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Cheetah - recon (non combat) fit assistance

Author
Jesuis Cache-Cache
#1 - 2012-10-25 00:31:35 UTC  |  Edited by: Jesuis Cache-Cache
I just started EVE less than a month ago and I am now getting close to being able to pilot a Cov Ops ship. This will be used purely as a intel gathering vessel. Mainly to observe and set up safe spots.

Speed while cloaked is my first attraction and goal. If caught I am most likely dead anyway, still I would like to implement...something to at least grant a chance of escape. Thus the Tracking Disruptor. Although I doubt that it will be of much use.Sad

Not having the combat skills and experience I can't figure what would best fill the empty slots. This ship is a tight fit to start with. So any advice and suggestions from the learned community is appreciated.

I am torn between the Overdrives and the Nanofibers. Overall speed while cloaked is my main concern, but the nanos allow for better handling as well. Avoiding combat and being detected in the first place may not give reason for them...I just don't know...

I plan to use Sister Probes and launcher, later. This was just what was in EFT (that I just downloaded). It didn't have Sisters, but that's for later.


[Cheetah 3]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

1MN MicroWarpdrive II
[empty med slot]
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]

Small Hyperspatial Velocity Optimizer II
Small Polycarbon Engine Housing II


As always. Thank you in advance for the valued input of the forum,

- JCC

EDIT 1 : Added potential Small Grav Cap Upgrade
EDIT 2 : Added ECM - Multispectral Jammer II
EDIT 3 : Added Barton Reactor Capacitor Recharger I
EDIT 4 : Changed to 1 MN Afterburner II
EDIT 5 : Rework...work in progress...
EDIT 6 : Potential Final

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#2 - 2012-10-25 01:22:11 UTC
I have an anethema which fills the same role, I have both an ab and mwd. If I remember correctly I used power rigs and put some warp core stabs in the lows, might have a reactor control in the low also..
Nex apparatu5
GoonWaffe
Goonswarm Federation
#3 - 2012-10-25 01:51:20 UTC
I'd recommend scan strength rigs, because really those speed rigs won't save you.
Jesuis Cache-Cache
#4 - 2012-10-25 02:01:47 UTC  |  Edited by: Jesuis Cache-Cache
While I have toyed with having both AB and MWD. I don't see me using the MWD at all. Besides, I would have to give up a low slot for a power upgrade.

Top speed while cloaked is paramount for me. How do Scan rigs help?


I thank both of you for the input.

I guess there is really nothing else to put in the other slots.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

MadraRuaa
The Scope
Gallente Federation
#5 - 2012-10-25 02:13:22 UTC
Nex apparatu5 wrote:
I'd recommend scan strength rigs, because really those speed rigs won't save you.


Small gravity capacitor rigs are what you want, they will increase your scan strength which is really what you want on a covert ops ship setup to scan. As was said above speed rigs won't save you if caught.

The problem with having an open mind, of course, is that people will insist on coming along and putting things in it.

Jesuis Cache-Cache
#6 - 2012-10-25 02:30:06 UTC  |  Edited by: Jesuis Cache-Cache
Ok. OP updated, SGCs added. Thanks guys.


EDIT :

I was looking over ECM Jammers. Does anyone have any input on their effectiveness?




.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Melina Lin
Universal Frog
#7 - 2012-10-25 09:09:46 UTC
The "M" in MWD actually stands for "Mandatory".

Your E-war requires you to be un-cloaked. Don't ever be un-cloaked.

Analog Booster rockets are extremely expensive.
Jesuis Cache-Cache
#8 - 2012-10-25 09:24:51 UTC  |  Edited by: Jesuis Cache-Cache
Melina Lin wrote:
The "M" in MWD actually stands for "Mandatory".

Your E-war requires you to be un-cloaked. Don't ever be un-cloaked.

Analog Booster rockets are extremely expensive.

I'm sorry. You must forgive the noob on the terms..E-war?

MWD? Why? What can you do if that is shut down?

EDIT :

I added a Cap Recharger . And Big smile

I assume you are talking about the ECM as the E-war. Actually I hadn't planned on using that unless I was uncloaked by either my own mishap of getting too close to something or the enemy uncloaking me.

I plan on being cloaked as much as possible. This vessel's main purpose is just to scout and take bookmarks fro safe spots. It's only equipped with probes as...well something to play with. I don't plan on actually doing much scanning with it.

Once the safe spots are set in play, my exploration vessel will utilize them to return to the systems, scan clear the site and harvest.

Granted it's not what most, if anyone, would do...but you will have that from time to time.

Again, thanks to everyone so far.




.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Lyrka Bloodberry
Spybeaver
#9 - 2012-10-25 09:40:48 UTC
It is beyond me why you want cloaked speed. You do not need that at all.
The only problem you'll be facing is gate camps. For that you absolutely need an MWD.

When running into a gatecamp, double click away from the camp, then immediately activate the cloak and MWD.
The MWD will run exactly for one activation catapulting you out cloaked.

For a gate camp it really doesn't matter if you are running with 300m/s without or 400m/s with Overdrives. You'll need the 2000m/s you only get from an MWD.

There simply are no other dangerous situations for a CovOps than gate camps.


That's what I would suggest:

High:
Covert Ops Cloaking Device
Sister's Expanded Probe Launcher
Salvager II

Med:
MWD II
ECM Burst II
Warp Disruptor II
...

Low:
Micro Auxiliary Power Core
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Rigs:
Small Gravity Capacitor
Small Gravity Capacitor


ECM Burst, Warp Disruptor and Salvager are not necessary.
ECM Burst can help you break the lock of a tackling frigate. But in most cases it will not save you once you're tackled.

Spybeaver

MadraRuaa
The Scope
Gallente Federation
#10 - 2012-10-25 09:42:43 UTC
E-War = Electronic Warfare, and the point being made about not being uncloaked is that you will be bled into Hull before you can target and activate any E-Ear mod not to mention the randomness of one mods cycle. Melina is absolutly right in the need for a MWD, you will not be able to do the MWD + Cloak gate trick to avoid camps, and guessing that you will hit some of these it's a must have mod, the AB is for some GTFO extras just incase.

You have not said where you will be flying primarily, but I'm guessing either low or null due to your needing safe spots and recon. You can try this fit, it will suffice to your needs. The last mid is up to you and whatever you can fit depending on your skills. The salvager is on there just incase you run across an empty belt with wrecks, don't take from the wrecks just salvage them.

[Cheetah, Cheeeeetahhhh]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

1MN MicroWarpdrive I
1MN Afterburner I
Small F-S9 Regolith Shield Induction
[empty med slot]

Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Salvager II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

The problem with having an open mind, of course, is that people will insist on coming along and putting things in it.

Jesuis Cache-Cache
#11 - 2012-10-25 09:46:37 UTC  |  Edited by: Jesuis Cache-Cache
I thought the MWD trick was not needed with a Cov Ops Cloak.

Can't they warp cloaked?

EDIT : Ah...the cloaked speed is for setting certain safe spots. That extra speed can you where you need to be for strategic placement of certain bookmarks. It's a technique I gathered from a recent video.

I can't thank you guys enough for the help. It is really appreciated.


EDIT 2 : TBH, my initial plans for this vessel was to fit out with just the speed mods and the cloak. If I was decloaked and attacked, I planned to try to escape or just eject and hope for the best. Upon getting caught, death is an accepted conclusion.

I just thought I could implement some countermeasures to maybe increase the odds of a slim chance that the attacker would screw up more than me.


I found a deal on Cheetahs and just picked up 10 of them. That should give me a decent learning curve...for now.


EDIT 3 : Oh! What is the Salvager for? If I'm not actually going into the site or killing anything. How does it come into play?



.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Melina Lin
Universal Frog
#12 - 2012-10-25 10:15:15 UTC
Jesuis Cache-Cache wrote:
I thought the MWD trick was not needed with a Cov Ops Cloak.

Can't they warp cloaked? .


You can't warp if you are in a warp disruption bubble. But the one MWD cycle you get after cloaking up is usually enough to coast out of the bubble. It also pushes you far away from the spot you appeared on grid, making it hard to decloak you with a fast ship.

Sometimes you'll come across a so called "dirty" gate. Gate campers abandon drones and containers to prevent your cloak from working, but the MWD allows you to crash back to gate and jump out. Dangerous with the little hitpoints you have, but works most of the time.

Safe spot making in an empty system is also quite a bit quicker if your ship is faster.
Jesuis Cache-Cache
#13 - 2012-10-25 10:32:00 UTC
Melina Lin wrote:
Jesuis Cache-Cache wrote:
I thought the MWD trick was not needed with a Cov Ops Cloak.

Can't they warp cloaked? .


You can't warp if you are in a warp disruption bubble. But the one MWD cycle you get after cloaking up is usually enough to coast out of the bubble. It also pushes you far away from the spot you appeared on grid, making it hard to decloak you with a fast ship.

Sometimes you'll come across a so called "dirty" gate. Gate campers abandon drones and containers to prevent your cloak from working, but the MWD allows you to crash back to gate and jump out. Dangerous with the little hitpoints you have, but works most of the time.

Safe spot making in an empty system is also quite a bit quicker if your ship is faster.

So, when you jump through a gate, you can actually jump into a bubble?

And I looked into the price of that AB.Shocked Ha! Yea, I don't think I'll be using that one. My Alt Trader is turning 200m a day but I don't want these disposables to be much over 100m.Smile

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Arkadelphia
Unforetold Mania
#14 - 2012-10-25 13:17:51 UTC
Dual prop (at least WMD), tracking disruptor, suicide tackle...for this reason I like putting a little plate on anathema with a slaved character, or ancillary booster on buzzard. I Don't fly cheetahs.

I've probed down pve turret fits in low and can/have successfully tackled many ships with my scout/prober holding tight orbit you can usually withstand any damage from drones or lucky hits for a minute..long enough for fleet/alt jumping over a few jumps..yay!
Reticle
Sight Picture
#15 - 2012-10-25 15:51:06 UTC  |  Edited by: Reticle
If you're not a dedicated scanner, don't fit for super, uber scanning. You'll be more than fine for the overwhelming majority of uses with just the Sisters launcher/probes. If you're going to specialize in worm holes, that might be a good reason to go with probing type fits. Or if you know you'll be scanning out ships with small sigs in safe spots a lot.

Core Cheetah fit: 3 nanos, Covops cloak, meta MWD, 1 hyperspatial rig (warp speed boost), 1 rig of your choice

Tweaked fits or fits for lower skills will balance out low slots for Reactors that power a dual prop or power a MWD for low skilled characters. You can use that rig slot for power boost as well, or fit Low Friction (agility) rig and go with reactors in the lows. Even with only two nanos or 1 nano and an agility rig, you'll be more agile and get into warp faster than the other covops similarly fit. Agility is your number one priority; running gate camps is your most important challenge. MWD is the second most important part of the fit. If you can fit a dual prop without sacrificing agility, that's a pretty good way to go, but you have to know how to use it properly or its a wasted fit.

edit: for running gate camps make sure you hit your cloak first, then a 1 count, then the MWD. The MWD will still engage, but the cloak will keep your sig from blowing up and facilitating a fast lock on you. You will be one or two shotted often if you hit MWD first, because the sig blows up, the aggressor gets the lock, and now you can't cloak. Sure death. Dual props are for situations where you've decided NOT to crash the gate and to attempt to get out of the bubble (or out of range of points). If you get locked and scrammed (either because you didn't hit cloak fast enough or were decloaked while making your way out of the bubble), the scram will turn off your MWD, your speed will drop drastically, and bad things will happen. With the AB, when the scram engages, you hit the AB to keep your speed up while you leave the bubble. For the most part though, if the campers have significant DPS at a range of 30 to 40km and can lock in a reasonable amount of time, you won't be making it out alive. The dual prop is very situational.
Bernard 2007
The Scarlet Storm
#16 - 2012-10-25 15:58:12 UTC
All of these fits would pop the secund some bastard sits on a lowsec gate in a rook with smartbombs. And trust me, thats just a matter of time. Fit a damage control, decloak in warp, enable DCU II and recloak before you get there.
Casirio
Aliastra
Gallente Federation
#17 - 2012-10-25 16:00:18 UTC
Jesuis Cache-Cache wrote:
Melina Lin wrote:
Jesuis Cache-Cache wrote:
I thought the MWD trick was not needed with a Cov Ops Cloak.

