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freighter fits

Author
Karina Mendoc Kuget
State Protectorate
Caldari State
#41 - 2012-10-30 05:49:42 UTC
Souisa wrote:
Kitt JT wrote:
This is a terrible thread. You should feel bad.


Why? :)



Because:

A: Asking for freighter fittings is like asking for fittings on shuttles. stupid pointless and distracts the ship from what the devs designed (even if you think they didnt design it right)

B: Asking for low slots and rigs on a freighter (im assuming low slots because what would be the point of high or mid slots with what you are talking about) is like asking people. "hey do you want to exploit and move Capital ships repackaged back into high sec"

C: As you stated in your own post you dont fly a freighter and never have. So how do you know its boring to fly them? Personally I love flying freighters into lowsec and in highsec with fleets and without.

D: You are asking for the game to be easy. thats never a good thing. Transportation of goods has already been brought down to the level of a 2 year old in EvE. Starting with warp to 0 on gate to the most recent Autopilot can dock in destination system newb buff.

E: dont like how long it takes to move something? Think you need something with +200k m3 of space thats far faster harder to tackle and with much more COOOOOOLLL!!!! factor?

Buy a JUMP FREIGHTER!!!! WOOT thats what they are for. Oh wait thats 7bill isk who was it that was talking about that diminishing return factor that you didnt believe?
Souisa
Subhypersonics
#42 - 2012-10-30 12:22:38 UTC  |  Edited by: Souisa
Karina Mendoc Kuget wrote:
Souisa wrote:
Kitt JT wrote:
This is a terrible thread. You should feel bad.


Why? :)



Because:

A: Asking for freighter fittings is like asking for fittings on shuttles. stupid pointless and distracts the ship from what the devs designed (even if you think they didnt design it right)

B: Asking for low slots and rigs on a freighter (im assuming low slots because what would be the point of high or mid slots with what you are talking about) is like asking people. "hey do you want to exploit and move Capital ships repackaged back into high sec"

C: As you stated in your own post you dont fly a freighter and never have. So how do you know its boring to fly them? Personally I love flying freighters into lowsec and in highsec with fleets and without.

D: You are asking for the game to be easy. thats never a good thing. Transportation of goods has already been brought down to the level of a 2 year old in EvE. Starting with warp to 0 on gate to the most recent Autopilot can dock in destination system newb buff.

E: dont like how long it takes to move something? Think you need something with +200k m3 of space thats far faster harder to tackle and with much more COOOOOOLLL!!!! factor?

Buy a JUMP FREIGHTER!!!! WOOT thats what they are for. Oh wait thats 7bill isk who was it that was talking about that diminishing return factor that you didnt believe?


Excuse me but i hate those kinds of arguments. "Asking for fitting is like asking for fitting on a shuttle its pointless". Have you even read the thread? People have given decent explanations as to why they think freighters should be fittable you are welcome to take part in the debate else just go away

o/

Kimo Khan
Rage Against All Reds
GunFam
#43 - 2012-10-30 13:55:19 UTC
Souisa wrote:
Rordan D'Kherr wrote:
@OP

The smart ways


  • get a friend / alt who webs your freighter = faster warp
  • use industrial / transport ships = fitting available
  • ... design your own workarounds


The not so smart ways


  • demanding game changes which effects other players who already have well adapted
  • complaining about game design


What makes you think this is a complaint? Do you have any actual arguments against why freighters should not recieve fits, or have anything to add regarding their align time?

And suggesting exploits to circumvent intended game mechanics does not make the intended game mechanics any better.

The freighters need an overhaul, they need fitting slots, players need to be able to decide wether they want a tanky freigher or a 'speedy' one.


What exploit did he mention? Webbing a freighter is not an exploit, its been that way since the beginning and devs have known about it from day one. That would tell me working as intended and not an exploit. The intent was to make freighters go to warp faster if you have support. This is an MMO so devs have designed something which works better in groups, but still allows solo work.

All your problems, align time, warp stability, safety are all solved using a team of players. If you want to solo with a freighter you are allowed to, but suffer the penalties of not using a team.

