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"Forcing People to Leave the Game" and "Forcing a Specific Playstyle"

First post
Author
Katran Luftschreck
Royal Ammatar Engineering Corps
#81 - 2012-10-26 15:01:11 UTC
Inquisitor Kitchner wrote:
Spoken like someone who actually has no idea about how to run a business.


Actually, our family business has kept us well feed for quite a long time. But whatever, believe what you want. The Universe is not obligated to keep a straight face.

http://youtu.be/t0q2F8NsYQ0

baltec1
Bat Country
Pandemic Horde
#82 - 2012-10-26 15:09:25 UTC
Tali Ambraelle wrote:
baltec1 wrote:
Tali Ambraelle wrote:
[quote=baltec1]

Actions speak louder than words. Nice try to hide the facts through plausible deniability though.

You mean our vast market manipulation via the killing of miners mining a single type of ice to make us billions?

Why would we remove such a profitable section of the playerbase?


Because I hate you.

So you want to remove mining because you hate me...
Katran Luftschreck
Royal Ammatar Engineering Corps
#83 - 2012-10-26 15:13:38 UTC
baltec1 wrote:
Find an example where anyone from our organisation has said we wish to remove mining.


Remove all mining? Of course not. You simply want to remove all high-sec mining. Which, in turn, lets all of your null-sec bot fleets monopolize the entire market. Which, in turn, means everyone will have to go to null-sec to buy anything. Which, in turn, is only possible if they are willing to swear fealty to your wonderful null-sec alliance. Which, in turn, gives your CEO another pixel on his e-peen. Which, in turn, is pretty much the raison d'etre of playing EvE, right? To force everyone to play the way you want them to or not at all?

http://youtu.be/t0q2F8NsYQ0

Jenn aSide
Worthless Carebears
The Initiative.
#84 - 2012-10-26 15:16:36 UTC
Katran Luftschreck wrote:
baltec1 wrote:
Find an example where anyone from our organisation has said we wish to remove mining.


Remove all mining? Of course not. You simply want to remove all high-sec mining. Which, in turn, lets all of your null-sec bot fleets monopolize the entire market. Which, in turn, means everyone will have to go to null-sec to buy anything. Which, in turn, is only possible if they are willing to swear fealty to your wonderful null-sec alliance. Which, in turn, gives your CEO another pixel on his e-peen. Which, in turn, is pretty much the raison d'etre of playing EvE, right? To force everyone to play the way you want them to or not at all?


Well, "forcing you to do things their way" is their playstyle. And since (according to everyone who lives in high sec and posts in GD) every "playstyle" is valid and thus equal, you should simply accept it and leave them alone to play how they want...

Right?
Lord Zim
Gallente Federation
#85 - 2012-10-26 16:45:53 UTC
Tali Ambraelle wrote:
Because the vocal minority of anti-miner tards and pvp tards on the forum is clearly a representative sample of the customer base as a whole.

hurr anti-miner tards durr pvp tards buhh duhh

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#86 - 2012-10-26 16:47:18 UTC
Katran Luftschreck wrote:
Remove all mining? Of course not. You simply want to remove all high-sec mining. Which, in turn, lets all of your null-sec bot fleets monopolize the entire market.

hurr nullsec is nothing but bots durr

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thor Kerrigan
Guardians of Asceticism
#87 - 2012-10-26 16:49:03 UTC
Katran Luftschreck wrote:
Jenn aSide wrote:
This game is not and has never been for everyone, I say love it or leave it.

[...] So let's get this through everyone's heads once and for all, okay? CCP is a business. A business is an organism designed to acquire money from people. If it fails to do this, it dies. The way CCP makes money is through subscriptions, preferably long subscriptions that last for years. [...]


The issue is that when it comes to working for their accounting department, neither do you. CCP can decide to close their game. CCP can also decide to make their whole game highsec. CCP can decide to create a completely new game.

This game stands out with two key features:

a) - Conquerable space thousands can call "home".
b) - Complete loss of your ship and modules and sometimes implants when KIA.

What I'm saying is that for us **customers**, asking the game to move away from these key features under the pretense that "I will unsubscribe" is paradoxical. It would be easier to ask CCP for a new game called VeV which would move away from these two features as much as possible.

