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"Forcing People to Leave the Game" and "Forcing a Specific Playstyle"

First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#201 - 2012-11-04 19:32:11 UTC
Justice Comes wrote:
It really just depends how many players (money) CCP wants. We know the vast preponderance of people play in high-sec. The math is easy enough from there.

I give you this not-uncommon opinion from outside of New Eden:

"The problem is that EVE is a very self-selecting community, and frankly some of its devs and a good number of its high-profile players are the sort who only have fun at someone else's expense.

Consequently, too few folks in the larger MMO community want to play EVE. It's a game made by wolves, for wolves, and therefore it's quite limited in scope compared to a more well-rounded sandbox. Yes, EVE offers more potential than any other current MMO, but because of the personalities involved, that potential almost always translates into new and amazing ways to be an ass."

http://massively.joystiq.com/2012/10/26/some-assembly-required-why-soe-should-be-leading-the-sandbox-ch/

So again, it just boils down to how many players they want :p

eve isn't as successful as those ****** mmos with less subscribers
kay
Roderick Grey
Koenigsbergers
#202 - 2012-11-05 03:00:14 UTC
Dar Manic wrote:


No, not at all. I'm assuming that you've realized how mistaken you are?


And here I thought I was curing stupid...

“We could learn a lot from crayons; some are sharp, some are pretty, some are dull, while others bright, some have weird names, but they all have learned to live together in the same box.” - Special needs division of Fcon.

Keen Fallsword
Skyway Patrol
#203 - 2012-11-05 05:13:59 UTC
Thor Kerrigan wrote:
Why is it that people think this game is for everyone?

EVE is clearly fueled by competition and cannot survive without it. You don't need to spend 15$ per month to look at nebulae and 3D ship models.

Anyone who uses "forcing me to do this" in their argument intrigues me; I have no idea why they are spending money on this game in the first place. The only thing really forcing you to anything is your own brain. If you are tired of getting your progress slowed, it's nobody's fault but your own that you do not use the tools given to everyone.

If you don't like shooting ships, that's your problem. Just don't try telling me those who shoot ships have an unfair advantage when it is clearly an advantage. In fact, anything you do in this game gives you an advantage over those who don't.

That is just as crazy as people moving to a different country and asking for laws to accommodate their personal needs or beliefs.


Haha ! Take a break bro.. Game is starting to be your reality ..
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#204 - 2012-11-05 06:43:06 UTC
Justice Comes wrote:
It really just depends how many players (money) CCP wants. We know the vast preponderance of people play in high-sec. The math is easy enough from there.

I give you this not-uncommon opinion from outside of New Eden:

"The problem is that EVE is a very self-selecting community, and frankly some of its devs and a good number of its high-profile players are the sort who only have fun at someone else's expense.

Consequently, too few folks in the larger MMO community want to play EVE. It's a game made by wolves, for wolves, and therefore it's quite limited in scope compared to a more well-rounded sandbox. Yes, EVE offers more potential than any other current MMO, but because of the personalities involved, that potential almost always translates into new and amazing ways to be an ass."

http://massively.joystiq.com/2012/10/26/some-assembly-required-why-soe-should-be-leading-the-sandbox-ch/

So again, it just boils down to how many players they want :p



This deserves to be quoted. I've never come across truer words. Although I will say that there are those that play who simply like the concept of a space game like this with all that it has to offer. What they do is pve and only engage in pvp in defense. They are often called carebears by the very people described above. This isn't the only MMO I've played that harbered this type of crowd. Aion is a fine example of a game that had a mass exodus of players forcing drastic changes to be made to the game but too late. Now it's playerbase is compareable to that of EVE.

A game with so much potential but some companies are determined to try and make pvpve work when the crowd this attracts is both a bad one and a small one.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

TheGunslinger42
All Web Investigations
#205 - 2012-11-05 09:24:58 UTC  |  Edited by: TheGunslinger42
Justice Comes wrote:
It really just depends how many players (money) CCP wants. We know the vast preponderance of people play in high-sec. The math is easy enough from there.

I give you this not-uncommon opinion from outside of New Eden:

"The problem is that EVE is a very self-selecting community, and frankly some of its devs and a good number of its high-profile players are the sort who only have fun at someone else's expense.

Consequently, too few folks in the larger MMO community want to play EVE. It's a game made by wolves, for wolves, and therefore it's quite limited in scope compared to a more well-rounded sandbox. Yes, EVE offers more potential than any other current MMO, but because of the personalities involved, that potential almost always translates into new and amazing ways to be an ass."

http://massively.joystiq.com/2012/10/26/some-assembly-required-why-soe-should-be-leading-the-sandbox-ch/

So again, it just boils down to how many players they want :p


I can't think of an MMO that is a more "well rounded" sandbox than EVE. Anyway, as for catering to the mass bear audience... in the very short term it seems desirable - wow has a trillion players, lets do whatever they did! Yeah! But look at all the other wow clones out there, they have a nice initial little bubble, then in a few months they're utterly dead. Does CCP want longevity with a smaller playerbase of wolves, or a large player base of bears that completely vanishes after a year, tops?
Uzbeg Khan
Henehen Conflict Logistics
#206 - 2012-11-05 12:26:17 UTC  |  Edited by: Uzbeg Khan
Thor Kerrigan wrote:
Herzog Wolfhammer wrote:

I find it rather ironic that in this game, you can do whatever you want, yet people choose to be ass hats.


What is ironic, is that you have no idea what ironic means.

I think the word you were looking for was "surprising". However, there is nothing surprising here; it's called human nature. Additionally, those "ass hats" give value to good actions and without them there would be no contrast between good and evil.


It actually IS rather surprising. It's not human nature to be evil, quite the opposite.

The ability to have a small area in your life where you can live out your more evil sides without facing consequences just tend to bring out the worst in people who dont dare to face said consequences in real life.

/edit: I'd love to see how this game would be 2 days after alot of nullbears got their wishes granted, and Concord was retired. Good luck buying your cheapish doctrine ships, and especially the trit needed to build your SC's in an environment where it's quite hard to justify setting up an efficient mining op. :)

Things I hate: - Signatures - Irony - Lists

Lord Zim
Gallente Federation
#207 - 2012-11-05 12:41:47 UTC
TheGunslinger42 wrote:
I can't think of an MMO that is a more "well rounded" sandbox than EVE. Anyway, as for catering to the mass bear audience... in the very short term it seems desirable - wow has a trillion players, lets do whatever they did! Yeah! But look at all the other wow clones out there, they have a nice initial little bubble, then in a few months they're utterly dead. Does CCP want longevity with a smaller playerbase of wolves, or a large player base of bears that completely vanishes after a year, tops?

The problem with catering to the "mass bear audience" is that while EVE is one of the more well-rounded sandbox MMOs out there, just endlessly making things for sale in Jita, endlessly mining or endlessly running missions etc isn't going to set a vast majority of players' pants on fire for years on end, because in this aspect the game sucks ass. It is positively awful. The only real saving grace of EVE is the fact it isn't just a sandbox, it's a sandbox with other players, and apparently evidence shows that the chance of a player staying beyond a few weeks/a few months goes up the instant the player joins a player corp and starts to feel like he's contributing to something, f.ex making stuff for their alliance's war machine or whatever the group starts to work towards.

Honestly, if you're going to play EVE and try to not interact with anyone, you might as well just purchase X3 and play a much better singleplayer game. I'm sure CCP thanks you for not doing that, though, but you'd be playing a better game if you had.
Uzbeg Khan wrote:
It actually IS rather surprising. It's not human nature to be evil, quite the opposite.

You must be new to the internet.

Uzbeg Khan wrote:
/edit: I'd love to see how this game would be 2 days after alot of nullbears got their wishes granted, and Concord was retired. Good luck buying your cheapish doctrine ships, and especially the trit needed to build your SC's :)

Why do people continually assume a large portion of people in nullsec wants CCP to remove concord?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

TheGunslinger42
All Web Investigations
#208 - 2012-11-05 12:56:18 UTC
Uzbeg Khan wrote:
Thor Kerrigan wrote:
Herzog Wolfhammer wrote:

I find it rather ironic that in this game, you can do whatever you want, yet people choose to be ass hats.


What is ironic, is that you have no idea what ironic means.

I think the word you were looking for was "surprising". However, there is nothing surprising here; it's called human nature. Additionally, those "ass hats" give value to good actions and without them there would be no contrast between good and evil.


It actually IS rather surprising. It's not human nature to be evil, quite the opposite.

The ability to have a small area in your life where you can live out your more evil sides without facing consequences just tend to bring out the worst in people who dont dare to face said consequences in real life.

