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"Forcing People to Leave the Game" and "Forcing a Specific Playstyle"

First post
Author
Thor Kerrigan
Guardians of Asceticism
#61 - 2012-10-26 07:39:55 UTC
Katran Luftschreck wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.


And this is different from null-bears how, exactly?


Those null-bears crying for nerfs to AFK cloaking? None whatsoever. Apparently 1 stealth bomber can terrorize a pack of ratters just like 1 catalyst can terrorize a pack of miners.
TheGunslinger42
All Web Investigations
#62 - 2012-10-26 11:02:47 UTC
I am a big fan of the "force another playstyle on a player" playstyle.

Asking for that playstyle to be banned is rather hypocritical, my undesirable friends.
Josef Djugashvilis
#63 - 2012-10-26 11:05:22 UTC
Hi-sec whine, null-sec whine,

They are both equally bitter.

This is not a signature.

Piugattuk
Litla Sundlaugin
#64 - 2012-10-26 12:34:26 UTC  |  Edited by: Piugattuk
Many in eve seem to have monochrome vision, (monochrome -1 color)(vision - eye sight...too see), and short term memories, since eve came into existence (existence - any object that is) how many mining barge/exhumer changes have been made since eve began...(not counting typical graphic or color changes) I mean defensive....as far back as I recall 1...just 1 and this gots so many with their panties in a bind(panties - female underwear garment)(garment - clothing worn typically on the outside of one's body)and in that 1 change people have taken to saying carebear this and carebear that when how many changes have been made to combat ships because they needed to be "balanced"(balanced - an unanchored object that stays typically centered) so in that spirit (spirit - (the way I am expressing it) emotional state) I say who are the REAL whiners (whiners - people who make so much noise that one typically give them that object of desire so they'll shut their pie holes) so count how many changes to combat ships over the years and how many changes to mining barge/exhumer need I go on.Blink
Jenn aSide
Worthless Carebears
The Initiative.
#65 - 2012-10-26 12:51:16 UTC
Thor Kerrigan wrote:
Why is it that people think this game is for everyone?

EVE is clearly fueled by competition and cannot survive without it. You don't need to spend 15$ per month to look at nebulae and 3D ship models.

Anyone who uses "forcing me to do this" in their argument intrigues me; I have no idea why they are spending money on this game in the first place. The only thing really forcing you to anything is your own brain. If you are tired of getting your progress slowed, it's nobody's fault but your own that you do not use the tools given to everyone.

If you don't like shooting ships, that's your problem. Just don't try telling me those who shoot ships have an unfair advantage when it is clearly an advantage. In fact, anything you do in this game gives you an advantage over those who don't.

That is just as crazy as people moving to a different country and asking for laws to accommodate their personal needs or beliefs.



+1 to Thor.

I hate reading that "playstyle" crap to, it's just a poorly thought up defense for some folks ego. It's them imagining that ( a ) some tyrant is trying to "make" them do something and ( b ) someone else actually care about what they, personally, are doing, none of which tends to be true.

The "leave me alone to play how I want" eve player is like a Guy who doesn't like Soccer (football to y'all foreigners ...I mean non-Americans :) ) but joins a soccer team and ignores the ball( hell, REFUSES to kick the ball even when given a chance) but instead picks daisies on the corner of the field because actually playing soccer "isn't his preferred play style"........

EVE is a pvp/competition-centric multiplayer sandbox imagined by and created by a bunch of evil psychopathic tear loving Icelandic wackos, and I knew that BEFORE I DL'd the game. And yet people still come into (and STAY in) this game expecting to be able to play it unmolested in safe space, then spazz completely out when some other member of out multiplayer universe kills them.

I just can't say enough about how I dislike "those people" (not everyone in high sec or every solo/casual players, just the ones who think the game should cater to them) and it's "those people" who tend to say all that "playstyle" stuff. They're like people who go to a Marilyn Manson concert expecting uplifting gospel music. In other words, idiots.

This game is not and has never been for everyone, I say love it or leave it.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#66 - 2012-10-26 12:53:06 UTC
baltec1 wrote:

We did it for profit.


CCP obviously felt differently.
CCp apparently considered the cost disparity between the attacking ship and the attacked ship was simply too high.

You CAN still gank AFK Miners.
It just requires more investment from YOU.

now whats that frequently posted message by PvP'ers, regarding game changes?
"The game changed. Adapt or Die"



If CCP actually listened to whiney GD care/nulbear threadnaughts, the game would not be the best "Sci-Fi spacegame ever" anymore, it would be the worst, and probably closed.
TheGunslinger42
All Web Investigations
#67 - 2012-10-26 13:04:09 UTC
Kitty Bear wrote:
baltec1 wrote:

We did it for profit.


CCP obviously felt differently.
CCp apparently considered the cost disparity between the attacking ship and the attacked ship was simply too high.