Highsec is usually bashed because it it fails to offer a) and gives a false feeling there is no b). Highsec is meant to be a newbie land, which is something this game needs. What often happens is that some people can never "level-up" from being newbies in EVE, and others figure out some highsec rewards are on-par with other secs.

But this "forcing me to..." argument does comes not only from highsec. Take a look at AFK cloaking in 0.0. Take a look at lowsec gatecamps. People don't like the tools given to them to counter these, so they demand a CCP counter (nerf).
Lin-Young Borovskova
Doomheim
#88 - 2012-10-26 16:52:03 UTC
Inquisitor Kitchner wrote:
Any business finance team wont be concerned about the minority of players unsubbing from the game, they will (if they are any good) be more interested in the long term appeal and attraction of the game. If you lose even 1000 players next week with some changes but you feel the game will produce a long term attraction that will draw in 6000 players over the next 12 months, what are you going to do?



This

brb

baltec1
Bat Country
Pandemic Horde
#89 - 2012-10-26 16:52:09 UTC
Katran Luftschreck wrote:
baltec1 wrote:
Find an example where anyone from our organisation has said we wish to remove mining.


Remove all mining? Of course not. You simply want to remove all high-sec mining. Which, in turn, lets all of your null-sec bot fleets monopolize the entire market. Which, in turn, means everyone will have to go to null-sec to buy anything. Which, in turn, is only possible if they are willing to swear fealty to your wonderful null-sec alliance. Which, in turn, gives your CEO another pixel on his e-peen. Which, in turn, is pretty much the raison d'etre of playing EvE, right? To force everyone to play the way you want them to or not at all?


That tinfoil hat seems to be cutting off the circulation to your head.
Thor Kerrigan
Guardians of Asceticism
#90 - 2012-10-26 17:01:45 UTC
Tali Ambraelle wrote:
TheGunslinger42 wrote:
Pro-tip: It's all about the demographic. Pooping all over your current audience in a desperate hope to gain a different audience is nearly always suicide, especially when you already are a very niche product.


Because the vocal minority of anti-miner tards and pvp tards on the forum is clearly a representative sample of the customer base as a whole.


It's not the quantity, it's the quality.

The fact is you have no idea what the real demographic is. The only thing that matters is the quality of your arguments, not how often you can repeat them.

When it comes down to it, you are arguing with me. We both pay the same fee per month and we both have the same tools provided by the game. What makes your 15$ more valuable than my 15$? Nothing really. This is why "forcing me to..." arguments fail as they only show your lack of creativity and adaptation.
Lord Zim
Gallente Federation
#91 - 2012-10-26 17:16:32 UTC
Thor Kerrigan wrote:
What I'm saying is that for us **customers**, asking the game to move away from these key features under the pretense that "I will unsubscribe" is paradoxical. It would be easier to ask CCP for a new game called VeV which would move away from these two features as much as possible.

Unfortunately, CCP have made it quite clear that they're moving in that direction.

Thor Kerrigan wrote:
Highsec is usually bashed because it it fails to offer a) and gives a false feeling there is no b). Highsec is meant to be a newbie land, which is something this game needs. What often happens is that some people can never "level-up" from being newbies in EVE, and others figure out some highsec rewards are on-par with other secs.

Unfortunately, the combination that enough people have found out that hisec does indeed have rewards which are on-par with other secs, combined with enough people are unwilling to level up from being newbies AND unable to deal with losses, has culminated in CCP trying to more or less disincentivizing away all PVP or aggression in hisec. At this pace they'll finalize the removal of hisec PVP in a year.

Thor Kerrigan wrote:
But this "forcing me to..." argument does comes not only from highsec. Take a look at AFK cloaking in 0.0. Take a look at lowsec gatecamps. People don't like the tools given to them to counter these, so they demand a CCP counter (nerf).

The "hurr nerf cloaks" threads are shouted down by nullsec/wormhole inhabitants. Just saying.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jenn aSide
Worthless Carebears
The Initiative.
#92 - 2012-10-26 17:24:23 UTC
Thor Kerrigan wrote:
Katran Luftschreck wrote:
Jenn aSide wrote:
This game is not and has never been for everyone, I say love it or leave it.

