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freighter fits

Author
Souisa
Subhypersonics
#61 - 2012-10-31 15:53:07 UTC
Jin alPatar wrote:
Souisa wrote:
Do you agree that freighters are extremely slow? And do you agree that they have no fitting options?


Ok. Good. We'll start from the beginning.

Yes. They are extremely slow.
Yes, they have not fitting options.

Now, here's the crux of the argument. You maintain that the freighters are too slow. I do not agree with this.

The reasons you've used so far to suggest that the slowness is excessive have to do with boredom and 'staring at the screen'.

Boredom:
I think jumping around multiple systems in nullsec looking for an enemy fleet is boring. I think industry is boring. With the number of players, EVERYTHING in the game is considered boring by some subset of players. EvE being a sandbox means these players do not need to do the parts they feel are boring. Using a freighter is not required. (I never use one, I just pay the Frogs).

Staring at the Screen:
Technically, you're staring at the screen for as long as you play. What about people who gate camp? There are long periods of time where nothing happens. Should we 'fix' this? Should we 'fix' every thing in the game that has extended periods of no action?


Do my refutations of your arguments make sense?

What arguments have I missed?


So your argument basically is, because everything(?) else suck this has to suck too?

o/

Astroniomix
School of Applied Knowledge
Caldari State
#62 - 2012-10-31 15:53:44 UTC
Souisa wrote:
Astroniomix wrote:
Souisa wrote:
I feel like im repeating myself. A large part of EVE is staring at the screen. Especially if you are a hauler. Add to that there is no money in it. So hauling just becomes something you got to do.


I get the feeling you don't know what you are talking about. I'm not wholly against the idea of giving freighters fitting slots, but using a baseless argument isn't going to help.


You are probably way in over your head in this thread. My argument revolves around making EVE a more enjoyable game. I am not in favor of dumbing down and i have respect for the original creators ideas. Others however seem to have a different approach, its kind of short sighted if not sinister and it revolves around not changing anything if it could be better for _other_ pilots. At least thats how i see it.

Now you're just rambling.

You totally failed to address that I pointed out your statement about not being able to make money hauling as being false. So I'll take that as admission that you don't actually know what you are talking about and are just pulling things out of your ass.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#63 - 2012-10-31 15:55:54 UTC
Souisa wrote:
Jin alPatar wrote:
Souisa wrote:
Do you agree that freighters are extremely slow? And do you agree that they have no fitting options?


Ok. Good. We'll start from the beginning.

Yes. They are extremely slow.
Yes, they have not fitting options.

Now, here's the crux of the argument. You maintain that the freighters are too slow. I do not agree with this.

The reasons you've used so far to suggest that the slowness is excessive have to do with boredom and 'staring at the screen'.

Boredom:
I think jumping around multiple systems in nullsec looking for an enemy fleet is boring. I think industry is boring. With the number of players, EVERYTHING in the game is considered boring by some subset of players. EvE being a sandbox means these players do not need to do the parts they feel are boring. Using a freighter is not required. (I never use one, I just pay the Frogs).

Staring at the Screen:
Technically, you're staring at the screen for as long as you play. What about people who gate camp? There are long periods of time where nothing happens. Should we 'fix' this? Should we 'fix' every thing in the game that has extended periods of no action?


Do my refutations of your arguments make sense?

What arguments have I missed?


So your argument basically is, because everything(?) else suck this has to suck too?



My refutation is that saying something isn't interesting to you doesn't mean it isn't interesting. Additionally, saying we need to fix freighters because they're boring suggests we need to fix anything that's boring in the game. Because everything can be considered boring by at least a subset of the player base, we would need to "fix" everything.
Souisa
Subhypersonics
#64 - 2012-10-31 15:56:20 UTC
Astroniomix wrote:
Souisa wrote:
Astroniomix wrote:
Souisa wrote:
I feel like im repeating myself. A large part of EVE is staring at the screen. Especially if you are a hauler. Add to that there is no money in it. So hauling just becomes something you got to do.