Align time = web to get to warp faster.
Warp stability = indirectly through webifier. If one can get it to warp quickly you probably cannot get in range to warp jam. Still a risk, but if you are in the situation where you need to worry about this then you already knew the risk and should have planned better.
Safety = Bring combat friends with a logistic support

Through teamwork there is no need to fittings on a freighter. Only solo needs fittings. Maybe the devs intended freighter defense through teamwork and not for solo. It is a MMO.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#44 - 2012-10-30 14:48:13 UTC
Souisa, you've never seen a river barge go through a Lock & Dam, have you?

Freighters are *supposed* to be slow. Anything less than a minute for align time isn't slow. I'd be OK with warp speed being a bit higher. (up to 1.5 AU/s) but the align *should* be atrocious. (and webbing is like having some friendly tug boats help you align).

This game already has things that take a looong time. (anchoring a POS, anyone?). It fits with the lore and it's a reasonable mechanic. So far, your only argument is "It's boring".

Well I think probing is boring. How about probes are twice as strong so it takes half the amount of time to find signatures?

I think mining is boring. Let's double the speed of all mining lasers. 3 minute cycles is RIDICULOUS!. Let's make them 1 minute cycles! Then it'll be more FUN!

*sigh*


You obviously have no concept of balance. ...
Karina Mendoc Kuget
State Protectorate
Caldari State
#45 - 2012-10-31 00:37:30 UTC  |  Edited by: Karina Mendoc Kuget
Souisa wrote:

Excuse me but i hate those kinds of arguments. "Asking for fitting is like asking for fitting on a shuttle its pointless". Have you even read the thread? People have given decent explanations as to why they think freighters should be fittable you are welcome to take part in the debate else just go away


Please dont accuse somone of not reading a thread when you read the first few lines of my post only :)

You even read your own thread? WHO has said any "good reason" to fit a freighter. 90% of all posts to this thread have been "just say no to freighter fittings".

Even you the OP has not listen any "good" reasons to allow fittings on a freighter lets look at your "good reasons"

#1 Fittings would allow freighters to move faster:
I wont even touch this because its been hashed over by 20 people already on why its a bad thing

#2 Flying freighters is boring:
You dont fly one so you dont know. allowing freighters fits would make flying them faster. how would it make it less boring? And when did the fittings of certain ships depend on how fun they where to fly. Again I bring up shuttles they are boring to fly but they do their job well just like freighters and they have no fittings

#3 to quote you again "The freighters need an overhaul, they need fitting slots, players need to be able to decide whether they want a tanky freigher or a 'speedy' one.":
There is already an answer to this as i said before buy a jump freighter. Just because you SAY need doesn't mean its true.

#4........ there isnt a number four.

All your "good" reasons do not stand up to any amount of scrutiny. therefore they are NOT good reasons. If you are bored there are always other games that take no skill no time and keep you entertained with bright lights and spinning colors. Eve is not one of them.
Souisa
Subhypersonics
#46 - 2012-10-31 01:47:03 UTC
Kimo Khan wrote:
Souisa wrote:
Rordan D'Kherr wrote:
@OP

The smart ways


  • get a friend / alt who webs your freighter = faster warp
  • use industrial / transport ships = fitting available
  • ... design your own workarounds


The not so smart ways


  • demanding game changes which effects other players who already have well adapted
  • complaining about game design


What makes you think this is a complaint? Do you have any actual arguments against why freighters should not recieve fits, or have anything to add regarding their align time?

And suggesting exploits to circumvent intended game mechanics does not make the intended game mechanics any better.

The freighters need an overhaul, they need fitting slots, players need to be able to decide wether they want a tanky freigher or a 'speedy' one.


What exploit did he mention? Webbing a freighter is not an exploit, its been that way since the beginning and devs have known about it from day one. That would tell me working as intended and not an exploit. The intent was to make freighters go to warp faster if you have support. This is an MMO so devs have designed something which works better in groups, but still allows solo work.

All your problems, align time, warp stability, safety are all solved using a team of players. If you want to solo with a freighter you are allowed to, but suffer the penalties of not using a team.