[...] So let's get this through everyone's heads once and for all, okay? CCP is a business. A business is an organism designed to acquire money from people. If it fails to do this, it dies. The way CCP makes money is through subscriptions, preferably long subscriptions that last for years. [...]


The issue is that when it comes to working for their accounting department, neither do you. CCP can decide to close their game. CCP can also decide to make their whole game highsec. CCP can decide to create a completely new game.

This game stands out with two key features:

a) - Conquerable space thousands can call "home".
b) - Complete loss of your ship and modules and sometimes implants when KIA.

What I'm saying is that for us **customers**, asking the game to move away from these key features under the pretense that "I will unsubscribe" is paradoxical. It would be easier to ask CCP for a new game called VeV which would move away from these two features as much as possible.

Highsec is usually bashed because it it fails to offer a) and gives a false feeling there is no b). Highsec is meant to be a newbie land, which is something this game needs. What often happens is that some people can never "level-up" from being newbies in EVE, and others figure out some highsec rewards are on-par with other secs.

But this "forcing me to..." argument does comes not only from highsec. Take a look at AFK cloaking in 0.0. Take a look at lowsec gatecamps. People don't like the tools given to them to counter these, so they demand a CCP counter (nerf).


You should give me you name and address so I know who to sue for my carpal tunnel syndrome due to all the +1s you are forcing me to do :) .

I agree totally, especially the parts about the gate camping and afk cloaking. I don't LIKE those things, especially AFk cloakers when ratting guristas with a vindicator in a Forsaken Hub lol. Good thing there is more than one null sec system so I just go elsewhere. When nullsec and low sec people complain about these things, they make the rest of us look bad, as if we're as entitled and unwilling to adapt as some of the High Sec folks are.

All of this is not to say that people don't have a right to be concerned about whatever it is they want to be concerned about, but these "playstyles" people are so damn illogical that reading their posts is actually painful. They should stop inflicting such pain, for the sake of the children.... or something.


Thor Kerrigan
Guardians of Asceticism
#93 - 2012-10-26 17:26:58 UTC
Lord Zim wrote:
Thor Kerrigan wrote:
What I'm saying is that for us **customers**, asking the game to move away from these key features under the pretense that "I will unsubscribe" is paradoxical. It would be easier to ask CCP for a new game called VeV which would move away from these two features as much as possible.

Unfortunately, CCP have made it quite clear that they're moving in that direction.


And they can do what they want with their game. They won't force me to subscribe though. When the game stops being appealing to me, I can just move on. No need to tell the world or demand CCP anything.

I have played this game for 3 years because it delivers what it advertised to me. And it sure did not sound like WOW back then.

ian papabear
No Regard.
#94 - 2012-10-26 17:34:03 UTC
I never understood why people complain about something in game affecting them. Eve is a sandbox which mean you can do any number of things and be successful. There are lots of oppurtunities to branch out into different fields of the game and still have as much fun as when you were doing missions or running anoms, etc. Its just this entitlement attitude that people have.

.

Ersahi Kir
Brutor Tribe
Minmatar Republic
#95 - 2012-10-26 20:49:52 UTC
Inquisitor Kitchner wrote:
Spoken like someone who actually has no idea about how to run a business.

As someone who sits right outside the Finance Director of my company's office and right next to the Finance team (they are all accountants btw) they couldn't care less if one of our customers left the company, as long as we gained 2 more. Any business finance team wont be concerned about the minority of players unsubbing from the game, they will (if they are any good) be more interested in the long term appeal and attraction of the game. If you lose even 1000 players next week with some changes but you feel the game will produce a long term attraction that will draw in 6000 players over the next 12 months, what are you going to do?

Likewise I doubt the finance team has much to do with the game itself. I'd even bet most the accounts don't even have a "CCP [Unfunny in-joke]" name to post on here with. They'll look at the game like this: How many players did we lose over the quarter? How many players did we gain? Have the development team given us a reasonable expectation that player growth will continue?

Even a dip in numbers in one quarter isn't a concern.

TL;DR You're wrong.


The most expensive part of the software industry is getting someone to buy your software; more time and effort is spent trying to do that than anything else. Or, to put it another way, it's easier to keep a current customer then it is to get a new one. I figure this would be doubly important in an 8 year old MMO.