I get the feeling you don't know what you are talking about. I'm not wholly against the idea of giving freighters fitting slots, but using a baseless argument isn't going to help.


You are probably way in over your head in this thread. My argument revolves around making EVE a more enjoyable game. I am not in favor of dumbing down and i have respect for the original creators ideas. Others however seem to have a different approach, its kind of short sighted if not sinister and it revolves around not changing anything if it could be better for _other_ pilots. At least thats how i see it.

Now you're just rambling.

You totally failed to address that I pointed out your statement about not being able to make money hauling as being false. So I'll take that as admission that you don't actually know what you are talking about and are just pulling things out of your ass.


You are the one rambling. I would like to add that some people feel this thread sucks, some have said so at least. But lets see what they have contributed. What have you contributed?

Let me repeat myself by saying that i think freighters should have fitting slots, because by not having so they are in fact dumbed down

o/

Souisa
Subhypersonics
#65 - 2012-10-31 15:58:10 UTC
Jin alPatar wrote:
Souisa wrote:
Jin alPatar wrote:
Souisa wrote:
Do you agree that freighters are extremely slow? And do you agree that they have no fitting options?


Ok. Good. We'll start from the beginning.

Yes. They are extremely slow.
Yes, they have not fitting options.

Now, here's the crux of the argument. You maintain that the freighters are too slow. I do not agree with this.

The reasons you've used so far to suggest that the slowness is excessive have to do with boredom and 'staring at the screen'.

Boredom:
I think jumping around multiple systems in nullsec looking for an enemy fleet is boring. I think industry is boring. With the number of players, EVERYTHING in the game is considered boring by some subset of players. EvE being a sandbox means these players do not need to do the parts they feel are boring. Using a freighter is not required. (I never use one, I just pay the Frogs).

Staring at the Screen:
Technically, you're staring at the screen for as long as you play. What about people who gate camp? There are long periods of time where nothing happens. Should we 'fix' this? Should we 'fix' every thing in the game that has extended periods of no action?


Do my refutations of your arguments make sense?

What arguments have I missed?


So your argument basically is, because everything(?) else suck this has to suck too?



My refutation is that saying something isn't interesting to you doesn't mean it isn't interesting. Additionally, saying we need to fix freighters because they're boring suggests we need to fix anything that's boring in the game. Because everything can be considered boring by at least a subset of the player base, we would need to "fix" everything.


No i am just trying to make the case that freighters are boring, and giving a possible solution to make them more interesting. If you feel other parts of the game are boring or deserves attention you are welcome to start your own thread

o/

Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#66 - 2012-10-31 16:00:14 UTC
Souisa wrote:
... snip...

Let me repeat myself by saying that i think freighters should have fitting slots, because by not having so they are in fact dumbed down


Now this is a reasonable argument. The fact that freighters do not have any customization available makes them different than EVERY ship in the game except shuttles.

(HINT: you should be leading with this one).

Here I agree. The problem is you can't give a freighter a low slot without seriously nerfing the current EHP (DCII does too much). A reasonable proposal would be to have rig slots on a freighter. There isn't *much* you can do there and I don't think it could unbalance the game.

I agree with fitting and think the most reasonable fitting option is to include rigs but no hi/medium/low slots.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#67 - 2012-10-31 16:05:23 UTC
Souisa wrote:

No i am just trying to make the case that freighters are boring, and giving a possible solution to make them more interesting. If you feel other parts of the game are boring or deserves attention you are welcome to start your own thread


But boredom isn't a valid argument. Boredom has a counter. Do something different. Freighters are NOT required for you to play.

There is no reason to fix something because some players just don't like it.

You need to think about (and argue) how the ENTIRE GAME is made worse by having slow freighters. Then you need to overcome arguments about how the ENTIRE GAME is made better by having slow freighters.

This isn't about what makes your individual play style better, but how the game as an environment can be made better.
Souisa
Subhypersonics
#68 - 2012-10-31 16:09:23 UTC
Jin alPatar wrote:
Souisa wrote:

No i am just trying to make the case that freighters are boring, and giving a possible solution to make them more interesting. If you feel other parts of the game are boring or deserves attention you are welcome to start your own thread


But boredom isn't a valid argument. Boredom has a counter. Do something different. Freighters are NOT required for you to play.

There is no reason to fix something because some players just don't like it.

You need to think about (and argue) how the ENTIRE GAME is made worse by having slow freighters. Then you need to overcome arguments about how the ENTIRE GAME is made better by having slow freighters.

This isn't about what makes your individual play style better, but how the game as an environment can be made better.


I actually believe you are wrong in this sense. In order to make a good game as a whole, you need to pay attention to the individual playstyles and make each ever so interesting. Without the appeal of the individual playstyle there wouldnt even be a game as a whole. I think what you mean is what negative impacts could a faster freighter have on the game, and i have asked that question already. But no-one have answered

o/

Astroniomix
School of Applied Knowledge
Caldari State
#69 - 2012-10-31 16:10:57 UTC
Souisa wrote:

freighters are boring

This is the kind of thing I'm getting at. You idea isn't bad. But you are using ALL THE WRONG ARGUMENTS. Due to their nature you simply aren't going to be able to allow them the kind of fitting options to make them "exciting" or even "not boring" without seriously unbalancing them.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#70 - 2012-10-31 16:19:14 UTC
Souisa wrote:

I actually believe you are wrong in this sense. In order to make a good game as a whole, you need to pay attention to the individual playstyles and make each ever so interesting. Without the appeal of the individual playstyle there wouldnt even be a game as a whole. I think what you mean is what negative impacts could a faster freighter have on the game, and i have asked that question already. But no-one have answered


I think you're working backwards. You don't tailor the game to specific playstyles. EvE is a sandbox where the developers set up rules and mechanics for players to develop playstyles.

What you're trying to do is take a playstyle that you would LIKE to have and force it into the rules that don't support it. This doesn't mean that the rules need to change but that the intended playstyle needs to change.


Analogy: Let's say you watch football but want the game to be more exciting. You want more plays that have more than a single pass. An easy way to do this is to remove the rule that you can only throw a forward pass from behind the line of scrimmage.

This approach is wrong because you're trying to change the game to fit your vision. Just because you don't find single pass plays exciting doesn't mean other viewers don't as well.
Souisa
Subhypersonics
#71 - 2012-10-31 16:27:15 UTC
Jin alPatar wrote:
Souisa wrote:

I actually believe you are wrong in this sense. In order to make a good game as a whole, you need to pay attention to the individual playstyles and make each ever so interesting. Without the appeal of the individual playstyle there wouldnt even be a game as a whole. I think what you mean is what negative impacts could a faster freighter have on the game, and i have asked that question already. But no-one have answered


I think you're working backwards. You don't tailor the game to specific playstyles. EvE is a sandbox where the developers set up rules and mechanics for players to develop playstyles.

What you're trying to do is take a playstyle that you would LIKE to have and force it into the rules that don't support it. This doesn't mean that the rules need to change but that the intended playstyle needs to change.


Analogy: Let's say you watch football but want the game to be more exciting. You want more plays that have more than a single pass. An easy way to do this is to remove the rule that you can only throw a forward pass from behind the line of scrimmage.

This approach is wrong because you're trying to change the game to fit your vision. Just because you don't find single pass plays exciting doesn't mean other viewers don't as well.


Im sure this could be an interesting discussion but i feel we are moving away from the subject at hand

o/

Keko Khaan
Center for Advanced Studies
Gallente Federation
#72 - 2012-11-01 13:05:52 UTC
I think freighters are good as they are fitting wise. But imho freighters could use some love in terms of EHP. I think they are currently too easy to gank in hisec. I saw killmail yesterday where freighter was ganked by 5 talos. A freighter with only 4bils worth stuff inside. I could fly freighter but i dont see reason to buy one just to get ganged in high sec with only few bils in cargo. I rather fly 2 mammoths with 2 chars.. I think gankers should bring atleast asmuch isk on field that freighter hull costs. So 15 talos would be needed to gank freighter instead of just 5.
Mallak Azaria
Caldari Provisions
Caldari State
#73 - 2012-11-01 13:42:37 UTC
Souisa wrote:
You got it wrong im afraid. Its important ships has fittings else eve would not be eve. Imagine if they made a "PVP ship" with prefitted guns and that was your only option


The thing is, a freighter is literally just a giant cargohold with an engine strapped to it. Freighters are fine the way they are. People just need to stop being stupid with them.

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Karina Mendoc Kuget
State Protectorate
Caldari State
#74 - 2012-11-01 22:17:18 UTC
Souisa wrote:
But no-one have answered



HAHAHAH. I for one suggest people stop responding to this thread because this man is either A trolling as shown by this comment. Or he really doesnt believe anyone has told him why faster freighters is a bad Idea. Either way it shows this thread has moved beyond a debate (which it has never been) to him floundering in the dark.

He speaks of playstyles that he has never experienced (I for one have already stated I like flying freighters)

He makes no rational arguements only "I think" statements which anyone can have. Anyone can have an opposite "I think" statement which he doesnt seem to understand.

He doesnt seem to get his changes could frustrate the people that like things the way they are and without EVIDENCE it would be a change on a whim just cause he doesnt like it (without ever even having flown a freighter)

He makes no refutations of others arguements only saying they are missing the point or simply failing to read their arguement.

XSo lets just treat this like its been written by a trolling bot and let the thread dieX

'cause its not going to change his mind. or help him in any whay

Shokre O'Corwi
The Squid Squad
#75 - 2012-11-01 23:38:16 UTC  |  Edited by: Shokre O'Corwi
I wish freighters (better yet, any ship) would use their total mass (hull + cargo) to calculate their inertia (align time), that way you could trully se just how much cargo can these ships carry.

Yes, I do fly a freighter.
Gogela
Epic Ganking Time
CODE.
#76 - 2012-11-01 23:41:59 UTC  |  Edited by: Gogela
I really see where you are coming from OP... but w/ regards to freighters I think a better solution would be to introduce "middle-of-the-road freighters. W/ regards to dedicated transporters, there's a pretty big gap between a heavy transport (~33k m3 fit) and a freighter (just shy of 1M m3). I think it would be cool if they introduced some mini-freighters with 70k to 150k m3 cargo holds and very limited fits. No highs, maybe 1 or 2 mids, and one or two lows. That would give you the lateral to emphasize hold size, speed, and tank a bit (and maybe fit a target lock breaker!) while at the same time not giving you all the benefits of a freighter in terms of cargo. If you want to haul the ultimate load, you gota be willing to pay the ultimate price, dude. That said, I agree there is definitely more room in the ship eco-system for more classes of haulers. Freighters are fine though, imho... and JF's could use a jump range nerf.

edit: I also wanted to say that I STRONGLY agree with your point about the price of freighters. I don't really care anymore since I can get as many as I need... but at about a year and a half to two years of eve, when I was thinking about getting my first freighter, it really sucked to be me. There's a place you get to when you play the game where you really need more hauling capacity, but you aren't really ready to buy a freighter yet. I remember that time for me well. The bottom line is that there is definitely a need in the game for a cheaper ship that haul a lot more than an iteron V yet cost less than a full freighter. I think a mini-freighter would fit in there well. 200-450mil target for price point. We would see a hell of a lot of them in the spacelanes if CCP did it imho.

also:
Shokre O'Corwi wrote:
I wish freighters (better yet, any ship) would use their total mass (hull + cargo) to calculate their inertia (align time), that way you could trully se just how much cargo can these ships carry.

Yes, I do fly a freighter.

That's a really cool idea. /signed.

Signatures should be used responsibly...

Souisa
Subhypersonics
#77 - 2012-11-02 05:19:46 UTC
Shokre O'Corwi wrote:
I wish freighters (better yet, any ship) would use their total mass (hull + cargo) to calculate their inertia (align time), that way you could trully se just how much cargo can these ships carry.

Yes, I do fly a freighter.


Honestly i dont think it will be a good idea to increase align times, not on freighters since they are already slow

o/