/edit: I'd love to see how this game would be 2 days after alot of nullbears got their wishes granted, and Concord was retired. Good luck buying your cheapish doctrine ships, and especially the trit needed to build your SC's in an environment where it's quite hard to justify setting up an efficient mining op. :)


Greed, selfishness, etc are big parts of human nature. The fact that they manifest the way they do in EVE isn't surprising at all. As for "bringing out the worst in people"... eh, get over it. It's a video game, and many of the ways to advance in it rely on doing it at someone elses expense.

As for nullseccers, I don't think many want highsec completely abolished and turned into nullsec, they just understand that having an area with absolute safety is damaging to the dynamics of the game, so when changes (or suggestions/whines) are made that look to be heading that way they resist them.

As for cheap ships, etc... bears need to get over themselves. "b b but without us ships would be expensive", yeah, great, but at the same time the highsec bears are responsible for the ridiculous plex prices
Dar Manic
Dirt Road Services
#209 - 2012-11-05 13:53:04 UTC  |  Edited by: Dar Manic
Roderick Grey wrote:
Dar Manic wrote:


No, not at all. I'm assuming that you've realized how mistaken you are?


And here I thought I was curing stupid...


I can't beat the ignorant... they drag me down to their level and beat me with their lifetime of experience.

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

Jenn aSide
Worthless Carebears
The Initiative.
#210 - 2012-11-05 13:58:33 UTC
Justice Comes wrote:
It really just depends how many players (money) CCP wants. We know the vast preponderance of people play in high-sec. The math is easy enough from there.


Why people cling to this ignorance is just, wow.

You do not know any such thing, and that's CCP fault. The majority of characters are in high sec, but that says nothing of how the individual account holder feels. I've got 4 accounts with all slots filled, SEVEN of my characters are in Empire space right this moment and i do high sec incursions everday, yet I'm not a "high sec player" by any kind of choice, it's simply the easiest way to do what I need to do right now.

Quote:

I give you this not-uncommon opinion from outside of New Eden:

"The problem is that EVE is a very self-selecting community, and frankly some of its devs and a good number of its high-profile players are the sort who only have fun at someone else's expense.

Consequently, too few folks in the larger MMO community want to play EVE. It's a game made by wolves, for wolves, and therefore it's quite limited in scope compared to a more well-rounded sandbox. Yes, EVE offers more potential than any other current MMO, but because of the personalities involved, that potential almost always translates into new and amazing ways to be an ass."

http://massively.joystiq.com/2012/10/26/some-assembly-required-why-soe-should-be-leading-the-sandbox-ch/

So again, it just boils down to how many players they want :p


1st of all, screw that guy, seriously.

And what is wrong with a game BY wolves, FOR Wolves? Does everything have to be happy happy fun time? And if the players are so horrible, why are all the carebears coming to and staying in the game (again rhetorical question, they are mostly masochists and malcontent rebels without a cause who want change for the sake of change).

i'm not the most wolfy person (I do some pew pew pvp, but no ganking or bumping and not much gate camping at all), I spent last night killing Blood Raiders in anomalies and hauling stuff. But I understand and support the establish nature of the game I'm playing and seriously wish the EVE haters would screw off somewhere else.
TheGunslinger42
All Web Investigations
#211 - 2012-11-05 14:43:04 UTC
Sheep waltzes into the lair of a wolf pack
cries that it's full of wolves
stays there anyway

welcome to eve online
Thor Kerrigan
Guardians of Asceticism
#212 - 2012-11-08 19:35:21 UTC
Justice Comes wrote:
It really just depends how many players (money) CCP wants. [...] So again, it just boils down to how many players they want


The whole point of this thread is that I see no value in this argument. Would you support EVE becoming a medieval-fantasy MMO if it meant we would get our player-base to 2 million subscribers? According to your logic, you would.

All I'm saying is, why not just create a new game from scratch then?
Mag's
Azn Empire
#213 - 2012-11-08 21:01:51 UTC
Dar Manic wrote:
Roderick Grey wrote:
Dar Manic wrote:


No, not at all. I'm assuming that you've realized how mistaken you are?


And here I thought I was curing stupid...


I can't beat the ignorant... they drag me down to their level and beat me with their lifetime of experience.
We wouldn't expect you to start beating yourself, even when you are wrong.

