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Catchin' that dang Cynabal! *shakes fist*

Author
DIsposible Hero
State War Academy
Caldari State
#1 - 2012-10-26 00:06:56 UTC
I'm not necessarily talking about Cynabals as such, but rather that whole class of ship. Fast moving frigates and/or cruisers with the ability to dictate range. However it usually is a Cynabal, so lets stick with that. Obviously if a Cyna doesn't want to engage, there's not a lot I can do to force them, but I want to maximise my chances of tackling one and holding them long enough for a friendly gang to catch up. I don't care about beating them 1v1; if they see a ship that stands a chance against them 1v1 they'll just bolt. I want to get in, apply tackle and hold them down until help arrives. In that respect, it would also be helpful if the ship doesn't appear to be a threat so that they'll want to engage it. I fly mainly Minmatar but I can retrain if there's a better ship that does what I want.


The qualities I'm looking at are:

- Speed
- Tackling ability
- Tank
- Price (not a major concern, but I suck at EVE so it would help if it were something disposible!)
- Appearence of threat (IMPORTANT! How likely the Cynabal is to engage)

I've written off interceptors as too fragile but if someone can correct me then great. So far my candidates are:

- Wolf: Fast, a lot of tank for a frig but can't apply a full tackle. Cyabal would probably be willing to engage a solo Wolf but it might not survive long enough
- Jaguar / Firetail: Very fast, can apply a full tackle but probably not tanky enough
- Vagabond: Good all round, a bit expensive though and not really fast enough to catch a Cynabal. Cyna would probably just run.
- Stabber: Very disposible, almost as fast as a Cyna, but made of wet toilet paper.
- Stabber Fleet issue: Fast, good tank, but still not really fast enough. Frigs will run, Cyna might engage.
- Rupture: Very disposible, can fit a good tank, neuts and full rack of ECM drones, but not really fast enough.


At the moment I'm looking at getting a Jaguar, and perhaps a Stabber for testing purposes. I can move on to more expensive ships once I know what works and what doesn't.
Worpout
Quafe Racing
#2 - 2012-10-26 00:58:48 UTC
What you will need:
1. Friends
2. Rapier + links

Then hope he dont warp before the rapier can lock him and you can point him. Can also do an arazu as well for the long range point,
DIsposible Hero
State War Academy
Caldari State
#3 - 2012-10-26 01:10:08 UTC  |  Edited by: DIsposible Hero
Worpout wrote:
What you will need:
1. Friends
2. Rapier + links

Then hope he dont warp before the rapier can lock him and you can point him. Can also do an arazu as well for the long range point,


Problem with a Rapier is they're not likely to just sit there and just let me creep up to them cloaked; they're going to be constantly moving and I'm not going to catch up without a MWD. I also have no idea what sort of tank a Rapier packs.

What links, btw?
Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#4 - 2012-10-26 01:40:32 UTC
DIsposible Hero wrote:
Worpout wrote:
What you will need:
1. Friends
2. Rapier + links

Then hope he dont warp before the rapier can lock him and you can point him. Can also do an arazu as well for the long range point,


Problem with a Rapier is they're not likely to just sit there and just let me creep up to them cloaked; they're going to be constantly moving and I'm not going to catch up without a MWD. I also have no idea what sort of tank a Rapier packs.

What links, btw?


a raipier with skirmish links can web at about 50km so if you duel web him and use a long point and fight at about 30km (link long point should go all the way out to 32ish km) you will not have to tank too much dps because you will be well into his fall off unless he is using arti's, fit 200's instead of 425's so you can kill his drones and there goes half of his dps. a fleet should be no more then a minute or 2 away, so all you have to do is not die. oh and you can fit a CovOps cloak so you can pick your engagement better
Rapier: trapper
Damage Control II
Capacitor Power Relay II
Tracking Enhancer II
Tracking Enhancer II
Large Shield Extender II
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
10MN MicroWarpdrive II
Large Capacitor Battery II
220mm Vulcan AutoCannon II,EMP M
220mm Vulcan AutoCannon II,EMP M
220mm Vulcan AutoCannon II,EMP M
Covert Ops Cloaking Device II
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I

this fit should do it well enough, tho it will be a fair bit more expensive if you lose it.