Align time = web to get to warp faster.
Warp stability = indirectly through webifier. If one can get it to warp quickly you probably cannot get in range to warp jam. Still a risk, but if you are in the situation where you need to worry about this then you already knew the risk and should have planned better.
Safety = Bring combat friends with a logistic support

Through teamwork there is no need to fittings on a freighter. Only solo needs fittings. Maybe the devs intended freighter defense through teamwork and not for solo. It is a MMO.


I think you are forgetting this team of players benefit as well, especially on a faster warp time, which could be the result if freighters got rig slots for example.

o/

Souisa
Subhypersonics
#47 - 2012-10-31 01:48:03 UTC
Jin alPatar wrote:
Souisa, you've never seen a river barge go through a Lock & Dam, have you?

Freighters are *supposed* to be slow. Anything less than a minute for align time isn't slow. I'd be OK with warp speed being a bit higher. (up to 1.5 AU/s) but the align *should* be atrocious. (and webbing is like having some friendly tug boats help you align).

This game already has things that take a looong time. (anchoring a POS, anyone?). It fits with the lore and it's a reasonable mechanic. So far, your only argument is "It's boring".

Well I think probing is boring. How about probes are twice as strong so it takes half the amount of time to find signatures?

I think mining is boring. Let's double the speed of all mining lasers. 3 minute cycles is RIDICULOUS!. Let's make them 1 minute cycles! Then it'll be more FUN!

*sigh*


You obviously have no concept of balance. ...


Stop. You are not listening to the arguments put forth. I understand that the freighters are suppose to be slow moving, but i dont agree they should be this slow. At least i dont agree that there is no way of fitting them to be a bit faster

o/

Souisa
Subhypersonics
#48 - 2012-10-31 01:48:24 UTC
Karina Mendoc Kuget wrote:
Souisa wrote:

Excuse me but i hate those kinds of arguments. "Asking for fitting is like asking for fitting on a shuttle its pointless". Have you even read the thread? People have given decent explanations as to why they think freighters should be fittable you are welcome to take part in the debate else just go away


Please dont accuse somone of not reading a thread when you read the first few lines of my post only :)

You even read your own thread? WHO has said any "good reason" to fit a freighter. 90% of all posts to this thread have been "just say no to freighter fittings".

Even you the OP has not listen any "good" reasons to allow fittings on a freighter lets look at your "good reasons"

#1 Fittings would allow freighters to move faster:
I wont even touch this because its been hashed over by 20 people already on why its a bad thing

#2 Flying freighters is boring:
You dont fly one so you dont know. allowing freighters fits would make flying them faster. how would it make it less boring? And when did the fittings of certain ships depend on how fun they where to fly. Again I bring up shuttles they are boring to fly but they do their job well just like freighters and they have no fittings

#3 to quote you again "The freighters need an overhaul, they need fitting slots, players need to be able to decide whether they want a tanky freigher or a 'speedy' one.":
There is already an answer to this as i said before buy a jump freighter. Just because you SAY need doesn't mean its true.

#4........ there isnt a number four.

All your "good" reasons do not stand up to any amount of scrutiny. therefore they are NOT good reasons. If you are bored there are always other games that take no skill no time and keep you entertained with bright lights and spinning colors. Eve is not one of them.


The problem was your attitude in your post i guess. Never mind

o/

ShahFluffers
Ice Fire Warriors
#49 - 2012-10-31 01:55:46 UTC
Souisa wrote:
Jin alPatar wrote:
Souisa, you've never seen a river barge go through a Lock & Dam, have you?

Freighters are *supposed* to be slow. Anything less than a minute for align time isn't slow. I'd be OK with warp speed being a bit higher. (up to 1.5 AU/s) but the align *should* be atrocious. (and webbing is like having some friendly tug boats help you align).

This game already has things that take a looong time. (anchoring a POS, anyone?). It fits with the lore and it's a reasonable mechanic. So far, your only argument is "It's boring".

Well I think probing is boring. How about probes are twice as strong so it takes half the amount of time to find signatures?

