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Can someone explain why we need a 24 hour timer on jumping to a new clone?

Author
Roll Sizzle Beef
Space Mutiny
#61 - 2012-10-25 16:02:17 UTC
I would only like a 23 hour clone jump, if you can only play at a specific time each day, and you happen to move once a day during the midweek, your timer will slowly craw more and more out of sync. A 23 hour will allow the timer to remain in the optimal gaming time of your choice.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#62 - 2012-10-25 16:02:29 UTC
If you think power projection is out of hand right now, just wait till you remove the clone timers.

Karash Amerius Operative, Sutoka

Swarm Of Bees
Imperial Academy
Amarr Empire
#63 - 2012-10-25 16:04:38 UTC
The 24h cooldown is fine, and totally reasonable. However, I think it'd work if it was 24h per clone.

For example, I have clones A, B and C.

I am in clone A, my nullsec PvE clone. After doing some ratting, I decide I'd likt to join a PvP op. The front line is away from my ratting grounds, so I jump into clone B. Clone A is now on cooldown, as I have just jumped out of it.

After some pew pew, my pod is still somehow intact. But there's no more fight to be had, so I jump into clone C in highsec to buy some things for importing. Clone B is now on cooldown.

I'm now "stuck" in clone C, with both my other clones on cooldown. 2 jumps to 3 clones in under 24h, but each clone still has its own 24h cooldown.

Seems like a reasonable compromise to me.
svenska flicka
Caldari Provisions
Caldari State
#64 - 2012-10-25 16:09:01 UTC
Gillia Winddancer wrote:
So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.

So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?

I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.




When you fly with the implants you can lose them regardless if you have ability to change them at a station or not so no. If you do not use them then you do not receive the benefit from them right?

It is about implants for different uses and only being able to switch once every 24 hours. That limits players more than it should is what some of us are saying, even to the point of not being able to play for a day.

It is not so much about hardcore or not, should a person stay docked instead of destroying possibly billions in implants every time they wanna do or need to do something different more than once in 24 hours, answer is change it, which is what some of us ask for us or to stay docked. For now, more than majority of people I am sure would chose to stay docked.

We already got enough time sinks in EVE Online like training for stuff taking real time, do we have to have this as well? We got rid of learning skills, why not change this time sink as well.

It would let more people be active more often and you can still have penalties but not the form of waiting 24 hours with no chance to speed it up or destroying billions every single time.
svenska flicka
Caldari Provisions
Caldari State
#65 - 2012-10-25 16:10:38 UTC
Swarm Of Bees wrote:
The 24h cooldown is fine, and totally reasonable. However, I think it'd work if it was 24h per clone.

For example, I have clones A, B and C.

I am in clone A, my nullsec PvE clone. After doing some ratting, I decide I'd likt to join a PvP op. The front line is away from my ratting grounds, so I jump into clone B. Clone A is now on cooldown, as I have just jumped out of it.

After some pew pew, my pod is still somehow intact. But there's no more fight to be had, so I jump into clone C in highsec to buy some things for importing. Clone B is now on cooldown.

I'm now "stuck" in clone C, with both my other clones on cooldown. 2 jumps to 3 clones in under 24h, but each clone still has its own 24h cooldown.

Seems like a reasonable compromise to me.



Now this I like and then we already got a skill allowing us to have 5 of them and enough penalty and freedom at the same time.
highonpop
KarmaFleet
Goonswarm Federation
#66 - 2012-10-25 16:11:05 UTC
If you have enough ISK and corp offices in the right places and standings with the right corps you can clone jump as much as you like. Its called the pod express.

Change location of medical clone
Undock
Right Click -> self destruct


I do this all the time since I don't use implants on this toon

FC, what do?

Bernard 2007
The Scarlet Storm
#67 - 2012-10-25 16:11:55 UTC
It really is annoying me too, I don't mind only beeing able to jump once a day but 16h would be a lot better. At least then you can jump to where you want to play that day without fearing for the consequences the next day around.
Rek Seven
University of Caille
Gallente Federation
#68 - 2012-10-25 16:13:22 UTC
Gillia Winddancer wrote:
So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.

So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?

I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.


So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid.
svenska flicka
Caldari Provisions
Caldari State
#69 - 2012-10-25 16:13:40 UTC
highonpop wrote:


I do this all the time since I don't use implants on this toon



Roll
Lykouleon
Noble Sentiments
Second Empire.
#70 - 2012-10-25 16:16:36 UTC
I remember when we didn't have jumpclones. You whipper-snappers...

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Rek Seven
University of Caille
Gallente Federation
#71 - 2012-10-25 16:17:20 UTC
What about if it was twice every 48 hours?
svenska flicka
Caldari Provisions
Caldari State
#72 - 2012-10-25 16:19:53 UTC
Rek Seven wrote:
What about if it was twice every 48 hours?



Would make weekends more fun.

I like the idea what's her face proposed about 24hours on each jumpclone you have, or 12 hours, or no restrictions to changing implants in station you are in if implants are there etc.

I hate adding a new skill every one including guy buying EVE tomorrow has to train on top of every thing else and what mr FA guy said about never ever using implants so if you are in an alliance like FA with a million offices you can pod express every where Lol
Kilastria Mog'oran
Imperial Academy
Amarr Empire
#73 - 2012-10-25 16:54:07 UTC  |  Edited by: Kilastria Mog'oran
Lykouleon wrote:
I remember when we didn't have jumpclones. You whipper-snappers...


Yeah seriously. We planned where we wanted to be and committed to the move. Travelling actually had logistical implications. I liked it when the other side of the galaxy was a LONG way away. It made exploring places you had never been more exciting because of what you had to put into planning your trip there. A move was a MOVE.

EDIT - And yes I understand that the reasons people are giving are not travel related necessarily....just being nostalgic.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#74 - 2012-10-25 17:09:59 UTC
Rek Seven wrote:
Gillia Winddancer wrote:
So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.

So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?

I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.


So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid.


But still not impossible. Consequences vOv

Don't be scared, because being afk is not a crime.

James Amril-Kesh
Viziam
Amarr Empire
#75 - 2012-10-25 17:14:04 UTC
Gillia Winddancer wrote:
So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?

The problem is when you have the timer and you're in expensive implants the only option then becomes "don't fly."
Not much of an option.

Enjoying the rain today? ;)

Rek Seven
University of Caille
Gallente Federation
#76 - 2012-10-25 17:15:00 UTC
Rordan D'Kherr wrote:
Rek Seven wrote:
Gillia Winddancer wrote:
So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.

So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?

I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.


So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid.


But still not impossible. Consequences vOv


Yeah, consequence of a bad game mechanic...

Bernard 2007
The Scarlet Storm
#77 - 2012-10-25 17:15:31 UTC
Have to say, I'm not quite against the idea of "Free Clone Swapping" or even a "Swap to Empty clone" button as long as it only allows you to swap between clones in the same station. More clone swaps means more PVP,
Gerald Taric
NEO DYNAMICS
#78 - 2012-10-25 17:17:25 UTC
This seems to be an recurring topic like "to high plex prices", "nerf carebears", "goons did something", ... Lol

I personally like it as it is.

It adds some challenge due to distances to the game. You have to plan, where you are and want to go.

By decreasing the timer for several hours, it would be just easier to wildly jump around. Now we are talking about lowering it for example from 24h to 16h. Lets assume, it would be granted. The inevitable would happen .. maybe some months later: "Why is there this useless timer of 16h?? Could we decrease it ...?" to 12h, 6h, 3h, 1h, ...... etc etc?

The idea of a cooldown-per-clone from "Swarm Of Bees" looks interesting, but this offers another strategy: Clone C could be in the very near of Clone A.

Gillia Winddancer
Aliastra
Gallente Federation
#79 - 2012-10-25 17:29:01 UTC
Rek Seven wrote:
Gillia Winddancer wrote:
So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.

So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?

I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.


So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid.


Ah, but now you are presenting a completely different problem and not the one that was discussed earlier on.

Right, so we remove clones and are presented with a new problem: inability to swap implants to match current needs.

This problem had a pretty decent suggestion that was mentioned earlier on which was simply paying a certain fee in order to be able to replace them. This is actually acceptable because once you are out there flying, if you are popped you are popped regardless of whether you risked implants or not.

A 10% cost of the value of the implant would be a decent start if I were to pick some arbitrary value. Expensive to swap often but the upside is that it can be done anywhere (or at least anywhere where there is a medical facility) assuming you happen to carry the extra implants.

A similar alternative could be to have some kind of "rental" system where you can rent additional loadout slots from the medical facility. Again, the price should then IMO be a percentage of the value of slots that you decide to keep on your hired loadouts. Players can thus swap implant loadouts at any given time if they're in that station. This is a lot closer to the current clone mechanics but then without the clones of course. And you'll obviously have to go to the station where you stored your spare implant loadouts.

No More Heroes
Boomer Humor
Snuffed Out
#80 - 2012-10-25 19:23:52 UTC
As soon as you divorce yourself from the emotional and psycological connection to your implants- you can jump every 2 minutes via changing where your med clone is and self destruct.

.