These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Cross Training.

Author
Marc Callan
Center for Advanced Studies
Gallente Federation
#21 - 2012-10-26 15:12:25 UTC
Khaz Taron wrote:
It's all about our idea's. You got yours I got mine.

Ill stick to my plan of building myself as a true minmatar character. You guys cross train. Yea I might gimp myself buy there's something to be said for staying true and play the "sandbox" how I want lol. Each to there own.


Exactly. Play the game the way you want. But -- don't demand that the fundamentals of the game be changed so that everyone must play the way you want.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Khaz Taron
Brutor Tribe
Minmatar Republic
#22 - 2012-10-26 15:24:49 UTC
Sable Moran wrote:
Khaz Taron wrote:
Yea it's not everyone's cuppa tea but i reckon it would be more realistic.

If I grew up as a young blow flying my racial ships how or why would i expect to be able to cross train and fly them just as quickly as my own ships?


Realistic you say... OK I'll bite, two comparisons for you here:

Let's say you know how to fly a plane IRL. What would it take for you to fly another type of plane? Would you have to do all your pilot training from the very beginning? No. all you need is to do a short orientation course, some sessions in a class room, some in the simulator and maybe a flight or two in the co-pilots seat, then it's time for the real thing.

Using guns. If you know how to use one type of rifle you already know how to use most (if not all) of the others, you know which way to hold it, how to aim it and how to sque-e-e-e-eze the trigger instead of pulling it. Learning all the technical little details e.g. how to operate the safety, how to load the gun and how to adjust the sights are a trivial matter which don't take long.

So if you want to be realistic then training the other races in eve should take a shorter amount of time then they currently do.

Khaz Taron wrote:
why would I expect to be able to operate lasers as well as projectiles?


The skills in Eve are mostly enablers and stat enhancers. They don't determine how skillfully you use your ships or tell you how to fit them. That's where the skills between those two flabby things you call ears come into play.



You obviously have never flown a real plane. Maybe you have fired a gun but not many differrntl types of guns./ Yes you can after time and some learning fly it or shoot it but it takes a bit longer to be an expert in it. Like in real life.

for example You drive yes? Left hand drive most likely? Right hand side of the road. you learned that wy and again i am guessing. So you goto another country. Are you now telling me you can just take to it like a duck to water or does it take time to get in the flow??? thats a simple thing to put to you not like flying a plane or firing a gun.

Its the same with cars you might learn on a manual or auto. Quite different. Same with a simple low spec car vs a high spec car where you need more training.

I dont expect the game to change I am just saying how I would have done it to make it true in my mind.

Try and have an open mind yea?
Tippia
Sunshine and Lollipops
#23 - 2012-10-26 16:02:16 UTC
Khaz Taron wrote:
You obviously have never flown a real plane.
Neither have you, obviously. If you had, you'd know that what he said was spot on.

No, it wouldn't take longer to learn a new plane or a new rifle. It would take less time since you have the basics down from the last one you trained. This is the same as the base and support skills in EVE: once you get the basics down, it's just a matter of learning more of the same, and that does not take longer each time you do it.

Learning to drive on the other side of the road does not take longer than it took you to learn how to drive on whatever counts as the “normal” side where you live. If you want to make it more realistic, each time you train a skill in the same category, it should be easier than the last time.

Quote:
Try and have an open mind yea?
Ok, here's open mind for you: don't try to restrict other people's choices just because you don't want to make them yourself. Class-based designs are lazy (and bad) and have been outdated for several decades by now. They were a fancy new idea in the 1950s, but we have better ones today. So please, don't try to dumb the game down by restricting player choice.
Zor'katar
Matari Recreation
#24 - 2012-10-26 16:05:10 UTC
Khaz Taron wrote:
for example You drive yes? Left hand drive most likely? Right hand side of the road. you learned that wy and again i am guessing. So you goto another country. Are you now telling me you can just take to it like a duck to water or does it take time to get in the flow??? thats a simple thing to put to you not like flying a plane or firing a gun.

Sure, there are new things to learn and get used to. But it's not nearly like starting from scratch. Safe following distance, how wide to turn, how to park, stopping distance... those are all skills you learn from experience that apply regardless of what side of the road you're driving on. They don't need to be relearned. An adult American in the UK (or vice versa) is probably going to drive a lot better than a kid who's sitting in the driver's seat for the first time.
Sunshyn LaBlond
Heathen Souls
#25 - 2012-10-26 16:30:53 UTC
While I see where the OP is coming from, I don't think it should be put in the game.

I agree with Sable. In fact, the notion of the racial ship type is just fluff- functionally they are the same. Whether the analogy is planes, cars, guns, or whatever, it's valid. You could argue that the racial differences in ships comes down to different languages or metrics used. Like a US fighter pilot could fly a Chinese fighter after a brief introduction- but simply reading the dials and displays is difficult.

You could eliminate the racial connection to ships and replace it with the manufacturer name. Descriptions of ships often include a blurb about that manufacturer favoring 'pile on as many guns as possible' . So you could as easily have Lai Dai Frigate IV instead of Caldari Frigate IV for example. This would be functionally the same- implying a particular design such as shield tanker, missile thrower, etc.

I also think adding 'favoritism' among the skills would end up being just another issue that needs constant rebalancing and tweaking with every patch and expansion. We already have terms like Winmatar because this or that game change has favored some race's backstory for awhile.
As it is, giving a buff to a certain weapon type or hull class is seen as favoring a single race. It's a poor accusation since everyone can train anything equally. But the OP's idea would make this a legitimate complaint. It would become basically a one in four chance lottery for players. Whichever ship or weapon benefits most from any tweak to it, instantly buffs any player that happened to select that race in their first 5 minutes of playing Eve.

A gameplay choice prolly best left to RP. Like this toon, created specifically to do Amarr FW- laser only, armor only, etc. The 'buff' for going all racial is pretty much reduced training time- in that I need less skills trained to be combat effective. one weapon, one tank, one kind of 'issue' to overcome (cap for amarr for example) ...etc. This toon doesn't waste a month getting V's in missiles or drones on top of a gun type.
I think of this focus on skills in a similar way as a racial preference built into the skill system.
It's already well balanced. While a single focus gets you skilled faster, more V's instead of IV's....I'll be much less flexible and behind the curve when moving into cruisers and up which require drones.
Sable Moran
Moran Light Industries
#26 - 2012-10-26 17:06:02 UTC
Khaz Taron wrote:
It's all about our idea's. You got yours I got mine.

Ill stick to my plan of building myself as a true minmatar character. You guys cross train. Yea I might gimp myself buy there's something to be said for staying true and play the "sandbox" how I want lol. Each to there own.


For what it's worth. Sable is crosstrained to just about anything non-capital. But I do have two other characters that are trained for one set of racial skills, one Minmatar, one Amarr. I do enjoy playing all three of them.

The way eve is set up now gives us the choice to do something like that, the changes you were suggesting would have severely cut in to that choice.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

AlphaAngel
The Scope
Gallente Federation
#27 - 2012-10-27 12:49:30 UTC  |  Edited by: AlphaAngel
Khaz Taron wrote:


If I wanted to train to fly an Amarr ship I reckon is should take me longer than an Amarr pilot. I mean come on stands to reason yea?



Stands to reason? No, not really. I'm English, so I should be able to learn to drive a English car faster than I can learn to drive a Japanese car? Oh and I live in Brazil where they drive on the other side and it took me about a a month to get used to it.

It's not like you train one ship and then don't train the other at all, you do still spend time training the others.

In fact the more I think about the more ridiculous you logic is. Surely after learning one ship I would then have some experience that would make learning another different, but in someways similar, ship easier and therefore faster.

Explain this 'reason' to which this argument stands up.

The plane analogy however would only explain the difference between 'types' of plane i.e. a light aircraft (a frigate say) or a jumbo jet (battleship)
Arkadelphia
Unforetold Mania
#28 - 2012-10-27 13:03:54 UTC  |  Edited by: Arkadelphia
Wait...

You're a minmatar pilot and against cross training? Minmatar is the race notorious for requiring cross training from missiles, gunnery, shield and armor. I just got done spewing on exactly this in another thread. Minmatar has versatility compared to the other races. Also minmatar has awesome bonuses in pirate ships, silly to not use them or use your missile and shield skills by training tengu and drake. Hell if you find you like armor fits you should be able to explore gallante and amarr.

Also, touching on pirate ships....messing with cross training would mess with pirate ships, which would mess with prices and bpc stuff, which then shakes exploration, which then awakens bears, and baby Jesus cries. You get it...
Horak Thor
Angry Mustellid
#29 - 2012-10-28 21:18:58 UTC
Khaz Taron wrote:

You obviously have never flown a real plane. Maybe you have fired a gun but not many differrntl types of guns./ Yes you can after time and some learning fly it or shoot it but it takes a bit longer to be an expert in it. Like in real life.



Thought id put my two pence in.
Im in the army and have learned to use alot of weapon systems.
Initially the sa80 where you learn the basic's of safe weapon handling blah blah blah death by power point before ever touching the weapon, then dry drill's for ages before ever going onto a range, once on a range you learn at each individual distance what forces apply to the round as it travels on it trajectory (wind, gravity etc).

When picking up a new weapon system you dont have to learn from scratch, you learn the new muzzle velocity, calibre etc (therefore getting a feel for the ballistic's). you will have some power point dry firing etc but its ten times faster than learning from scratch.

Its more in depth than this but its clearly easier to learn about a new variation of something you already know than to learn something new completely.

more simply if you ride a moped when your 16 you pick up road procedure/signs etc making it easier to drive a car than a person who has never even seen a road.

.....

Riedle
Brutor Tribe
Minmatar Republic
#30 - 2012-10-29 16:09:38 UTC
Khaz Taron wrote:
Just for the record I played since 2003 and this dude is a new character on a new account.

I dont think its a bad idea. I reckon CCP have messed from the start but still could change it. Yea it's not everyone's cuppa tea but i reckon it would be more realistic.


If I grew up as a young blow flying my racial ships how or why would i expect to be able to cross train and fly them just as quickly as my own ships?

why would I expect to be able to operate lasers as well as projectiles?

Let's take the easy mode out of this game and make it more specialized.....

I ain't saying Im not able to cross train im just saying it should take me longer cause I didn't grow up on Amarr



I reckon you best think again.
A truly frightful idea you done proposed.
Riedle
Brutor Tribe
Minmatar Republic
#31 - 2012-10-29 16:10:53 UTC
Tippia wrote:
Khaz Taron wrote:
It's ok your most likely early 20's and do not have much experience in the gaming world.
Incorrect on both accounts, which is why I know how outdated the design is and why it needed to put to pasture a long time ago…

It's a game of choices. You are arguing for their removal. This is what's known as a bad combination. The fact that you have to go for the ad hominem and red herring rather than argue your case is what's known as relying on fallacies, and tends to hint at a deep-seated weakness in your position.

Would you like to try again?


You forgot appealing to authority.
RubyPorto
RubysRhymes
#32 - 2012-10-29 18:55:16 UTC  |  Edited by: RubyPorto
Khaz Taron wrote:
You obviously have never flown a real plane. Maybe you have fired a gun but not many differrntl types of guns./ Yes you can after time and some learning fly it or shoot it but it takes a bit longer to be an expert in it. Like in real life.


Exactly not like in real life. It took me years to get really good at shooting my first rifle (a Mosin Nagant from the '30s). It took me a couple hours to be just as good with my AR, and takes me no time at all to familiarize myself with other bolt actions (couple shots to get used to the rifle and you're set).

Quote:
for example You drive yes? Left hand drive most likely? Right hand side of the road. you learned that wy and again i am guessing. So you goto another country. Are you now telling me you can just take to it like a duck to water or does it take time to get in the flow??? thats a simple thing to put to you not like flying a plane or firing a gun.

Its the same with cars you might learn on a manual or auto. Quite different. Same with a simple low spec car vs a high spec car where you need more training.

I dont expect the game to change I am just saying how I would have done it to make it true in my mind.