I think mining is boring. Let's double the speed of all mining lasers. 3 minute cycles is RIDICULOUS!. Let's make them 1 minute cycles! Then it'll be more FUN!

*sigh*


You obviously have no concept of balance. ...


Stop. You are not listening to the arguments put forth. I understand that the freighters are suppose to be slow moving, but i dont agree they should be this slow. At least i dont agree that there is no way of fitting them to be a bit faster

See... here's the problem with debates that many don't realize. There are arguments on both sides. Best argument, wins. So far, you have failed to produce a better argument than your opposition beyond, "slow freighters are an inconvenience" and "I think freighters need to be able to fit mods and rigs because currently they can't."
Souisa
Subhypersonics
#50 - 2012-10-31 02:02:48 UTC  |  Edited by: Souisa
ShahFluffers wrote:
Souisa wrote:
Jin alPatar wrote:
Souisa, you've never seen a river barge go through a Lock & Dam, have you?

Freighters are *supposed* to be slow. Anything less than a minute for align time isn't slow. I'd be OK with warp speed being a bit higher. (up to 1.5 AU/s) but the align *should* be atrocious. (and webbing is like having some friendly tug boats help you align).

This game already has things that take a looong time. (anchoring a POS, anyone?). It fits with the lore and it's a reasonable mechanic. So far, your only argument is "It's boring".

Well I think probing is boring. How about probes are twice as strong so it takes half the amount of time to find signatures?

I think mining is boring. Let's double the speed of all mining lasers. 3 minute cycles is RIDICULOUS!. Let's make them 1 minute cycles! Then it'll be more FUN!

*sigh*


You obviously have no concept of balance. ...


Stop. You are not listening to the arguments put forth. I understand that the freighters are suppose to be slow moving, but i dont agree they should be this slow. At least i dont agree that there is no way of fitting them to be a bit faster

See... here's the problem with debates that many don't realize. There are arguments on both sides. Best argument, wins. So far, you have failed to produce a better argument than your opposition beyond, "slow freighters are an inconvenience" and "I think freighters need to be able to fit mods and rigs because currently they can't."


Are you serious?

o/

Karina Mendoc Kuget
State Protectorate
Caldari State
#51 - 2012-10-31 07:18:35 UTC  |  Edited by: Karina Mendoc Kuget
can i just say you use the quote option way to much.


I think its you who isnt looking at the arguments put forth. You keep saying there has to be a way to make freighters faster. And yes you are absolutely right. the devs could allow for instantaneous transportation of goods from one system to another and market it as the NPC's in the game moving the items.

However, the question you have failed to ask is WHY. YOu say its cause its to slow. What does that mean exactly. As it stands you can make very little money moving items in EvE as a profession. Why? because its far to simple to move items in EvE as it stands. Yet you are suggesting making it even easier? Again WHY?

When you have answered why in better terms than "because I with no experience think its too slow and too boring" I think people will take you more seriously. Also it would help if you provided counter arguments (no matter how bad) other than "you dont understand what Im saying" and "You are not listening to the arguments put forth" and "Are you serious". How is anyone to respond logically to the statement "Are you serious" by saying yes? If they did what would you do?


You havent made any arguments. Simply a claim. You have no supporting evidence and or clauses to substantiate "Freighters are too slow".
Souisa
Subhypersonics
#52 - 2012-10-31 07:35:00 UTC  |  Edited by: Souisa
Karina Mendoc Kuget wrote:
can i just say you use the quote option way to much.


I think its you who isnt looking at the arguments put forth. You keep saying there has to be a way to make freighters faster. And yes you are absolutely right. the devs could allow for instantaneous transportation of goods from one system to another and market it as the NPC's in the game moving the items.

However, the question you have failed to ask is WHY. YOu say its cause its to slow. What does that mean exactly. As it stands you can make very little money moving items in EvE as a profession. Why? because its far to simple to move items in EvE as it stands. Yet you are suggesting making it even easier? Again WHY?