PvP = Player verse Player.
This includes, but not limited to: Mining. Trading. Ship spinning. Hauling. Combat. etc. etc. I could go on with the list, but you still wouldn't understand the concept.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dar Manic
Dirt Road Services
#214 - 2012-11-09 14:18:48 UTC  |  Edited by: Dar Manic
Mag's wrote:
Dar Manic wrote:
Roderick Grey wrote:
Dar Manic wrote:


No, not at all. I'm assuming that you've realized how mistaken you are?


And here I thought I was curing stupid...


I can't beat the ignorant... they drag me down to their level and beat me with their lifetime of experience.
We wouldn't expect you to start beating yourself, even when you are wrong.

PvP = Player verse Player.
This includes, but not limited to: Mining. Trading. Ship spinning. Hauling. Combat. etc. etc. I could go on with the list, but you still wouldn't understand the concept.


Of course I wouldn't ;)... then I read posts where people use both of the meanings in an attempt to prove Eve is really just a PvP game (read sig). That's the real problem I have. Too many posters are trying to argue Eve is a PvP (read sig) only game where everything else is just fluff. There are tons of players who don't PvP (read sig) and don't want to... it would be news to them that Eve is a PvP (read sig) game.

So I ask the question of you as I have asked of the others: If a new player comes onto the forums asking to learn PvP, what skills do you suggest to them? That's what I thought. Thanks for playing.

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

KrakizBad
Section 8.
#215 - 2012-11-09 14:48:10 UTC
Dar Manic wrote:
If a new player comes onto the forums asking to learn PvP, what skills do you suggest to them? That's what I thought. Thanks for playing.

Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you

Start with rifters, but learn how to interpret widely available information before your stupidity makes you look like a not particularly bright troll.
March rabbit
Aliastra
Gallente Federation
#216 - 2012-11-09 14:56:55 UTC  |  Edited by: March rabbit
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.

you made a mistake. independent of goonswarm efforts 0.0 sec area is not called "high sec". You (still) should have said "0.0 sec bears"

The Mittani: "the inappropriate drunked joke"

KrakizBad
Section 8.
#217 - 2012-11-09 14:58:16 UTC
March rabbit wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.

you made a mistake. independent of goonswarm efforts 0.0 sec ares is not called "high sec". You (still) should have said "0.0 sec bears"

Your goonrage is showing.
March rabbit
Aliastra
Gallente Federation
#218 - 2012-11-09 15:15:29 UTC
KrakizBad wrote:
March rabbit wrote:
baltec1 wrote:
Yet the high sec bears continue to try to get rid of playstyles they dont like.

you made a mistake. independent of goonswarm efforts 0.0 sec ares is not called "high sec". You (still) should have said "0.0 sec bears"

Your goonrage is showing.

for your pleasure Cool

The Mittani: "the inappropriate drunked joke"

Karrl Tian
Doomheim
#219 - 2012-11-09 15:45:29 UTC  |  Edited by: Karrl Tian
TheGunslinger42 wrote:
Sheep waltzes into the lair of a wolf pack
cries that it's full of wolves
stays there anyway

welcome to eve online


Continuing the fable....

Pack of wolves goes looking for sheep, find out they've covered themselves in camo, hide in the trees, communicate with closed channel radios and only fight when they outnumber wolves 5:1 with AK-47s. Wolves cry it's unfair and say they just want "gud fites" with the sheep. P

They try multiple times and fail and their whines fall on deaf ears. So they stop looking for sheep in the forest and go slaughter veal cows (cows locked into stables so their legs turn to jelly and they do nothing but eat all day) and when the cows complain, the wolves point to the sheep and say HTFU.

The sheep tell the cows how to protect themselves. They ignore them and keep whining and dying. Even the wolves tell them how to protect themselves, but they still keep whining and dying.

Fearing a loss in profit, the farmer makes the stables sturdier, gets better guard dogs and makes the cows fatter. The wolves still figure out how to kill the veal cows "profitably", so the farmer tells every redneck in town that they can hunt wolves on his property to their heart's content.

Welcome to present-day eve online.
Fabulous Rod
Darkfall Corp
#220 - 2012-11-09 17:20:44 UTC  |  Edited by: Fabulous Rod
I hate when crybabies use the word "forcing" when it something is actually optional. You know who you are and you should be ashamed.

pipa porto