You CAN still gank AFK Miners.
It just requires more investment from YOU.

now whats that frequently posted message by PvP'ers, regarding game changes?
"The game changed. Adapt or Die"



If CCP actually listened to whiney GD care/nulbear threadnaughts, the game would not be the best "Sci-Fi spacegame ever" anymore, it would be the worst, and probably closed.


Only time will tell. From the war dec mechanics, to mining barge buffs, to failwatch 2.0 though... I'm not super confident in EVE's direction
Lord Zim
Gallente Federation
#68 - 2012-10-26 13:09:13 UTC  |  Edited by: Lord Zim
Kitty Bear wrote:
CCp apparently considered the cost disparity between the attacking ship and the attacked ship was simply too high.

You mean CCP realized that no matter how long they waited, people in hisec just would not stop crying about having to change their fits from maximum yield/cargospace to tanking, so they pre-tanked the ships so people could go back to fitting for maximum yield again.

Kitty Bear wrote:
"The game changed. Adapt or Die"

We did adapt, by moving on to bigger targets. Apparently CCP is saying "okay, we're really serious now" and are nerfing anything even remotely linkable with PVP. The only step they can take beyond this, to nerf hisec PVP, is to basically disallow any aggression against another player whatsoever.

Kitty Bear wrote:
If CCP actually listened to whiney GD care/nulbear threadnaughts, the game would not be the best "Sci-Fi spacegame ever" anymore, it would be the worst, and probably closed.

I guess you haven't seen the direction the game has been taken lately, then. It's literally been carebear fix after carebear fix, as carebears whine about it.

Countdown until even bumping someone is deemed an exploit or turned into something which makes the bumper a suspect in 3... 2... 1...

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Josef Djugashvilis
#69 - 2012-10-26 13:18:24 UTC
Jenn aSide wrote:



+1 to Thor.

I hate reading that "playstyle" crap to, it's just a poorly thought up defense for some folks ego. It's them imagining that ( a ) some tyrant is trying to "make" them do something and ( b ) someone else actually care about what they, personally, are doing, none of which tends to be true.

The "leave me alone to play how I want" eve player is like a Guy who doesn't like Soccer (football to y'all foreigners ...I mean non-Americans :) ) but joins a soccer team and ignores the ball( hell, REFUSES to kick the ball even when given a chance) but instead picks daisies on the corner of the field because actually playing soccer "isn't his preferred play style"........

EVE is a pvp/competition-centric multiplayer sandbox imagined by and created by a bunch of evil psychopathic tear loving Icelandic wackos, and I knew that BEFORE I DL'd the game. And yet people still come into (and STAY in) this game expecting to be able to play it unmolested in safe space, then spazz completely out when some other member of out multiplayer universe kills them.

I just can't say enough about how I dislike "those people" (not everyone in high sec or every solo/casual players, just the ones who think the game should cater to them) and it's "those people" who tend to say all that "playstyle" stuff. They're like people who go to a Marilyn Manson concert expecting uplifting gospel music. In other words, idiots.

This game is not and has never been for everyone, I say love it or leave it.


To be honest, soccer (Association Football) or picking Daisies?

Picking Daisies would be my preference by some considerable distance.

This is not a signature.

Katran Luftschreck
Royal Ammatar Engineering Corps
#70 - 2012-10-26 14:14:46 UTC  |  Edited by: Katran Luftschreck
Jenn aSide wrote:
This game is not and has never been for everyone, I say love it or leave it.


And that's why don't work for CCP, especially their accounting department. While the forums may laugh and throw confetti every time someone says that they unsubscribing over an issue, I assure you that CCP's accounting department is not popping champagne corks. They're losing money, and that does not make them happy.

So let's get this through everyone's heads once and for all, okay? CCP is a business. A business is an organism designed to acquire money from people. If it fails to do this, it dies. The way CCP makes money is through subscriptions, preferably long subscriptions that last for years. When subscriptions disappear that's food off their plates. They lose too many subscriptions and little CCP Junior is going ask why CCP Daddy is why they're having to move out of the nice big house into a tiny, little apartment. Then CCP Daddy has to explain that they made a really dumb decision a few weeks ago that cost them thousands of subscribers. What made it a dumb decision? The fact that it cost them thousands of subscribers.

Get it? There is only one criteria for what makes a good or bad decision: How it affects subscriptions. If CCP can makes a decision that makes 100 people quit but another 1,000 people join, that's a good decision. But making 1,000 people quit to satisfy a group of 100 dickheads who got their boy into a CSM position... that's a bad decision. That's probably where so many bad decisions come from, by the way: Alliance voting blocks leveraging their own boys into CSM positions to shove the entire game to suit just themselves. If you ever wondered "Who came up with this stupid idea?" odds are that's going to be your answer.