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#5 - 2012-10-26 02:05:31 UTC
vigilant, provided you get tackle

a cyna pilot could engage one if he's confident he'll stay out of web range, get some webs with links and you're golden
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2012-10-26 02:12:09 UTC
rapier *shrug*

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lenny Snipes
Tribal Liberation Force
Minmatar Republic
#7 - 2012-10-26 04:04:23 UTC
Play with the Stiletto, reduced MWD sig is helpful, TD to negate his guns,125s to kill his drones and prayer.
Danny John-Peter
Blue Canary
Watch This
#8 - 2012-10-26 09:09:58 UTC
Dracan02 wrote:
DIsposible Hero wrote:
Worpout wrote:
What you will need:
1. Friends
2. Rapier + links

Then hope he dont warp before the rapier can lock him and you can point him. Can also do an arazu as well for the long range point,


Problem with a Rapier is they're not likely to just sit there and just let me creep up to them cloaked; they're going to be constantly moving and I'm not going to catch up without a MWD. I also have no idea what sort of tank a Rapier packs.

What links, btw?


a raipier with skirmish links can web at about 50km so if you duel web him and use a long point and fight at about 30km (link long point should go all the way out to 32ish km) you will not have to tank too much dps because you will be well into his fall off unless he is using arti's, fit 200's instead of 425's so you can kill his drones and there goes half of his dps. a fleet should be no more then a minute or 2 away, so all you have to do is not die. oh and you can fit a CovOps cloak so you can pick your engagement better
Rapier: trapper
Damage Control II
Capacitor Power Relay II
Tracking Enhancer II
Tracking Enhancer II
Large Shield Extender II
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
10MN MicroWarpdrive II
Large Capacitor Battery II
220mm Vulcan AutoCannon II,EMP M
220mm Vulcan AutoCannon II,EMP M
220mm Vulcan AutoCannon II,EMP M
Covert Ops Cloaking Device II
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I

this fit should do it well enough, tho it will be a fair bit more expensive if you lose it.




Ok, first, Dat fit;

[Rapier, Lol Cap Stable is for people who are bad.]
Nanofiber Internal Structure II
Warded Ladar Backup Cluster I
Beta Reactor Control: Capacitor Power Relay I
Damage Control II

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I

650mm Artillery Cannon II, Republic Fleet EMP M
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I
Cynosural Field Generator I
Covert Ops Cloaking Device II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

(Swap the Invul for a Point if needed)

Second, Learn to EFT format.

@ OP; A curse would perform pretty well tbh, Faction point and an optimal range TD, hold him at like 30, ownzone, if you have mates a Rapier/Huginn + a few BCs would be fine, if the Cynabal pilot is bad then Dual Web Drake/Armour Cane would both perform admirably.

The problem with the Cynabal is its speed basically allows the choice of engagement, and if it doesnt want to play, then its pretty hard to put in a situation where it has to.

If you could get it to engage a Curse, I fly this in gangs;

[Curse, Curse Point]
Damage Control II
Nanofiber Internal Structure II
Capacitor Power Relay II
Nanofiber Internal Structure II

Republic Fleet Warp Disruptor
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Experimental 10MN MicroWarpdrive I

Corpii A-Type Small Nosferatu
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
True Sansha Medium Energy Neutralizer
True Sansha Medium Nosferatu

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I

Hammerhead II x5
Valkyrie II x5
Warrior II x5
Hornet EC-300 x5

Add a few Drone Damage mods and I would bet on the Curse winning that fight.

Darius Brinn
The Scope
Gallente Federation
#9 - 2012-10-26 11:26:15 UTC
Rapiers.

The bane of all things Cynabal, Vagabond, frigates and, to an extent, Talos and Tengus when you've got friends.
Worpout
Quafe Racing
#10 - 2012-10-26 11:26:36 UTC
The only problem with using recons is that he is likely to know the danger when he see them on scan. Even if they decloak, he is very likely to warp before you even get a chance to lock him.
Darius Brinn
The Scope
Gallente Federation
#11 - 2012-10-26 11:35:15 UTC  |  Edited by: Darius Brinn
Worpout wrote:
The only problem with using recons is that he is likely to know the danger when he see them on scan. Even if they decloak, he is very likely to warp before you even get a chance to lock him.


Well, if you are always assuming a certain degree of competency from your oposition, why bother trying to catch anything?

People in their kiting ships sometimes DO like to goof around. Even when they see fleets. With two Rapiers. And probes out. They STILL think they can kite everything and that going at 2Km/s while hitting at 40Km is all they need even against overwhelming odds.

It

http://www.iberians.org/kb/?a=kill_detail&kll_id=17659

is

http://www.iberians.org/kb/?a=kill_detail&kll_id=16887

not

http://www.iberians.org/kb/?a=kill_detail&kll_id=17662

A bonused Rapier at a gate and scoutless small, fast prey, and Bob's your uncle.
The Rapier is a wonderful tool when you need to pin fast things, and that's the best advice we can give, actually.
Reuqh Dew
Anasta.
#12 - 2012-10-26 11:46:04 UTC
Lachesis with scram, damps and some shield tank. Dunno what Cynabals think about it tho.