Can't they warp cloaked? .


You can't warp if you are in a warp disruption bubble. But the one MWD cycle you get after cloaking up is usually enough to coast out of the bubble. It also pushes you far away from the spot you appeared on grid, making it hard to decloak you with a fast ship.

Sometimes you'll come across a so called "dirty" gate. Gate campers abandon drones and containers to prevent your cloak from working, but the MWD allows you to crash back to gate and jump out. Dangerous with the little hitpoints you have, but works most of the time.

Safe spot making in an empty system is also quite a bit quicker if your ship is faster.

So, when you jump through a gate, you can actually jump into a bubble?

And I looked into the price of that AB.Shocked Ha! Yea, I don't think I'll be using that one. My Alt Trader is turning 200m a day but I don't want these disposables to be much over 100m.Smile


If your going through null there will be bubble camps. Meaning yes, you will jump through a gate and be inside a bubble, hence why you NEED a mwd to push you out. You cycle it and hit your cloak, and when your out of the bubble you warp. Garunteed a fast tackle and drones will be heading straight towards where they think you are, so you NEED to gtfo of that bubble ASAP.
Reticle
Sight Picture
#18 - 2012-10-25 16:10:03 UTC
Bernard 2007 wrote:
All of these fits would pop the secund some bastard sits on a lowsec gate in a rook with smartbombs. And trust me, thats just a matter of time. Fit a damage control, decloak in warp, enable DCU II and recloak before you get there.

Good idea. However, you shouldn't be warping to a spot where someone knows you'll be coming. Always, always bounce off a celestial before hitting a gate.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#19 - 2012-10-25 18:55:57 UTC
Jesuis Cache-Cache wrote:
While I have toyed with having both AB and MWD. I don't see me using the MWD at all. Besides, I would have to give up a low slot for a power upgrade.

Top speed while cloaked is paramount for me. How do Scan rigs help?


I thank both of you for the input.

I guess there is really nothing else to put in the other slots.


MWD gets you out of bubbles and is great to get the distances needed quickly to setup safe spots BM's, long range insta's etc.
Jesuis Cache-Cache
#20 - 2012-10-25 21:24:29 UTC
Reticle wrote:
Tweaked fits or fits for lower skills will balance out low slots for Reactors that power a dual prop or power a MWD for low skilled characters.


Forgive me for being utterly stupid...Dual Props? AB and MWD?

The responses are well taken. I really appreciate in everyone's help. I must rethink my incoming strategy to this. I see how the use of a MWD is overwhelming advisable and the strategies in using it, even with a CovOp Cloak.

TBH I have not even used an AB since the tutorials in my first week of gameplay.

I feel I will be limited to what I can fit as my skills will only allow for...well propulsion, really. At least for now.

The 10 vessels I have set aside for this are all planned expendables. This is more or less my own personal tutorial on how to successfully travel through low and null. We,ll see how long they last.

Just being able to move through the danger zones will be quite the challenge and very entertaining. At least the venture is prefunded and with an accepted loss.

I shall now start shopping for the components to fit the 10 ships with the suggested "Core" fit...including a MWD...and see what else.

Funny that I will not be using this character for this project., as his name translates to...I'm Hide and Seek.Smile

Sometime next week I will randomly pick a spot into deep null and plot a curse...um, I mean plot a course...

Thank you again to everyone

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

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