So the only thing to consider with any change that CCP makes is "Will this make people unsubscibe? Y/N." And I assure that no one in their accounting department believes that there is such a thing as "acceptable losses" when it comes to lost subscriptions, especially ones that could have been easily avoided by simply not screwing with things. What you like or don't are irrelevant past the voting power of your one subscription. And even if you've got five accounts or whatever, great, but that's still less weight than ten other people, let alone a hundred, or a thousand.

Everyone should get off their high-horses long enough to realize who's really in charge of this game. The game belongs to CCP and no one else. They're going to steer the game to the happiness zone of the largest number of people. They'll try to expand their nets to Ven Diagram cover as many people as possible too, but in the end it's always going to be about the numbers for them. That's how they stay in business. Nerf this, buff that, whine whine whine - those guys in accounting who make all the big decisions? They don't give a crap. They're paid not to give a crap. They're just looking at subscription numbers and analyzing data trends. They deal with facts, not opinions. Vocal volume means squat to them. There is only cause and effect, subscription gains and subscription losses. That's all that matters. And you should be thankful for that, because that's the kind of cold logic that keeps good games around for years instead of collapsing like so many others under the imbalanced weight of some lunatic's "vision."

http://youtu.be/t0q2F8NsYQ0

baltec1
Bat Country
Pandemic Horde
#71 - 2012-10-26 14:19:49 UTC
Katran Luftschreck wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.


And this is different from null-bears how, exactly?

We arnt trying to get rid of mining.
Tali Ambraelle
Federal Navy Academy
Gallente Federation
#72 - 2012-10-26 14:32:52 UTC
baltec1 wrote:
Katran Luftschreck wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.


And this is different from null-bears how, exactly?

We arnt trying to get rid of mining.

Yes you are.
baltec1
Bat Country
Pandemic Horde
#73 - 2012-10-26 14:35:52 UTC
Tali Ambraelle wrote:
baltec1 wrote:
Katran Luftschreck wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.


And this is different from null-bears how, exactly?

We arnt trying to get rid of mining.

Yes you are.

Find an example where anyone from our organisation has said we wish to remove mining.
Tali Ambraelle
Federal Navy Academy
Gallente Federation
#74 - 2012-10-26 14:40:55 UTC
baltec1 wrote:
Tali Ambraelle wrote:
baltec1 wrote:
Katran Luftschreck wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.


And this is different from null-bears how, exactly?

We arnt trying to get rid of mining.

Yes you are.

Find an example where anyone from our organisation has said we wish to remove mining.


Actions speak louder than words. Nice try to hide the facts through plausible deniability though.
TheGunslinger42
All Web Investigations
#75 - 2012-10-26 14:41:37 UTC
Katran Luftschreck wrote:
Jenn aSide wrote:
This game is not and has never been for everyone, I say love it or leave it.


And that's why don't work for CCP, especially their accounting department. While the forums may laugh and throw confetti every time someone says that they unsubscribing over an issue, I assure you that CCP's accounting department is not popping champagne corks. They're losing money, and that does not make them happy.

So let's get this through everyone's heads once and for all, okay? CCP is a business. A business is an organism designed to acq ~snip~


Stopped reading there, going to assume it's a longwinded repetition of the same tired old crap.

No one is denying CCP is a business or that their ultimate goal is to earn money. However, the people who parrot this silly argument as justification for widespread changes, or changes in the overall direction of the game seem to not understand how businesses work.

Pro-tip: It's all about the demographic. Pooping all over your current audience in a desperate hope to gain a different audience is nearly always suicide, especially when you already are a very niche product.
Tali Ambraelle
Federal Navy Academy
Gallente Federation
#76 - 2012-10-26 14:43:36 UTC
TheGunslinger42 wrote:
Pro-tip: It's all about the demographic. Pooping all over your current audience in a desperate hope to gain a different audience is nearly always suicide, especially when you already are a very niche product.


Because the vocal minority of anti-miner tards and pvp tards on the forum is clearly a representative sample of the customer base as a whole.
baltec1
Bat Country
Pandemic Horde
#77 - 2012-10-26 14:46:18 UTC
Tali Ambraelle wrote:
[quote=baltec1]

Actions speak louder than words. Nice try to hide the facts through plausible deniability though.

You mean our vast market manipulation via the killing of miners mining a single type of ice to make us billions?

Why would we remove such a profitable section of the playerbase?
Tali Ambraelle
Federal Navy Academy
Gallente Federation
#78 - 2012-10-26 14:50:34 UTC
baltec1 wrote:
Tali Ambraelle wrote:
[quote=baltec1]

Actions speak louder than words. Nice try to hide the facts through plausible deniability though.

You mean our vast market manipulation via the killing of miners mining a single type of ice to make us billions?

Why would we remove such a profitable section of the playerbase?