Pilgrim.
Lin-Young Borovskova
Doomheim
#13 - 2012-10-26 12:09:13 UTC
Bait Iteron 5, web scram and kill it !

brb

Pinky Denmark
The Cursed Navy
#14 - 2012-10-26 12:41:01 UTC
Executioner for long point tackle og Atron for short range tackle AND dps
Tru Love
Brutor Tribe
Minmatar Republic
#15 - 2012-10-26 13:11:40 UTC
The unwanted bastard child of rust-origin might work, perpahps.

[Hyena, New Setup 1]
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II

Gistii B-Type 1MN MicroWarpdrive
Domination Warp Disruptor
Federation Navy Stasis Webifier
Tracking Disruptor II

125mm Gatling AutoCannon II, Barrage S
125mm Gatling AutoCannon II, Barrage S
Small Diminishing Power System Drain I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

Skelee VI
Swamp Panthers
Bog Brotherhood
#16 - 2012-10-27 16:34:46 UTC
A dram with dual prop can hold long enough for friends to come by. have to keep tight orbit or dead.
feihcsiM
THE B0YS
#17 - 2012-10-27 18:22:10 UTC
Skelee VI wrote:
A dram with dual prop can hold long enough for friends to come by. have to keep tight orbit or dead.


The problem there is the med neut that a lot of cynabals fit will ruin your day. They are a bugger to catch, anything that can catch them they can pop easily, anything that can kill them they can run from. Any single-ship solution is always going to be a bit of a gamble.

I'd suggest something specifically fit to just pin one down, something like:

[Caldari Navy Hookbill - Cynabal Tackler]

[High Slots]
'Arbalest' Rocket Launcher I - Caldari Navy Scourge Rocket - (To pop drones)
'Arbalest' Rocket Launcher I - Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I - Caldari Navy Scourge Rocket

[Med Slots]
Limited 1MN Microwarpdrive I
Warp Scrambler II
Fleeting Propulsion Inhibitor I
Small Capacitor Booster II - Navy Cap Booster 150
Medium Ancillary Shield Booster - Cap Booster 50

[Low Slots]
Gravimetric Backup Array II - (mitigates ECM drone effectiveness to some extent)
Damage Control II

[Rigs]
Small Ancillary Current Router I
Small Processor Overclocking Unit I
Small Polycarbon Engine Housing I


Needs max fitting skills. 149/176OH dps. 3480 m/s. Cap stable when un-neuted without using cap booster.

This fit 100% relies on getting in close. Act like a noob. Make him come to you off station/gate, ideally sat in a belt / at celestial. If he drops anything more than 20km from you just warp to next celestial. The idea is to make sure he sees where you go. Rinse & repeat, hopefully he'll think you're running from him, will chase you hoping for a nice faction frig kill and eventually **** up and drop close.


Overheat your mids, dive in close, get tackle, establish a nice tight orbit & hope he's fit with 425's and has barrage loaded. Get your gang in. Make any drones your primaries, especially ECMs.
Stagger your cap injector with his neut cycles, You can usually get the cap booster reload in before he neuts you out and pulls range unless you're really unlucky, but if not you have only 40 - 50 seconds before you lose tackle.

You can drop the ASB for another cap booster and gain the ability to tackle indefinitely until you run out of charges at the expense of popping in just a couple of volleys if things go wrong.

Tested on sisi twice against a friend in a cookie cutter cyna. Managed to get a cap booster reload in both times in before I DIAF, tackle held for about 2.5 mins. ECM drones didn't jam me, (sensor strength 18 with the backup array but down to chance ofc.)



It's the end of the world as we know it and I feel fine.

Dread Pirate Pete
Doomheim
#18 - 2012-10-27 20:05:28 UTC
Really? Every proposal comes down to "get tackle, wait for backup"? Roll

Friends, the hard counter to every situation! Ask goons! Big smile
Muad 'dib
State War Academy
Caldari State
#19 - 2012-10-27 20:40:08 UTC
got i hate those damned cynabals bunch of no talent cowards

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Sigras
Conglomo
#20 - 2012-10-27 21:16:21 UTC
Honestly I just use my loki

[Loki, Cynabal Tackle]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Centii C-Type Adaptive Nano Plating
Armor Explosive Hardener II

10MN MicroWarpdrive II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Domination Warp Disruptor

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Loki Electronics - Immobility Drivers
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Chassis Optimization
Loki Defensive - Adaptive Augmenter
Loki Engineering - Power Core Multiplier


Hobgoblin II x5
Hornet EC-300 x5


It has a low engagability rating but if you catch them in a bait situation or a gate camp, theyll never get away.
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