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eSports in EVE Online

Author
Tarvos Telesto
Blood Fanatics
#21 - 2012-10-27 21:09:01 UTC  |  Edited by: Tarvos Telesto
E-Sports ?

Come on only big alliances are alowed to any turnament etc, i wont spent real money like buy 10-20 plex to get ability to play eve in e-sport (area) first im poor and two im noob in eve, Even if i were rich and good , EvE offer only E-segment for group of people, here nothing for ordinary solo player, even some people are good at solo gaming.

Also no ofence but EvE is far away form E-sport dedicated for mass, i remember times like two year ago where people have to pay for better quality for stream tv etc, while other top MMOs offer to people same rights and no penalty while live turnaments events... Fuuu, is like spliting EvE comunity betwen two parts, good and bad...

In my opinion EvE turnament got low interest because event it self are very restricted and move around people caled elite... And here only few of them.

EvE isn't game, its style of living.

Gris X
xDECOYx
DECOY
#22 - 2012-10-27 22:03:42 UTC
Having worked on pro gaming for a well known trading card game with a strong pro-gaming component (and a pioneer in the concept of competitive gaming and games being as big as sports...), here are a few thoughts

First. Have all characters skills set to lvl 5 reagrdless of said character current development just during the Eve-Sport event. The strategy and skills resides in the assemblage of ships, choices of modules and how they are used in space.

Second. Spece combat can provide a pretty good show, that can be enjoyed even by non-specialists. Have each engagement be presented like a story, with neutral dangers like hostile sentry guns, or asteroids, or any other thing that add some spice to the otherwise dull maneuvering in empty space. it also help adds visual effects to the broadcast.

Third. Team based games are fun, but best e-sport games may be solo based i.e. One player against another. Teams introduces factors that are less controlled in an internet/online setting than in a real life Setting. Finding team mates, Team collusions potentials, metagaming, advantage of large existing groups over the majority of players out there and many other issues... Still Space combat is more fun with multiple ships interactions, and more visually appealing. So have 1 player vs another player for each battle, but have each player control 3 or 4 characters simul;taneously (even granting extra characters for those with no alt accounts). The actions in game will be slower, the skill set required to control properly all ships higher, and the shoutcasters will have more time to explain what is happening with each players choices and provide their expert advices on the situation unfolding.

Four. Only put a nominal entry fee or no fee at all to enter e-sport. E-sport is a marketing tool, and you have players that already pay to play. High entry fees is simply ridiculous and too elitist..

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