When you have answered why in better terms than "because I with no experience think its too slow and too boring" I think people will take you more seriously. Also it would help if you provided counter arguments (no matter how bad) other than "you dont understand what Im saying" and "You are not listening to the arguments put forth" and "Are you serious". How is anyone to respond logically to the statement "Are you serious" by saying yes? If they did what would you do?


You havent made any arguments. Simply a claim. You have no supporting evidence and or clauses to substantiate "Freighters are too slow".


If you wonder why freighters should be faster and why they should be fittable let me refer you to the op

o/

Karina Mendoc Kuget
State Protectorate
Caldari State
#53 - 2012-10-31 13:35:42 UTC
Souisa wrote:


I hate align time of my orca


This is not a valid arguement. This is a complaint.

Souisa wrote:


There is no reason they should be nerfed in this manner


As nothing was changed this cannot be a nerf. Again this is simply a complaint.

Souisa wrote:


current align times have become overinflated.


I feel like I am repeating myself. Actaully, no its not a feeling I just am.

Souisa wrote:


Basically Align time = downtime [...] its boring and discouraing. You cant measure how many people leave the game because of the align times, and its likely not a sole reason for people leaving, but it is no doubt a contributing factor as align time is actually a nuisance.


Proof? you have none. Also freighters take a minimum of 1 month of "downtime" as you call it training to get into. Plus at current market prices 1.6 Billion or so isk. If someone leaves game because they have to wait 30sec's x (however many jumps) after making it that far in the game they are likely wow players and EvE is better off without them.

Souisa wrote:


[...] I mean, even the old school industrial ships have high slots. So,1 slot each. 1 high, 1 med, 1 low on each freighter. I realise 1 istab is not going to make a difference on a freighter, it certainly doesent on my orca. This is why i believe their default align times should be lowered. Even if 1 slot/istab still does not significantly improve align time, the new default reduction to lets say 15-20 secs will have freighter owners rejoice, and as if that isnt enough the ability for them to expirement with fits although pretty limited, will just add to their satisfaction.
Well, thats why i think long align times are bad, and freighters at least could use an overhaul.


I never even mentioned this before because.... well its pointless. However, so that you can understand why its pointless I will explain it.

1. In your own words adding 1 low slot would be pointless as you mentioned overdrives and nanofibers would be renderd moot on ships this size. so what else really would you fit in the low slot of a freighter to make it have any meaning? a damage control? Congrats Freighters now have the EHP to effectivly not get ganked in highsec (breaking a game mechanic)

2. What in the name of all thats Falcon would a freighter pilot need with 1 mid slot? honestly? a shield booster? cap booster? ECM? ECCM?......... a target painter? LOL

3. high slot..... do high slots get used on industrials other than for cloaks? or trolling with battle badgers? Honestly a cloaky freighter would be decloaked easier than you can say "Bad idea"

4. Experimenting with 3 slots? really? when the low slot doesnt make a bit of difference and the mid slots pointless and the high slot will get you laughed at in the kill mail you give out when you take a freighter cloaked into low sec? Is that really called experimenting? I dont often see people experiment with rookie ships. cause its pointless.

5. please see almost every other post in this thread as to why the instantaneous transportation of goods is a bad Idea.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#54 - 2012-10-31 14:53:33 UTC
Souisa wrote:
Jin alPatar wrote:
...snip …


Stop. You are not listening to the arguments put forth. I understand that the freighters are suppose to be slow moving, but i dont agree they should be this slow. At least i dont agree that there is no way of fitting them to be a bit faster



0.o

Something about pots and kettles comes to mind.

Please refute arguments rather than saying they shouldn't be "this slow". In a previous post I explained how an align time up to 2 minutes makes sense given the mass and align times of other ships.

Jin alPatar wrote:

The design is for a ship that moves enormous amounts with very specific weaknesses. Given the huge load these things can carry, it makes sense for the align time to be what it is. It's related to mass ... well, it's related to the moment of inertia, but if we assume density is consistent then we can use mass for moment.


A Charon's mass is 10x the mass of a Raven. A Raven has an align time of 12 seconds. If we want to be realistic, the Charon should have an align time around 120 seconds.