Because I hate you.
Inquisitor Kitchner
The Executives
#79 - 2012-10-26 14:51:02 UTC
Katran Luftschreck wrote:
Jenn aSide wrote:
This game is not and has never been for everyone, I say love it or leave it.


And that's why don't work for CCP, especially their accounting department. While the forums may laugh and throw confetti every time someone says that they unsubscribing over an issue, I assure you that CCP's accounting department is not popping champagne corks. They're losing money, and that does not make them happy.




Spoken like someone who actually has no idea about how to run a business.

As someone who sits right outside the Finance Director of my company's office and right next to the Finance team (they are all accountants btw) they couldn't care less if one of our customers left the company, as long as we gained 2 more. Any business finance team wont be concerned about the minority of players unsubbing from the game, they will (if they are any good) be more interested in the long term appeal and attraction of the game. If you lose even 1000 players next week with some changes but you feel the game will produce a long term attraction that will draw in 6000 players over the next 12 months, what are you going to do?

Likewise I doubt the finance team has much to do with the game itself. I'd even bet most the accounts don't even have a "CCP [Unfunny in-joke]" name to post on here with. They'll look at the game like this: How many players did we lose over the quarter? How many players did we gain? Have the development team given us a reasonable expectation that player growth will continue?

Even a dip in numbers in one quarter isn't a concern.

TL;DR You're wrong.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Jenn aSide
Worthless Carebears
The Initiative.
#80 - 2012-10-26 14:58:07 UTC
Katran Luftschreck wrote:
Jenn aSide wrote:
This game is not and has never been for everyone, I say love it or leave it.


And that's why don't work for CCP, especially their accounting department. While the forums may laugh and throw confetti every time someone says that they unsubscribing over an issue, I assure you that CCP's accounting department is not popping champagne corks. They're losing money, and that does not make them happy.

So let's get this through everyone's heads once and for all, okay? CCP is a business. A business is an organism designed to acquire money from people. If it fails to do this, it dies. The way CCP makes money is through subscriptions, preferably long subscriptions that last for years. When subscriptions disappear that's food off their plates. They lose too many subscriptions and little CCP Junior is going ask why CCP Daddy is why they're having to move out of the nice big house into a tiny, little apartment. Then CCP Daddy has to explain that they made a really dumb decision a few weeks ago that cost them thousands of subscribers. What made it a dumb decision? The fact that it cost them thousands of subscribers.

Get it? There is only one criteria for what makes a good or bad decision: How it affects subscriptions. If CCP can makes a decision that makes 100 people quit but another 1,000 people join, that's a good decision. But making 1,000 people quit to satisfy a group of 100 dickheads who got their boy into a CSM position... that's a bad decision. That's probably where so many bad decisions come from, by the way: Alliance voting blocks leveraging their own boys into CSM positions to shove the entire game to suit just themselves. If you ever wondered "Who came up with this stupid idea?" odds are that's going to be your answer.

So the only thing to consider with any change that CCP makes is "Will this make people unsubscibe? Y/N." And I assure that no one in their accounting department believes that there is such a thing as "acceptable losses" when it comes to lost subscriptions, especially ones that could have been easily avoided by simply not screwing with things. What you like or don't are irrelevant past the voting power of your one subscription. And even if you've got five accounts or whatever, great, but that's still less weight than ten other people, let alone a hundred, or a thousand.

Everyone should get off their high-horses long enough to realize who's really in charge of this game. The game belongs to CCP and no one else. They're going to steer the game to the happiness zone of the largest number of people. They'll try to expand their nets to Ven Diagram cover as many people as possible too, but in the end it's always going to be about the numbers for them. That's how they stay in business. Nerf this, buff that, whine whine whine - those guys in accounting who make all the big decisions? They don't give a crap. They're paid not to give a crap. They're just looking at subscription numbers and analyzing data trends. They deal with facts, not opinions. Vocal volume means squat to them. There is only cause and effect, subscription gains and subscription losses. That's all that matters. And you should be thankful for that, because that's the kind of cold logic that keeps good games around for years instead of collapsing like so many others under the imbalanced weight of some lunatic's "vision."


With the exception of one statement of fact (the ccp is a business), all of that is wrong lol. Insert link with EVE senior producer talking about "the people it's ok to lose" here lol.

Saying that a game company wants "as many people as possible" is not the same thing as saying "EVE is for everyone".

NOTHING is for everyone , but that goes doubly so for EVE.

If CCP wanted EVe to have "everyone", one night we'd dock our ships, and the next day we'd log in and our ships would be eleves, our Blasters would be Axes and Swords, and instead of killing Guristas/angels/rogue drones we'd be killing pandas/dragons/unicorns.....

Nay, I say, I want EVE, not some mass appeal themepark.

If you want something else, why not play something else?