I'm not saying that they shouldn't change the game, because they definitely should. But you can't quantify how many paying customers you'll gain vs how many you will lose when you're making said changes. The discussion takes place, but it's always going to be a hazy "We'll lose some of these subscribers, but with these changes we may keep these subs for a longer time and may be able to pick up some new ones." Sales probably doesn’t have any direct input with the developers, but I can guarantee that when they have concerns they’re addressed.

Will the proposed changes be better or worse for the game? There’s too much speculation to be sure one way or another, and all too often it doesn’t materialize outside of the forums. The developers just have to try to make the best game they can.

On the subject I will say that rarely is giving established players tools that they can leverage against new players is rarely going to cause anything other than grieving. We’ll see how it plays out though.
Nexus Day
Lustrevik Trade and Travel Bureau
#96 - 2012-10-26 21:49:16 UTC
In a certain PvP focused MMO the vocal minority dominated the forums stating they were not getting enough rewards for their actions. Their gripe was that the larger population, the blob, received the rewards even though a minority did all the fighting.

The developers listened to this mnority, which I was one of, and shifted the rewards more towards those willing to take risk.

Almost two years later the population is 1/20th of its previous levels from 2 years ago and the game continues its death shuffle. Now the forums reminisce of how wonderful the game was when it had population and battlefields filled with hundreds instead of dozens.

But hey, carry on. I think CCP can tolerate your whining more than they can tolerate a change in their bank accounts.
Nylith Empyreal
Sutar Rein
#97 - 2012-10-26 22:00:13 UTC
You guys ever pause and read what you post? Like really 'pause' and fathom what you all type, the ridiculousness of it all? The sort of calm dictator who does what he must. It's quite awesome quite frankly. You guys are in the wrong game you should try real life politics, you would find a lot of company there.

Who's the more foolish the fool or the fool who replies to him?

Jonah Gravenstein
Machiavellian Space Bastards
#98 - 2012-10-26 22:05:48 UTC
Nylith Empyreal wrote:
You guys ever pause and read what you post? Like really 'pause' and fathom what you all type, the ridiculousness of it all? The sort of calm dictator who does what he must. It's quite awesome quite frankly. You guys are in the wrong game you should try real life politics, you would find a lot of company there.


We're not twisted enough and too honest to succeed in politics Lol

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Touval Lysander
Zero Wine
#99 - 2012-10-26 22:33:43 UTC  |  Edited by: Touval Lysander
TheGunslinger42 wrote:

Pro-tip: It's all about the demographic. Pooping all over your current audience in a desperate hope to gain a different audience is nearly always suicide, especially when you already are a very niche product.

This a fair comment but you can successfully cater for a shifting demographic - it's not a case of STOP there and START here.

Evolving into the shifting demographic is ultimately prudent. It's businesses that try to be all things to all people all the time that are the ones that fail.

Also be mindful that CCP's existence as a "there AND there" single shard universe is both a niche AND a drawback.

Many "others" run as "there OR there" universes and you can be "moved" into a "part" of the game you are best suited to thus alleviating many individual concerns and issues. They're the "all things to all people" type of businesses that generally fail or lack subscriber retention in the long run because you can be inadvertently isolated from the "rest" of the game and the players.

CCP does not have that luxury so anything they do doesn't really have a precedent to draw on. Their own knowledge on how to deal with "issues" is evolving. We're bastards - plain and simple. Our $15 a month gives us RIGHTS DAMMIT!!!

I do not envy the person that has to consider ANY change for ANY reason and to balance the entire business based on bad tempers and personal requirements is a risky, risky business at the best of times.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#100 - 2012-10-26 23:22:07 UTC
Nexus Day wrote:
In a certain PvP focused MMO the vocal minority dominated the forums stating they were not getting enough rewards for their actions. Their gripe was that the larger population, the blob, received the rewards even though a minority did all the fighting.

The developers listened to this mnority, which I was one of, and shifted the rewards more towards those willing to take risk.

Almost two years later the population is 1/20th of its previous levels from 2 years ago and the game continues its death shuffle. Now the forums reminisce of how wonderful the game was when it had population and battlefields filled with hundreds instead of dozens.

But hey, carry on. I think CCP can tolerate your whining more than they can tolerate a change in their bank accounts.

Counterpoint: Trammel.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat