil. Perhaps you will sell me yours Rhaegor Stormborn

Double note: that is of course if CCP master the art of releasing a decent patch.
Chris DaneOwens
Doomheim
#113 - 2011-10-04 08:20:57 UTC
I must admit, the Burn Eden tears in here are most delicious.

Please cry some more.

Death to all Supercaps.
Karim alRashid
Starboard.
#114 - 2011-10-04 09:25:06 UTC
Pestilent Industries wrote:
I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.


Rhaegor alt detected. Cool

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Skippermonkey
Deep Core Mining Inc.
Caldari State
#115 - 2011-10-04 09:45:19 UTC  |  Edited by: Skippermonkey
Ladie Scarlet wrote:
Headerman wrote:
2) This paves the way for a capital gun platform ship to take on sub caps.

Now you're dumb.

My vote goes for a new 'capital killer' class of Black Ops ship with capital sized bombs (lol OP... i guess you could just be able to fit more than 1 normal bomb launcher say) and citadel torpedo launchers

Cool

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Buhtlica
Pator Tech School
Minmatar Republic
#116 - 2011-10-04 10:17:36 UTC  |  Edited by: Buhtlica
Well, CCP is now once again focused on FIS, the thing people accused them to neglect, and everybody is still whining. Which says a lot about people on these forums Roll

Change is good (well most of them), and this one is long overdue. Able pilots will adapt, as they always have , and come out stronger. Those not so able will leave, making room for new faces and all will be well in New Eden.

Winter is coming, but it will pass, as it always does, and Spring will come.....
Lelob
Pandemic Horde Inc.
Pandemic Horde
#117 - 2011-10-04 10:44:11 UTC
Quote:
The "big picture" is exactly what I'm looking at. Yes it is reasonable that there should be progression in an MMO, with players having something to aspire to. No it is not reasonable that the object of aspiration should have 3 orders of magnitude more EHP, and an instapwnanythingsmallerthanme device, and the ability to easily hit ships 2 size classes smaller than itself. Even after the projected nerfs to DD, tracking and EHP, Titans will still be incredibly powerful, they'll still be an object of aspiration.

Solo titans can be killed, given sufficient numbers and sufficient player error, as you'll no doubt point out in a fallacious attempt to prove that ships that are routinely fielded in numbers of 10 or more are balanced. If Titans were normally seen on the battlefield solo then, as I said, we'd be fine. But the plain fact is, there's no reasonable counter to a fleet with many titans other than having more titans, and increasingly large fleets of titans are what we're seeing every day

So deal with the EHP. That also seems to be the problem with supers when they logoff as well. Reducing the ehp would mean you'd have to be much more careful about fielding them and a standard call to logoff might result in the loss of several titans to the enemy, not to mention in normal battle. I don't disagree that titans, and supers especially, could use a nerf, but I think this is going about it all the wrong way. Having titans on the field to deal with the most important subcaps by DDing them imo is a good thing, as they serve as a powerful force multiplier, much like logi but obviously in a different capacity. Removing that ability just takes away from the game by further constricting a relatively niche role. Compare that to a nerf to the Titan EHP, so that Titans are no longer invunerable pwnmobiles and I think you'd be in a much better place then you are now. And no, remove EHP, DD and tracking doesn't leave the Titan class incredibly powerful. It makes it about as useful as a severely overpriced, slightly tankier dread with the ability to bridge people.

Malcanis
Vanishing Point.
The Initiative.
#118 - 2011-10-04 11:30:31 UTC
Lelob wrote:
Quote:
The "big picture" is exactly what I'm looking at. Yes it is reasonable that there should be progression in an MMO, with players having something to aspire to. No it is not reasonable that the object of aspiration should have 3 orders of magnitude more EHP, and an instapwnanythingsmallerthanme device, and the ability to easily hit ships 2 size classes smaller than itself. Even after the projected nerfs to DD, tracking and EHP, Titans will still be incredibly powerful, they'll still be an object of aspiration.

Solo titans can be killed, given sufficient numbers and sufficient player error, as you'll no doubt point out in a fallacious attempt to prove that ships that are routinely fielded in numbers of 10 or more are balanced. If Titans were normally seen on the battlefield solo then, as I said, we'd be fine. But the plain fact is, there's no reasonable counter to a fleet with many titans other than having more titans, and increasingly large fleets of titans are what we're seeing every day

So deal with the EHP. That also seems to be the problem with supers when they logoff as well. Reducing the ehp would mean you'd have to be much more careful about fielding them and a standard call to logoff might result in the loss of several titans to the enemy, not to mention in normal battle. I don't disagree that titans, and supers especially, could use a nerf, but I think this is going about it all the wrong way. Having titans on the field to deal with the most important subcaps by DDing them imo is a good thing, as they serve as a powerful force multiplier, much like logi but obviously in a different capacity. Removing that ability just takes away from the game by further constricting a relatively niche role. Compare that to a nerf to the Titan EHP, so that Titans are no longer invunerable pwnmobiles and I think you'd be in a much better place then you are now. And no, remove EHP, DD and tracking doesn't leave the Titan class incredibly powerful. It makes it about as useful as a severely overpriced, slightly tankier dread with the ability to bridge people.



"Niche role"? Well yes, I suppose after being in the "Insta-BBQ anything on grid" role, any role is niche after that.

I love the way that you actually and with a straight face try and argue that requiring Titans to have support to deal with tacklers will "take away from the game". I suppose it might indeed "take away from the game" - for a few hundred Titan pilots, but for the other 348,500 people in the game it will only add to it.

PS As for EHP, I advocated removing the rig slots on supercapitals. The only thing they're ever used for is T2 EHP rigs (or T1 when they're purchased by idiots)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grarr Dexx
Now Look What You've Made Me Do
#119 - 2011-10-04 11:41:11 UTC
Needa3 wrote:
another clear sign ccp has no clue what they are doing.


soon titans will die to 10 man bs gangs with logi support.

CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.

don't you thing it is time to turn time back to Red Moon Rising?





Let's not forget it took PL 70 gank battleships and an additional 10 support and fifteen minutes to take out Jenessa: http://gkkb.dante.se/?a=kill_detail&kll_id=26309

You should consider over-exaggerating a bit less. Titans should be helpless against smaller ships because it is not a ship you should fly solo, it is a ship that should be supported by entire fleets. This change is nothing but good.
Seleene
Body Count Inc.
Mercenary Coalition
#120 - 2011-10-04 11:57:33 UTC
As the person that actually made this change, I'll state publicly that this should have been done sometime last year during or shortly after the Tyrannis patch. I will never regret getting rid of the AoE DD. Changing the DD to a single shot pop gun was a good alternative. After seeing how stupid it was getting (dozens of titans one-shooting entire logi wings) it should have been iterated on and changed but apparently there was no one at CCP that ~played EVE~ or cared to follow up on the work done during Dominion.

It's fine for people to look back over the last two years and say, "It should have been like this in the first place!" and froth at the mouth if it makes them feel better, but the real issue is that this sat unchanged for the better part of two years. This is the price of Flying in Space features not having a dedicated team or a designer dedicated exclusively to balance issues, both of which are being effectively solved now.

EVE is an ever evolving game. This applies to all aspects of the game, even giant e-peens. Folks that are pissed about this change need to just be happy they had a couple years of ~good fights~. I'm glad some work is finally being done on these ship classes.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

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