Try and have an open mind yea?


But it doesn't take longer to learn to drive on the right than it did to learn to drive on the right in the first place. It takes a day or two to stop being mildly unnerved by people coming at you the wrong way, but then you get used to it.

Your system would be like saying that knowing how to drive left-hand-drive makes it harder to learn how to drive right-hand-drive than not knowing how to drive at all.


Oh, and the FAA says you're wrong about planes. Getting a new Type rating (for jumbo jets and the like) takes a hell of a lot less time than your Pilot's License (let alone your commercial pilot's license). If, as you seem to think, it is harder to learn to use a new plane than it was to learn to fly in the first place, why would the FAA allow people to qualify on new planes so much quicker?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Robbie Robot
Exiled Kings
Pain And Compliance
#33 - 2012-10-31 04:51:22 UTC
Must be a troll.

As stated above, I was born american, and have had no trouble learning how to drive a japanese car.

The skills that do transfer across gun types in EVE, like trajectory analysis, do seem to have realism.
Sando Chelien
Federal Defense Union
Gallente Federation
#34 - 2012-10-31 06:49:04 UTC
Khaz Taron wrote:
Let's take the easy mode out of this game and make it more specialized.....


Dude, you have some balls, i´ll give you that...
Khaz Taron
Brutor Tribe
Minmatar Republic
#35 - 2012-10-31 12:09:06 UTC  |  Edited by: Khaz Taron
Aint no troll.

OK look ill stick some flesh on the bones.

Im Minmatar right so you all know as a race we are expected to fire projectile. We learn it at x7 Training time multiplier. In it's basic form

What I am saying is that if your Amarr you learn it at a higher rate for example x9 or x10

So If I want to fly a Amarr frigate I learn it at a slower rate.

This can be expanded to not only race but also to fields. So for example if your a pilot with ideas of being a fighter you learn how to fire guns better than a guy who wants to mine. Yea we got the attributes but why not take it further?

If you wanna be a miner then you learn it way way faster than me who wants to shoot things.

I think really CCP missed a trick to make the game more spec line and not everyone can do everything so quicly or easy.


Edit only to add that x7 is for capital projectile with normal being only x1 so i would expect Caldari to learn it at x2
Zor'katar
Matari Recreation
#36 - 2012-10-31 13:03:33 UTC  |  Edited by: Zor'katar
There's already plenty of room for specialization in Eve. You have as much skill in a particular role as the time you decide to spend training for it. If you train mining skills, that's time you're not training combat skills. Time you'll never get back.

As a representative of casual players, I can say that your suggestion would be a big aggravation to those of us who want a variety of game experiences (the ADD crowd). Now if we want to train anything outside our possibly-not-well-thought-out chosen role, we have to decide whether to be inefficient about it, or drink the kool-aid and start rolling alts.

I can't really think of anyone this would actually benefit, other than giving the folks who like to specialize the satisfaction of forcing everyone else to play the game their way.
Khaz Taron
Brutor Tribe
Minmatar Republic
#37 - 2012-10-31 14:36:55 UTC
Zor'katar wrote:
There's already plenty of room for specialization in Eve. You have as much skill in a particular role as the time you decide to spend training for it. If you train mining skills, that's time you're not training combat skills. Time you'll never get back.

As a representative of casual players, I can say that your suggestion would be a big aggravation to those of us who want a variety of game experiences (the ADD crowd). Now if we want to train anything outside our possibly-not-well-thought-out chosen role, we have to decide whether to be inefficient about it, or drink the kool-aid and start rolling alts.

I can't really think of anyone this would actually benefit, other than giving the folks who like to specialize the satisfaction of forcing everyone else to play the game their way.



as I said it aint everyones cup of tea and only a suggestion.

But I gotta say if this was in from the start would it stop you from playing?

You think theres enough scope for spec? I say no to that cause I can train everything the same as anyone else. Only differenc is my implants and attributes. Aint enough spec for my liking.

But then again maybe im harder core than you?
Robbie Robot
Exiled Kings
Pain And Compliance
#38 - 2012-10-31 14:56:50 UTC  |  Edited by: Robbie Robot
Khaz Taron wrote:
Aint no troll.