(for anyone that cares: Align time is directly related to the angular acceleration of a ship. It's the same formula you're used to (F=ma), but we replace mass with the moment of inertia (F=Ia). (technically a different 'a' too, greek "α" instead of english "a"). Anyway, a Charon would assumedly have a larger engine than a Raven. For a 40 sec align time to make sense, the engine on the Charon would need to be 3x more powerful than a Raven's. This seems realistic).



The game designers do quite a bit of work to make things fit with lore and physics (really, they do. read some of the fiction). What you want doesn't fit. If you think it does, then tell me *why* I'm wrong. Overcome the argument. Don't just tell me I'm not listening as I just provided you with *reason* for the current align time.
Souisa
Subhypersonics
#55 - 2012-10-31 15:26:29 UTC
I feel like im repeating myself. A large part of EVE is staring at the screen. Especially if you are a hauler. Add to that there is no money in it. So hauling just becomes something you got to do. For this reason the ship you use to haul stuff could use some love.

First of all its very slow. Its VERY slow. It doesent even have fitting slots. Its just overall a dull ship. Of course thats a problem since EVE is a game. Dont want dull things. With a rebalance, and fitting slots the freighter could become a more enjoyable ship. Rebalance is key though, because with fitting options comes a whole variety of ways to make an imba ship. I think this is why CCP skipped fittings entirely. So it was easier to balance. However freighters have been here for some time now and they deserve to be relooked at.

o/

Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#56 - 2012-10-31 15:36:01 UTC
Souisa wrote:
I feel like im repeating myself.


You ARE repeating yourself. Please say something new. Either provide evidence to suggest the current speeds are wrong or refute the arguments that others have made.
Souisa
Subhypersonics
#57 - 2012-10-31 15:37:00 UTC
Do you agree that freighters are extremely slow? And do you agree that they have no fitting options?

o/

Astroniomix
School of Applied Knowledge
Caldari State
#58 - 2012-10-31 15:42:59 UTC
Souisa wrote:
I feel like im repeating myself. A large part of EVE is staring at the screen. Especially if you are a hauler. Add to that there is no money in it. So hauling just becomes something you got to do.


I get the feeling you don't know what you are talking about. I'm not wholly against the idea of giving freighters fitting slots, but using a baseless argument isn't going to help.
Souisa
Subhypersonics
#59 - 2012-10-31 15:48:46 UTC
Astroniomix wrote:
Souisa wrote:
I feel like im repeating myself. A large part of EVE is staring at the screen. Especially if you are a hauler. Add to that there is no money in it. So hauling just becomes something you got to do.


I get the feeling you don't know what you are talking about. I'm not wholly against the idea of giving freighters fitting slots, but using a baseless argument isn't going to help.


You are probably way in over your head in this thread. My argument revolves around making EVE a more enjoyable game. I am not in favor of dumbing down and i have respect for the original creators ideas. Others however seem to have a different approach, its kind of short sighted if not sinister and it revolves around not changing anything if it could be better for _other_ pilots. At least thats how i see it.

o/

Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#60 - 2012-10-31 15:51:51 UTC
Souisa wrote:
Do you agree that freighters are extremely slow? And do you agree that they have no fitting options?


Ok. Good. We'll start from the beginning.

Yes. They are extremely slow.
Yes, they have not fitting options.

Now, here's the crux of the argument. You maintain that the freighters are too slow. I do not agree with this.

The reasons you've used so far to suggest that the slowness is excessive have to do with boredom and 'staring at the screen'.

Boredom:
I think jumping around multiple systems in nullsec looking for an enemy fleet is boring. I think industry is boring. With the number of players, EVERYTHING in the game is considered boring by some subset of players. EvE being a sandbox means these players do not need to do the parts they feel are boring. Using a freighter is not required. (I never use one, I just pay the Frogs).

Staring at the Screen:
Technically, you're staring at the screen for as long as you play. What about people who gate camp? There are long periods of time where nothing happens. Should we 'fix' this? Should we 'fix' every thing in the game that has extended periods of no action?


Do my refutations of your arguments make sense?

What arguments have I missed?