OK look ill stick some flesh on the bones.

Im Minmatar right so you all know as a race we are expected to fire projectile. We learn it at x7 Training time multiplier. In it's basic form

What I am saying is that if your Amarr you learn it at a higher rate for example x9 or x10

So If I want to fly a Amarr frigate I learn it at a slower rate.

This can be expanded to not only race but also to fields. So for example if your a pilot with ideas of being a fighter you learn how to fire guns better than a guy who wants to mine. Yea we got the attributes but why not take it further?

If you wanna be a miner then you learn it way way faster than me who wants to shoot things.

I think really CCP missed a trick to make the game more spec line and not everyone can do everything so quicly or easy.


Edit only to add that x7 is for capital projectile with normal being only x1 so i would expect Caldari to learn it at x2

Does not make sense. There is already a similar feature in game. For example, for the first year of playing, I trained amarr ship skills and the ones that helped me fly a laser boat better. When I switched to caldari, it was like starting all over, because I had poor missile skills, no shield skills, and had no caladari race specific skills. The skills that helped were only the very basic skills, like engineering and my capacitor skills. My 5 ranks in mechanic didn't help much. I did have 4 ranks in BC which helped to fly a drake, but I've seen a few developer posts that they are getting rid of generalized destroyer and BC skills.

There is no reason it should take LONGER, but there is reason some skills won't transfer over, such as having spent so much time training lasers, I was as good as a starting pilot at flying caldari ships. They could split motion prediction and trajectory analysis up to deal with hybrids, projectiles and lasers, then reduce the rank of it, but new players already have tons of skills they have to learn.

Maybe you are thinking that our characters had a life before we started to play them. As you well know, before the x2 training for new players, we filled out those character creation profile things, which asked you questions and set your stats and gave you basic skills. That represented our character's life before we get control, and that feature has been lost :(. It meant that some pilots started off with a few ranks in amarr frigate or what not, meaning cross training to fly a tier 3 minmatar frigate did take longer, or training to fly minmatar cruiser would take longer than amarr.

:edit: yes it would make some people stop playing. One of the good things about EVE is if the developers change ship balance, and you have to switch to a different race ship, you will be able to fly that ship as well, and in the same time, as any other player with your skills. Remember when minmatar ships sucked donkey balls? How would you feel after playing a minmatar for 1 year to suddenly realize "these ships stink!!" Remember when hybrids did less damage, and had a 10 second reload? Wouldn't it suck to be pigeon-holed as a Gallente player to be drone based, when you were under the impression that gallente could use hybrid, or that hybrid were good? Sure, all these have been fixed to an extent now, but forcing new players to make that decision is stupid. It is hard enough for new players to figure out tracking vs rotational velocity, and optimal + falloff vs range.
Khaz Taron
Brutor Tribe
Minmatar Republic
#39 - 2012-10-31 15:07:09 UTC
Look it isnt hard.

If your amarr your more into flying those ships of gold and lasers with armour tank. Your train at your level.

If your caldari your hybrids and missile with shiled so if you wanna fly the gold ships and lasers it take you "slightly" longer

Ill draw you pictures if you want?


Ok thats a bit unfair on the pictures ive had a few beers lunch time
Zor'katar
Matari Recreation
#40 - 2012-10-31 15:08:11 UTC
Khaz Taron wrote:
But I gotta say if this was in from the start would it stop you from playing?

Probably not, but that ship flew nearly a decade ago. It just doesn't fit with the Eve ethos. This game has a ton of potential "specialties" defined by all the various game-defined and community-defined professions/activities, and they change all the time based on rules changes and player-driven movements. In short, the sandbox nature of the game means that people need to be able to be flexible.

Khaz Taron wrote:
You think theres enough scope for spec? I say no to that cause I can train everything the same as anyone else.

Sure you can, but if you do, those are skill points not being put into your chosen "specialization". You're as specialized as you choose to be.

Khaz Taron wrote:
Only differenc is my implants and attributes. Aint enough spec for my liking.

But then again maybe im harder core than you?

Most likely.